Eugene C
9f294ce520
Fix MSG_Read*String*() functions not being able to read last byte from message
...
This is exact root of q3msgboom bug http://aluigi.altervista.org/adv/q3msgboom-adv.txt
Unfortunately, server still need this ugly '1022 char limit' hack to support unfixed clients in some degree.
And as it affects MSG_ReadBigString() - unfixed clients can still be crashed by 8191-chars long configstrings that comes with gamestate
2018-04-03 22:36:24 -05:00
Zack Middleton
3bf48877f3
Fix "Going to CS_ZOMBIE for [clientname]" developer message
...
Client name was cleared before printing the message resulting in
a blank name.
2018-04-03 21:37:59 -05:00
Zack Middleton
b61e2998f3
Fix exploit to reset player by sending wrong serverId
...
If client sends wrong serverId but is already active in the world
(CS_ACTIVE) don't resend initial gamestate for the map. This isn't a
valid situation. The player should be CS_CONNECTED or CS_PRIMED.
Resending gamestate to an active player will cause them to respawn
without dying or disconnecting. If the player had a CTF flag it gets
lost until the map is changed or restarted.
Reported by Ensiform at:
https://bugzilla.icculus.org/show_bug.cgi?id=6324
2018-04-03 21:37:15 -05:00
Zack Middleton
1284205012
Remove duplicate setting of FREETYPE_CFLAGS in Makefile
2018-04-03 20:11:53 -05:00
Zack Middleton
484149573b
Allow loading system OpenAL library on macOS again
...
In May 2017 the library loading was limited to *.dylib but the macOS
system OpenAL framework does not have dylib extension. So allow loading
files from /System/Library/Frameworks/ as libraries even without dylib
extension.
This is checked in Sys_DllExtension() so that QVM filesystem access will
not allow writing files to /System/Library/Frameworks/ even if homepath
is changed to include it. (Admittedly it doesn't fit the function name
but fits the function description and current usage.)
2018-03-22 14:58:44 -05:00
Zachary J. Slater
9465b445b0
Feedback from the PR
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minor edits based on feedback to the PR
2018-03-21 10:59:13 +00:00
Zachary J. Slater
e511c114b3
First swing at a CONTRIBUTING.md
...
Thanks to Timbo for the suggestion. This one is mostly based on the one
from Atom.
2018-03-21 10:59:13 +00:00
Zack Middleton
acef71af5e
Rename (already updated) opusfile-0.8 to opusfile-0.9
2018-03-16 13:29:20 -05:00
Zack Middleton
58a315fe3f
Update opusfile from 0.8 to 0.9
2018-03-16 13:29:20 -05:00
Zack Middleton
8611eb421d
Rename (already updated) opus-1.1.4 to opus-1.2.1
2018-03-16 13:29:19 -05:00
Zack Middleton
cb24c59567
Update opus from 1.1.4 to 1.2.1
2018-03-16 13:29:19 -05:00
Zack Middleton
c38c823a2a
Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6
2018-03-16 13:29:19 -05:00
Zack Middleton
b78c6e61bf
Update libvorbis from 1.3.5 to 1.3.6
...
* Fix CVE-2018-5146 - out-of-bounds write on codebook decoding.
* Fix CVE-2017-14632 - free() on unitialized data
* Fix CVE-2017-14633 - out-of-bounds read
2018-03-16 13:29:02 -05:00
Zack Middleton
ebd3d516ac
Rename (already updated) libogg-1.3.2 to libogg-1.3.3
2018-03-16 13:11:27 -05:00
Zack Middleton
2e7900c1aa
Update libogg from 1.3.2 to 1.3.3
2018-03-16 13:11:27 -05:00
Tom Murphy
af6b1f8edf
Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function
2018-03-14 21:43:56 +00:00
Zack Middleton
b48d902672
OpenGL1: Use glGenTextures instead of hardcoded values
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It's the proper way to use the OpenGL API. It's already done in the
OpenGL2 renderer.
2018-03-13 09:17:23 -05:00
Zack Middleton
9fcb8a05e4
Fix indent warning in sv_world.c
2018-03-06 18:38:45 -06:00
Zack Middleton
d28e667e46
Fix macOS app bundle with space in name
2018-03-04 05:16:29 -06:00
Zack Middleton
4a063679f8
Merge branch 'misc/lilium_common' into game/eliteforce
...
Conflicts:
code/qcommon/common.c
code/qcommon/q_shared.h
2018-03-04 05:10:01 -06:00
Zack Middleton
51a57b8420
Merge branch 'master' into misc/lilium_common
...
Conflicts:
Makefile
code/client/cl_main.c
code/qcommon/common.c
code/qcommon/q_shared.h
code/sys/sys_unix.c
2018-03-04 05:08:08 -06:00
Zack Middleton
83e5ecfe36
Add BUILD_FINAL from Spearmint
2018-03-04 05:03:27 -06:00
Zack Middleton
c5e5ec3204
Fix macOS app bundle version/renderer_prefix
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Rename baseq3 to baseEF.
Don't create missionpack.
Don't try to add VMs to app bundle.
2018-03-04 04:39:33 -06:00
Zack Middleton
6ae59a4186
Fix macOS app bundle with space in name
2018-03-04 04:23:42 -06:00
Zack Middleton
7fda468f5b
Change renderer prefix, fix app bundle
2018-03-04 04:14:29 -06:00
Zack Middleton
3521787c14
Merge branch 'misc/lilium_common' into game/eliteforce
...
