mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-14 22:20:58 +00:00
Merge branch 'master' into misc/lilium_common
Conflicts: Makefile code/client/cl_main.c code/qcommon/common.c code/qcommon/q_shared.h code/sys/sys_unix.c
This commit is contained in:
commit
51a57b8420
892 changed files with 52735 additions and 57146 deletions
5
.gitignore
vendored
5
.gitignore
vendored
|
@ -2,6 +2,7 @@ build
|
|||
Makefile.local
|
||||
*.swp
|
||||
*tags
|
||||
*~
|
||||
|
||||
# OS X
|
||||
####################
|
||||
|
@ -35,4 +36,6 @@ profile
|
|||
|
||||
# Microsoft Visual Studio
|
||||
####################
|
||||
*.sdf
|
||||
*.sdf
|
||||
*.opensdf
|
||||
*.suo
|
||||
|
|
33
.travis.yml
33
.travis.yml
|
@ -1,3 +1,8 @@
|
|||
# sudo is required for travis-ci to use ubuntu trusty
|
||||
# ubuntu trusty is required for libsdl2-dev
|
||||
sudo: required
|
||||
dist: trusty
|
||||
|
||||
language: c
|
||||
|
||||
env:
|
||||
|
@ -9,24 +14,30 @@ env:
|
|||
- CC=gcc
|
||||
- CC=clang
|
||||
# extra libs
|
||||
- CC=gcc USE_CODEC_VORBIS=1 USE_FREETYPE=1
|
||||
- CC=clang USE_CODEC_VORBIS=1 USE_FREETYPE=1
|
||||
- CC=gcc USE_FREETYPE=1
|
||||
- CC=clang USE_FREETYPE=1
|
||||
# cross-compile using mingw
|
||||
- CC= PLATFORM="mingw32" ARCH="x86"
|
||||
- CC= PLATFORM="mingw32" ARCH="x86_64"
|
||||
# dlopen curl to workaround link error because mingw-w64 in trusty is missing strtok_r required by libcurl.a
|
||||
- CC= PLATFORM="mingw32" ARCH="x86" USE_CURL_DLOPEN=1
|
||||
- CC= PLATFORM="mingw32" ARCH="x86_64" USE_CURL_DLOPEN=1
|
||||
|
||||
script: ./travis-ci-build.sh
|
||||
|
||||
before_install:
|
||||
- echo "yes" | sudo apt-add-repository ppa:zoogie/sdl2-snapshots
|
||||
- sudo apt-get update -qq
|
||||
- sudo apt-get remove -qq -y mingw32
|
||||
- sudo apt-get install -q -y libgl1-mesa-dev libsdl2-dev libfreetype6-dev mingw-w64
|
||||
|
||||
notifications:
|
||||
email: false
|
||||
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- binutils-mingw-w64-i686
|
||||
- gcc-mingw-w64-i686
|
||||
- binutils-mingw-w64-x86-64
|
||||
- gcc-mingw-w64-x86-64
|
||||
- gcc-mingw-w64
|
||||
- mingw-w64
|
||||
- libgl1-mesa-dev
|
||||
- libsdl2-dev
|
||||
- libfreetype6-dev
|
||||
coverity_scan:
|
||||
project:
|
||||
name: "ioquake/ioq3"
|
||||
|
@ -34,4 +45,4 @@ addons:
|
|||
notification_email: quake3-commits@icculus.org
|
||||
build_command_prepend: "make clean"
|
||||
build_command: "make release"
|
||||
branch_pattern: master
|
||||
branch_pattern: coverity_scan
|
||||
|
|
4
BUGS
4
BUGS
|
@ -1,4 +0,0 @@
|
|||
- On Solaris/SPARC gcc optimizations higher than -O0 currently lead
|
||||
to a segfault
|
||||
|
||||
https://bugzilla.icculus.org/ for more.
|
18
ChangeLog
18
ChangeLog
|
@ -634,7 +634,7 @@
|
|||
#1 current directory
|
||||
#2 fs_homepath
|
||||
#3 fs_basepath
|
||||
this was needed to make mod developement easier
|
||||
this was needed to make mod development easier
|
||||
|
||||
2001-10-09 Timothee Besset <ttimo@idsoftware.com>
|
||||
+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=51
|
||||
|
@ -814,7 +814,7 @@
|
|||
* rebuilding 1.28b, various fixes on linux build:
|
||||
- SetProgramPath was renamed to Sys_SetDefaultCDPath in unix_shared.c
|
||||
updated unix_main.c accordingly
|
||||
- some prototypes in qgl.h are guarded by #ifndef GL_VERSION_1_2 (ARB extentions)
|
||||
- some prototypes in qgl.h are guarded by #ifndef GL_VERSION_1_2 (ARB extensions)
|
||||
those prototypes are needed by linux_glimp for importing functions and casting, added a #ifdef __linux__
|
||||
(not a clean solution)
|
||||
- game/q_shared.h
|
||||
|
@ -861,7 +861,7 @@
|
|||
2001-04-23 Timothee Besset <ttimo@idsoftware.com>
|
||||
|
||||
* cleanup the mod selection code, remove duplicates
|
||||
* some issues with release builds, my main developement box doesn't build stable binaries with release settings
|
||||
* some issues with release builds, my main development box doesn't build stable binaries with release settings
|
||||
removing -fomit-frame-pointer seems to fix (there's probably a performance hit)
|
||||
see OMIT-FRAME-POINTER.txt
|
||||
|
||||
|
@ -984,7 +984,7 @@
|
|||
//* or // /* or variations of this. I reverted to exact mirror
|
||||
image of SOS to be sure - short of removing it's too easy to mistake
|
||||
live code for dead one.
|
||||
Later: have to change 5 occurences to avoid gcc complaints about
|
||||
Later: have to change 5 occurrences to avoid gcc complaints about
|
||||
nested comment tokens.
|
||||
TODO: somebody please get rid of the cruft in here.
|
||||
|
||||
|
@ -1235,7 +1235,7 @@
|
|||
* code/game/g_cmds.c (G_SayTo): CON_CONNECTED.
|
||||
* code/game/ai_main.c: HOOK added (SOS).
|
||||
* code/botlib/be_aas_move.c (AAS_HorizontalVelocityForJump):
|
||||
correct fix for FPE occuring (SOS).
|
||||
correct fix for FPE occurring (SOS).
|
||||
* code/game/ai_dmq3.c: initmove.viewoffset (SOS).
|
||||
|
||||
* code/game/q_math.c: guard asser/isnan with Q3_VM (q3asm).
|
||||
|
@ -1679,7 +1679,7 @@
|
|||
* code/game/q_shared.c: Q_strncpyz does zero padding (duh).
|
||||
Note: calls strncpy, which does a zero fill up to destsize.
|
||||
If destsize exceeds memory size, zero padding will overwrite
|
||||
adjacent memory. Suspicion was this happend to botimport.
|
||||
adjacent memory. Suspicion was this happened to botimport.
|
||||
|
||||
* code/qcommon/cvar.c: possible problem in Q_strncpyz call.
|
||||
|
||||
|
@ -1783,7 +1783,7 @@
|
|||
* TEST: running with RC4 data files.
|
||||
TODO: "bot library used before setup" (Q3+TA)
|
||||
TODO: Q3 old mods wreak havoc (graceful bounce)
|
||||
TODO: supress "FreeType code not available" in renderer
|
||||
TODO: suppress "FreeType code not available" in renderer
|
||||
TODO: can't move in Q3
|
||||
TODO: items flicker in Q3
|
||||
TODO: no decals in Q3
|
||||
|
@ -2015,7 +2015,7 @@
|
|||
|
||||
* TEST: tried executing a script - get bounced.
|
||||
TODO: is there any way to jump into a map?
|
||||
TODO: cl_cinematics 0 (supress all fullscreen RoQ)
|
||||
TODO: cl_cinematics 0 (suppress all fullscreen RoQ)
|
||||
Next: used r_logfile 200 in Win32 (RC4) and Linux.
|
||||
There is a buckload of setup code seemingly not done
|
||||
at all in Linux? Either that, or logging is enabled
|
||||
|
@ -2983,7 +2983,7 @@
|
|||
Modules:
|
||||
code: the Q3 engine code, including a jpeg-6/ copy
|
||||
common: code shared by tools
|
||||
libs: code shared by tools, inlcuding a jpeg6/ copy
|
||||
libs: code shared by tools, including a jpeg6/ copy
|
||||
q3asm: VM bytecode assembly
|
||||
q3data: misc. Q3 data conversions
|
||||
q3map: BSP builder
|
||||
|
|
401
Makefile
401
Makefile
|
@ -3,18 +3,12 @@
|
|||
#
|
||||
# GNU Make required
|
||||
#
|
||||
|
||||
COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]'|sed -e 's/\//_/g')
|
||||
|
||||
COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/x86/ | sed -e 's/^arm.*/arm/')
|
||||
COMPILE_PLATFORM=$(shell uname | sed -e 's/_.*//' | tr '[:upper:]' '[:lower:]' | sed -e 's/\//_/g')
|
||||
COMPILE_ARCH=$(shell uname -m | sed -e 's/i.86/x86/' | sed -e 's/^arm.*/arm/')
|
||||
|
||||
ifeq ($(COMPILE_PLATFORM),sunos)
|
||||
# Solaris uname and GNU uname differ
|
||||
COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/x86/)
|
||||
endif
|
||||
ifeq ($(COMPILE_PLATFORM),darwin)
|
||||
# Apple does some things a little differently...
|
||||
COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/x86/)
|
||||
COMPILE_ARCH=$(shell uname -p | sed -e 's/i.86/x86/')
|
||||
endif
|
||||
|
||||
ifndef BUILD_STANDALONE
|
||||
|
@ -44,6 +38,9 @@ endif
|
|||
ifndef BUILD_FINAL
|
||||
BUILD_FINAL =0
|
||||
endif
|
||||
ifndef BUILD_AUTOUPDATER # DON'T build unless you mean to!
|
||||
BUILD_AUTOUPDATER=0
|
||||
endif
|
||||
|
||||
#############################################################################
|
||||
#
|
||||
|
@ -186,7 +183,7 @@ ifndef USE_CURL_DLOPEN
|
|||
endif
|
||||
|
||||
ifndef USE_CODEC_VORBIS
|
||||
USE_CODEC_VORBIS=0
|
||||
USE_CODEC_VORBIS=1
|
||||
endif
|
||||
|
||||
ifndef USE_CODEC_OPUS
|
||||
|
@ -209,10 +206,6 @@ ifndef USE_INTERNAL_LIBS
|
|||
USE_INTERNAL_LIBS=1
|
||||
endif
|
||||
|
||||
ifndef USE_INTERNAL_SPEEX
|
||||
USE_INTERNAL_SPEEX=$(USE_INTERNAL_LIBS)
|
||||
endif
|
||||
|
||||
ifndef USE_INTERNAL_OGG
|
||||
USE_INTERNAL_OGG=$(USE_INTERNAL_LIBS)
|
||||
endif
|
||||
|
@ -241,8 +234,16 @@ ifndef USE_RENDERER_DLOPEN
|
|||
USE_RENDERER_DLOPEN=1
|
||||
endif
|
||||
|
||||
ifndef USE_YACC
|
||||
USE_YACC=0
|
||||
endif
|
||||
|
||||
ifndef USE_AUTOUPDATER # DON'T include unless you mean to!
|
||||
USE_AUTOUPDATER=0
|
||||
endif
|
||||
|
||||
ifndef DEBUG_CFLAGS
|
||||
DEBUG_CFLAGS=-g -O0
|
||||
DEBUG_CFLAGS=-ggdb -O0
|
||||
endif
|
||||
|
||||
#############################################################################
|
||||
|
@ -265,17 +266,19 @@ NDIR=$(MOUNT_DIR)/null
|
|||
UIDIR=$(MOUNT_DIR)/ui
|
||||
Q3UIDIR=$(MOUNT_DIR)/q3_ui
|
||||
JPDIR=$(MOUNT_DIR)/jpeg-8c
|
||||
SPEEXDIR=$(MOUNT_DIR)/libspeex
|
||||
OGGDIR=$(MOUNT_DIR)/libogg-1.3.1
|
||||
VORBISDIR=$(MOUNT_DIR)/libvorbis-1.3.4
|
||||
OPUSDIR=$(MOUNT_DIR)/opus-1.1
|
||||
OPUSFILEDIR=$(MOUNT_DIR)/opusfile-0.5
|
||||
OGGDIR=$(MOUNT_DIR)/libogg-1.3.2
|
||||
VORBISDIR=$(MOUNT_DIR)/libvorbis-1.3.5
|
||||
OPUSDIR=$(MOUNT_DIR)/opus-1.1.4
|
||||
OPUSFILEDIR=$(MOUNT_DIR)/opusfile-0.8
|
||||
ZDIR=$(MOUNT_DIR)/zlib
|
||||
Q3ASMDIR=$(MOUNT_DIR)/tools/asm
|
||||
LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg
|
||||
Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp
|
||||
Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc
|
||||
Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src
|
||||
AUTOUPDATERSRCDIR=$(MOUNT_DIR)/autoupdater
|
||||
LIBTOMCRYPTSRCDIR=$(AUTOUPDATERSRCDIR)/rsa_tools/libtomcrypt-1.17
|
||||
TOMSFASTMATHSRCDIR=$(AUTOUPDATERSRCDIR)/rsa_tools/tomsfastmath-0.13.1
|
||||
LOKISETUPDIR=misc/setup
|
||||
NSISDIR=misc/nsis
|
||||
SDLHDIR=$(MOUNT_DIR)/SDL2
|
||||
|
@ -283,29 +286,30 @@ LIBSDIR=$(MOUNT_DIR)/libs
|
|||
|
||||
bin_path=$(shell which $(1) 2> /dev/null)
|
||||
|
||||
# The autoupdater uses curl, so figure out its flags no matter what.
|
||||
# We won't need this if we only build the server
|
||||
ifneq ($(BUILD_CLIENT),0)
|
||||
# set PKG_CONFIG_PATH to influence this, e.g.
|
||||
# PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig
|
||||
ifneq ($(call bin_path, pkg-config),)
|
||||
CURL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags libcurl)
|
||||
CURL_LIBS ?= $(shell pkg-config --silence-errors --libs libcurl)
|
||||
OPENAL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags openal)
|
||||
OPENAL_LIBS ?= $(shell pkg-config --silence-errors --libs openal)
|
||||
SDL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags sdl2|sed 's/-Dmain=SDL_main//')
|
||||
SDL_LIBS ?= $(shell pkg-config --silence-errors --libs sdl2)
|
||||
FREETYPE_CFLAGS ?= $(shell pkg-config --silence-errors --cflags freetype2)
|
||||
else
|
||||
# assume they're in the system default paths (no -I or -L needed)
|
||||
CURL_LIBS ?= -lcurl
|
||||
OPENAL_LIBS ?= -lopenal
|
||||
endif
|
||||
# Use sdl2-config if all else fails
|
||||
ifeq ($(SDL_CFLAGS),)
|
||||
ifneq ($(call bin_path, sdl2-config),)
|
||||
SDL_CFLAGS ?= $(shell sdl2-config --cflags)
|
||||
SDL_LIBS ?= $(shell sdl2-config --libs)
