mirror of
https://github.com/UberGames/rpgxEF.git
synced 2025-02-23 04:21:04 +00:00
Moved several functions from g_local.h to other headers
This commit is contained in:
parent
175a78215a
commit
67306ef4bf
16 changed files with 180 additions and 179 deletions
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@ -6,6 +6,8 @@
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#include "g_spawn.h"
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#include "g_cmds.h"
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#include "g_items.h"
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#include "g_combat.h"
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#include "g_lua.h"
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extern void ammo_station_finish_spawning ( gentity_t *self );
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@ -8,6 +8,7 @@
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#include "g_main.h"
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#include "g_spawn.h"
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#include "g_items.h"
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#include "g_lua.h"
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reconData_t g_reconData[MAX_RECON_NAMES]; //!< recon data for a limited ammount of clients
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int32_t g_reconNum;
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@ -7,6 +7,7 @@
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#include "g_main.h"
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#include "g_client.h"
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#include "g_logger.h"
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#include "g_lua.h"
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//#include <windows.h>
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@ -7444,7 +7445,6 @@ static void Cmd_Camtest_f(gentity_t *ent) {
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void Cmd_CamtestEnd_f(gentity_t *ent) {
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//Cinematic_DeactivateCameraMode(ent);
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G_LuaNumThreads();
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}
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// END CCAM
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@ -2,12 +2,14 @@
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//
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// g_combat.c
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#include "g_combat.h"
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#include "g_local.h"
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#include "g_breakable.h" //RPG-X | GSIO01 | 09/05/2009: needed by G_Repair
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#include "g_main.h"
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#include "g_cmds.h"
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#include "g_client.h"
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#include "g_items.h"
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#include "g_lua.h"
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/*
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============
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@ -1,2 +1,8 @@
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#ifndef G_COMBAT_H_
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#define G_COMBAT_H_
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int borgAdaptHits[WP_NUM_WEAPONS];
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#include "g_local.h"
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qboolean IsBorg( gentity_t* ent ); //GSIO01 | 08/05/2009
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#endif /* G_COMBAT_H_ */
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@ -2136,162 +2136,6 @@ int BotAIStartFrame( int time );
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// g_lua.c
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//
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#ifdef G_LUA
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/**
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* Lua hook for InitGame event.
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*
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* \param leveltime level time the event occured
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* \param radomseed a random seed
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* \param restart is this a map restart?
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*/
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void LuaHook_G_InitGame(int leveltime, unsigned int randomseed, int restart);
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/**
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* Lua hook for Shutdown event.
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*
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* \param restart is this a map restart?
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*/
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void LuaHook_G_Shutdown(int restart);
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/**
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* Lua hook for RunFrame event.
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*
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* \param leveltime the level time
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*/
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void LuaHook_G_RunFrame(int leveltime);
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/**
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* Lua hook for G_Print function.
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*
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* \param text text to be printed
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*/
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void LuaHook_G_Print(char* text);
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/**
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* Lua hook for G_ClientPrint function.
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*
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* \param text text to be printed
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* \param entnum entity index for client the text gets send to
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*/
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void LuaHook_G_ClientPrint(char* text, int entnum);
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/**
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* Lua hook for entity think function function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the think function was called on
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* \return success or fail
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*/
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void LuaHook_G_EntityThink(char* function, int entnum);
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/**
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* Lua hook for entity touch function function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the touch function was called on
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* \param othernum entiy index of touching entity
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* \return success or fail
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*/
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void LuaHook_G_EntityTouch(char* function, int entnum, int othernum);
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/**
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* Lua hook for entity use function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the use function was called on
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* \param othernum entity index of other entity
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* \param activatornum entity index of activating entity
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*/
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void LuaHook_G_EntityUse(char* function, int entnum, int othernum, int activatornum);
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/**
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* Lua hook for entity hurt function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the hurt function was called on
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* \param inflictornum entity index of inflictor
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* \param attackernum entity index of attacker
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*/
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void LuaHook_G_EntityHurt(char* function, int entnum, int inflictornum, int attackernum);
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/**
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* Lua hook for entity die function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the die function was called on
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* \param inflictornum entity index of inflictor
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* \param attackernum entity index of attacker
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* \param dmg ammount of damage
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* \param mod means of death
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*/
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void LuaHook_G_EntityDie(char* function, int entnum, int inflictornum, int attackernum, int dmg, int mod);
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/**
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* Lua hook for entity free function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the free function was called on
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*/
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void LuaHook_G_EntityFree(char* function, int entnum);
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/**
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* Lua hook for entity trigger function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the trigger function was called on
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* \param othernum entity index of triggering entity
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*/
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void LuaHook_G_EntityTrigger(char* function, int entnum, int othernum);
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/**
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* Lua hook for entity spawn function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the spawn function was called on
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*/
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void LuaHook_G_EntitySpawn(char* function, int entnum);
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/**
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* Lua hook for entity reached function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the reached function was called on
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*/
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void LuaHook_G_EntityReached(char* function, int entnum);
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/**
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* Lua hook for entity reached angular function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the reached angular function was called on
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*/
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void LuaHook_G_EntityReachedAngular(char* function, int entnum);
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/**
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* Output information about lua threads.
