Commit graph

46 commits

Author SHA1 Message Date
Walter Julius Hennecke
38c6a7a8c8 moved function declarations of game syscalls to own header 2014-10-09 20:15:26 +02:00
Walter Julius Hennecke
788960f5d0 removed old cvars that were used for weapon config 2014-10-09 19:50:10 +02:00
Walter Julius Hennecke
12d5453ff9 Added parser function for quantum launcher config. 2014-10-08 19:44:52 +02:00
Walter Julius Hennecke
6b6d950d52 Added parser function for weapons config of tr116 2014-10-07 21:30:51 +02:00
Walter Julius Hennecke
8a2870cac2 Added weapon config parser function for hyperspanner. 2014-10-07 21:27:31 +02:00
Walter Julius Hennecke
28013fc6ca Added weapons config parser function for disruptor. 2014-10-07 21:22:58 +02:00
Walter Julius Hennecke
8cfffbcc92 Added parsing for grenade config. #12 2014-08-21 13:20:09 +02:00
Walter Julius Hennecke
7631a547bd Implememted parsing of crifle config. #12 2014-08-21 13:03:34 +02:00
Walter Julius Hennecke
00652c970b Changed principle how the wepons config parser works. Reimplemented parsing phaser configuration with this new principle. #12 2014-08-21 12:57:50 +02:00
Walter Julius Hennecke
9d3b2face7 Added additional parse functionality. #12 2014-08-18 00:31:54 +02:00
Walter Julius Hennecke
cce5308cac Code autoformat 2014-08-15 13:37:46 +02:00
Walter Julius Hennecke
a7baa554ab Added parser code for compression rifle. #12 2014-08-15 13:28:24 +02:00
Walter Julius Hennecke
1415d7a9cc Started moving wepons configuration from cvars to a configuration file. #12 2014-08-15 01:39:22 +02:00
Walter Julius Hennecke
b766076ed6 Updates to q_math 2014-08-13 23:29:27 +02:00
Walter Julius Hennecke
c40e76e9b4 - updates to g_combat.c
- moved some functions
- renamed some functions
2014-03-19 00:44:36 +01:00
Walter Julius Hennecke
0242b959ae - Commented out unsued function from the lua vector library.
- Added lua hook for weapon firing.
2014-03-13 22:54:45 +01:00
Walter Julius Hennecke
a0b3f9e396 Updated g_missile.c and g_weapon.c 2013-12-20 22:52:54 +01:00
Walter Julius Hennecke
16e7b0e0f4 Added nullptr checks. 2013-12-13 20:13:13 +01:00
Walter Julius Hennecke
36d905cf51 Added G_Logger based logging to g_weapons.c 2013-12-13 19:53:57 +01:00
Walter Julius Hennecke
f662df7835 Added additional nullptr checks 2013-12-12 22:36:42 +01:00
Walter Julius Hennecke
f13d568918 Added nullptr check 2013-12-12 21:34:22 +01:00
Walter Julius Hennecke
830d8cabe5 g_weapon documentation update. 2013-10-14 22:14:55 +02:00
Walter Julius Hennecke
175a78215a More updates 2013-10-13 21:31:06 +02:00
Walter Julius Hennecke
35f8ee0283 Some work on g_weapon.c 2013-10-13 00:39:12 +02:00
Walter Julius Hennecke
ff04d11055 repeplaced some ints by int32_t 2013-08-11 02:04:14 +02:00
Walter Julius Hennecke
8358e12dee Modified various indentations 2013-08-11 01:58:53 +02:00
Walter Julius Hennecke
e849b1c516 Have gone through a few files change a thing or two. 2013-07-06 18:19:28 +02:00
Walter Julius Hennecke
2a16df527b more fixes 2013-05-16 23:54:40 +02:00
Walter Julius Hennecke
d4a70f2778 Documentation update 2013-04-20 23:15:25 +02:00
Walter Julius Hennecke
d5691391fb Updated list module 2013-04-14 22:34:29 +02:00
Walter Julius Hennecke
7b0d0ec650 Update Lua 5.2 -> Lua 5.2.2 2013-04-13 23:24:24 +02:00
Walter Julius Hennecke
ae24153bb5 Big documentation update 2013-04-12 23:26:59 +02:00
Walter Julius Hennecke
e41a75403f See extended description
- modified G_RadiusListOfTypes
- added list_init
- modified list_remove
- updated list documentation
2013-04-10 23:03:13 +02:00
Walter Julius Hennecke
ece161e04a Multiple changes (list module related)
- G_RadiusListOfTypes now uses list instead of entity pointer array
- added list_clear function
2013-04-09 23:22:47 +02:00
Walter Julius Hennecke
4c1a8d0910 Renamed and moved some functions 2012-11-16 00:58:56 +01:00
Walter Julius Hennecke
db0df99793 Removed lots of things
Removed all unused things from g_team.c and related things
2012-11-15 23:43:56 +01:00
Walter Julius Hennecke
0f9ef785f5 Workaround for func_breakables without origin brush
* added lua function SetAngles2 to mover lib
* Added work around for func_breakables without origin brush
* Set angles2 to origin (note determin in Radiant)
* Set n00bcount to approx radius of the entity
* add spawnflag NOORIGIN (512)
2012-11-13 19:39:44 +01:00
Walter Julius Hennecke
e2dfbeec15 Added repair support for misc_model_breakable 2012-11-12 15:09:10 +01:00
Walter Julius Hennecke
c655f7c5ac See description ...
* Combined several cvars into single cvars
* removed some unsused cvars
2012-11-11 16:54:49 +01:00
Walter Julius Hennecke
babaeeb805 Moved rpg_<weapon>dmg cvars into rpg_dmgFlags
* default value is 63
* flags are: Phaser = 1, Crifle = 2, TR116 = 4, Grenade Launcher = 8,
Quantum Burst = 16, Disruptor = 32
2012-11-11 16:33:28 +01:00
Walter Julius Hennecke
bf37df807b see description ...
* Fixed repair function for func_breakables
* Added possibility to visualize traces (add flag 2 to value of
g_developer)
* Removed debug message for func_breakables
2012-11-11 00:36:17 +01:00
Walter Julius 'GSIO01' Hennecke
f75168cce5 Fixed some things ...
- fixed some insecure code
- fexed a lot of warnings
2012-09-10 12:55:24 +02:00
Walter Julius Hennecke
a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
Walter Julius Hennecke
9766c706a0 New version based on ioq3/ioEF head revision (unstested) 2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2 Removed old ioquake/ioEF head revision 2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
cf8c93b07f Initial commit (which basicly is ioEF 1.8 without modifcations) 2011-12-09 18:15:18 +01:00