|
||||
endif
|
||||
|
||||
# set PKG_CONFIG_PATH to influence this, e.g.
|
||||
# PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig
|
||||
ifneq ($(call bin_path, pkg-config),)
|
||||
CURL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags libcurl)
|
||||
CURL_LIBS ?= $(shell pkg-config --silence-errors --libs libcurl)
|
||||
OPENAL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags openal)
|
||||
OPENAL_LIBS ?= $(shell pkg-config --silence-errors --libs openal)
|
||||
SDL_CFLAGS ?= $(shell pkg-config --silence-errors --cflags sdl2|sed 's/-Dmain=SDL_main//')
|
||||
SDL_LIBS ?= $(shell pkg-config --silence-errors --libs sdl2)
|
||||
FREETYPE_CFLAGS ?= $(shell pkg-config --silence-errors --cflags freetype2)
|
||||
else
|
||||
# assume they're in the system default paths (no -I or -L needed)
|
||||
CURL_LIBS ?= -lcurl
|
||||
OPENAL_LIBS ?= -lopenal
|
||||
endif
|
||||
|
||||
# Use sdl2-config if all else fails
|
||||
ifeq ($(SDL_CFLAGS),)
|
||||
ifneq ($(call bin_path, sdl2-config),)
|
||||
SDL_CFLAGS = $(shell sdl2-config --cflags)
|
||||
SDL_LIBS = $(shell sdl2-config --libs)
|
||||
endif
|
||||
endif
|
||||
|
||||
|
@ -329,7 +333,7 @@ endif
|
|||
#############################################################################
|
||||
|
||||
INSTALL=install
|
||||
MKDIR=mkdir
|
||||
MKDIR=mkdir -p
|
||||
EXTRA_FILES=
|
||||
CLIENT_EXTRA_FILES=
|
||||
|
||||
|
@ -368,6 +372,9 @@ ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu" "gnu")
|
|||
OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus
|
||||
HAVE_VM_COMPILED=true
|
||||
endif
|
||||
ifeq ($(ARCH),armv7l)
|
||||
HAVE_VM_COMPILED=true
|
||||
endif
|
||||
ifeq ($(ARCH),alpha)
|
||||
# According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555
|
||||
# -ffast-math will cause the client to die with SIGFPE on Alpha
|
||||
|
@ -382,9 +389,10 @@ ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu" "gnu")
|
|||
|
||||
THREAD_LIBS=-lpthread
|
||||
LIBS=-ldl -lm
|
||||
AUTOUPDATER_LIBS += -ldl
|
||||
|
||||
CLIENT_LIBS=$(SDL_LIBS)
|
||||
RENDERER_LIBS = $(SDL_LIBS) -lGL
|
||||
RENDERER_LIBS = $(SDL_LIBS)
|
||||
|
||||
ifeq ($(USE_PORTABLE_RPATH),1)
|
||||
# $ is escaped using two, so this is litterly $ORIGIN
|
||||
|
@ -428,14 +436,29 @@ ifeq ($(PLATFORM),darwin)
|
|||
LIBS = -framework Cocoa
|
||||
CLIENT_LIBS=
|
||||
RENDERER_LIBS=
|
||||
OPTIMIZEVM=
|
||||
OPTIMIZEVM = -O3
|
||||
|
||||
BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes -mmacosx-version-min=10.5 \
|
||||
-DMAC_OS_X_VERSION_MIN_REQUIRED=1050
|
||||
# Default minimum Mac OS X version
|
||||
ifeq ($(MACOSX_VERSION_MIN),)
|
||||
MACOSX_VERSION_MIN=10.7
|
||||
endif
|
||||
|
||||
MACOSX_MAJOR=$(shell echo $(MACOSX_VERSION_MIN) | cut -d. -f1)
|
||||
MACOSX_MINOR=$(shell echo $(MACOSX_VERSION_MIN) | cut -d. -f2)
|
||||
ifeq ($(shell test $(MACOSX_MINOR) -gt 9; echo $$?),0)
|
||||
# Multiply and then remove decimal. 10.10 -> 101000.0 -> 101000
|
||||
MAC_OS_X_VERSION_MIN_REQUIRED=$(shell echo "$(MACOSX_MAJOR) * 10000 + $(MACOSX_MINOR) * 100" | bc | cut -d. -f1)
|
||||
else
|
||||
# Multiply by 100 and then remove decimal. 10.7 -> 1070.0 -> 1070
|
||||
MAC_OS_X_VERSION_MIN_REQUIRED=$(shell echo "$(MACOSX_VERSION_MIN) * 100" | bc | cut -d. -f1)
|
||||
endif
|
||||
|
||||
LDFLAGS += -mmacosx-version-min=$(MACOSX_VERSION_MIN)
|
||||
BASE_CFLAGS += -mmacosx-version-min=$(MACOSX_VERSION_MIN) \
|
||||
-DMAC_OS_X_VERSION_MIN_REQUIRED=$(MAC_OS_X_VERSION_MIN_REQUIRED)
|
||||
|
||||
ifeq ($(ARCH),ppc)
|
||||
BASE_CFLAGS += -arch ppc -faltivec
|
||||
OPTIMIZEVM += -O3
|
||||
endif
|
||||
ifeq ($(ARCH),ppc64)
|
||||
BASE_CFLAGS += -arch ppc64 -faltivec
|
||||
|
@ -447,7 +470,8 @@ ifeq ($(PLATFORM),darwin)
|
|||
BASE_CFLAGS += -arch i386 -m32 -mstackrealign
|
||||
endif
|
||||
ifeq ($(ARCH),x86_64)
|
||||
OPTIMIZEVM += -arch x86_64 -mfpmath=sse
|
||||
OPTIMIZEVM += -mfpmath=sse
|
||||
BASE_CFLAGS += -arch x86_64
|
||||
endif
|
||||
|
||||
# When compiling on OSX for OSX, we're not cross compiling as far as the
|
||||
|
@ -469,11 +493,9 @@ ifeq ($(PLATFORM),darwin)
|
|||
$(error Architecture $(ARCH) is not supported when cross compiling)
|
||||
endif
|
||||
endif
|
||||
else
|
||||
TOOLS_CFLAGS += -DMACOS_X
|
||||
endif
|
||||
|
||||
BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe
|
||||
BASE_CFLAGS += -fno-strict-aliasing -fno-common -pipe
|
||||
|
||||
ifeq ($(USE_OPENAL),1)
|
||||
ifneq ($(USE_OPENAL_DLOPEN),1)
|
||||
|
@ -490,6 +512,9 @@ ifeq ($(PLATFORM),darwin)
|
|||
|
||||
BASE_CFLAGS += -D_THREAD_SAFE=1
|
||||
|
||||
# FIXME: It is not possible to build using system SDL2 framework
|
||||
# 1. IF you try, this Makefile will still drop libSDL-2.0.0.dylib into the builddir
|
||||
# 2. Debugger warns that you have 2- which one will be used is undefined
|
||||
ifeq ($(USE_LOCAL_HEADERS),1)
|
||||
BASE_CFLAGS += -I$(SDLHDIR)/include
|
||||
endif
|
||||
|
@ -529,20 +554,20 @@ ifdef MINGW
|
|||
|
||||
# We need to figure out the correct gcc and windres
|
||||
ifeq ($(ARCH),x86_64)
|
||||
MINGW_PREFIXES=amd64-mingw32msvc x86_64-w64-mingw32
|
||||
MINGW_PREFIXES=x86_64-w64-mingw32 amd64-mingw32msvc
|
||||
endif
|
||||
ifeq ($(ARCH),x86)
|
||||
MINGW_PREFIXES=i586-mingw32msvc i686-w64-mingw32 i686-pc-mingw32
|
||||
MINGW_PREFIXES=i686-w64-mingw32 i586-mingw32msvc i686-pc-mingw32
|
||||
endif
|
||||
|
||||
ifndef CC
|
||||
CC=$(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \
|
||||
$(call bin_path, $(MINGW_PREFIX)-gcc)))
|
||||
CC=$(firstword $(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \
|
||||
$(call bin_path, $(MINGW_PREFIX)-gcc))))
|
||||
endif
|
||||
|
||||
ifndef WINDRES
|
||||
WINDRES=$(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \
|
||||
$(call bin_path, $(MINGW_PREFIX)-windres)))
|
||||
WINDRES=$(firstword $(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \
|
||||
$(call bin_path, $(MINGW_PREFIX)-windres))))
|
||||
endif
|
||||
else
|
||||
# Some MinGW installations define CC to cc, but don't actually provide cc,
|
||||
|
@ -551,9 +576,11 @@ ifdef MINGW
|
|||
CC=gcc
|
||||
endif
|
||||
|
||||
ifndef WINDRES
|
||||
WINDRES=windres
|
||||
endif
|
||||
endif
|
||||
|
||||
# using generic windres if specific one is not present
|
||||
ifndef WINDRES
|
||||
WINDRES=windres
|
||||
endif
|
||||
|
||||
ifeq ($(CC),)
|
||||
|
@ -602,12 +629,14 @@ ifdef MINGW
|
|||
endif
|
||||
|
||||
LIBS= -lws2_32 -lwinmm -lpsapi
|
||||
AUTOUPDATER_LIBS += -lwininet
|
||||
|
||||
# clang 3.4 doesn't support this
|
||||
ifneq ("$(CC)", $(findstring "$(CC)", "clang" "clang++"))
|
||||
CLIENT_LDFLAGS += -mwindows
|
||||
endif
|
||||
CLIENT_LIBS = -lgdi32 -lole32
|
||||
RENDERER_LIBS = -lgdi32 -lole32 -lopengl32
|
||||
RENDERER_LIBS = -lgdi32 -lole32 -static-libgcc
|
||||
|
||||
ifeq ($(USE_FREETYPE),1)
|
||||
FREETYPE_CFLAGS = -Ifreetype2
|
||||
|
@ -619,9 +648,9 @@ ifdef MINGW
|
|||
ifeq ($(USE_LOCAL_HEADERS),1)
|
||||
CLIENT_CFLAGS += -DCURL_STATICLIB
|
||||
ifeq ($(ARCH),x86_64)
|
||||
CLIENT_LIBS += $(LIBSDIR)/win64/libcurl.a
|
||||
CLIENT_LIBS += $(LIBSDIR)/win64/libcurl.a -lcrypt32
|
||||
else
|
||||
CLIENT_LIBS += $(LIBSDIR)/win32/libcurl.a
|
||||
CLIENT_LIBS += $(LIBSDIR)/win32/libcurl.a -lcrypt32
|
||||
endif
|
||||
else
|
||||
CLIENT_LIBS += $(CURL_LIBS)
|
||||
|
@ -673,13 +702,13 @@ else # ifdef MINGW
|
|||
ifeq ($(PLATFORM),freebsd)
|
||||
|
||||
# flags
|
||||
BASE_CFLAGS = $(shell env MACHINE_ARCH=$(ARCH) make -f /dev/null -VCFLAGS) \
|
||||
BASE_CFLAGS = \
|
||||
-Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
|
||||
-DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
|
||||
CLIENT_CFLAGS += $(SDL_CFLAGS)
|
||||
HAVE_VM_COMPILED = true
|
||||
|
||||
OPTIMIZEVM = -O3
|
||||
OPTIMIZEVM =
|
||||
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
|
||||
|
||||
SHLIBEXT=so
|
||||
|
@ -693,7 +722,7 @@ ifeq ($(PLATFORM),freebsd)
|
|||
CLIENT_LIBS =
|
||||
|
||||
CLIENT_LIBS += $(SDL_LIBS)
|
||||
RENDERER_LIBS = $(SDL_LIBS) -lGL
|
||||
RENDERER_LIBS = $(SDL_LIBS)
|
||||
|
||||
# optional features/libraries
|
||||
ifeq ($(USE_OPENAL),1)
|
||||
|
@ -784,7 +813,7 @@ ifeq ($(PLATFORM),openbsd)
|
|||
CLIENT_LIBS =
|
||||
|
||||
CLIENT_LIBS += $(SDL_LIBS)
|
||||
RENDERER_LIBS = $(SDL_LIBS) -lGL
|
||||
RENDERER_LIBS = $(SDL_LIBS)
|
||||
|
||||
ifeq ($(USE_OPENAL),1)
|
||||
ifneq ($(USE_OPENAL_DLOPEN),1)
|
||||
|
@ -830,7 +859,6 @@ ifeq ($(PLATFORM),irix64)
|
|||
ARCH=mips
|
||||
|
||||
CC = c99
|
||||
MKDIR = mkdir -p
|
||||
|
||||
BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \
|
||||
-I. -I$(ROOT)/usr/include
|
||||
|
@ -842,10 +870,12 @@ ifeq ($(PLATFORM),irix64)
|
|||
SHLIBLDFLAGS=-shared
|
||||
|
||||
LIBS=-ldl -lm -lgen
|
||||
AUTOUPDATER_LIBS += -ldl
|
||||
|
||||
# FIXME: The X libraries probably aren't necessary?
|
||||
CLIENT_LIBS=-L/usr/X11/$(LIB) $(SDL_LIBS) \
|
||||
-lX11 -lXext -lm
|
||||
RENDERER_LIBS = $(SDL_LIBS) -lGL
|
||||
RENDERER_LIBS = $(SDL_LIBS)
|
||||
|
||||
else # ifeq IRIX
|
||||
|
||||
|
@ -857,7 +887,7 @@ ifeq ($(PLATFORM),sunos)
|
|||
|
||||
CC=gcc
|
||||
INSTALL=ginstall
|
||||
MKDIR=gmkdir
|
||||
MKDIR=gmkdir -p
|
||||
COPYDIR="/usr/local/share/games/quake3"
|
||||
|
||||
ifneq ($(ARCH),x86)
|
||||
|
@ -896,11 +926,12 @@ ifeq ($(PLATFORM),sunos)
|
|||
|
||||
THREAD_LIBS=-lpthread
|
||||
LIBS=-lsocket -lnsl -ldl -lm
|
||||
AUTOUPDATER_LIBS += -ldl
|
||||
|
||||
BOTCFLAGS=-O0
|
||||
|
||||
CLIENT_LIBS +=$(SDL_LIBS) -lX11 -lXext -liconv -lm
|
||||
RENDERER_LIBS = $(SDL_LIBS) -lGL
|
||||
RENDERER_LIBS = $(SDL_LIBS)
|
||||
|
||||
else # ifeq sunos
|
||||
|
||||
|
@ -995,6 +1026,16 @@ ifneq ($(BUILD_GAME_QVM),0)
|
|||
endif
|
||||
endif
|
||||
|
||||
ifneq ($(BUILD_AUTOUPDATER),0)
|
||||
# PLEASE NOTE that if you run an exe on Windows Vista or later
|
||||
# with "setup", "install", "update" or other related terms, it
|
||||
# will unconditionally trigger a UAC prompt, and in the case of
|
||||
# ioq3 calling CreateProcess() on it, it'll just fail immediately.
|
||||
# So don't call this thing "autoupdater" here!
|
||||
AUTOUPDATER_BIN := autosyncerator$(FULLBINEXT)
|
||||
TARGETS += $(B)/$(AUTOUPDATER_BIN)
|
||||
endif
|
||||
|
||||
ifeq ($(USE_OPENAL),1)
|
||||
CLIENT_CFLAGS += -DUSE_OPENAL
|
||||
ifeq ($(USE_OPENAL_DLOPEN),1)
|
||||
|
@ -1009,10 +1050,20 @@ ifeq ($(USE_CURL),1)
|
|||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(USE_VOIP),1)
|
||||
CLIENT_CFLAGS += -DUSE_VOIP
|
||||
SERVER_CFLAGS += -DUSE_VOIP
|
||||
NEED_OPUS=1
|
||||
endif
|
||||
|
||||
ifeq ($(USE_CODEC_OPUS),1)
|
||||
CLIENT_CFLAGS += -DUSE_CODEC_OPUS
|
||||
NEED_OPUS=1
|
||||
endif
|
||||
|
||||
ifeq ($(NEED_OPUS),1)
|
||||
ifeq ($(USE_INTERNAL_OPUS),1)
|
||||
OPUS_CFLAGS = -DOPUS_BUILD -DHAVE_LRINTF -DFLOATING_POINT -DUSE_ALLOCA \
|
||||
OPUS_CFLAGS = -DOPUS_BUILD -DHAVE_LRINTF -DFLOATING_POINT -DFLOAT_APPROX -DUSE_ALLOCA \
|
||||
-I$(OPUSDIR)/include -I$(OPUSDIR)/celt -I$(OPUSDIR)/silk \
|
||||
-I$(OPUSDIR)/silk/float -I$(OPUSFILEDIR)/include
|
||||
else
|
||||
|
@ -1056,19 +1107,6 @@ ifeq ($(USE_MUMBLE),1)
|
|||
CLIENT_CFLAGS += -DUSE_MUMBLE
|
||||
endif
|
||||
|
||||
ifeq ($(USE_VOIP),1)
|
||||
CLIENT_CFLAGS += -DUSE_VOIP
|
||||
SERVER_CFLAGS += -DUSE_VOIP
|
||||
ifeq ($(USE_INTERNAL_SPEEX),1)
|
||||
SPEEX_CFLAGS += -DFLOATING_POINT -DUSE_ALLOCA -I$(SPEEXDIR)/include
|
||||
else
|
||||
SPEEX_CFLAGS ?= $(shell pkg-config --silence-errors --cflags speex speexdsp || true)
|
||||
SPEEX_LIBS ?= $(shell pkg-config --silence-errors --libs speex speexdsp || echo -lspeex -lspeexdsp)
|
||||
endif
|
||||
CLIENT_CFLAGS += $(SPEEX_CFLAGS)
|
||||
CLIENT_LIBS += $(SPEEX_LIBS)
|
||||
endif
|
||||
|
||||
ifeq ($(USE_INTERNAL_ZLIB),1)
|
||||
ZLIB_CFLAGS = -DNO_GZIP -I$(ZDIR)
|
||||
else
|
||||
|
@ -1098,6 +1136,15 @@ ifeq ($(USE_FREETYPE),1)
|
|||
RENDERER_LIBS += $(FREETYPE_LIBS)
|
||||
endif
|
||||
|
||||
ifeq ($(USE_AUTOUPDATER),1)
|
||||
CLIENT_CFLAGS += -DUSE_AUTOUPDATER -DAUTOUPDATER_BIN=\\\"$(AUTOUPDATER_BIN)\\\"
|
||||
SERVER_CFLAGS += -DUSE_AUTOUPDATER -DAUTOUPDATER_BIN=\\\"$(AUTOUPDATER_BIN)\\\"
|
||||
endif
|
||||
|
||||
ifeq ($(BUILD_AUTOUPDATER),1)
|
||||
AUTOUPDATER_LIBS += $(LIBTOMCRYPTSRCDIR)/libtomcrypt.a $(TOMSFASTMATHSRCDIR)/libtfm.a
|
||||
endif
|
||||
|
||||
ifeq ("$(CC)", $(findstring "$(CC)", "clang" "clang++"))
|
||||
BASE_CFLAGS += -Qunused-arguments
|
||||
endif
|
||||
|
@ -1126,6 +1173,11 @@ else
|
|||
STRIP_FLAG = -s
|
||||
endif
|
||||
|
||||
# https://reproducible-builds.org/specs/source-date-epoch/
|
||||
ifdef SOURCE_DATE_EPOCH
|
||||
BASE_CFLAGS += -DPRODUCT_DATE=\\\"$(shell date --date="@$$SOURCE_DATE_EPOCH" "+%b %_d %Y" | sed -e 's/ /\\\ /'g)\\\"
|
||||
endif
|
||||
|
||||
BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\"
|
||||
BASE_CFLAGS += -Wformat=2 -Wno-format-zero-length -Wformat-security -Wno-format-nonliteral
|
||||
BASE_CFLAGS += -Wstrict-aliasing=2 -Wmissing-format-attribute
|
||||
|
@ -1154,7 +1206,7 @@ define DO_REF_STR
|
|||
$(echo_cmd) "REF_STR $<"
|
||||
$(Q)rm -f $@
|
||||
$(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@
|
||||
$(Q)cat $< | sed 's/^/\"/;s/$$/\\n\"/' >> $@
|
||||
$(Q)cat $< | sed -e 's/^/\"/;s/$$/\\n\"/' | tr -d '\r' >> $@
|
||||
$(Q)echo ";" >> $@
|
||||
endef
|
||||
|
||||
|
@ -1279,7 +1331,7 @@ endif
|
|||
|
||||
NAKED_TARGETS=$(shell echo $(TARGETS) | sed -e "s!$(B)/!!g")
|
||||
|
||||
print_list=@for i in $(1); \
|
||||
print_list=-@for i in $(1); \
|
||||
do \
|
||||
echo " $$i"; \
|
||||
done
|
||||
|
@ -1300,6 +1352,7 @@ targets: makedirs
|
|||
@echo " VERSION: $(VERSION)"
|
||||
@echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)"
|
||||
@echo " COMPILE_ARCH: $(COMPILE_ARCH)"
|
||||
@echo " HAVE_VM_COMPILED: $(HAVE_VM_COMPILED)"
|
||||
@echo " CC: $(CC)"
|
||||
ifeq ($(PLATFORM),mingw32)
|
||||
@echo " WINDRES: $(WINDRES)"
|
||||
|
@ -1323,6 +1376,9 @@ endif
|
|||
@echo " CLIENT_LIBS:"
|
||||
$(call print_wrapped, $(CLIENT_LIBS))
|
||||
@echo ""
|
||||
@echo " AUTOUPDATER_LIBS:"
|
||||
$(call print_wrapped, $(AUTOUPDATER_LIBS))
|
||||
@echo ""
|
||||
@echo " Output:"
|
||||
$(call print_list, $(NAKED_TARGETS))
|
||||
@echo ""
|
||||