Conflicts:
README.md
code/client/cl_main.c
code/qcommon/common.c
code/qcommon/q_shared.h
code/sys/sys_unix.c
2018-03-04 04:04:35 -06:00
Zack Middleton
4c31c90f6c
Add lily icon for macOS and edit app bundle
2018-03-04 03:53:09 -06:00
Zack Middleton
95c3deaa0c
Unify com_homepath and use XDG_DATA_HOME
2018-03-04 03:25:13 -06:00
Zack Middleton
cb7ccbacac
Allow changing the renderer file name prefix
...
This makes it easier for forks to coexist without having issues with
incompatible renderers.
2018-03-04 03:17:31 -06:00
Zack Middleton
b9a643264d
Change version to 1.39, update README
2018-03-04 01:52:27 -06:00
Zack Middleton
15a82def3b
Fix server not being added to Raven master list
...
Raven master requires protocol in statusResponse. q3master and dpmaster
use protocol in infoResponse.
2018-03-04 00:39:38 -06:00
Zack Middleton
30190f45f3
Remove duplicate set netchan compat
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Left over from before legacy protocol support was moved from iostvef
into ioquake3.
2018-03-04 00:32:06 -06:00
Zack Middleton
060610f671
Merge branch 'misc/lilium_common' into game/eliteforce
2018-03-03 23:21:51 -06:00
Zack Middleton
2c99e8f1d1
Update make-linux-portable.sh to current version in Spearmint
2018-03-03 23:21:15 -06:00
Zack Middleton
98272de2ea
Update README for adding libmad source to local tree
2018-03-03 23:01:54 -06:00
Zack Middleton
c0c4385122
Merge branch 'codec/mp3' into game/eliteforce
2018-03-03 22:58:53 -06:00
Zack Middleton
0704abe5ec
Add libmad source to internal source tree
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Modified to fit into Quake 3 build system and use q_platform.h instead of
configure.
2018-03-03 22:47:09 -06:00
Zack Middleton
3d85ba00b1
Merge branch 'master' into codec/mp3
...
Conflicts:
Makefile
2018-03-03 22:44:15 -06:00
Zack Middleton
b9131e5980
Add note about MP3 to Elite Force README
2018-03-03 19:28:37 -06:00
Zack Middleton
d2ee25c8e9
eliteforce: Revert "[qcommon] Remove dead serialization code"
...
This reverts commit d047210aca
.
2018-03-03 19:28:29 -06:00
Zack Middleton
e45538b1c5
Merge branch 'master' into game/eliteforce
...
Conflicts:
README.md
code/server/sv_client.c
2018-03-03 19:27:28 -06:00
Zack Middleton
0d6edd227a
Support Unicode characters greater than 0xFF in cl_consoleKeys
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Unrelated: make '0x' value be -1 (invalid) instead of 0.
Reported by MAN-AT-ARMS.
2018-02-22 18:15:53 -06:00
Zack Middleton
00c3480938
OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces
...
Reported by Mickaël Thomas (mickael9).
2018-02-18 13:05:27 -06:00
Zack Middleton
d1f82ed567
Increase q3_ui .arena filename list buffer size to 4096 bytes
...
Allow listing about 273 .arena filenames for loading in q3_ui instead
of only about 136 that fit in a 2048 byte buffer (average 15 bytes per
file name).
The buffer for filename list runs out of space long before the buffer
for arena file content does. There is no warning for file list out of
space but there is a warning for arena file content.
This was requested by a user with many maps.
2018-02-11 15:54:05 -06:00
Zack Middleton
d4e7d987a3
Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later
...
Manually specifying MACOSX_VERSION_MIN=10.10 or later would use the
wrong value for MAC_OS_X_VERSION_MIN_REQUIRED define. 1100 instead of
101000.
2018-02-08 10:23:44 -06:00
Thomas Köppe
3f29b8558d
[qcommon] Make several zone variables and functions static.
2018-02-07 09:13:27 -06:00
Thomas Köppe
d047210aca
[qcommon] Remove dead serialization code
2018-02-05 10:37:46 -06:00
Zack Middleton
71a9a5efa6
Make FS_InvalidGameDir() consider subdirectories invalid
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fs_game shouldn't be a subdirectory and it simplifies the code.
2018-02-04 20:34:48 -06:00
Zack Middleton
3d6aa05694
OpenGL2: Fix dark lightmap on shader in mpteam6
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Team Arena's mpteam6 map has a shader textures/base_wall2/space_concrete
that contains an opaque stage, two non-lightmap blendfunc filter stages,
a blendfunc add stage, and a lightmap stage. The lightmap was attached
to all four of the non-lightmap stages causing the filter stages to
darken the lightmap multiple times.
Change setting up the lightall GLSL shader to only use lightmap if it's
the first stage or not a blendfunc filter stage. Now only the opaque
and blendfunc add stages of the mpteam6 shader use the lightmap.
Reported by Alexander Nadeau (wareya).
2018-02-04 14:34:17 -06:00
Zack Middleton
0b6d97f849
Fix negative frag/capturelimit causing an infinite map end loop
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Reported by @vloup.
2018-02-04 10:37:39 -06:00