Add lily icon for macOS and edit app bundle

This commit is contained in:
Zack Middleton 2018-03-04 03:53:09 -06:00
parent 95c3deaa0c
commit 4c31c90f6c
2 changed files with 7 additions and 7 deletions

View file

@ -151,6 +151,7 @@ UI="ui"
RENDERER_OPENGL="${IOQ3_RENDERER_PREFIX}opengl"
EXECUTABLE_NAME="ioquake3"
DEDICATED_NAME="ioq3ded"
CGAME_NAME="${CGAME}.dylib"
@ -161,18 +162,17 @@ RENDERER_OPENGL1_NAME="${RENDERER_OPENGL}1.dylib"
RENDERER_OPENGL2_NAME="${RENDERER_OPENGL}2.dylib"
ICNSDIR="misc"
ICNS="quake3_flat.icns"
PKGINFO="APPLIOQ3"
ICNS="lilium.icns"
PKGINFO="APPL????"
OBJROOT="build"
#BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-${CURRENT_ARCH}"
PRODUCT_NAME="ioquake3"
PRODUCT_NAME="Lilium Quake3"
WRAPPER_EXTENSION="app"
WRAPPER_NAME="${PRODUCT_NAME}.${WRAPPER_EXTENSION}"
CONTENTS_FOLDER_PATH="${WRAPPER_NAME}/Contents"
UNLOCALIZED_RESOURCES_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/Resources"
EXECUTABLE_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/MacOS"
EXECUTABLE_NAME="${PRODUCT_NAME}"
# loop through the architectures to build string lists for each universal binary
for ARCH in $SEARCH_ARCHS; do
@ -293,9 +293,9 @@ echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>quake3_flat</string>
<string>lilium</string>
<key>CFBundleIdentifier</key>
<string>org.ioquake.${PRODUCT_NAME}</string>
<string>moe.clover.${PRODUCT_NAME}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
@ -313,7 +313,7 @@ echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>
<key>LSMinimumSystemVersion</key>
<string>${MACOSX_DEPLOYMENT_TARGET}</string>
<key>NSHumanReadableCopyright</key>
<string>QUAKE III ARENA Copyright © 1999-2000 id Software, Inc. All rights reserved.</string>
<string>${PRODUCT_NAME} Copyright © 1999-2005 id Software, 2005-2018 ioquake3 contributors.</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>

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misc/lilium.icns Normal file

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