|
@ -1346,33 +1402,28 @@ ifneq ($(PLATFORM),darwin)
|
|||
endif
|
||||
|
||||
makedirs:
|
||||
@if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi
|
||||
@if [ ! -d $(B) ];then $(MKDIR) $(B);fi
|
||||
@if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi
|
||||
@if [ ! -d $(B)/client/opus ];then $(MKDIR) $(B)/client/opus;fi
|
||||
@if [ ! -d $(B)/client/vorbis ];then $(MKDIR) $(B)/client/vorbis;fi
|
||||
@if [ ! -d $(B)/renderergl1 ];then $(MKDIR) $(B)/renderergl1;fi
|
||||
@if [ ! -d $(B)/renderergl2 ];then $(MKDIR) $(B)/renderergl2;fi
|
||||
@if [ ! -d $(B)/renderergl2/glsl ];then $(MKDIR) $(B)/renderergl2/glsl;fi
|
||||
@if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi
|
||||
@if [ ! -d $(B)/$(BASEGAME) ];then $(MKDIR) $(B)/$(BASEGAME);fi
|
||||
@if [ ! -d $(B)/$(BASEGAME)/cgame ];then $(MKDIR) $(B)/$(BASEGAME)/cgame;fi
|
||||
@if [ ! -d $(B)/$(BASEGAME)/game ];then $(MKDIR) $(B)/$(BASEGAME)/game;fi
|
||||
@if [ ! -d $(B)/$(BASEGAME)/ui ];then $(MKDIR) $(B)/$(BASEGAME)/ui;fi
|
||||
@if [ ! -d $(B)/$(BASEGAME)/qcommon ];then $(MKDIR) $(B)/$(BASEGAME)/qcommon;fi
|
||||
@if [ ! -d $(B)/$(BASEGAME)/vm ];then $(MKDIR) $(B)/$(BASEGAME)/vm;fi
|
||||
@if [ ! -d $(B)/$(MISSIONPACK) ];then $(MKDIR) $(B)/$(MISSIONPACK);fi
|
||||
@if [ ! -d $(B)/$(MISSIONPACK)/cgame ];then $(MKDIR) $(B)/$(MISSIONPACK)/cgame;fi
|
||||
@if [ ! -d $(B)/$(MISSIONPACK)/game ];then $(MKDIR) $(B)/$(MISSIONPACK)/game;fi
|
||||
@if [ ! -d $(B)/$(MISSIONPACK)/ui ];then $(MKDIR) $(B)/$(MISSIONPACK)/ui;fi
|
||||
@if [ ! -d $(B)/$(MISSIONPACK)/qcommon ];then $(MKDIR) $(B)/$(MISSIONPACK)/qcommon;fi
|
||||
@if [ ! -d $(B)/$(MISSIONPACK)/vm ];then $(MKDIR) $(B)/$(MISSIONPACK)/vm;fi
|
||||
@if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi
|
||||
@if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi
|
||||
@if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi
|
||||
@if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi
|
||||
@if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi
|
||||
@if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi
|
||||
@$(MKDIR) $(B)/autoupdater
|
||||
@$(MKDIR) $(B)/client/opus
|
||||
@$(MKDIR) $(B)/client/vorbis
|
||||
@$(MKDIR) $(B)/renderergl1
|
||||
@$(MKDIR) $(B)/renderergl2
|
||||
@$(MKDIR) $(B)/renderergl2/glsl
|
||||
@$(MKDIR) $(B)/ded
|
||||
@$(MKDIR) $(B)/$(BASEGAME)/cgame
|
||||
@$(MKDIR) $(B)/$(BASEGAME)/game
|
||||
@$(MKDIR) $(B)/$(BASEGAME)/ui
|
||||
@$(MKDIR) $(B)/$(BASEGAME)/qcommon
|
||||
@$(MKDIR) $(B)/$(BASEGAME)/vm
|
||||
@$(MKDIR) $(B)/$(MISSIONPACK)/cgame
|
||||
@$(MKDIR) $(B)/$(MISSIONPACK)/game
|
||||
@$(MKDIR) $(B)/$(MISSIONPACK)/ui
|
||||
@$(MKDIR) $(B)/$(MISSIONPACK)/qcommon
|
||||
@$(MKDIR) $(B)/$(MISSIONPACK)/vm
|
||||
@$(MKDIR) $(B)/tools/asm
|
||||
@$(MKDIR) $(B)/tools/etc
|
||||
@$(MKDIR) $(B)/tools/rcc
|
||||
@$(MKDIR) $(B)/tools/cpp
|
||||
@$(MKDIR) $(B)/tools/lburg
|
||||
|
||||
#############################################################################
|
||||
# QVM BUILD TOOLS
|
||||
|
@ -1383,6 +1434,10 @@ ifndef TOOLS_CC
|
|||
TOOLS_CC = gcc
|
||||
endif
|
||||
|
||||
ifndef YACC
|
||||
YACC = yacc
|
||||
endif
|
||||
|
||||
TOOLS_OPTIMIZE = -g -Wall -fno-strict-aliasing
|
||||
TOOLS_CFLAGS += $(TOOLS_OPTIMIZE) \
|
||||
-DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \
|
||||
|
@ -1395,6 +1450,12 @@ ifeq ($(GENERATE_DEPENDENCIES),1)
|
|||
TOOLS_CFLAGS += -MMD
|
||||
endif
|
||||
|
||||
define DO_YACC
|
||||
$(echo_cmd) "YACC $<"
|
||||
$(Q)$(YACC) $<
|
||||
$(Q)mv -f y.tab.c $@
|
||||
endef
|
||||
|
||||
define DO_TOOLS_CC
|
||||
$(echo_cmd) "TOOLS_CC $<"
|
||||
$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) -o $@ -c $<
|
||||
|
@ -1416,6 +1477,12 @@ LBURGOBJ= \
|
|||
$(B)/tools/lburg/lburg.o \
|
||||
$(B)/tools/lburg/gram.o
|
||||
|
||||
# override GNU Make built-in rule for converting gram.y to gram.c
|
||||
%.c: %.y
|
||||
ifeq ($(USE_YACC),1)
|
||||
$(DO_YACC)
|
||||
endif
|
||||
|
||||
$(B)/tools/lburg/%.o: $(LBURGDIR)/%.c
|
||||
$(DO_TOOLS_CC)
|
||||
|
||||
|
@ -1551,6 +1618,26 @@ $(Q3ASM): $(Q3ASMOBJ)
|
|||
$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
|
||||
|
||||
|
||||
#############################################################################
|
||||
# AUTOUPDATER
|
||||
#############################################################################
|
||||
|
||||
define DO_AUTOUPDATER_CC
|
||||
$(echo_cmd) "AUTOUPDATER_CC $<"
|
||||
$(Q)$(CC) $(CFLAGS) -I$(LIBTOMCRYPTSRCDIR)/src/headers -I$(TOMSFASTMATHSRCDIR)/src/headers $(CURL_CFLAGS) -o $@ -c $<
|
||||
endef
|
||||
|
||||
Q3AUTOUPDATEROBJ = \
|
||||
$(B)/autoupdater/autoupdater.o
|
||||
|
||||
$(B)/autoupdater/%.o: $(AUTOUPDATERSRCDIR)/%.c
|
||||
$(DO_AUTOUPDATER_CC)
|
||||
|
||||
$(B)/$(AUTOUPDATER_BIN): $(Q3AUTOUPDATEROBJ)
|
||||
$(echo_cmd) "AUTOUPDATER_LD $@"
|
||||
$(Q)$(CC) $(LDFLAGS) -o $@ $(Q3AUTOUPDATEROBJ) $(AUTOUPDATER_LIBS)
|
||||
|
||||
|
||||
#############################################################################
|
||||
# CLIENT/SERVER
|
||||
#############################################################################
|
||||
|
@ -1654,6 +1741,7 @@ Q3OBJ = \
|
|||
$(B)/client/sdl_snd.o \
|
||||
\
|
||||
$(B)/client/con_log.o \
|
||||
$(B)/client/sys_autoupdater.o \
|
||||
$(B)/client/sys_main.o
|
||||
|
||||
ifdef MINGW
|
||||
|
@ -1670,6 +1758,7 @@ Q3R2OBJ = \
|
|||
$(B)/renderergl2/tr_bsp.o \
|
||||
$(B)/renderergl2/tr_cmds.o \
|
||||
$(B)/renderergl2/tr_curve.o \
|
||||
$(B)/renderergl2/tr_dsa.o \
|
||||
$(B)/renderergl2/tr_extramath.o \
|
||||
$(B)/renderergl2/tr_extensions.o \
|
||||
$(B)/renderergl2/tr_fbo.o \
|
||||
|
@ -1682,6 +1771,7 @@ Q3R2OBJ = \
|
|||
$(B)/renderergl2/tr_image_pcx.o \
|
||||
$(B)/renderergl2/tr_image_png.o \
|
||||
$(B)/renderergl2/tr_image_tga.o \
|
||||
$(B)/renderergl2/tr_image_dds.o \
|
||||
$(B)/renderergl2/tr_init.o \
|
||||
$(B)/renderergl2/tr_light.o \
|
||||
$(B)/renderergl2/tr_main.o \
|
||||
|
@ -1845,53 +1935,7 @@ ifeq ($(ARCH),x86_64)
|
|||
$(B)/client/ftola.o
|
||||
endif
|
||||
|
||||
ifeq ($(USE_VOIP),1)
|
||||
ifeq ($(USE_INTERNAL_SPEEX),1)
|
||||
Q3OBJ += \
|
||||
$(B)/client/bits.o \
|
||||
$(B)/client/buffer.o \
|
||||
$(B)/client/cb_search.o \
|
||||
$(B)/client/exc_10_16_table.o \
|
||||
$(B)/client/exc_10_32_table.o \
|
||||
$(B)/client/exc_20_32_table.o \
|
||||
$(B)/client/exc_5_256_table.o \
|
||||
$(B)/client/exc_5_64_table.o \
|
||||
$(B)/client/exc_8_128_table.o \
|
||||
$(B)/client/fftwrap.o \
|
||||
$(B)/client/filterbank.o \
|
||||
$(B)/client/filters.o \
|
||||
$(B)/client/gain_table.o \
|
||||
$(B)/client/gain_table_lbr.o \
|
||||
$(B)/client/hexc_10_32_table.o \
|
||||
$(B)/client/hexc_table.o \
|
||||
$(B)/client/high_lsp_tables.o \
|
||||
$(B)/client/jitter.o \
|
||||
$(B)/client/kiss_fft.o \
|
||||
$(B)/client/kiss_fftr.o \
|
||||
$(B)/client/lpc.o \
|
||||
$(B)/client/lsp.o \
|
||||
$(B)/client/lsp_tables_nb.o \
|
||||
$(B)/client/ltp.o \
|
||||
$(B)/client/mdf.o \
|
||||
$(B)/client/modes.o \
|
||||
$(B)/client/modes_wb.o \
|
||||
$(B)/client/nb_celp.o \
|
||||
$(B)/client/preprocess.o \
|
||||
$(B)/client/quant_lsp.o \
|
||||
$(B)/client/resample.o \
|
||||
$(B)/client/sb_celp.o \
|
||||
$(B)/client/smallft.o \
|
||||
$(B)/client/speex.o \
|
||||
$(B)/client/speex_callbacks.o \
|
||||
$(B)/client/speex_header.o \
|
||||
$(B)/client/stereo.o \
|
||||
$(B)/client/vbr.o \
|
||||
$(B)/client/vq.o \
|
||||
$(B)/client/window.o
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(USE_CODEC_OPUS),1)
|
||||
ifeq ($(NEED_OPUS),1)
|
||||
ifeq ($(USE_INTERNAL_OPUS),1)
|
||||
Q3OBJ += \
|
||||
$(B)/client/opus/analysis.o \
|
||||
|
@ -2098,6 +2142,9 @@ ifeq ($(HAVE_VM_COMPILED),true)
|
|||
ifeq ($(ARCH),sparc)
|
||||
Q3OBJ += $(B)/client/vm_sparc.o
|
||||
endif
|
||||
ifeq ($(ARCH),armv7l)
|
||||
Q3OBJ += $(B)/client/vm_armv7l.o
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef MINGW
|
||||
|
@ -2122,7 +2169,7 @@ endif
|
|||
ifneq ($(USE_RENDERER_DLOPEN),0)
|
||||
$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN)
|
||||
$(echo_cmd) "LD $@"
|
||||
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
|
||||
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(NOTSHLIBLDFLAGS) \
|
||||
-o $@ $(Q3OBJ) \
|
||||
$(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS)
|
||||
|
||||
|
@ -2138,13 +2185,13 @@ $(B)/$(RENDERER_PREFIX)opengl2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOB
|
|||
else
|
||||
$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) $(LIBSDLMAIN)
|
||||
$(echo_cmd) "LD $@"
|
||||
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
|
||||
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(NOTSHLIBLDFLAGS) \
|
||||
-o $@ $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) \
|
||||
$(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
|
||||
|
||||
$(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(LIBSDLMAIN)
|
||||
$(echo_cmd) "LD $@"
|
||||
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
|
||||
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(NOTSHLIBLDFLAGS) \
|
||||
-o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \
|
||||
$(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
|
||||
endif
|
||||
|
@ -2231,6 +2278,7 @@ Q3DOBJ = \
|
|||
$(B)/ded/null_snddma.o \
|
||||
\
|
||||
$(B)/ded/con_log.o \
|
||||
$(B)/ded/sys_autoupdater.o \
|
||||
$(B)/ded/sys_main.o
|
||||
|
||||
ifeq ($(ARCH),x86)
|
||||
|
@ -2266,6 +2314,9 @@ ifeq ($(HAVE_VM_COMPILED),true)
|
|||
ifeq ($(ARCH),sparc)
|
||||
Q3DOBJ += $(B)/ded/vm_sparc.o
|
||||
endif
|
||||
ifeq ($(ARCH),armv7l)
|
||||
Q3DOBJ += $(B)/client/vm_armv7l.o
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef MINGW
|
||||
|
@ -2286,7 +2337,7 @@ endif
|
|||
|
||||
$(B)/$(SERVERBIN)$(FULLBINEXT): $(Q3DOBJ)
|
||||
$(echo_cmd) "LD $@"
|
||||
$(Q)$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q3DOBJ) $(LIBS)
|
||||
$(Q)$(CC) $(CFLAGS) $(LDFLAGS) $(NOTSHLIBLDFLAGS) -o $@ $(Q3DOBJ) $(LIBS)
|
||||
|
||||
|
||||
|
||||
|
@ -2598,9 +2649,6 @@ $(B)/client/%.o: $(CMDIR)/%.c
|
|||
$(B)/client/%.o: $(BLIBDIR)/%.c
|
||||
$(DO_BOT_CC)
|
||||
|
||||
$(B)/client/%.o: $(SPEEXDIR)/%.c
|
||||
$(DO_CC)
|
||||
|
||||
$(B)/client/%.o: $(OGGDIR)/src/%.c
|
||||
$(DO_CC)
|
||||
|
||||
|
@ -2634,7 +2682,7 @@ $(B)/client/%.o: $(SYSDIR)/%.c
|
|||
$(B)/client/%.o: $(SYSDIR)/%.m
|
||||
$(DO_CC)
|
||||
|
||||
$(B)/client/%.o: $(SYSDIR)/%.rc
|
||||
$(B)/client/win_resource.o: $(SYSDIR)/win_resource.rc $(SYSDIR)/win_manifest.xml
|
||||
$(DO_WINDRES)
|
||||
|
||||
|
||||
|
@ -2691,7 +2739,7 @@ $(B)/ded/%.o: $(SYSDIR)/%.c
|
|||
$(B)/ded/%.o: $(SYSDIR)/%.m
|
||||
$(DO_DED_CC)
|
||||
|
||||
$(B)/ded/%.o: $(SYSDIR)/%.rc
|
||||
$(B)/ded/win_resource.o: $(SYSDIR)/win_resource.rc $(SYSDIR)/win_manifest.xml
|
||||
$(DO_WINDRES)
|
||||
|
||||
$(B)/ded/%.o: $(NDIR)/%.c
|
||||
|
@ -2699,9 +2747,9 @@ $(B)/ded/%.o: $(NDIR)/%.c
|
|||
|
||||
# Extra dependencies to ensure the git version is incorporated
|
||||
ifeq ($(USE_GIT),1)
|
||||
$(B)/client/cl_console.o : .git/index
|
||||
$(B)/client/common.o : .git/index
|
||||
$(B)/ded/common.o : .git/index
|
||||
$(B)/client/cl_console.o : .git
|
||||
$(B)/client/common.o : .git
|
||||
$(B)/ded/common.o : .git
|
||||
endif
|
||||
|
||||
|
||||
|
@ -2800,10 +2848,10 @@ copyfiles: release
|
|||
@if [ ! -d $(COPYDIR)/$(BASEGAME) ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi
|
||||
ifneq ($(BUILD_GAME_SO),0)
|
||||
ifneq ($(BUILD_BASEGAME),0)
|
||||
-$(MKDIR) -p -m 0755 $(COPYDIR)/$(BASEGAME)
|
||||
-$(MKDIR) -m 0755 $(COPYDIR)/$(BASEGAME)
|
||||
endif
|
||||
ifneq ($(BUILD_MISSIONPACK),0)
|
||||
-$(MKDIR) -p -m 0755 $(COPYDIR)/$(MISSIONPACK)
|
||||
-$(MKDIR) -m 0755 $(COPYDIR)/$(MISSIONPACK)
|
||||
endif
|
||||
endif
|
||||
|
||||
|
@ -2891,7 +2939,6 @@ ifdef MINGW
|
|||
USE_OPENAL_DLOPEN=$(USE_OPENAL_DLOPEN) \
|
||||
USE_CURL_DLOPEN=$(USE_CURL_DLOPEN) \
|
||||
USE_INTERNAL_OPUS=$(USE_INTERNAL_OPUS) \
|
||||
USE_INTERNAL_SPEEX=$(USE_INTERNAL_SPEEX) \
|
||||
USE_INTERNAL_ZLIB=$(USE_INTERNAL_ZLIB) \
|
||||
USE_INTERNAL_JPEG=$(USE_INTERNAL_JPEG)
|
||||
else
|
||||
|
|
1
NOTTODO
1
NOTTODO
|
@ -1 +0,0 @@
|
|||
http://wiki.ioquake3.org/NotToDo
|
293
README.md
293
README.md
|
@ -11,7 +11,7 @@ The intent of this project is to provide a baseline Quake 3 which may be used
|
|||
for further development and baseq3 fun.
|
||||
Some of the major features currently implemented are:
|
||||
|
||||
* SDL backend
|
||||
* SDL 2 backend
|
||||
* OpenAL sound API support (multiple speaker support and better sound
|
||||
quality)
|
||||
* Full x86_64 support on Linux
|
||||
|
@ -36,8 +36,14 @@ use a modern copy from http://icculus.org/gtkradiant/.
|
|||
|
||||
The original id software readme that accompanied the Q3 source release has been
|
||||
renamed to id-readme.txt so as to prevent confusion. Please refer to the
|
||||
web-site for updated status.
|
||||
website for updated status.
|
||||
|
||||
More documentation including a Player's Guide and Sysadmin Guide is on:
|
||||
http://wiki.ioquake3.org/
|
||||
|
||||
If you've got issues that you aren't sure are worth filing as bugs, or just
|
||||
want to chat, please visit our forums:
|
||||
http://discourse.ioquake.org
|
||||
|
||||
# Compilation and installation
|
||||
|
||||
|
@ -88,6 +94,7 @@ Makefile.local:
|
|||
CLIENTBIN - rename 'ioquake3' client binary
|
||||
RENDERER_PREFIX - rename 'renderer_' renderer binaries
|
||||
USE_RENDERER_DLOPEN - build and use the renderer in a library
|
||||
USE_YACC - use yacc to update code/tools/lcc/lburg/gram.c
|
||||
BASEGAME - rename 'baseq3'
|
||||
BASEGAME_CFLAGS - custom CFLAGS for basegame
|
||||
MISSIONPACK - rename 'missionpack'
|
||||
|
@ -100,13 +107,11 @@ Makefile.local:
|
|||
USE_CODEC_OPUS - enable Ogg Opus support
|
||||
USE_MUMBLE - enable Mumble support
|
||||
USE_VOIP - enable built-in VoIP support
|
||||
USE_FREETYPE - enable FreeType support for rendering fonts
|
||||
USE_INTERNAL_LIBS - build internal libraries instead of dynamically
|
||||
linking against system libraries; this just sets
|
||||
the default for USE_INTERNAL_SPEEX etc.
