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https://github.com/UberGames/lilium-voyager.git
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Add lily icon for macOS and edit app bundle
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parent
95c3deaa0c
commit
4c31c90f6c
2 changed files with 7 additions and 7 deletions
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@ -151,6 +151,7 @@ UI="ui"
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RENDERER_OPENGL="${IOQ3_RENDERER_PREFIX}opengl"
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EXECUTABLE_NAME="ioquake3"
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DEDICATED_NAME="ioq3ded"
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CGAME_NAME="${CGAME}.dylib"
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@ -161,18 +162,17 @@ RENDERER_OPENGL1_NAME="${RENDERER_OPENGL}1.dylib"
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RENDERER_OPENGL2_NAME="${RENDERER_OPENGL}2.dylib"
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ICNSDIR="misc"
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ICNS="quake3_flat.icns"
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PKGINFO="APPLIOQ3"
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ICNS="lilium.icns"
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PKGINFO="APPL????"
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OBJROOT="build"
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#BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-${CURRENT_ARCH}"
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PRODUCT_NAME="ioquake3"
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PRODUCT_NAME="Lilium Quake3"
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WRAPPER_EXTENSION="app"
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WRAPPER_NAME="${PRODUCT_NAME}.${WRAPPER_EXTENSION}"
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CONTENTS_FOLDER_PATH="${WRAPPER_NAME}/Contents"
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UNLOCALIZED_RESOURCES_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/Resources"
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EXECUTABLE_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/MacOS"
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EXECUTABLE_NAME="${PRODUCT_NAME}"
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# loop through the architectures to build string lists for each universal binary
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for ARCH in $SEARCH_ARCHS; do
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@ -293,9 +293,9 @@ echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleIconFile</key>
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<string>quake3_flat</string>
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<string>lilium</string>
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<key>CFBundleIdentifier</key>
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<string>org.ioquake.${PRODUCT_NAME}</string>
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<string>moe.clover.${PRODUCT_NAME}</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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@ -313,7 +313,7 @@ echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>
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<key>LSMinimumSystemVersion</key>
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<string>${MACOSX_DEPLOYMENT_TARGET}</string>
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<key>NSHumanReadableCopyright</key>
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<string>QUAKE III ARENA Copyright © 1999-2000 id Software, Inc. All rights reserved.</string>
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<string>${PRODUCT_NAME} Copyright © 1999-2005 id Software, 2005-2018 ioquake3 contributors.</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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</dict>
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BIN
misc/lilium.icns
Normal file
BIN
misc/lilium.icns
Normal file
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