Commit graph

24 commits

Author SHA1 Message Date
Walter Julius Hennecke
0acb013a7a Renamed weapons in weapon_t ...
... to more common names WP_0 to WP_15.
2012-03-16 13:05:41 +01:00
Walter Julius Hennecke
5732476c65 Forgot to comit those changes
They are for the new rpgxEF version
2012-01-24 09:26:54 +01:00
Harry Young
19dc95e05d fx_borg_bolt
*basically finished it, but I need the current origin of my targets, not the original. Don't know how to get that.
*added a new folder 'testingstuff' for anything we generate for testing various things and put the folder 'maps in there'
*also in there is a test-version of borg2 with a hardcoded fx_borg_bolt at the binary lift (somehow lua will class it as noclass...)
*minor mod to game-makefile that prevented me from compiling

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-17 15:50:02 +01:00
Walter Julius Hennecke
63cf3982f2 More changes for sql 2011-12-16 10:24:25 +01:00
Harry Young
9b3d21b1af Minor fix for opening stasis_door-AP
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-14 23:36:48 +01:00
Walter Julius Hennecke
1236ad50b4 func_stasis_door
Worked on func_stasis_door ... as it is now it'll crash the game :P
2011-12-13 13:05:06 +01:00
Walter Julius Hennecke
d0c367a557 func_stasis_door
Trigger problem resolved. Stil not done with the game side logic.
2011-12-13 10:38:49 +01:00
Walter Julius Hennecke
daf1201460 Forgot to adjust version 2011-12-13 10:20:22 +01:00
Walter Julius Hennecke
43bd3c87dc func_stasis_door
- Fixed bug leading to crash
- Started to work door togling (just testing out a few things for now)
2011-12-12 23:59:32 +01:00
Harry Young
ac334633df Manual revert to make sure things are level here.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-12 21:52:43 +01:00
Harry Young
4d0d25d1ad Fixed different versionnumbers 2011-12-12 19:48:11 +01:00
Harry Young
c9372420c6 Merge branch 'master' of git://github.com/UberGames/RPG-X2.git
Conflicts:
	game/bg_public.h
2011-12-12 19:40:09 +01:00
Walter Julius Hennecke
836078764e Critical bugfix
- Fixed a critical bug in g_spawn.c G_ParseField
2011-12-12 19:34:23 +01:00
Walter Julius Hennecke
d3685e16d2 Critical and minor bugfixes
- Fixed critical error in G_ParseField
- Made other minor bugfix

BIG ISSUES: RPG-X is now crashing to desktop without error when loading maps.
I have no clue whats the problem ...
2011-12-12 18:30:56 +01:00
Walter Julius Hennecke
cf63b37933 Updated version macro 2011-12-12 17:56:22 +01:00
Walter Julius Hennecke
db4eedafe1 Did some more work on func_stasis_door 2011-12-10 00:42:24 +01:00
Harry Young
90125906cb Fixes for misc_laser.
Still need float to transfer alpha-channel from game to cgame

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-05 19:47:42 +01:00
Walter Julius Hennecke
70fec391d2 Added missing , in bg_public.h 2011-12-05 09:42:23 +01:00
Harry Young
428e4d1c0b Prep for some additional SP-FX I'm going to try and port.
Also I reintegrated the damage-support for fx_steam and made some 'Means of Death' more fitting.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-04 22:44:54 +01:00
Harry Young
71435c116d Added Disruptor-Effect to fx_phaser
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2011-12-03 15:59:57 +01:00
UberGames
8af8e25a22 Debugged LUA PlaySound function.
Changed version to "Beta 8.4.7 wc1", Beta 8.4.7 working copy 1.
2011-07-22 22:08:45 +02:00
UberGames
37b6c87082 fixed all compile warning in cgame 2011-06-09 12:27:51 +02:00
UberGames
eb2bd43add - fixed game Makefile
- added basic cinematic camera mode (needs much more work until it is finished)
2011-06-09 00:16:25 +02:00
UberGames
bbdc52c075 initial commit 2011-06-01 14:20:56 +02:00