|
||||
the default for USE_INTERNAL_ZLIB etc.
|
||||
and USE_LOCAL_HEADERS
|
||||
USE_INTERNAL_SPEEX - build internal speex library instead of dynamically
|
||||
linking against system libspeex
|
||||
USE_FREETYPE - enable FreeType support for rendering fonts
|
||||
USE_INTERNAL_ZLIB - build and link against internal zlib
|
||||
USE_INTERNAL_JPEG - build and link against internal JPEG library
|
||||
USE_INTERNAL_OGG - build and link against internal ogg library
|
||||
|
@ -136,6 +141,12 @@ The defaults for these variables differ depending on the target platform.
|
|||
behaviour, 0 for standard q3
|
||||
cl_mouseAccelOffset - Tuning the acceleration curve, see below
|
||||
|
||||
con_autochat - Set to 0 to disable sending console input
|
||||
text as chat when there is not a slash
|
||||
at the beginning
|
||||
con_autoclear - Set to 0 to disable clearing console
|
||||
input text when console is closed
|
||||
|
||||
in_joystickUseAnalog - Do not translate joystick axis events
|
||||
to keyboard commands
|
||||
|
||||
|
@ -243,7 +254,7 @@ The defaults for these variables differ depending on the target platform.
|
|||
ipv6 servers on the local network
|
||||
net_mcastiface - outgoing interface to use for scan
|
||||
|
||||
r_allowResize - make window resizable (SDL only)
|
||||
r_allowResize - make window resizable
|
||||
r_ext_texture_filter_anisotropic - anisotropic texture filtering
|
||||
r_zProj - distance of observer camera to projection
|
||||
plane in quake3 standard units
|
||||
|
@ -323,207 +334,11 @@ The defaults for these variables differ depending on the target platform.
|
|||
|
||||
cvar_modified [filter] - list modified cvars, can filter results (such as "r*"
|
||||
for renderer cvars) like cvarlist which lists all cvars
|
||||
|
||||
addbot random - the bot name "random" now selects a random bot
|
||||
```
|
||||
|
||||
|
||||
# README for Users
|
||||
|
||||
## Using shared libraries instead of qvm
|
||||
|
||||
To force Q3 to use shared libraries instead of qvms run it with the following
|
||||
parameters: `+set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0`
|
||||
|
||||
## Using Demo Data Files
|
||||
|
||||
Copy demoq3/pak0.pk3 from the demo installer to your baseq3 directory. The
|
||||
qvm files in this pak0.pk3 will not work, so you have to use the native
|
||||
shared libraries or qvms from this project. To use the new qvms, they must be
|
||||
put into a pk3 file. A pk3 file is just a zip file, so any compression tool
|
||||
that can create such files will work. The shared libraries should already be
|
||||
in the correct place. Use the instructions above to use them.
|
||||
|
||||
Please bear in mind that you will not be able to play online using the demo
|
||||
data, nor is it something that we like to spend much time maintaining or
|
||||
supporting.
|
||||
|
||||
## Help! Ioquake3 won't give me an fps of X anymore when setting com_maxfps!
|
||||
|
||||
Ioquake3 now uses the select() system call to wait for the rendering of the
|
||||
next frame when com_maxfps was hit. This will improve your CPU load
|
||||
considerably in these cases. However, not all systems may support a
|
||||
granularity for its timing functions that is required to perform this waiting
|
||||
correctly. For instance, ioquake3 tells select() to wait 2 milliseconds, but
|
||||
really it can only wait for a multiple of 5ms, i.e. 5, 10, 15, 20... ms.
|
||||
In this case you can always revert back to the old behaviour by setting the
|
||||
cvar com_busyWait to 1.
|
||||
|
||||
## Using HTTP/FTP Download Support (Server)
|
||||
|
||||
You can enable redirected downloads on your server even if it's not
|
||||
an ioquake3 server. You simply need to use the 'sets' command to put
|
||||
the sv_dlURL cvar into your SERVERINFO string and ensure sv_allowDownloads
|
||||
is set to 1
|
||||
|
||||
sv_dlURL is the base of the URL that contains your custom .pk3 files
|
||||
the client will append both fs_game and the filename to the end of
|
||||
this value. For example, if you have sv_dlURL set to
|
||||
`"http://ioquake3.org"`, fs_game is `"baseq3"`, and the client is
|
||||
missing `"test.pk3"`, it will attempt to download from the URL
|
||||
`"http://ioquake3.org/baseq3/test.pk3"`
|
||||
|
||||
sv_allowDownload's value is now a bitmask made up of the following
|
||||
flags:
|
||||
|
||||
* 1 - ENABLE
|
||||
* 4 - do not use UDP downloads
|
||||
* 8 - do not ask the client to disconnect when using HTTP/FTP
|
||||
|
||||
Server operators who are concerned about potential "leeching" from their
|
||||
HTTP servers from other ioquake3 servers can make use of the HTTP_REFERER
|
||||
that ioquake3 sets which is `"ioQ3://{SERVER_IP}:{SERVER_PORT}"`. For,
|
||||
example, Apache's mod_rewrite can restrict access based on HTTP_REFERER.
|
||||
|
||||
On a sidenote, downloading via UDP has been improved and yields higher data
|
||||
rates now. You can configure the maximum bandwidth for UDP downloads via the
|
||||
cvar sv_dlRate. Due to system-specific limits the download rate is capped
|
||||
at about 1 Mbyte/s per client, so curl downloading may still be faster.
|
||||
|
||||
## Using HTTP/FTP Download Support (Client)
|
||||
|
||||
Simply setting cl_allowDownload to 1 will enable HTTP/FTP downloads
|
||||
assuming ioquake3 was compiled with USE_CURL=1 (the default).
|
||||
like sv_allowDownload, cl_allowDownload also uses a bitmask value
|
||||
supporting the following flags:
|
||||
|
||||
* 1 - ENABLE
|
||||
* 2 - do not use HTTP/FTP downloads
|
||||
* 4 - do not use UDP downloads
|
||||
|
||||
When ioquake3 is built with USE_CURL_DLOPEN=1 (default on some platforms),
|
||||
it will use the value of the cvar cl_cURLLib as the filename of the cURL
|
||||
library to dynamically load.
|
||||
|
||||
## Multiuser Support on Windows systems
|
||||
On Windows, all user specific files such as autogenerated configuration,
|
||||
demos, videos, screenshots, and autodownloaded pk3s are now saved in a
|
||||
directory specific to the user who is running ioquake3.
|
||||
|
||||
On NT-based such as Windows XP, this is usually a directory named:
|
||||
|
||||
C:\Documents and Settings\%USERNAME%\Application Data\Quake3\
|
||||
|
||||
Windows 95, Windows 98, and Windows ME will use a directory like:
|
||||
|
||||
C:\Windows\Application Data\Quake3
|
||||
|
||||
in single-user mode, or:
|
||||
|
||||
C:\Windows\Profiles\%USERNAME%\Application Data\Quake3
|
||||
|
||||
if multiple logins have been enabled.
|
||||
|
||||
In order to access this directory more easily, the installer may create a
|
||||
Shortcut which has its target set to:
|
||||
|
||||
%APPDATA%\Quake3\
|
||||
|
||||
This Shortcut would work for all users on the system regardless of the
|
||||
locale settings. Unfortunately, this environment variable is only
|
||||
present on Windows NT based systems.
|
||||
|
||||
You can revert to the old single-user behaviour by setting the fs_homepath
|
||||
cvar to the directory where ioquake3 is installed. For example:
|
||||
|
||||
ioquake3.exe +set fs_homepath "c:\ioquake3"
|
||||
|
||||
Note that this cvar MUST be set as a command line parameter.
|
||||
|
||||
## SDL Keyboard Differences
|
||||
|
||||
ioquake3 clients have different keyboard behaviour compared to the original
|
||||
Quake3 clients.
|
||||
|
||||
* SDL > 1.2.9 does not support disabling dead key recognition. In order to
|
||||
send dead key characters (e.g. ~, ', `, and ^), you must key a Space (or
|
||||
sometimes the same character again) after the character to send it on
|
||||
many international keyboard layouts.
|
||||
|
||||
* The SDL client supports many more keys than the original Quake3 client.
|
||||
For example the keys: "Windows", "SysReq", "ScrollLock", and "Break".
|
||||
For non-US keyboards, all of the so called "World" keys are now supported
|
||||
as well as F13, F14, F15, and the country-specific mode/meta keys.
|
||||
|
||||
On many international layouts the default console toggle keys are also dead
|
||||
keys, meaning that dropping the console potentially results in
|
||||
unintentionally initiating the keying of a dead key. Furthermore SDL 1.2's
|
||||
dead key support is broken by design and Q3 doesn't support non-ASCII text
|
||||
entry, so the chances are you won't get the correct character anyway.
|
||||
|
||||
If you use such a keyboard layout, you can set the cvar cl_consoleKeys. This
|
||||
is a space delimited list of key names that will toggle the console. The key
|
||||
names are the usual Q3 names e.g. "~", "`", "c", "BACKSPACE", "PAUSE",
|
||||
"WINDOWS" etc. It's also possible to use ASCII characters, by hexadecimal
|
||||
number. Some example values for cl_consoleKeys:
|
||||
|
||||
"~ ` 0x7e 0x60" Toggle on ~ or ` (the default)
|
||||
"WINDOWS" Toggle on the Windows key
|
||||
"c" Toggle on the c key
|
||||
"0x43" Toggle on the C character (Shift-c)
|
||||
"PAUSE F1 PGUP" Toggle on the Pause, F1 or Page Up keys
|
||||
|
||||
Note that when you elect a set of console keys or characters, they cannot
|
||||
then be used for binding, nor will they generate characters when entering
|
||||
text. Also, in addition to the nominated console keys, Shift-ESC is hard
|
||||
coded to always toggle the console.
|
||||
|
||||
## QuakeLive mouse acceleration
|
||||
(patch and this text written by TTimo from id)
|
||||
|
||||
I've been using an experimental mouse acceleration code for a while, and
|
||||
decided to make it available to everyone. Don't be too worried if you don't
|
||||
understand the explanations below, this is mostly intended for advanced
|
||||
players:
|
||||
To enable it, set cl_mouseAccelStyle 1 (0 is the default/legacy behavior)
|
||||
|
||||
New style is controlled with 3 cvars:
|
||||
|
||||
sensitivity
|
||||
cl_mouseAccel
|
||||
cl_mouseAccelOffset
|
||||
|
||||
The old code (cl_mouseAccelStyle 0) can be difficult to calibrate because if
|
||||
you have a base sensitivity setup, as soon as you set a non zero acceleration
|
||||
your base sensitivity at low speeds will change as well. The other problem
|
||||
with style 0 is that you are stuck on a square (power of two) acceleration
|
||||
curve.
|
||||
|
||||
The new code tries to solve both problems:
|
||||
|
||||
Once you setup your sensitivity to feel comfortable and accurate enough for
|
||||
low mouse deltas with no acceleration (cl_mouseAccel 0), you can start
|
||||
increasing cl_mouseAccel and tweaking cl_mouseAccelOffset to get the
|
||||
amplification you want for high deltas with little effect on low mouse deltas.
|
||||
|
||||
cl_mouseAccel is a power value. Should be >= 1, 2 will be the same power curve
|
||||
as style 0. The higher the value, the faster the amplification grows with the
|
||||
mouse delta.
|
||||
|
||||
cl_mouseAccelOffset sets how much base mouse delta will be doubled by
|
||||
acceleration. The closer to zero you bring it, the more acceleration will
|
||||
happen at low speeds. This is also very useful if you are changing to a new
|
||||
mouse with higher dpi, if you go from 500 to 1000 dpi, you can divide your
|
||||
cl_mouseAccelOffset by two to keep the same overall 'feel' (you will likely
|
||||
gain in precision when you do that, but that is not related to mouse
|
||||
acceleration).
|
||||
|
||||
Mouse acceleration is tricky to configure, and when you do you'll have to
|
||||
re-learn your aiming. But you will find that it's very much forth it in the
|
||||
long run.
|
||||
|
||||
If you try the new acceleration code and start using it, I'd be very
|
||||
interested by your feedback.
|
||||
|
||||
|
||||
# README for Developers
|
||||
|
||||
## pk3dir
|
||||
|
@ -636,55 +451,6 @@ not prohibit commercial exploitation and all assets (e.g. textures, sounds,
|
|||
maps) created by yourself are your property and can be sold like every other
|
||||
game you find in stores.
|
||||
|
||||
## Network protocols
|
||||
|
||||
There are now two cvars that give you some degree of freedom over the reported
|
||||
protocol versions between clients and servers: "com_protocol" and
|
||||
"com_legacyprotocol".
|
||||
The reason for this is that some standalone games increased the protocol
|
||||
number even though nothing really changed in their protocol and the ioquake3
|
||||
engine is still fully compatible.
|
||||
|
||||
In order to harden the network protocol against UDP spoofing attacks a new
|
||||
network protocol was introduced that defends against such attacks.
|
||||
Unfortunately, this protocol will be incompatible to the original quake3 1.32c
|
||||
which is the latest official release from id.
|
||||
Luckily, ioquake3 has backwards compatibility, on the client as well as on the
|
||||
server. This means ioquake3 players can play on old servers just as ioquake3
|
||||
servers are able to service old clients.
|
||||
|
||||
The cvar "com_protocol" denotes the protocol version for the new hardened
|
||||
protocol, whereas the "com_legacyprotocol" cvar denotes the protocol version
|
||||
for the legacy protocol.
|
||||
If the value for "com_protocol" and "com_legacyprotocol" is identical, then
|
||||
the legacy protocol is always used. If "com_legacyprotocol" is set to 0, then
|
||||
support for the legacy protocol is disabled.
|
||||
|
||||
Mods that use a standalone engine obviously do not require dual protocol
|
||||
support, and it is turned off if the engine is compiled with STANDALONE per
|
||||
default. If you desire backwards compatibility to older versions of your
|
||||
game you can still enable it in q_shared.h by defining
|
||||
LEGACY_PROTOCOL.
|
||||
|
||||
## cl_guid Support
|
||||
|
||||
cl_guid is a cvar which is part of the client's USERINFO string. Its value
|
||||
is a 32 character string made up of [a-f] and [0-9] characters. This
|
||||
value is pseudo-unique for every player. Id's Quake 3 Arena client also
|
||||
sets cl_guid, but only if Punkbuster is enabled on the client.
|
||||
|
||||
If cl_guidServerUniq is non-zero (the default), then this value is also
|
||||
pseudo-unique for each server a client connects to (based on IP:PORT of
|
||||
the server).
|
||||
|
||||
The purpose of cl_guid is to add an identifier for each player on
|
||||
a server. This value can be reset by the client at any time so it's not
|
||||
useful for blocking access. However, it can have at least two uses in
|
||||
your mod's game code:
|
||||
|
||||
1. improve logging to allow statistical tools to index players by more
|
||||
than just name
|
||||
2. granting some weak admin rights to players without requiring passwords
|
||||
|
||||
## PNG support
|
||||
|
||||
|
@ -719,18 +485,14 @@ directory, this restriction is lifted.
|
|||
|
||||
# Contributing
|
||||
|
||||
Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the
|
||||
mailing list (http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org) and
|
||||
submit your patch there. The best case scenario is that you submit your patch
|
||||
to bugzilla, and then post the URL to the mailing list.
|
||||
Please send all patches to bugzilla (https://bugzilla.icculus.org), or as a GitHub pull request and
|
||||
submit your patch there.
|
||||
|
||||
The focus for ioq3 is to develop a stable base suitable for further development
|
||||
and provide players with the same Quake 3 experience they've had for years. As
|
||||
such ioq3 does not have any significant graphical enhancements and none are
|
||||
planned at this time. However, improved graphics and sound patches will be
|
||||
accepted as long as they are entirely optional, do not require new media and
|
||||
are off by default.
|
||||
and provide players with the same Quake 3 experience they've had for years.
|
||||
|
||||
We do have graphical improvements with the new renderer, but they are off by default.
|
||||
See opengl2-readme.md for more information.
|
||||
|
||||
# Building Official Installers
|
||||
|
||||
|
@ -753,13 +515,11 @@ but we have some general guidelines:
|
|||
providing pak0.pk3 and the patch pk3s are not referred to or included in the
|
||||
installer.
|
||||
|
||||
* Please include at least an SDL so/dylib/dll on every platform.
|
||||
* Please include at least a libSDL2 so/dylib/dll on every platform.
|
||||
|
||||
* Please include an OpenAL so/dylib/dll, since every platform should be using
|
||||
it by now.
|
||||
|
||||
* Please contact the mailing list when you've made your installer.
|
||||
|
||||
* Please be prepared to alter your installer on the whim of the maintainers.
|
||||
|
||||
* Your installer will be mirrored to an "official" directory, thus making it
|
||||
|
@ -789,4 +549,3 @@ Significant contributions from
|
|||
* Aaron Gyes <floam@aaron.gy>
|
||||
|
||||
|
||||
[![githalytics.com alpha](https://cruel-carlota.pagodabox.com/6d196bd663b47049a25dcb8caef95949 "githalytics.com")](http://githalytics.com/ioquake/ioq3)
|
||||
|
|
7
SECURITY.md
Normal file
7
SECURITY.md
Normal file
|
@ -0,0 +1,7 @@
|
|||
## ioquake3 Security
|
||||
We take security very seriously at ioquake3. We welcome any peer review of our 100% free software source code to ensure nobody's ioquake3 clients or servers are ever compromised or hacked.
|
||||
|
||||
### Where should I report security issues?
|
||||
|
||||
In order to give the community time to respond and upgrade we strongly urge you report all security issues privately.
|
||||
Please contact zachary@ioquake.org directly to provide details and repro steps and we will respond ASAP.
|
165
autoupdater-readme.txt
Normal file
165
autoupdater-readme.txt
Normal file
|
@ -0,0 +1,165 @@
|
|||
The updater program's code is public domain. The rest of ioquake3 is not.
|
||||
|
||||
The source code to the autoupdater is in the code/autoupdater directory.
|
||||
There is a small piece of code in ioquake3 itself at startup, too; this is
|
||||
in code/sys/sys_autoupdater.c ...
|
||||
|
||||
(This is all Unix terminology, but similar approaches on Windows apply.)
|
||||
|
||||
The updater is a separate program, written in C, with no dependencies on
|
||||
the game. It (statically) links to libcurl and uses the C runtime, but
|
||||
otherwise has no external dependencies. It has to be a single binary file
|
||||
with no shared libraries.
|
||||
|
||||
The basic flow looks like this:
|
||||
|
||||
- The game launches as usual.
|
||||
- Right after main() starts, the game creates a pipe, forks off a new process,
|
||||
and execs the updater in that process. The game won't ever touch the pipe
|
||||
again. It's just there to block the child app until the game terminates.
|
||||
- The updater has no UI. It writes a log file.
