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https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 06:31:47 +00:00
Allow changing the renderer file name prefix
This makes it easier for forks to coexist without having issues with incompatible renderers.
This commit is contained in:
parent
2c99e8f1d1
commit
cb7ccbacac
5 changed files with 20 additions and 9 deletions
17
Makefile
17
Makefile
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@ -118,6 +118,10 @@ ifndef SERVERBIN
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SERVERBIN=ioq3ded
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endif
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ifndef RENDERER_PREFIX
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RENDERER_PREFIX=renderer_
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endif
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ifndef BASEGAME
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BASEGAME=baseq3
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endif
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@ -941,9 +945,10 @@ endif
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ifneq ($(BUILD_CLIENT),0)
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ifneq ($(USE_RENDERER_DLOPEN),0)
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TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME)
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CLIENT_CFLAGS += -DRENDERER_PREFIX='\"'$(RENDERER_PREFIX)'\"'
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TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/$(RENDERER_PREFIX)opengl1_$(SHLIBNAME)
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ifneq ($(BUILD_RENDERER_OPENGL2),0)
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TARGETS += $(B)/renderer_opengl2_$(SHLIBNAME)
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TARGETS += $(B)/$(RENDERER_PREFIX)opengl2_$(SHLIBNAME)
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endif
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else
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TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT)
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@ -2114,12 +2119,12 @@ $(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN)
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-o $@ $(Q3OBJ) \
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$(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS)
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$(B)/renderer_opengl1_$(SHLIBNAME): $(Q3ROBJ) $(JPGOBJ)
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$(B)/$(RENDERER_PREFIX)opengl1_$(SHLIBNAME): $(Q3ROBJ) $(JPGOBJ)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(JPGOBJ) \
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$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
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$(B)/renderer_opengl2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ)
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$(B)/$(RENDERER_PREFIX)opengl2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ)
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$(echo_cmd) "LD $@"
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$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \
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$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
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@ -2798,9 +2803,9 @@ endif
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ifneq ($(BUILD_CLIENT),0)
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$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)$(FULLBINEXT)
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ifneq ($(USE_RENDERER_DLOPEN),0)
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$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_$(SHLIBNAME)
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$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(RENDERER_PREFIX)opengl1_$(SHLIBNAME) $(COPYBINDIR)/$(RENDERER_PREFIX)opengl1_$(SHLIBNAME)
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ifneq ($(BUILD_RENDERER_OPENGL2),0)
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$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl2_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl2_$(SHLIBNAME)
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$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(RENDERER_PREFIX)opengl2_$(SHLIBNAME) $(COPYBINDIR)/$(RENDERER_PREFIX)opengl2_$(SHLIBNAME)
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endif
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else
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ifneq ($(BUILD_RENDERER_OPENGL2),0)
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@ -86,6 +86,7 @@ Makefile.local:
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BUILD_STANDALONE - build binaries suited for stand-alone games
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SERVERBIN - rename 'ioq3ded' server binary
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CLIENTBIN - rename 'ioquake3' client binary
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RENDERER_PREFIX - rename 'renderer_' renderer binaries
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USE_RENDERER_DLOPEN - build and use the renderer in a library
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BASEGAME - rename 'baseq3'
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BASEGAME_CFLAGS - custom CFLAGS for basegame
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@ -3169,14 +3169,14 @@ void CL_InitRef( void ) {
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#ifdef USE_RENDERER_DLOPEN
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cl_renderer = Cvar_Get("cl_renderer", "opengl1", CVAR_ARCHIVE | CVAR_LATCH);
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Com_sprintf(dllName, sizeof(dllName), "renderer_%s_" ARCH_STRING DLL_EXT, cl_renderer->string);
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Com_sprintf(dllName, sizeof(dllName), RENDERER_PREFIX "%s_" ARCH_STRING DLL_EXT, cl_renderer->string);
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if(!(rendererLib = Sys_LoadDll(dllName, qfalse)) && strcmp(cl_renderer->string, cl_renderer->resetString))
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{
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Com_Printf("failed:\n\"%s\"\n", Sys_LibraryError());
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Cvar_ForceReset("cl_renderer");
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Com_sprintf(dllName, sizeof(dllName), "renderer_opengl1_" ARCH_STRING DLL_EXT);
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Com_sprintf(dllName, sizeof(dllName), RENDERER_PREFIX "opengl1_" ARCH_STRING DLL_EXT);
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rendererLib = Sys_LoadDll(dllName, qfalse);
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}
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@ -58,6 +58,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define BASETA "missionpack"
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#ifndef RENDERER_PREFIX
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#define RENDERER_PREFIX "renderer_"
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#endif
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#ifndef PRODUCT_VERSION
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#define PRODUCT_VERSION "1.36"
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#endif
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@ -130,6 +130,7 @@ fi
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AVAILABLE_ARCHS=""
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IOQ3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
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IOQ3_RENDERER_PREFIX=`grep '^RENDERER_PREFIX=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
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IOQ3_CLIENT_ARCHS=""
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IOQ3_SERVER_ARCHS=""
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IOQ3_RENDERER_GL1_ARCHS=""
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@ -148,7 +149,7 @@ CGAME="cgame"
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GAME="qagame"
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UI="ui"
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RENDERER_OPENGL="renderer_opengl"
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RENDERER_OPENGL="${IOQ3_RENDERER_PREFIX}opengl"
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DEDICATED_NAME="ioq3ded"
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