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*/
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void G_LuaNumThreads(void);
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/**
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* Collect garbage in lua.
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*/
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void G_LuaCollectGarbage(void);
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/**
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* Show lua status information.
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*
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* \param ent client
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*/
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void G_LuaStatus(gentity_t* ent);
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/**
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* Initialize lua.
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*/
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qboolean G_LuaInit(void);
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/**
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* Shutdown lua.
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*/
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void G_LuaShutdown(void);
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extern vmCvar_t g_debugLua;
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extern vmCvar_t lua_allowedModules;
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extern vmCvar_t lua_modules;
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@ -3003,13 +2847,6 @@ void trap_BotResetWeaponState(int weaponstate);
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int trap_GeneticParentsAndChildSelection(int numranks, float* ranks, int* parent1, int* parent2, int* child);
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/*=================*\
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|| RPG-X Functions ||
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\*=================*/
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qboolean LineOfSight( gentity_t* ent1, gentity_t* ent2 ); //Phenix
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qboolean IsBorg( gentity_t* ent ); //GSIO01 | 08/05/2009
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//OUMS
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/** \typedef holoData_t
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}
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}
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void G_LuaNumThreads(void) {
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unsigned G_LuaNumThreads(void) {
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lvm_t* vm = lVM[0];
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unsigned num = 0;
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if(vm) {
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lua_State *p;
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@ -1098,8 +1099,11 @@ void G_LuaNumThreads(void) {
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}
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}
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}
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G_Printf("Total lua thread count: %d\n", cnt);
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num = cnt;
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}
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return num;
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}
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void G_LuaCollectGarbage(void) {
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@ -41,18 +41,18 @@ typedef struct {
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extern lvm_t *lVM[NUM_VMS];
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void QDECL LUA_DEBUG(const char *fmt, ...);
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void QDECL LUA_LOG(const char *fmt, ...);
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qboolean G_LuaInit(void);
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qboolean G_LuaCall(lvm_t *vm, char *func, int nargs, int nresults);
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qboolean G_LuaResume(lvm_t *vm, lua_State *T, char *func, int nargs);
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qboolean G_LuaGetFunction(lvm_t *vm, char *name);
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qboolean G_LuaGetFunctionT(lua_State *T, char *name);
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qboolean G_LuaStartVM(lvm_t *vm);
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void G_LuaStopVM(lvm_t *vm);
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void G_LuaShutdown(void);
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void G_LuaStatus(gentity_t *ent);
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lvm_t *G_LuaGetVM(lua_State *L);
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void QDECL LUA_DEBUG(const char *fmt, ...);
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void QDECL LUA_LOG(const char *fmt, ...);
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qboolean G_LuaInit(void);
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qboolean G_LuaCall(lvm_t *vm, char *func, int nargs, int nresults);
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qboolean G_LuaResume(lvm_t *vm, lua_State *T, char *func, int nargs);
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qboolean G_LuaGetFunction(lvm_t *vm, char *name);
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qboolean G_LuaGetFunctionT(lua_State *T, char *name);
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qboolean G_LuaStartVM(lvm_t *vm);
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void G_LuaStopVM(lvm_t *vm);
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void G_LuaShutdown(void);
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void G_LuaStatus(gentity_t *ent);
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lvm_t* G_LuaGetVM(lua_State *L);
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// lua_entity.c
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typedef struct {
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// lua_sound.c
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int Luaopen_Sound(lua_State *L);
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/**
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* Lua hook for InitGame event.
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*
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* \param leveltime level time the event occured
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* \param radomseed a random seed
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* \param restart is this a map restart?
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*/
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void LuaHook_G_InitGame(int leveltime, unsigned int randomseed, int restart);
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/**
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* Lua hook for Shutdown event.
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*
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* \param restart is this a map restart?
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*/
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void LuaHook_G_Shutdown(int restart);
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/**
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* Lua hook for RunFrame event.
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*
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* \param leveltime the level time
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*/
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void LuaHook_G_RunFrame(int leveltime);
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/**
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* Lua hook for G_Print function.