|
||||
- The updater downloads a manifest from a known URL over https://, using
|
||||
libCurl. The base URL is platform-specific (it might be
|
||||
https://example.com/mac/, or https://example.com/linux-x86/, whatever).
|
||||
The url might have other features, like a updater version or a specific
|
||||
product name, etc.
|
||||
The manifest is at $BASEURL/manifest.txt
|
||||
- The updater also downloads $BASEURL/manifest.txt.sig, which is a digital
|
||||
signature for the manifest. It checks the manifest against this signature
|
||||
and a known public RSA key; if the manifest doesn't match the signature,
|
||||
the updater refuses to continue.
|
||||
- The manifest looks like this: three lines per item...
|
||||
|
||||
Contents/MacOS/baseq3/uix86_64.dylib
|
||||
332428
|
||||
a49bbe77f8eb6c195265ea136f881f7830db58e4d8a883b27f59e1e23e396a20
|
||||
|
||||
- That's the file's path, its size in bytes, and an sha256 hash of the data.
|
||||
- The file will be at this path under the base url on the webserver.
|
||||
- The manifest only lists files that ever needed updating; it's not necessary
|
||||
to list every file in the game's installation (unless you want to allow the
|
||||
entire game to download).
|
||||
- The updater will check each item in the manifest:
|
||||
- Does the file not exist in the install? Needs downloading.
|
||||
- Does the file have a different size? Needs downloading.
|
||||
- Does the file have a different sha256sum? Needs downloading.
|
||||
- Otherwise, file is up to date, leave it alone.
|
||||
- If an item needs downloading, do these same checks against the file in the
|
||||
download directory (if it's already there and matches, don't download again.)
|
||||
- Download necessary files with libcurl, put it in a download directory.
|
||||
- The downloaded file is also checked for size and sha256 vs the manifest, to
|
||||
make sure there was no corruption or confusion. If a downloaded file doesn't
|
||||
match what was expected, the updater aborts and will try again next time.
|
||||
This could fail checksum due to i/o errors and compromised security, but
|
||||
it might just be that a new version was being published and bad luck
|
||||
happened, and a retry later could correct everything.
|
||||
- If the updater itself needs upgrading, we deal with that first. It's
|
||||
downloaded, then the updater relaunches from the downloaded binary with
|
||||
a special command line. That relaunched process copies itself to the proper
|
||||
location, and then relaunches _again_ to restart the normal updating
|
||||
process with the new updater in its correct position.
|
||||
- Once the downloads are complete and the updater itself doesn't need
|
||||
upgrading, we are ready to start the normal upgrade. Since we can't replace
|
||||
executables on some platforms while they are running, and swapping out a
|
||||
game's data files at runtime isn't wise in general, the updater will now
|
||||
block until the game terminates. It does this by reading on the pipe that
|
||||
the game created when forking the updater; since the game never writes
|
||||
anything to this pipe, it causes the updater to block until the pipe closes.
|
||||
Since the game never deliberately closes the pipe either, it remains open
|
||||
until the OS forcibly closes it as the game process terminates. Being an
|
||||
unnamed pipe, it just vaporizes at this point, leaving no state that might
|
||||
accidentally hang us up later, like a global semaphore or whatnot. This
|
||||
technique also lets us localize the game's code changes to one small block
|
||||
of C code, with no need to manage these resources elsewhere.
|
||||
- As a sanity check, the updater will also kill(game_process_id, 0) until it
|
||||
fails, sleeping for 100 milliseconds between each attempt, in case the
|
||||
process is still being cleaned up by the OS after closing the pipe.
|
||||
- Once the updater is confident the game process is gone, it will start
|
||||
upgrading the appropriate files. It does this in two steps: it moves
|
||||
the old file to a "rollback" directory so it's out of the way but still
|
||||
available, then it moves the newly-downloaded file into place. Since these
|
||||
are all simple renames and not copies, this can move fast. Any missing
|
||||
parent directories are created, in case the update is adding a new file
|
||||
in a directory that didn't previously exist.
|
||||
- If something goes wrong at this point (file i/o error, etc), the updater
|
||||
will roll back the changes by deleting the updated files, and moving the
|
||||
files in the "rollback" directory back to their original locations. Then
|
||||
the updater aborts.
|
||||
- If nothing went wrong, the rollback files are deleted. And we are officially
|
||||
up to date! The updater terminates.
|
||||
|
||||
|
||||
The updater is designed to fail at any point. If a download fails, it'll
|
||||
pick up and try again next time, etc. Completed downloads will remain, so it
|
||||
will just need to download any missing/incomplete files.
|
||||
|
||||
The server side just needs to be able to serve static files over HTTPS from
|
||||
any standard Apache/nginx/whatever process.
|
||||
|
||||
Failure points:
|
||||
- If the updater fails when still downloading data, it just picks up on next
|
||||
restart.
|
||||
- If the updater fails when replacing files, it rolls back any changes it has
|
||||
made.
|
||||
- If the updater fails when rolling back, then running the updater again after
|
||||
fixing the specific problem (disk error, etc?) will redownload and replace
|
||||
any files that were left in an uncertain state. The only true point of
|
||||
risk is crashing during a rollback and then having the updater bricked for
|
||||
some reason, but that's an extremely small surface area, knock on wood.
|
||||
- If the updater crashes or totally bricks, ioquake3 should just keep being
|
||||
ioquake3. It will still launch and play, even if the updater is quietly
|
||||
segfaulting in the background on startup.
|
||||
- If an update bricks ioquake3 to the point where it can't run the updater,
|
||||
running the updater directly should let it recover (assuming a future update
|
||||
fixes the problem).
|
||||
- If the download server is compromised, they would need the private key
|
||||
(not stored on the download server) to alter the manifest to serve
|
||||
compromised files to players. If they try to change a file or the manifest,
|
||||
the updater will know to abort without updating anything.
|
||||
- If the private key is compromised, we generate a new one, ship new
|
||||
installers with an updated public key, and re-sign the manifest with the
|
||||
new private key. Existing installations will never update again until they
|
||||
do a fresh install, or at least update their copy of the public key.
|
||||
|
||||
|
||||
How manifest signing works:
|
||||
|
||||
Some admin will generate a public/private key with the rsa_make_keys program,
|
||||
keeping the private key secret. Using the private key and the rsa_sign
|
||||
program, the admin will sign the manifest, generating manifest.txt.sig.
|
||||
|
||||
The public key ships with the game (adding 270 bytes to the download), the
|
||||
.sig is downloaded with the manifest by the autoupdater (256 bytes extra
|
||||
download), then the autoupdater checks the manifest against the signature
|
||||
with the public key. if the signature isn't valid (the manifest was tampered
|
||||
with or corrupt), the autoupdater refuses to continue.
|
||||
|
||||
If the manifest is to be trusted, it lists sha256 checksums for every file to
|
||||
download, so there's no need to sign every file; if they can't tamper with the
|
||||
manifest, they can't tamper with any other file to be updated since the file's
|
||||
listed sha256 won't match.
|
||||
|
||||
If the private key is compromised, we generate new keys and ship new
|
||||
installers, so new installations will be able to update but existing ones
|
||||
will need to do a new install to keep getting updates. Don't let the private
|
||||
key get compromised. The private key doesn't go on a public server. Maybe it
|
||||
doesn't even live on the admin's laptop hard drive.
|
||||
|
||||
If the download server is compromised and serving malware, the autoupdater
|
||||
will reject it outright if they haven't compromised the private key, generated
|
||||
a new manifest, and signed it with the private key.
|
||||
|
||||
|
||||
|
||||
Items to consider for future revisions:
|
||||
- Maybe put a limit on the number manifest downloads, so we only check once
|
||||
every hour? Every day?
|
||||
- Channels? Stable (what everyone gets by default), Nightly (once a day),
|
||||
Experimental (some other work-in-progress branch), Bloody (literally the
|
||||
latest commit).
|
||||
- Let mods update, separate from the main game?
|
||||
|
||||
Questions? Ask Ryan: icculus@icculus.org
|
||||
|
||||
--ryan.
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -25,41 +25,6 @@
|
|||
* Main include header for the SDL library
|
||||
*/
|
||||
|
||||
/**
|
||||
* \mainpage Simple DirectMedia Layer (SDL)
|
||||
*
|
||||
* http://www.libsdl.org/
|
||||
*
|
||||
* \section intro_sec Introduction
|
||||
*
|
||||
* Simple DirectMedia Layer is a cross-platform development library designed
|
||||
* to provide low level access to audio, keyboard, mouse, joystick, and
|
||||
* graphics hardware via OpenGL and Direct3D. It is used by video playback
|
||||
* software, emulators, and popular games including Valve's award winning
|
||||
* catalog and many Humble Bundle games.
|
||||
*
|
||||
* SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
|
||||
* Support for other platforms may be found in the source code.
|
||||
*
|
||||
* SDL is written in C, works natively with C++, and there are bindings
|
||||
* available for several other languages, including C# and Python.
|
||||
*
|
||||
* This library is distributed under the zlib license, which can be found
|
||||
* in the file "COPYING.txt".
|
||||
*
|
||||
* The best way to learn how to use SDL is to check out the header files in
|
||||
* the "include" subdirectory and the programs in the "test" subdirectory.
|
||||
* The header files and test programs are well commented and always up to date.
|
||||
* More documentation and FAQs are available online at:
|
||||
* http://wiki.libsdl.org/
|
||||
*
|
||||
* If you need help with the library, or just want to discuss SDL related
|
||||
* issues, you can join the developers mailing list:
|
||||
* http://www.libsdl.org/mailing-list.php
|
||||
*
|
||||
* Enjoy!
|
||||
* Sam Lantinga (slouken@libsdl.org)
|
||||
*/
|
||||
|
||||
#ifndef _SDL_H
|
||||
#define _SDL_H
|
||||
|
@ -114,7 +79,7 @@ extern "C" {
|
|||
#define SDL_INIT_HAPTIC 0x00001000
|
||||
#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
|
||||
#define SDL_INIT_EVENTS 0x00004000
|
||||
#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
|
||||
#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */
|
||||
#define SDL_INIT_EVERYTHING ( \
|
||||
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
|
||||
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
|
||||
|
@ -123,13 +88,17 @@ extern "C" {
|
|||
|
||||
/**
|
||||
* This function initializes the subsystems specified by \c flags
|
||||
* Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
|
||||
* signal handlers for some commonly ignored fatal signals (like SIGSEGV).
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
||||
|
||||
/**
|
||||
* This function initializes specific SDL subsystems
|
||||
*
|
||||
* Subsystem initialization is ref-counted, you must call
|
||||
* SDL_QuitSubSystem for each SDL_InitSubSystem to correctly
|
||||
* shutdown a subsystem manually (or call SDL_Quit to force shutdown).
|
||||
* If a subsystem is already loaded then this call will
|
||||
* increase the ref-count and return.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -51,7 +51,7 @@ assert can have unique static variables associated with it.
|
|||
/* Don't include intrin.h here because it contains C++ code */
|
||||
extern void __cdecl __debugbreak(void);
|
||||
#define SDL_TriggerBreakpoint() __debugbreak()
|
||||
#elif (defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)))
|
||||
#elif (!defined(__NACL__) && defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)))
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
|
||||
#elif defined(HAVE_SIGNAL_H)
|
||||
#include <signal.h>
|
||||
|
@ -86,8 +86,10 @@ This also solves the problem of...
|
|||
disable assertions.
|
||||
*/
|
||||
|
||||
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
|
||||
this condition isn't constant. And looks like an owl's face! */
|
||||
#ifdef _MSC_VER /* stupid /W4 warnings. */
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (-1 == __LINE__)
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
|
||||
#else
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
|
||||
#endif
|
||||
|
@ -102,9 +104,9 @@ typedef enum
|
|||
SDL_ASSERTION_ABORT, /**< Terminate the program. */
|
||||
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
|
||||
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
|
||||
} SDL_assert_state;
|
||||
} SDL_AssertState;
|
||||
|
||||
typedef struct SDL_assert_data
|
||||
typedef struct SDL_AssertData
|
||||
{
|
||||
int always_ignore;
|
||||
unsigned int trigger_count;
|
||||
|
@ -112,13 +114,13 @@ typedef struct SDL_assert_data
|
|||
const char *filename;
|
||||
int linenum;
|
||||
const char *function;
|
||||
const struct SDL_assert_data *next;
|
||||
} SDL_assert_data;
|
||||
const struct SDL_AssertData *next;
|
||||
} SDL_AssertData;
|
||||
|
||||
#if (SDL_ASSERT_LEVEL > 0)
|
||||
|
||||
/* Never call this directly. Use the SDL_assert* macros. */
|
||||
extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
|
||||
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
|
||||
const char *,
|
||||
const char *, int)
|
||||
#if defined(__clang__)
|
||||
|
@ -141,16 +143,13 @@ extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
|
|||
#define SDL_enabled_assert(condition) \
|
||||
do { \
|
||||
while ( !(condition) ) { \
|
||||
static struct SDL_assert_data assert_data = { \
|
||||
static struct SDL_AssertData sdl_assert_data = { \
|
||||
0, 0, #condition, 0, 0, 0, 0 \
|
||||
}; \
|
||||
const SDL_assert_state state = SDL_ReportAssertion(&assert_data, \
|
||||
SDL_FUNCTION, \
|
||||
SDL_FILE, \
|
||||
SDL_LINE); \
|
||||
if (state == SDL_ASSERTION_RETRY) { \
|
||||
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
|
||||
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
|
||||
continue; /* go again. */ \
|
||||
} else if (state == SDL_ASSERTION_BREAK) { \
|
||||
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
|
||||
SDL_TriggerBreakpoint(); \
|
||||
} \
|
||||
break; /* not retrying. */ \
|
||||
|
@ -184,8 +183,8 @@ extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
|
|||
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
|
||||
|
||||
|
||||
typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
|
||||
const SDL_assert_data* data, void* userdata);
|
||||
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
|
||||
const SDL_AssertData* data, void* userdata);
|
||||
|
||||
/**
|
||||
* \brief Set an application-defined assertion handler.
|
||||
|
@ -202,7 +201,7 @@ typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
|
|||
*
|
||||
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
|
||||
*
|
||||
* \return SDL_assert_state value of how to handle the assertion failure.
|
||||
* \return SDL_AssertState value of how to handle the assertion failure.
|
||||
*
|
||||
* \param handler Callback function, called when an assertion fails.
|
||||
* \param userdata A pointer passed to the callback as-is.
|
||||
|
@ -249,7 +248,7 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puse
|
|||
* The proper way to examine this data looks something like this:
|
||||
*
|
||||
* <code>
|
||||
* const SDL_assert_data *item = SDL_GetAssertionReport();
|
||||
* const SDL_AssertData *item = SDL_GetAssertionReport();
|
||||
* while (item) {
|
||||
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
|
||||
* item->condition, item->function, item->filename,
|
||||
|
@ -262,7 +261,7 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puse
|
|||
* \return List of all assertions.
|
||||
* \sa SDL_ResetAssertionReport
|
||||
*/
|
||||
extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
|
||||
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
|
||||
|
||||
/**
|
||||
* \brief Reset the list of all assertion failures.
|
||||
|
@ -273,6 +272,12 @@ extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
|
|||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
|
||||
|
||||
|
||||
/* these had wrong naming conventions until 2.0.4. Please update your app! */
|
||||
#define SDL_assert_state SDL_AssertState
|
||||
#define SDL_assert_data SDL_AssertData
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -122,7 +122,8 @@ extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
|
|||
void _ReadWriteBarrier(void);
|
||||
#pragma intrinsic(_ReadWriteBarrier)
|
||||
#define SDL_CompilerBarrier() _ReadWriteBarrier()
|
||||
#elif defined(__GNUC__)
|
||||
#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
|
||||
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
|
||||
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
|
||||
#else
|
||||
#define SDL_CompilerBarrier() \
|
||||
|
@ -169,10 +170,17 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire();
|
|||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
|
||||
#endif /* __GNUC__ && __arm__ */
|
||||
#else
|
||||
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
|
||||
/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
|
||||
#include <mbarrier.h>
|
||||
#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
|
||||
#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
|
||||
#else
|
||||
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
|
||||
#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
|
||||
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief A type representing an atomic integer value. It is a struct
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -155,6 +155,9 @@ typedef Uint16 SDL_AudioFormat;
|
|||
*
|
||||
* Once the callback returns, the buffer will no longer be valid.
|
||||
* Stereo samples are stored in a LRLRLR ordering.
|
||||
*
|
||||
* You can choose to avoid callbacks and use SDL_QueueAudio() instead, if
|
||||
* you like. Just open your audio device with a NULL callback.
|
||||
*/
|
||||
typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
|
||||
int len);
|
||||
|
@ -171,8 +174,8 @@ typedef struct SDL_AudioSpec
|
|||
Uint16 samples; /**< Audio buffer size in samples (power of 2) */
|
||||
Uint16 padding; /**< Necessary for some compile environments */
|
||||
Uint32 size; /**< Audio buffer size in bytes (calculated) */
|
||||
SDL_AudioCallback callback;
|
||||
void *userdata;
|
||||
SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */
|
||||
void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */
|
||||
} SDL_AudioSpec;
|
||||
|
||||
|
||||
|
@ -273,9 +276,11 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
|
|||
* to the audio buffer, and the length in bytes of the audio buffer.
|
||||
* This function usually runs in a separate thread, and so you should
|
||||
* protect data structures that it accesses by calling SDL_LockAudio()
|
||||
* and SDL_UnlockAudio() in your code.
|
||||
* and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL
|
||||
* pointer here, and call SDL_QueueAudio() with some frequency, to queue
|
||||
* more audio samples to be played.
|
||||
* - \c desired->userdata is passed as the first parameter to your callback
|
||||
* function.
|
||||
* function. If you passed a NULL callback, this value is ignored.
|
||||
*
|
||||
* The audio device starts out playing silence when it's opened, and should
|
||||
* be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
|
||||
|
@ -474,6 +479,100 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
|
|||
SDL_AudioFormat format,
|
||||
Uint32 len, int volume);
|
||||
|
||||
/**
|
||||
* Queue more audio on non-callback devices.
|
||||
*
|
||||
* SDL offers two ways to feed audio to the device: you can either supply a
|
||||
* callback that SDL triggers with some frequency to obtain more audio
|
||||
* (pull method), or you can supply no callback, and then SDL will expect
|
||||
* you to supply data at regular intervals (push method) with this function.
|
||||
*
|
||||
* There are no limits on the amount of data you can queue, short of
|
||||
* exhaustion of address space. Queued data will drain to the device as
|
||||
* necessary without further intervention from you. If the device needs
|
||||
* audio but there is not enough queued, it will play silence to make up
|
||||
* the difference. This means you will have skips in your audio playback
|
||||
* if you aren't routinely queueing sufficient data.
|
||||
*
|
||||
* This function copies the supplied data, so you are safe to free it when
|
||||
* the function returns. This function is thread-safe, but queueing to the
|
||||
* same device from two threads at once does not promise which buffer will
|
||||
* be queued first.
|
||||
*
|
||||
* You may not queue audio on a device that is using an application-supplied
|
||||
* callback; doing so returns an error. You have to use the audio callback
|
||||
* or queue audio with this function, but not both.
