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Started replacing CG_Printf's by the new logger ...
- added multiple include guards to headers to fix compiling
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4 changed files with 20 additions and 2 deletions
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@ -7,6 +7,9 @@
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#include "cg_public.h"
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#include "list.h"
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#ifndef CG_LOCAL_H_
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#define CG_LOCAL_H_
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// The entire cgame module is unloaded and reloaded on each level change,
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// so there is NO persistant data between levels on the client side.
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// If you absolutely need something stored, it can either be kept
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@ -2271,3 +2274,6 @@ void CG_ResetThirdPersonViewDamp ( void );
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void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset );
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void CG_ShaderStateChanged(void);
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#endif /* CG_LOCAL_H_ */
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@ -7,6 +7,7 @@
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#include "cg_local.h"
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#include "cg_text.h"
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#include "cg_logger.h"
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void CG_Init( int32_t serverMessageNum, int32_t serverCommandSequence );
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void CG_Shutdown( void );
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@ -358,7 +359,7 @@ void CG_PrecacheRemapShaders(void) {
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len = trap_FS_FOpenFile(filepath, &f, FS_READ);
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if(!f) {
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CG_Printf("No precache file ...\n");
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CG_Logger(LL_INFO, "No precache file ...\n");
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return;
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}
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@ -1173,7 +1174,7 @@ void CG_Init( int32_t serverMessageNum, int32_t serverCommandSequence ) {
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const char *s;
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int32_t i;
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CG_Printf ("This is RPG-X version %s compiled by %s on %s.\n", RPGX_VERSION, RPGX_COMPILEDBY, RPGX_COMPILEDATE);
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CG_Logger(LL_ALWAYS, "This is RPG-X version %s compiled by %s on %s.\n", RPGX_VERSION, RPGX_COMPILEDBY, RPGX_COMPILEDATE);
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// clear everything
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memset( &cgs, 0, sizeof( cgs ) );
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@ -6,6 +6,9 @@
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#ifndef CG_PUBLIC_H_
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#define CG_PUBLIC_H_
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#define CMD_BACKUP 64
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#define CMD_MASK (CMD_BACKUP - 1)
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// allow a lot of command backups for very fast systems
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@ -171,3 +174,5 @@ typedef enum {
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} cgameExport_t;
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//----------------------------------------------
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#endif /* CG_PUBLIC_H_ */
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@ -2,6 +2,9 @@
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//
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// bg_public.h -- definitions shared by both the server game and client game modules
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#ifndef BG_PUBLIC_H_
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#define BG_PUBLIC_H_
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// meh somehow preprocessor G_LUA won't work for me
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#define G_LUA 1
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#define CG_LUA 1
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@ -1072,3 +1075,6 @@ char *EndWord(char *pos);
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#define PHASER_AMMO_MAX 50
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extern int Max_Ammo[];
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#endif /* BG_PUBLIC_H_ */
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