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*
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* \param text text to be printed
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*/
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void LuaHook_G_Print(char* text);
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/**
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* Lua hook for G_ClientPrint function.
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*
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* \param text text to be printed
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* \param entnum entity index for client the text gets send to
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*/
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void LuaHook_G_ClientPrint(char* text, int entnum);
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/**
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* Lua hook for entity think function function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the think function was called on
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* \return success or fail
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*/
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void LuaHook_G_EntityThink(char* function, int entnum);
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/**
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* Lua hook for entity touch function function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the touch function was called on
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* \param othernum entiy index of touching entity
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* \return success or fail
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*/
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void LuaHook_G_EntityTouch(char* function, int entnum, int othernum);
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/**
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* Lua hook for entity use function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the use function was called on
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* \param othernum entity index of other entity
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* \param activatornum entity index of activating entity
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*/
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void LuaHook_G_EntityUse(char* function, int entnum, int othernum, int activatornum);
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/**
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* Lua hook for entity hurt function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the hurt function was called on
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* \param inflictornum entity index of inflictor
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* \param attackernum entity index of attacker
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*/
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void LuaHook_G_EntityHurt(char* function, int entnum, int inflictornum, int attackernum);
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/**
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* Lua hook for entity die function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the die function was called on
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* \param inflictornum entity index of inflictor
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* \param attackernum entity index of attacker
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* \param dmg ammount of damage
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* \param mod means of death
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*/
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void LuaHook_G_EntityDie(char* function, int entnum, int inflictornum, int attackernum, int dmg, int mod);
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/**
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* Lua hook for entity free function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the free function was called on
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*/
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void LuaHook_G_EntityFree(char* function, int entnum);
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/**
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* Lua hook for entity trigger function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the trigger function was called on
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* \param othernum entity index of triggering entity
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*/
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void LuaHook_G_EntityTrigger(char* function, int entnum, int othernum);
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/**
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* Lua hook for entity spawn function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the spawn function was called on
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*/
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void LuaHook_G_EntitySpawn(char* function, int entnum);
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/**
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* Lua hook for entity reached function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the reached function was called on
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*/
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void LuaHook_G_EntityReached(char* function, int entnum);
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/**
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* Lua hook for entity reached angular function.
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*
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* \param function name of function to call
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* \param entnum entity index of entity the reached angular function was called on
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*/
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void LuaHook_G_EntityReachedAngular(char* function, int entnum);
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unsigned G_LuaNumThreads(void);
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void G_LuaCollectGarbage(void);
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#endif
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@ -12,6 +12,7 @@
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#include "bg_misc.h"
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#include "g_logger.h"
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#include "g_usable.h"
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#include "g_lua.h"
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extern void BG_LoadItemNames(void);
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extern qboolean BG_ParseRankNames ( char* fileName, rankNames_t rankNames[], size_t size );
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@ -4,6 +4,8 @@
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#include "g_local.h"
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#include "g_client.h"
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#include "g_spawn.h"
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#include "g_combat.h"
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#include "g_lua.h"
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extern qboolean G_CallSpawn(gentity_t *ent);
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@ -4,6 +4,7 @@
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#include "g_local.h"
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#include "g_spawn.h"
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#include "g_items.h"
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#include "g_lua.h"
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field_t fields[] = {
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{"classname", FOFS(classname), F_LSTRING},
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@ -5,6 +5,7 @@
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#include "g_local.h"
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#include "g_cmds.h"
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#include "g_lua.h"
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/*
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==============================================================================
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@ -5,6 +5,7 @@
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#include "bg_misc.h"
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#include "g_spawn.h"
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#include "g_client.h"
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#include "g_lua.h"
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//#include <windows.h> //TiM : WTF?
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@ -5,6 +5,7 @@
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#include "g_local.h"
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#include "g_spawn.h"
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#include "g_client.h"
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#include "g_lua.h"
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/*these look weired... I'd rather replace them with streight numbers.
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#define SF_SPECTATOR (1<<0)
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@ -7,6 +7,7 @@
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#include "g_local.h"
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#include "g_lua.h"
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||||
|
||||
/**
|
||||
* \brief Data structure for a singele shader remap.
|
||||
|
|
8
code/game/g_utils.h
Normal file
8
code/game/g_utils.h
Normal file
|
@ -0,0 +1,8 @@
|
|||
#ifndef G_UTILS_H_
|
||||
#define G_UTILS_H_
|
||||
|
||||
#include "g_local.h"
|
||||
|
||||
qboolean LineOfSight( gentity_t* ent1, gentity_t* ent2 ); //Phenix
|
||||
|
||||
#endif /* G_UTILS_H_ */
|
Loading…
Reference in a new issue