|
||||
*
|
||||
* You should not call SDL_LockAudio() on the device before queueing; SDL
|
||||
* handles locking internally for this function.
|
||||
*
|
||||
* \param dev The device ID to which we will queue audio.
|
||||
* \param data The data to queue to the device for later playback.
|
||||
* \param len The number of bytes (not samples!) to which (data) points.
|
||||
* \return zero on success, -1 on error.
|
||||
*
|
||||
* \sa SDL_GetQueuedAudioSize
|
||||
* \sa SDL_ClearQueuedAudio
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len);
|
||||
|
||||
/**
|
||||
* Get the number of bytes of still-queued audio.
|
||||
*
|
||||
* This is the number of bytes that have been queued for playback with
|
||||
* SDL_QueueAudio(), but have not yet been sent to the hardware.
|
||||
*
|
||||
* Once we've sent it to the hardware, this function can not decide the exact
|
||||
* byte boundary of what has been played. It's possible that we just gave the
|
||||
* hardware several kilobytes right before you called this function, but it
|
||||
* hasn't played any of it yet, or maybe half of it, etc.
|
||||
*
|
||||
* You may not queue audio on a device that is using an application-supplied
|
||||
* callback; calling this function on such a device always returns 0.
|
||||
* You have to use the audio callback or queue audio with SDL_QueueAudio(),
|
||||
* but not both.
|
||||
*
|
||||
* You should not call SDL_LockAudio() on the device before querying; SDL
|
||||
* handles locking internally for this function.
|
||||
*
|
||||
* \param dev The device ID of which we will query queued audio size.
|
||||
* \return Number of bytes (not samples!) of queued audio.
|
||||
*
|
||||
* \sa SDL_QueueAudio
|
||||
* \sa SDL_ClearQueuedAudio
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
|
||||
|
||||
/**
|
||||
* Drop any queued audio data waiting to be sent to the hardware.
|
||||
*
|
||||
* Immediately after this call, SDL_GetQueuedAudioSize() will return 0 and
|
||||
* the hardware will start playing silence if more audio isn't queued.
|
||||
*
|
||||
* This will not prevent playback of queued audio that's already been sent
|
||||
* to the hardware, as we can not undo that, so expect there to be some
|
||||
* fraction of a second of audio that might still be heard. This can be
|
||||
* useful if you want to, say, drop any pending music during a level change
|
||||
* in your game.
|
||||
*
|
||||
* You may not queue audio on a device that is using an application-supplied
|
||||
* callback; calling this function on such a device is always a no-op.
|
||||
* You have to use the audio callback or queue audio with SDL_QueueAudio(),
|
||||
* but not both.
|
||||
*
|
||||
* You should not call SDL_LockAudio() on the device before clearing the
|
||||
* queue; SDL handles locking internally for this function.
|
||||
*
|
||||
* This function always succeeds and thus returns void.
|
||||
*
|
||||
* \param dev The device ID of which to clear the audio queue.
|
||||
*
|
||||
* \sa SDL_QueueAudio
|
||||
* \sa SDL_GetQueuedAudioSize
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
|
||||
|
||||
|
||||
/**
|
||||
* \name Audio lock functions
|
||||
*
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -58,6 +58,6 @@ typedef enum
|
|||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_video_h */
|
||||
#endif /* _SDL_blendmode_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -46,7 +46,15 @@
|
|||
|
||||
#cmakedefine HAVE_GCC_ATOMICS @HAVE_GCC_ATOMICS@
|
||||
#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@
|
||||
#cmakedefine HAVE_PTHREAD_SPINLOCK @HAVE_PTHREAD_SPINLOCK@
|
||||
|
||||
#cmakedefine HAVE_D3D_H @HAVE_D3D_H@
|
||||
#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@
|
||||
#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@
|
||||
#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
|
||||
#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
|
||||
#cmakedefine HAVE_XAUDIO2_H @HAVE_XAUDIO2_H@
|
||||
#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
|
||||
#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
|
||||
|
||||
/* Comment this if you want to build without any C library requirements */
|
||||
#cmakedefine HAVE_LIBC 1
|
||||
|
@ -143,6 +151,9 @@
|
|||
#cmakedefine HAVE_SIN 1
|
||||
#cmakedefine HAVE_SINF 1
|
||||
#cmakedefine HAVE_SQRT 1
|
||||
#cmakedefine HAVE_SQRTF 1
|
||||
#cmakedefine HAVE_TAN 1
|
||||
#cmakedefine HAVE_TANF 1
|
||||
#cmakedefine HAVE_FSEEKO 1
|
||||
#cmakedefine HAVE_FSEEKO64 1
|
||||
#cmakedefine HAVE_SIGACTION 1
|
||||
|
@ -186,6 +197,7 @@
|
|||
#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@
|
||||
|
||||
/* Enable various audio drivers */
|
||||
#cmakedefine SDL_AUDIO_DRIVER_ANDROID @SDL_AUDIO_DRIVER_ANDROID@
|
||||
#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@
|
||||
#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@
|
||||
#cmakedefine SDL_AUDIO_DRIVER_ARTS @SDL_AUDIO_DRIVER_ARTS@
|
||||
|
@ -213,23 +225,29 @@
|
|||
#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@
|
||||
#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND @SDL_AUDIO_DRIVER_FUSIONSOUND@
|
||||
#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC @SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC@
|
||||
#cmakedefine SDL_AUDIO_DRIVER_EMSCRIPTEN @SDL_AUDIO_DRIVER_EMSCRIPTEN@
|
||||
|
||||
/* Enable various input drivers */
|
||||
#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
|
||||
#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@
|
||||
#cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@
|
||||
#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@
|
||||
#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@
|
||||
#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@
|
||||
#cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@
|
||||
#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@
|
||||
#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@
|
||||
#cmakedefine SDL_JOYSTICK_MFI @SDL_JOYSTICK_MFI@
|
||||
#cmakedefine SDL_JOYSTICK_LINUX @SDL_JOYSTICK_LINUX@
|
||||
#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@
|
||||
#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@
|
||||
#cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@
|
||||
#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@
|
||||
#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
|
||||
#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
|
||||
#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
|
||||
#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@
|
||||
#cmakedefine SDL_HAPTIC_XINPUT @SDL_HAPTIC_XINPUT@
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#cmakedefine SDL_LOADSO_HAIKU @SDL_LOADSO_HAIKU@
|
||||
|
@ -252,6 +270,7 @@
|
|||
#cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@
|
||||
|
||||
/* Enable various video drivers */
|
||||
#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@
|
||||
|
@ -259,19 +278,20 @@
|
|||
#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK @SDL_VIDEO_DRIVER_VIVANTE_VDK@
|
||||
|
||||
#if 0
|
||||
/* !!! FIXME: in configure script version, missing here: */
|
||||
#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
|
||||
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC
|
||||
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL
|
||||
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR
|
||||
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON
|
||||
#endif
|
||||
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH @SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@
|
||||
|
||||
#cmakedefine SDL_VIDEO_DRIVER_MIR @SDL_VIDEO_DRIVER_MIR@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC @SDL_VIDEO_DRIVER_MIR_DYNAMIC@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN @SDL_VIDEO_DRIVER_EMSCRIPTEN@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@
|
||||
|
@ -282,6 +302,7 @@
|
|||
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE @SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR @SDL_VIDEO_DRIVER_X11_XCURSOR@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11_XDBE @SDL_VIDEO_DRIVER_X11_XDBE@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11_XINERAMA @SDL_VIDEO_DRIVER_X11_XINERAMA@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 @SDL_VIDEO_DRIVER_X11_XINPUT2@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH @SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH@
|
||||
|
@ -290,7 +311,6 @@
|
|||
#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE @SDL_VIDEO_DRIVER_X11_XSHAPE@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11_XVIDMODE @SDL_VIDEO_DRIVER_X11_XVIDMODE@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY@
|
||||
#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
|
||||
|
||||
|
@ -314,18 +334,22 @@
|
|||
#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@
|
||||
|
||||
/* Enable system power support */
|
||||
#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
|
||||
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
|
||||
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
|
||||
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
|
||||
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
|
||||
#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
|
||||
#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
|
||||
|
||||
/* Enable system filesystem support */
|
||||
#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@
|
||||
#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@
|
||||
#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@
|
||||
#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@
|
||||
#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@
|
||||
#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@
|
||||
#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN @SDL_FILESYSTEM_EMSCRIPTEN@
|
||||
|
||||
/* Enable assembly routines */
|
||||
#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -49,7 +49,12 @@
|
|||
#endif
|
||||
#undef HAVE_GCC_ATOMICS
|
||||
#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET
|
||||
#undef HAVE_PTHREAD_SPINLOCK
|
||||
|
||||
#undef HAVE_DDRAW_H
|
||||
#undef HAVE_DINPUT_H
|
||||
#undef HAVE_DSOUND_H
|
||||
#undef HAVE_DXGI_H
|
||||
#undef HAVE_XINPUT_H
|
||||
|
||||
/* Comment this if you want to build without any C library requirements */
|
||||
#undef HAVE_LIBC
|
||||
|
@ -76,6 +81,7 @@
|
|||
#undef HAVE_PTHREAD_NP_H
|
||||
#undef HAVE_LIBUDEV_H
|
||||
#undef HAVE_DBUS_DBUS_H
|
||||
#undef HAVE_IBUS_IBUS_H
|
||||
|
||||
/* C library functions */
|
||||
#undef HAVE_MALLOC
|
||||
|
@ -148,6 +154,9 @@
|
|||
#undef HAVE_SIN
|
||||
#undef HAVE_SINF
|
||||
#undef HAVE_SQRT
|
||||
#undef HAVE_SQRTF
|
||||
#undef HAVE_TAN
|
||||
#undef HAVE_TANF
|
||||
#undef HAVE_FSEEKO
|
||||
#undef HAVE_FSEEKO64
|
||||
#undef HAVE_SIGACTION
|
||||
|
@ -201,10 +210,12 @@
|
|||
#undef SDL_AUDIO_DRIVER_COREAUDIO
|
||||
#undef SDL_AUDIO_DRIVER_DISK
|
||||
#undef SDL_AUDIO_DRIVER_DUMMY
|
||||
#undef SDL_AUDIO_DRIVER_ANDROID
|
||||
#undef SDL_AUDIO_DRIVER_XAUDIO2
|
||||
#undef SDL_AUDIO_DRIVER_DSOUND
|
||||
#undef SDL_AUDIO_DRIVER_ESD
|
||||
#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC
|
||||
#undef SDL_AUDIO_DRIVER_NACL
|
||||
#undef SDL_AUDIO_DRIVER_NAS
|
||||
#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC
|
||||
#undef SDL_AUDIO_DRIVER_SNDIO
|
||||
|
@ -217,6 +228,7 @@
|
|||
#undef SDL_AUDIO_DRIVER_WINMM
|
||||
#undef SDL_AUDIO_DRIVER_FUSIONSOUND
|
||||
#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
|
||||
#undef SDL_AUDIO_DRIVER_EMSCRIPTEN
|
||||
|
||||
/* Enable various input drivers */
|
||||
#undef SDL_INPUT_LINUXEV
|
||||
|
@ -224,16 +236,20 @@
|
|||
#undef SDL_INPUT_TSLIB
|
||||
#undef SDL_JOYSTICK_HAIKU
|
||||
#undef SDL_JOYSTICK_DINPUT
|
||||
#undef SDL_JOYSTICK_XINPUT
|
||||
#undef SDL_JOYSTICK_DUMMY
|
||||
#undef SDL_JOYSTICK_IOKIT
|
||||
#undef SDL_JOYSTICK_LINUX
|
||||
#undef SDL_JOYSTICK_ANDROID
|
||||
#undef SDL_JOYSTICK_WINMM
|
||||
#undef SDL_JOYSTICK_USBHID
|
||||
#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H
|
||||
#undef SDL_JOYSTICK_EMSCRIPTEN
|
||||
#undef SDL_HAPTIC_DUMMY
|
||||
#undef SDL_HAPTIC_LINUX
|
||||
#undef SDL_HAPTIC_IOKIT
|
||||
#undef SDL_HAPTIC_DINPUT
|
||||
#undef SDL_HAPTIC_XINPUT
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#undef SDL_LOADSO_HAIKU
|
||||
|
@ -272,6 +288,8 @@
|
|||
#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON
|
||||
#undef SDL_VIDEO_DRIVER_X11
|
||||
#undef SDL_VIDEO_DRIVER_RPI
|
||||
#undef SDL_VIDEO_DRIVER_ANDROID
|
||||
#undef SDL_VIDEO_DRIVER_EMSCRIPTEN
|
||||
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC
|
||||
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT
|
||||
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR
|
||||
|
@ -281,6 +299,7 @@
|
|||
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS
|
||||
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE
|
||||
#undef SDL_VIDEO_DRIVER_X11_XCURSOR
|
||||
#undef SDL_VIDEO_DRIVER_X11_XDBE
|
||||
#undef SDL_VIDEO_DRIVER_X11_XINERAMA
|
||||
#undef SDL_VIDEO_DRIVER_X11_XINPUT2
|
||||
#undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
|
||||
|
@ -289,9 +308,11 @@
|
|||
#undef SDL_VIDEO_DRIVER_X11_XSHAPE
|
||||
#undef SDL_VIDEO_DRIVER_X11_XVIDMODE
|
||||
#undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS
|
||||
#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32
|
||||
#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY
|
||||
#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
|
||||
#undef SDL_VIDEO_DRIVER_NACL
|
||||
#undef SDL_VIDEO_DRIVER_VIVANTE
|
||||
#undef SDL_VIDEO_DRIVER_VIVANTE_VDK
|
||||
|
||||
#undef SDL_VIDEO_RENDER_D3D
|
||||
#undef SDL_VIDEO_RENDER_D3D11
|
||||
|
@ -317,6 +338,8 @@
|
|||
#undef SDL_POWER_WINDOWS
|
||||
#undef SDL_POWER_MACOSX
|
||||
#undef SDL_POWER_HAIKU
|
||||
#undef SDL_POWER_ANDROID
|
||||
#undef SDL_POWER_EMSCRIPTEN
|
||||
#undef SDL_POWER_HARDWIRED
|
||||
|
||||
/* Enable system filesystem support */
|
||||
|
@ -325,6 +348,9 @@
|
|||
#undef SDL_FILESYSTEM_DUMMY
|
||||
#undef SDL_FILESYSTEM_UNIX
|
||||
#undef SDL_FILESYSTEM_WINDOWS
|
||||
#undef SDL_FILESYSTEM_NACL
|
||||
#undef SDL_FILESYSTEM_ANDROID
|
||||
#undef SDL_FILESYSTEM_EMSCRIPTEN
|
||||
|
||||
/* Enable assembly routines */
|
||||
#undef SDL_ASSEMBLY_ROUTINES
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -43,7 +43,6 @@
|
|||
#define HAVE_STDINT_H 1
|
||||
#define HAVE_CTYPE_H 1
|
||||
#define HAVE_MATH_H 1
|
||||
#define HAVE_SIGNAL_H 1
|
||||
|
||||
/* C library functions */
|
||||
#define HAVE_MALLOC 1
|
||||
|
@ -76,7 +75,6 @@
|
|||
#define HAVE_STRTOULL 1
|
||||
#define HAVE_STRTOD 1
|
||||
#define HAVE_ATOI 1
|
||||
#define HAVE_ATOF 1
|
||||
#define HAVE_STRCMP 1
|
||||
#define HAVE_STRNCMP 1
|
||||
#define HAVE_STRCASECMP 1
|
||||
|
@ -100,10 +98,13 @@
|
|||
#define HAVE_SIN 1
|
||||
#define HAVE_SINF 1
|
||||
#define HAVE_SQRT 1
|
||||
#define HAVE_SIGACTION 1
|
||||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE_SETJMP 1
|
||||
#define HAVE_NANOSLEEP 1
|
||||
#define HAVE_SYSCONF 1
|
||||
#define HAVE_CLOCK_GETTIME 1
|
||||
|
||||
#define SIZEOF_VOIDP 4
|
||||
|
||||
|
@ -138,7 +139,7 @@
|
|||
/* Enable system power support */
|
||||
#define SDL_POWER_ANDROID 1
|
||||
|
||||
/* !!! FIXME: what does Android do for filesystem stuff? */
|
||||
#define SDL_FILESYSTEM_DUMMY 1
|
||||
/* Enable the filesystem driver */
|
||||
#define SDL_FILESYSTEM_ANDROID 1
|
||||
|
||||
#endif /* _SDL_config_android_h */
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -98,6 +98,9 @@
|
|||
#define HAVE_SIN 1
|
||||
#define HAVE_SINF 1
|
||||
#define HAVE_SQRT 1
|
||||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE_SIGACTION 1
|
||||
#define HAVE_SETJMP 1
|
||||
#define HAVE_NANOSLEEP 1
|
||||
|
@ -110,10 +113,13 @@
|
|||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
|
||||
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
|
||||
#define SDL_HAPTIC_DISABLED 1
|
||||
#define SDL_HAPTIC_DUMMY 1
|
||||
|
||||
/* Enable MFi joystick support */
|
||||
#define SDL_JOYSTICK_MFI 1
|
||||
|
||||
/* Enable Unix style SO loading */
|
||||
/* Technically this works, but it violates the iPhone developer agreement */
|
||||
/* Technically this works, but violates the iOS dev agreement prior to iOS 8 */
|
||||
/* #define SDL_LOADSO_DLOPEN 1 */
|
||||
|
||||
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
|
||||
|
@ -131,6 +137,7 @@
|
|||
#define SDL_VIDEO_DRIVER_DUMMY 1
|
||||
|
||||
/* enable OpenGL ES */
|
||||
#define SDL_VIDEO_OPENGL_ES2 1
|
||||
#define SDL_VIDEO_OPENGL_ES 1
|
||||
#define SDL_VIDEO_RENDER_OGL_ES 1
|
||||
#define SDL_VIDEO_RENDER_OGL_ES2 1
|
||||
|
@ -141,11 +148,11 @@
|
|||
/* enable iPhone keyboard support */
|
||||
#define SDL_IPHONE_KEYBOARD 1
|
||||
|
||||
/* enable joystick subsystem */
|
||||
#define SDL_JOYSTICK_DISABLED 0
|
||||
/* enable iOS extended launch screen */
|
||||
#define SDL_IPHONE_LAUNCHSCREEN 1
|
||||
|
||||
/* Set max recognized G-force from accelerometer
|
||||
See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed
|
||||
See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
|
||||
*/
|
||||
#define SDL_IPHONE_MAX_GFORCE 5.0
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -96,6 +96,9 @@
|
|||
#define HAVE_SIN 1
|
||||
#define HAVE_SINF 1
|
||||
#define HAVE_SQRT 1
|
||||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE_SIGACTION 1
|
||||
#define HAVE_SETJMP 1
|
||||
#define HAVE_NANOSLEEP 1
|
||||
|
@ -136,6 +139,7 @@
|
|||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib"
|
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib"
|
||||
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib"
|
||||
#define SDL_VIDEO_DRIVER_X11_XDBE 1
|
||||
#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
|
||||
#define SDL_VIDEO_DRIVER_X11_XRANDR 1
|
||||
#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -95,6 +95,9 @@
|
|||
#define HAVE_SIN 1
|
||||
#define HAVE_SINF 1
|
||||
#define HAVE_SQRT 1
|
||||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE_SIGACTION 1
|
||||
#define HAVE_SETJMP 1
|
||||
#define HAVE_NANOSLEEP 1
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -98,6 +98,9 @@
|
|||
#define HAVE_SIN 1
|
||||
#define HAVE_SINF 1
|
||||
#define HAVE_SQRT 1
|
||||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE_SETJMP 1
|
||||
#define HAVE_NANOSLEEP 1
|
||||
/* #define HAVE_SYSCONF 1 */
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -76,6 +76,12 @@ typedef unsigned int uintptr_t;
|
|||
# define SIZEOF_VOIDP 4
|
||||
#endif
|
||||
|
||||
#define HAVE_DDRAW_H 1
|
||||
#define HAVE_DINPUT_H 1
|
||||
#define HAVE_DSOUND_H 1
|
||||
#define HAVE_DXGI_H 1
|
||||
#define HAVE_XINPUT_H 1
|
||||
|
||||
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
|
||||
#ifdef HAVE_LIBC
|
||||
/* Useful headers */
|
||||
|
@ -130,6 +136,9 @@ typedef unsigned int uintptr_t;
|
|||
#define HAVE_SIN 1
|
||||
#define HAVE_SINF 1
|
||||
#define HAVE_SQRT 1
|
||||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#if _MSC_VER >= 1800
|
||||
#define HAVE_STRTOLL 1
|
||||
#define HAVE_VSSCANF 1
|
||||
|
@ -153,7 +162,9 @@ typedef unsigned int uintptr_t;
|
|||
|
||||
/* Enable various input drivers */
|
||||
#define SDL_JOYSTICK_DINPUT 1
|
||||
#define SDL_JOYSTICK_XINPUT 1
|
||||
#define SDL_HAPTIC_DINPUT 1
|
||||
#define SDL_HAPTIC_XINPUT 1
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#define SDL_LOADSO_WINDOWS 1
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -19,11 +19,26 @@
|
|||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _SDL_config_windows_h
|
||||
#define _SDL_config_windows_h
|
||||
#ifndef _SDL_config_winrt_h
|
||||
#define _SDL_config_winrt_h
|
||||
|
||||
#include "SDL_platform.h"
|
||||
|
||||
/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
|
||||
by SDL to determine which version of the Windows SDK is being used.
