Commit graph

500 commits

Author SHA1 Message Date
Walter Julius Hennecke
67306ef4bf Moved several functions from g_local.h to other headers 2013-10-13 21:55:11 +02:00
Walter Julius Hennecke
175a78215a More updates 2013-10-13 21:31:06 +02:00
Walter Julius Hennecke
c097714e81 More updates 2013-10-13 00:50:21 +02:00
Walter Julius Hennecke
35f8ee0283 Some work on g_weapon.c 2013-10-13 00:39:12 +02:00
Walter Julius Hennecke
49bd6251ce Updates to the list module.
- int to int32_t
- renamed to bg_list.(c|h)
- changed Makefile so only a single instance of bg_list.(c|h) files are
needed
2013-10-13 00:15:35 +02:00
Walter Julius Hennecke
0ed8422996 changed handling of strings 2013-10-10 21:42:02 +02:00
Walter Hennecke
216a871ff8 Fix crash of bgLex on linux. No idea why this worked on Windows it should have crashed as well. 2013-10-10 23:36:08 +02:00
Walter Julius Hennecke
aee36d9ad1 some changes to bg_lex 2013-10-10 21:10:12 +02:00
Walter Julius Hennecke
14b22ee5db Revert "some changes to bg_lex"
This reverts commit 57bf980ef7.
2013-10-10 21:08:59 +02:00
Walter Julius Hennecke
57bf980ef7 some changes to bg_lex 2013-10-10 21:06:12 +02:00
Walter Julius Hennecke
b2250734e0 Changed morphem string data to a fixed size of 1024. 2013-10-09 23:16:24 +02:00
Walter Julius Hennecke
9a7adfab67 More logger replacements 2013-10-09 22:33:04 +02:00
Walter Julius Hennecke
fb75b5eda6 Added additional temporal debug message. 2013-10-09 22:03:13 +02:00
Walter Julius Hennecke
2f1846c658 Added new logger to function G_LoadLocationsFile ...
... to find out where it is crashing on linux.
2013-10-09 21:59:25 +02:00
Walter Julius Hennecke
3377aeca31 Removed bg_lex.yy.c and modified Makefile
- removed bg_lex.yy.c
- modified Makefile to genereate bg_lex.yy.c with flex (which will
hopefully fix linux server crashes <- has to be tested)
2013-10-08 23:51:42 +02:00
Walter Julius Hennecke
51acc2f6fd Removed old unused file 2013-10-07 20:56:17 +02:00
Walter Julius Hennecke
9df137c07c Fixed some errors 2013-10-07 20:53:32 +02:00
Harry Young
9c17af0bcd Fixed a bug that made non-admins unable to see scanables upon using the tricorder
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-09-22 11:21:13 +02:00
Harry Young
42e56f91e1 minor hickup in ui_admin.c
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-09-05 19:21:21 +02:00
Harry Young
c48f5ce237 Replaced all Com_printf's in UI with Logger's
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-09-05 19:18:14 +02:00
Harry Young
65f2b94ca2 A Lot of work on UI module
Outfitted almost every function with begin and end-loggers
Removed some UI's and functions that were not in use
Fixed an issue with UI_MSD not precaching

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-09-04 17:58:49 +02:00
Walter Julius Hennecke
b9a73ecdad Work on logging.
- added additional logger macros
- made cg_main.c traceable
2013-09-03 23:33:51 +02:00
Walter Julius Hennecke
1494913f18 Added include guards to all game and ui headers. 2013-09-03 23:01:15 +02:00
Walter Julius Hennecke
ea956a8d21 Added include guards to all cgame headers ...
where they were missing.
2013-09-03 22:42:30 +02:00
Walter Julius Hennecke
d2b765a9e3 Started replacing CG_Printf's by the new logger ...
- added multiple include guards to headers to fix compiling
2013-09-03 22:37:10 +02:00
Walter Julius Hennecke
8b397da7df Added logging to fx_torpedo on game side and possible fix for the entity. 2013-08-28 23:56:21 +02:00
Harry Young
e1c3c18e15 Merge branch 'splint' of git@github.com:UberGames/rpgxEF.git into splint 2013-08-28 23:48:31 +02:00
Harry Young
96dc0769e5 Decoys and target_sequence
fixed bug, where decoys would crash a client who has the radar HUD-Element (tricorder or Phaser Rifle) open
many fixes and improvements to target_sequence (need to counter test some of these)

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-28 23:46:14 +02:00
Walter Julius Hennecke
f2ea43430c Fixed a bug where fx_phaser would not work anymore. 2013-08-28 23:40:01 +02:00
Walter Julius Hennecke
2efe66b968 Logger messages for fx_phaser and marked possible error location+ 2013-08-28 21:25:38 +02:00
Harry Young
985caaf175 Minor typo in ui_logger.h
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-27 17:25:24 +02:00
Harry Young
860fd15830 Forgot to update this
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-27 17:22:56 +02:00
Harry Young
5740527fcd Implemented logger on cgame an UI module
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-27 17:19:29 +02:00
Harry Young
249f240b85 Readded a line that was unintwentionally deleted
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-25 23:24:25 +02:00
Harry Young
f7a3599938 Fixed a bug that reliably caused the server to crash on client disconnects
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-25 23:19:30 +02:00
Harry Young
71d85b5caf Minor fix to logger
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-25 20:21:16 +02:00
Walter Julius Hennecke
633d9e653c Fixes and updates to the new logger 2013-08-25 03:18:03 +02:00
Walter Julius Hennecke
296f3d106a Rollback of cg_syscalls.c 2013-08-25 03:05:10 +02:00
Walter Julius Hennecke
d8b4ac7c7b Rollback of ui_syscalls.c 2013-08-25 03:01:46 +02:00
Walter Julius Hennecke
ac31908cfc missing changes 2013-08-25 01:47:31 +02:00
Walter Julius Hennecke
18118404e2 Started adding new logger 2013-08-25 01:45:11 +02:00
Walter Julius Hennecke
f65df05320 Modified Init functions to print RPG-X version information 2013-08-24 17:47:17 +02:00
Walter Julius Hennecke
049c0399b9 changed RPGX_COMPILEDATE to automatically be set by compiler 2013-08-24 17:37:16 +02:00
Harry Young
d94547307c First version of target_sequence
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-19 17:01:18 +02:00
Harry Young
2e27219e28 Cleaned up last and Replaced all ints in cgame by int32_t
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-16 15:43:41 +02:00
Harry Young
e9c546ffc3 Pust just to have Jenkins handle it
I replacing all floats with double via slughammer-methode was overkill, however using Jenkins I can easier find where it makes sense
this will be roled back with the next commit

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-16 15:09:09 +02:00
Harry Young
b7806d4bf4 Replaced all int's in the UI module by int32_t's
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-16 14:58:47 +02:00
Harry Young
b29135d602 Merge branch 'splint' of git@github.com:UberGames/rpgxEF.git into splint 2013-08-15 21:15:36 +02:00
Harry Young
8c0e4ab542 Minor fix
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-15 21:15:28 +02:00
Walter Julius Hennecke
30888964e9 Reduced scope of some variables 2013-08-14 21:39:07 +02:00