|
||||
*/
|
||||
#include <sdkddkver.h>
|
||||
|
||||
/* Define possibly-undefined NTDDI values (used when compiling SDL against
|
||||
older versions of the Windows SDK.
|
||||
*/
|
||||
#ifndef NTDDI_WINBLUE
|
||||
#define NTDDI_WINBLUE 0x06030000
|
||||
#endif
|
||||
#ifndef NTDDI_WIN10
|
||||
#define NTDDI_WIN10 0x0A000000
|
||||
#endif
|
||||
|
||||
/* This is a set of defines to configure the SDL features */
|
||||
|
||||
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
|
||||
|
@ -77,6 +92,10 @@ typedef unsigned int uintptr_t;
|
|||
#endif
|
||||
|
||||
/* Useful headers */
|
||||
#define HAVE_DXGI_H 1
|
||||
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
|
||||
#define HAVE_XINPUT_H 1
|
||||
#endif
|
||||
#define HAVE_LIBC 1
|
||||
#define HAVE_STDIO_H 1
|
||||
#define STDC_HEADERS 1
|
||||
|
@ -136,6 +155,9 @@ typedef unsigned int uintptr_t;
|
|||
#define HAVE_SIN 1
|
||||
#define HAVE_SINF 1
|
||||
#define HAVE_SQRT 1
|
||||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE__FSEEKI64 1
|
||||
|
||||
/* Enable various audio drivers */
|
||||
|
@ -144,20 +166,24 @@ typedef unsigned int uintptr_t;
|
|||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
|
||||
/* Enable various input drivers */
|
||||
// TODO, WinRT: Get haptic support working
|
||||
#define SDL_HAPTIC_DISABLED 1
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
#define SDL_JOYSTICK_DISABLED 1
|
||||
#define SDL_HAPTIC_DISABLED 1
|
||||
#else
|
||||
#define SDL_JOYSTICK_XINPUT 1
|
||||
#define SDL_HAPTIC_XINPUT 1
|
||||
#endif
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#define SDL_LOADSO_WINDOWS 1
|
||||
|
||||
/* Enable various threading systems */
|
||||
#if (NTDDI_VERSION >= NTDDI_WINBLUE)
|
||||
#define SDL_THREAD_WINDOWS 1
|
||||
#else
|
||||
/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
|
||||
#define SDL_THREAD_STDCPP 1
|
||||
#endif
|
||||
|
||||
/* Enable various timer systems */
|
||||
#define SDL_TIMER_WINDOWS 1
|
||||
|
@ -167,10 +193,8 @@ typedef unsigned int uintptr_t;
|
|||
#define SDL_VIDEO_DRIVER_DUMMY 1
|
||||
|
||||
/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
|
||||
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP /* TODO, WinRT: try adding OpenGL ES 2 support for Windows Phone 8 */
|
||||
#define SDL_VIDEO_OPENGL_ES2 1
|
||||
#define SDL_VIDEO_OPENGL_EGL 1
|
||||
#endif
|
||||
|
||||
/* Enable appropriate renderer(s) */
|
||||
#define SDL_VIDEO_RENDER_D3D11 1
|
||||
|
@ -187,4 +211,4 @@ typedef unsigned int uintptr_t;
|
|||
#define SDL_ASSEMBLY_ROUTINES 1
|
||||
#endif
|
||||
|
||||
#endif /* _SDL_config_windows_h */
|
||||
#endif /* _SDL_config_winrt_h */
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -89,12 +89,14 @@
|
|||
#define HAVE_SIN 1
|
||||
#define HAVE_SINF 1
|
||||
#define HAVE_SQRT 1
|
||||
#define HAVE_SQRTF 1
|
||||
#define HAVE_TAN 1
|
||||
#define HAVE_TANF 1
|
||||
#define HAVE_SIGACTION 1
|
||||
#define HAVE_SETJMP 1
|
||||
#define HAVE_NANOSLEEP 1
|
||||
#define HAVE_POW 1
|
||||
|
||||
#define SDL_CDROM_DISABLED 1
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
#define SDL_AUDIO_DRIVER_OSS 1
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -139,6 +139,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
|
|||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has AVX2 features.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
|
||||
|
||||
/**
|
||||
* This function returns the amount of RAM configured in the system, in MB.
|
||||
*/
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -42,7 +42,7 @@
|
|||
#ifdef __linux__
|
||||
#include <endian.h>
|
||||
#define SDL_BYTEORDER __BYTE_ORDER
|
||||
#else /* __linux __ */
|
||||
#else /* __linux__ */
|
||||
#if defined(__hppa__) || \
|
||||
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
|
||||
(defined(__MIPS__) && defined(__MISPEB__)) || \
|
||||
|
@ -52,7 +52,7 @@
|
|||
#else
|
||||
#define SDL_BYTEORDER SDL_LIL_ENDIAN
|
||||
#endif
|
||||
#endif /* __linux __ */
|
||||
#endif /* __linux__ */
|
||||
#endif /* !SDL_BYTEORDER */
|
||||
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -38,7 +38,7 @@ extern "C" {
|
|||
|
||||
/* Public functions */
|
||||
/* SDL_SetError() unconditionally returns -1. */
|
||||
extern DECLSPEC int SDLCALL SDL_SetError(const char *fmt, ...);
|
||||
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
|
||||
extern DECLSPEC void SDLCALL SDL_ClearError(void);
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -59,7 +59,7 @@ typedef enum
|
|||
/* Application events */
|
||||
SDL_QUIT = 0x100, /**< User-requested quit */
|
||||
|
||||
/* These application events have special meaning on iOS, see README-ios.txt for details */
|
||||
/* These application events have special meaning on iOS, see README-ios.md for details */
|
||||
SDL_APP_TERMINATING, /**< The application is being terminated by the OS
|
||||
Called on iOS in applicationWillTerminate()
|
||||
Called on Android in onDestroy()
|
||||
|
@ -94,6 +94,9 @@ typedef enum
|
|||
SDL_KEYUP, /**< Key released */
|
||||
SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
|
||||
SDL_TEXTINPUT, /**< Keyboard text input */
|
||||
SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an
|
||||
input language or keyboard layout change.
|
||||
*/
|
||||
|
||||
/* Mouse events */
|
||||
SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
|
||||
|
@ -134,8 +137,13 @@ typedef enum
|
|||
/* Drag and drop events */
|
||||
SDL_DROPFILE = 0x1000, /**< The system requests a file open */
|
||||
|
||||
/* Audio hotplug events */
|
||||
SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
|
||||
SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */
|
||||
|
||||
/* Render events */
|
||||
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset */
|
||||
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
|
||||
SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
|
||||
|
||||
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
|
||||
* and should be allocated with SDL_RegisterEvents()
|
||||
|
@ -259,6 +267,7 @@ typedef struct SDL_MouseWheelEvent
|
|||
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
|
||||
Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
|
||||
Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
|
||||
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
|
||||
} SDL_MouseWheelEvent;
|
||||
|
||||
/**
|
||||
|
@ -380,6 +389,20 @@ typedef struct SDL_ControllerDeviceEvent
|
|||
Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
|
||||
} SDL_ControllerDeviceEvent;
|
||||
|
||||
/**
|
||||
* \brief Audio device event structure (event.adevice.*)
|
||||
*/
|
||||
typedef struct SDL_AudioDeviceEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
|
||||
Uint32 timestamp;
|
||||
Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
|
||||
Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
Uint8 padding3;
|
||||
} SDL_AudioDeviceEvent;
|
||||
|
||||
|
||||
/**
|
||||
* \brief Touch finger event structure (event.tfinger.*)
|
||||
|
@ -392,8 +415,8 @@ typedef struct SDL_TouchFingerEvent
|
|||
SDL_FingerID fingerId;
|
||||
float x; /**< Normalized in the range 0...1 */
|
||||
float y; /**< Normalized in the range 0...1 */
|
||||
float dx; /**< Normalized in the range 0...1 */
|
||||
float dy; /**< Normalized in the range 0...1 */
|
||||
float dx; /**< Normalized in the range -1...1 */
|
||||
float dy; /**< Normalized in the range -1...1 */
|
||||
float pressure; /**< Normalized in the range 0...1 */
|
||||
} SDL_TouchFingerEvent;
|
||||
|
||||
|
@ -420,7 +443,7 @@ typedef struct SDL_MultiGestureEvent
|
|||
*/
|
||||
typedef struct SDL_DollarGestureEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_DOLLARGESTURE */
|
||||
Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */
|
||||
Uint32 timestamp;
|
||||
SDL_TouchID touchId; /**< The touch device id */
|
||||
SDL_GestureID gestureId;
|
||||
|
@ -433,8 +456,8 @@ typedef struct SDL_DollarGestureEvent
|
|||
|
||||
/**
|
||||
* \brief An event used to request a file open by the system (event.drop.*)
|
||||
* This event is disabled by default, you can enable it with SDL_EventState()
|
||||
* \note If you enable this event, you must free the filename in the event.
|
||||
* This event is enabled by default, you can disable it with SDL_EventState().
|
||||
* \note If this event is enabled, you must free the filename in the event.
|
||||
*/
|
||||
typedef struct SDL_DropEvent
|
||||
{
|
||||
|
@ -514,6 +537,7 @@ typedef union SDL_Event
|
|||
SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
|
||||
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
|
||||
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
|
||||
SDL_AudioDeviceEvent adevice; /**< Audio device event data */
|
||||
SDL_QuitEvent quit; /**< Quit request event data */
|
||||
SDL_UserEvent user; /**< Custom event data */
|
||||
SDL_SysWMEvent syswm; /**< System dependent window event data */
|
||||
|
@ -583,6 +607,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
|
|||
|
||||
/**
|
||||
* This function clears events from the event queue
|
||||
* This function only affects currently queued events. If you want to make
|
||||
* sure that all pending OS events are flushed, you can call SDL_PumpEvents()
|
||||
* on the main thread immediately before the flush call.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
|
||||
extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -131,6 +131,6 @@ extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
|
|||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_system_h */
|
||||
#endif /* _SDL_filesystem_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -43,7 +43,7 @@ extern "C" {
|
|||
* \file SDL_gamecontroller.h
|
||||
*
|
||||
* In order to use these functions, SDL_Init() must have been called
|
||||
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
|
||||
* with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system
|
||||
* for game controllers, and load appropriate drivers.
|
||||
*
|
||||
* If you would like to receive controller updates while the application
|
||||
|
@ -163,13 +163,19 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_
|
|||
/**
|
||||
* Open a game controller for use.
|
||||
* The index passed as an argument refers to the N'th game controller on the system.
|
||||
* This index is the value which will identify this controller in future controller
|
||||
* events.
|
||||
* This index is not the value which will identify this controller in future
|
||||
* controller events. The joystick's instance id (::SDL_JoystickID) will be
|
||||
* used there instead.
|
||||
*
|
||||
* \return A controller identifier, or NULL if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index);
|
||||
|
||||
/**
|
||||
* Return the SDL_GameController associated with an instance id.
|
||||
*/
|
||||
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid);
|
||||
|
||||
/**
|
||||
* Return the name for this currently opened controller
|
||||
*/
|
||||
|
@ -241,7 +247,8 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
|
|||
/**
|
||||
* Get the current state of an axis control on a game controller.
|
||||
*
|
||||
* The state is a value ranging from -32768 to 32767.
|
||||
* The state is a value ranging from -32768 to 32767 (except for the triggers,
|
||||
* which range from 0 to 32767).
|
||||
*
|
||||
* The axis indices start at index 0.
|
||||
*/
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -102,11 +102,6 @@
|
|||
* return 0; // Success
|
||||
* }
|
||||
* \endcode
|
||||
*
|
||||
* You can also find out more information on my blog:
|
||||
* http://bobbens.dyndns.org/journal/2010/sdl_haptic/
|
||||
*
|
||||
* \author Edgar Simo Serra
|
||||
*/
|
||||
|
||||
#ifndef _SDL_haptic_h
|
||||
|
@ -347,6 +342,9 @@ typedef struct _SDL_Haptic SDL_Haptic;
|
|||
/**
|
||||
* \brief Structure that represents a haptic direction.
|
||||
*
|
||||
* This is the direction where the force comes from,
|
||||
* instead of the direction in which the force is exerted.
|
||||
*
|
||||
* Directions can be specified by:
|
||||
* - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
|
||||
* - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
|
||||
|
@ -370,7 +368,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
|
|||
^
|
||||
|
|
||||
|
|
||||
(1,0) West <----[ HAPTIC ]----> East (-1,0)
|
||||
(-1,0) West <----[ HAPTIC ]----> East (1,0)
|
||||
|
|
||||
|
|
||||
v
|
||||
|
@ -395,9 +393,9 @@ typedef struct _SDL_Haptic SDL_Haptic;
|
|||
* (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
|
||||
* the first three \c dir parameters. The cardinal directions would be:
|
||||
* - North: 0,-1, 0
|
||||
* - East: -1, 0, 0
|
||||
* - East: 1, 0, 0
|
||||
* - South: 0, 1, 0
|
||||
* - West: 1, 0, 0
|
||||
* - West: -1, 0, 0
|
||||
*
|
||||
* The Z axis represents the height of the effect if supported, otherwise
|
||||
* it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
|
||||
|
@ -492,7 +490,7 @@ typedef struct SDL_HapticConstant
|
|||
* over time. The type determines the shape of the wave and the parameters
|
||||
* determine the dimensions of the wave.
|
||||
*
|
||||
* Phase is given by hundredth of a cycle meaning that giving the phase a value
|
||||
* Phase is given by hundredth of a degree meaning that giving the phase a value
|
||||
* of 9000 will displace it 25% of its period. Here are sample values:
|
||||
* - 0: No phase displacement.
|
||||
* - 9000: Displaced 25% of its period.
|
||||
|
@ -553,9 +551,9 @@ typedef struct SDL_HapticPeriodic
|
|||
|
||||
/* Periodic */
|
||||
Uint16 period; /**< Period of the wave. */
|
||||
Sint16 magnitude; /**< Peak value. */
|
||||
Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */
|
||||
Sint16 offset; /**< Mean value of the wave. */
|
||||
Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */
|
||||
Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */
|
||||
|
||||
/* Envelope */
|
||||
Uint16 attack_length; /**< Duration of the attack. */
|
||||
|
@ -604,11 +602,11 @@ typedef struct SDL_HapticCondition
|
|||
Uint16 interval; /**< How soon it can be triggered again after button. */
|
||||
|
||||
/* Condition */
|
||||
Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */
|
||||
Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */
|
||||
Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */
|
||||
Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */
|
||||
Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
|
||||
Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
|
||||
Uint16 deadband[3]; /**< Size of the dead zone. */
|
||||
Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */
|
||||
Sint16 center[3]; /**< Position of the dead zone. */
|
||||
} SDL_HapticCondition;
|
||||
|
||||
|
@ -897,7 +895,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
|
|||
/**
|
||||
* \brief Opens a Haptic device for usage from a Joystick device.
|
||||
*
|
||||
* You must still close the haptic device seperately. It will not be closed
|
||||
* You must still close the haptic device separately. It will not be closed
|
||||
* with the joystick.
|
||||
*
|
||||
* When opening from a joystick you should first close the haptic device before
|
||||
|
@ -954,7 +952,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
|
|||
extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
|
||||
|
||||
/**
|
||||
* \brief Gets the haptic devices supported features in bitwise matter.
|
||||
* \brief Gets the haptic device's supported features in bitwise manner.
|
||||
*
|
||||
* Example:
|
||||
* \code
|
||||
|
@ -1148,7 +1146,7 @@ extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
|
|||
*
|
||||
* Call to unpause after SDL_HapticPause().
|
||||
*
|
||||
* \param haptic Haptic device to pause.
|
||||
* \param haptic Haptic device to unpause.
|
||||
* \return 0 on success or -1 on error.
|
||||
*
|
||||
* \sa SDL_HapticPause
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -116,7 +116,7 @@ extern "C" {
|
|||
*
|
||||
* By default, SDL does not use Direct3D Debug Layer.
|
||||
*/
|
||||
#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_HINT_RENDER_DIRECT3D11_DEBUG"
|
||||
#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling the scaling quality
|
||||
|
@ -185,6 +185,42 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Disable _NET_WM_PING
|
||||
* "1" - Enable _NET_WM_PING
|
||||
*
|
||||
* By default SDL will use _NET_WM_PING, but for applications that know they
|
||||
* will not always be able to respond to ping requests in a timely manner they can
|
||||
* turn it off to avoid the window manager thinking the app is hung.
|
||||
* The hint is checked in CreateWindow.
|
||||
*/
|
||||
#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc)
|
||||
* "1" - The window frame is interactive when the cursor is hidden
|
||||
*
|
||||
* By default SDL will allow interaction with the window frame when the cursor is hidden
|
||||
*/
|
||||
#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the windows message loop is processed by SDL
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - The window message loop is not run
|
||||
* "1" - The window message loop is processed in SDL_PumpEvents()
|
||||
*
|
||||
* By default SDL will process the windows message loop
|
||||
*/
|
||||
#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether grabbing input grabs the keyboard
|
||||
*
|
||||
|
@ -221,6 +257,9 @@ extern "C" {
|
|||
* this is problematic. This functionality can be disabled by setting this
|
||||
* hint.
|
||||
*
|
||||
* As of SDL 2.0.4, SDL_EnableScreenSaver and SDL_DisableScreenSaver accomplish
|
||||
* the same thing on iOS. They should be preferred over this hint.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Enable idle timer
|
||||
* "1" - Disable idle timer
|
||||
|
@ -239,8 +278,9 @@ extern "C" {
|
|||
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether an Android built-in accelerometer should be
|
||||
* listed as a joystick device, rather than listing actual joysticks only.
|
||||
* \brief A variable controlling whether the Android / iOS built-in
|
||||
* accelerometer should be listed as a joystick device, rather than listing
|
||||
* actual joysticks only.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - List only real joysticks and accept input from them
|
||||
|
@ -259,6 +299,16 @@ extern "C" {
|
|||
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
|
||||
|
||||
|
||||
/**
|
||||
* \brief A variable that causes SDL to use the old axis and button mapping for XInput devices.
|
||||
*
|
||||
* This hint is for backwards compatibility only and will be removed in SDL 2.1
|
||||
*
|
||||
* The default value is "0". This hint must be set before SDL_Init()
|
||||
*/
|
||||
#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
|
||||
|
||||
|
||||
/**
|
||||
* \brief A variable that lets you manually hint extra gamecontroller db entries
|
||||
*
|
||||
|
@ -285,7 +335,7 @@ extern "C" {
|
|||
|
||||
|
||||
/**
|
||||
* \brief If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it.
|
||||
* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
|
||||
* This is a debugging aid for developers and not expected to be used by end users. The default is "1"
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
|
@ -312,14 +362,25 @@ extern "C" {
|
|||
#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
|
||||
* \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size
|
||||
*
|
||||
* Use this hint in case you need to set SDL's threads stack size to other than the default.
|
||||
* This is specially useful if you build SDL against a non glibc libc library (such as musl) which
|
||||
* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses).
|
||||
* Support for this hint is currently available only in the pthread backend.
|
||||
*/
|
||||
#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE"
|
||||
|
||||
/**
|
||||
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
|
||||
*/
|
||||
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
|
||||
|
||||
/**
|
||||
* \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
|
||||
*
|
||||
*
|
||||
* If present, holding ctrl while left clicking will generate a right click
|
||||
* event when on Mac.
|
||||
*/
|
||||
|
@ -360,7 +421,7 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
|
||||
|
||||
/*
|
||||
/**
|
||||
* \brief A URL to a WinRT app's privacy policy
|
||||
*
|
||||
* All network-enabled WinRT apps must make a privacy policy available to its
|
||||
|
@ -384,13 +445,13 @@ extern "C" {
|
|||
* will not get used on that platform. Network-enabled phone apps should display
|
||||
* their privacy policy through some other, in-app means.
|
||||
*/
|
||||
#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_HINT_WINRT_PRIVACY_POLICY_URL"
|
||||
#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL"
|
||||
|
||||
/** \brief Label text for a WinRT app's privacy policy link
|
||||
*
|
||||
* Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT,
|
||||
* Microsoft mandates that this policy be available via the Windows Settings charm.
|
||||
* SDL provides code to add a link there, with it's label text being set via the
|
||||
* SDL provides code to add a link there, with its label text being set via the
|
||||
* optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
|
||||
*
|
||||
* Please note that a privacy policy's contents are not set via this hint. A separate
|
||||
|
@ -405,16 +466,59 @@ extern "C" {
|
|||
* For additional information on linking to a privacy policy, see the documentation for
|
||||
* SDL_HINT_WINRT_PRIVACY_POLICY_URL.
|
||||
*/
|
||||
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_HINT_WINRT_PRIVACY_POLICY_LABEL"
|
||||
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL"
|
||||
|
||||
/** \brief If set to 1, back button press events on Windows Phone 8+ will be marked as handled.
|
||||
/** \brief Allows back-button-press events on Windows Phone to be marked as handled
|
||||
*
|
||||
* TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use
|
||||
* For now, more details on why this is needed can be found at the
|
||||
* beginning of the following web page:
|
||||
* Windows Phone devices typically feature a Back button. When pressed,
|
||||
* the OS will emit back-button-press events, which apps are expected to
|
||||
* handle in an appropriate manner. If apps do not explicitly mark these
|
||||
* events as 'Handled', then the OS will invoke its default behavior for
|
||||
* unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to
|
||||
* terminate the app (and attempt to switch to the previous app, or to the
|
||||
* device's home screen).
|
||||
*
|
||||
* Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL
|
||||
* to mark back-button-press events as Handled, if and when one is sent to
|
||||
* the app.
|
||||
*
|
||||
* Internally, Windows Phone sends back button events as parameters to
|
||||
* special back-button-press callback functions. Apps that need to respond
|
||||
* to back-button-press events are expected to register one or more
|
||||
* callback functions for such, shortly after being launched (during the
|
||||
* app's initialization phase). After the back button is pressed, the OS
|
||||
* will invoke these callbacks. If the app's callback(s) do not explicitly
|
||||
* mark the event as handled by the time they return, or if the app never
|
||||
* registers one of these callback, the OS will consider the event
|
||||
* un-handled, and it will apply its default back button behavior (terminate
|
||||
* the app).
|
||||
*
|
||||
* SDL registers its own back-button-press callback with the Windows Phone
|
||||
* OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN
|
||||
* and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which
|
||||
* it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON.
|
||||
* If the hint's value is set to "1", the back button event's Handled
|
||||
* property will get set to 'true'. If the hint's value is set to something
|
||||
* else, or if it is unset, SDL will leave the event's Handled property
|
||||
* alone. (By default, the OS sets this property to 'false', to note.)
|
||||
*
|
||||
* SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a
|
||||
* back button is pressed, or can set it in direct-response to a back button
|
||||
* being pressed.
|
||||
*
|
||||
* In order to get notified when a back button is pressed, SDL apps should
|
||||
* register a callback function with SDL_AddEventWatch(), and have it listen
|
||||
* for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK.
|
||||
* (Alternatively, SDL_KEYUP events can be listened-for. Listening for
|
||||
* either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON
|
||||
* set by such a callback, will be applied to the OS' current
|
||||
* back-button-press event.
|
||||
*
|
||||
* More details on back button behavior in Windows Phone apps can be found
|
||||
* at the following page, on Microsoft's developer site:
|
||||
* http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
|
||||
*/
|
||||
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_HINT_WINRT_HANDLE_BACK_BUTTON"
|
||||
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON"
|
||||
|
||||
/**
|
||||
* \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
|
||||
|
@ -427,7 +531,7 @@ extern "C" {
|
|||
* button on their titlebars).
|
||||
* "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
|
||||
* SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
|
||||
* button on their titlebars.
|
||||
* button on their titlebars).
|
||||
*
|
||||
* The default value is "1". Spaces are disabled regardless of this hint if
|
||||
* the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
|
||||
|
@ -435,6 +539,96 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
|
||||
|
||||
/**
|
||||
* \brief When set don't force the SDL app to become a foreground process
|
||||
*
|
||||
* This hint only applies to Mac OS X.
|
||||
*
|
||||
*/
|
||||
#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
|
||||
|
||||
/**
|
||||
* \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
|
||||
*
|
||||
* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.
|
||||
*
|
||||
* If both hints were set then SDL_RWFromFile() will look into expansion files
|
||||
* after a given relative path was not found in the internal storage and assets.
|
||||
*
|
||||
* By default this hint is not set and the APK expansion files are not searched.
|
||||
*/
|
||||
#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"
|
||||
|
||||
/**
|
||||
* \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc.
|
||||
*
|
||||
* Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.
|
||||
*
|
||||
* If both hints were set then SDL_RWFromFile() will look into expansion files
|
||||
* after a given relative path was not found in the internal storage and assets.
|
||||
*
|
||||
* By default this hint is not set and the APK expansion files are not searched.
|
||||
*/
|
||||
#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"
|
||||
|
||||
/**
|
||||
* \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events.
|
||||
*
|
||||
* The variable can be set to the following values:
|
||||
* "0" - SDL_TEXTEDITING events are sent, and it is the application's
|
||||
* responsibility to render the text from these events and
|
||||
* differentiate it somehow from committed text. (default)
|
||||
* "1" - If supported by the IME then SDL_TEXTEDITING events are not sent,
|
||||
* and text that is being composed will be rendered in its own UI.
|
||||
*/
|
||||
#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
|
||||
|
||||
/**
|
||||
* \brief A variable to control whether mouse and touch events are to be treated together or separately
|
||||
*
|
||||
* The variable can be set to the following values:
|
||||
* "0" - Mouse events will be handled as touch events, and touch will raise fake mouse
|
||||
* events. This is the behaviour of SDL <= 2.0.3. (default)
|
||||
* "1" - Mouse events will be handled separately from pure touch events.
|
||||
*
|
||||
* The value of this hint is used at runtime, so it can be changed at any time.
|
||||
*/
|
||||
#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
|
||||
|
||||
/**
|
||||
* \brief override the binding element for keyboard inputs for Emscripten builds
|
||||
*
|
||||
* This hint only applies to the emscripten platform
|
||||
*
|
||||
* The variable can be one of
|
||||
* "#window" - The javascript window object (this is the default)
|
||||
* "#document" - The javascript document object
|
||||
* "#screen" - the javascript window.screen object
|
||||
* "#canvas" - the WebGL canvas element
|
||||
* any other string without a leading # sign applies to the element on the page with that ID.
|
||||
*/
|
||||
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
|
||||
|
||||
/**
|
||||
* \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
|
||||
*
|
||||
* This hint only applies to Unix-like platforms.
|
||||
*
|
||||
* The variable can be set to the following values:
|
||||
* "0" - SDL will install a SIGINT and SIGTERM handler, and when it
|
||||
* catches a signal, convert it into an SDL_QUIT event.
|
||||
* "1" - SDL will not install a signal handler at all.
|
||||
*/
|
||||
#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
|
||||
|
||||
/**
|
||||
* \brief Tell SDL not to generate window-close events for Alt+F4 on Windows.
|
||||
*
|
||||
* The variable can be set to the following values:
|
||||
* "0" - SDL will generate a window-close event when it sees Alt+F4.
|
||||
* "1" - SDL will only do normal key handling for Alt+F4.
|
||||
*/
|
||||
#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4"
|
||||
|
||||
/**
|
||||
* \brief An enumeration of hint priorities
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -71,6 +71,16 @@ typedef struct {
|
|||
|
||||
typedef Sint32 SDL_JoystickID;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_JOYSTICK_POWER_UNKNOWN = -1,
|
||||
SDL_JOYSTICK_POWER_EMPTY,
|
||||
SDL_JOYSTICK_POWER_LOW,
|
||||
SDL_JOYSTICK_POWER_MEDIUM,
|
||||
SDL_JOYSTICK_POWER_FULL,
|
||||
SDL_JOYSTICK_POWER_WIRED,
|
||||
SDL_JOYSTICK_POWER_MAX
|
||||
} SDL_JoystickPowerLevel;
|
||||
|
||||
/* Function prototypes */
|
||||
/**
|
||||
|
@ -87,14 +97,20 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
|
|||
|
||||
/**
|
||||
* Open a joystick for use.
|
||||
* The index passed as an argument refers tothe N'th joystick on the system.
|
||||
* This index is the value which will identify this joystick in future joystick
|
||||
* events.
|
||||
* The index passed as an argument refers to the N'th joystick on the system.
|
||||
* This index is not the value which will identify this joystick in future
|
||||
* joystick events. The joystick's instance id (::SDL_JoystickID) will be used
|
||||
* there instead.
|
||||
*
|
||||
* \return A joystick identifier, or NULL if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
|
||||
|
||||
/**
|
||||
* Return the SDL_Joystick associated with an instance id.
|
||||
*/
|
||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
|
||||
|
||||
/**
|
||||
* Return the name for this currently opened joystick.
|
||||
* If no name can be found, this function returns NULL.
|
||||
|
@ -189,7 +205,7 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
|
|||
*/
|
||||
/* @{ */
|
||||
#define SDL_HAT_CENTERED 0x00
|
||||
#define SDL_HAT_UP 0x01
|
||||
#define SDL_HAT_UP 0x01
|
||||
#define SDL_HAT_RIGHT 0x02
|
||||
#define SDL_HAT_DOWN 0x04
|
||||
#define SDL_HAT_LEFT 0x08
|
||||
|
@ -241,6 +257,10 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
|
|||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Return the battery level of this joystick
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -137,44 +137,44 @@ extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
|
|||
/**
|
||||
* \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Log(const char *fmt, ...);
|
||||
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, const char *fmt, ...);
|
||||
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_DEBUG
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, const char *fmt, ...);
|
||||
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_INFO
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, const char *fmt, ...);
|
||||
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_WARN
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, const char *fmt, ...);
|
||||
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_ERROR
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogError(int category, const char *fmt, ...);
|
||||
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, const char *fmt, ...);
|
||||
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Log a message with the specified category and priority.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
|
||||
SDL_LogPriority priority,
|
||||
const char *fmt, ...);
|
||||
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
|
||||
|
||||
/**
|
||||
* \brief Log a message with the specified category and priority.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -67,6 +67,15 @@
|
|||
*/
|
||||
#define SDL_MAIN_NEEDED
|
||||
|
||||
#elif defined(__NACL__)
|
||||
/* On NACL we use ppapi_simple to set up the application helper code,
|
||||
then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
|
||||
starting the user main function.
|
||||
All user code is run in a separate thread by ppapi_simple, thus
|
||||
allowing for blocking io to take place via nacl_io
|
||||
*/
|
||||
#define SDL_MAIN_NEEDED
|
||||
|
||||
#endif
|
||||
#endif /* SDL_MAIN_HANDLED */
|
||||
|
||||
|
@ -133,14 +142,11 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
|||
* \brief Initializes and launches an SDL/WinRT application.
|
||||
*
|
||||
* \param mainFunction The SDL app's C-style main().
|
||||
* \param xamlBackgroundPanel An optional, XAML-based, background panel.
|
||||
* For Non-XAML apps, this value must be set to NULL. For XAML apps,
|
||||
* pass in a pointer to a SwapChainBackgroundPanel, casted to an
|
||||
* IInspectable (via reinterpret_cast).
|
||||
* \ret 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
|
||||
* \param reserved Reserved for future use; should be NULL
|
||||
* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
|
||||
* information on the failure.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel);
|
||||
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
|
||||
|
||||
#endif /* __WINRT__ */
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -60,6 +60,15 @@ typedef enum
|
|||
SDL_NUM_SYSTEM_CURSORS
|
||||
} SDL_SystemCursor;
|
||||
|
||||
/**
|
||||
* \brief Scroll direction types for the Scroll event
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */
|
||||
SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */
|
||||
} SDL_MouseWheelDirection;
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
|
@ -77,6 +86,31 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
|
|||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
|
||||
|
||||
/**
|
||||
* \brief Get the current state of the mouse, in relation to the desktop
|
||||
*
|
||||
* This works just like SDL_GetMouseState(), but the coordinates will be
|
||||
* reported relative to the top-left of the desktop. This can be useful if
|
||||
* you need to track the mouse outside of a specific window and
|
||||
* SDL_CaptureMouse() doesn't fit your needs. For example, it could be
|
||||
* useful if you need to track the mouse while dragging a window, where
|
||||
* coordinates relative to a window might not be in sync at all times.
|
||||
*
|
||||
* \note SDL_GetMouseState() returns the mouse position as SDL understands
|
||||
* it from the last pump of the event queue. This function, however,
|
||||
* queries the OS for the current mouse position, and as such, might
|
||||
* be a slightly less efficient function. Unless you know what you're
|
||||
* doing and have a good reason to use this function, you probably want
|
||||
* SDL_GetMouseState() instead.
|
||||
*
|
||||
* \param x Returns the current X coord, relative to the desktop. Can be NULL.
|
||||
* \param y Returns the current Y coord, relative to the desktop. Can be NULL.
|
||||
* \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.
|
||||
*
|
||||
* \sa SDL_GetMouseState
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
|
||||
|
||||
/**
|
||||
* \brief Retrieve the relative state of the mouse.
|
||||
*
|
||||
|
@ -98,6 +132,17 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
|
|||
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
|
||||
int x, int y);
|
||||
|
||||
/**
|
||||
* \brief Moves the mouse to the given position in global screen space.
|
||||
*
|
||||
* \param x The x coordinate
|
||||
* \param y The y coordinate
|
||||
* \return 0 on success, -1 on error (usually: unsupported by a platform).
|
||||
*
|
||||
* \note This function generates a mouse motion event
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
|
||||
|
||||
/**
|
||||
* \brief Set relative mouse mode.
|
||||
*
|
||||
|
@ -116,6 +161,37 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
|
|||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
|
||||
|
||||
/**
|
||||
* \brief Capture the mouse, to track input outside an SDL window.
|
||||
*
|
||||
* \param enabled Whether or not to enable capturing
|
||||
*
|
||||
* Capturing enables your app to obtain mouse events globally, instead of
|
||||
* just within your window. Not all video targets support this function.
|
||||
* When capturing is enabled, the current window will get all mouse events,
|
||||
* but unlike relative mode, no change is made to the cursor and it is
|
||||
* not restrained to your window.
|
||||
*
|
||||
* This function may also deny mouse input to other windows--both those in
|
||||
* your application and others on the system--so you should use this
|
||||
* function sparingly, and in small bursts. For example, you might want to
|
||||
* track the mouse while the user is dragging something, until the user
|
||||
* releases a mouse button. It is not recommended that you capture the mouse
|
||||
* for long periods of time, such as the entire time your app is running.
|
||||
*
|
||||
* While captured, mouse events still report coordinates relative to the
|
||||
* current (foreground) window, but those coordinates may be outside the
|
||||
* bounds of the window (including negative values). Capturing is only
|
||||
* allowed for the foreground window. If the window loses focus while
|
||||
* capturing, the capture will be disabled automatically.
|
||||
*
|
||||
* While capturing is enabled, the current window will have the
|
||||
* SDL_WINDOW_MOUSE_CAPTURE flag set.
|
||||
*
|
||||
* \return 0 on success, or -1 if not supported.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
|
||||
|
||||
/**
|
||||
* \brief Query whether relative mouse mode is enabled.
|
||||
*
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
File diff suppressed because it is too large
Load diff
11177
code/SDL2/include/SDL_opengl_glext.h
Normal file
11177
code/SDL2/include/SDL_opengl_glext.h
Normal file
File diff suppressed because it is too large
Load diff
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
File diff suppressed because it is too large
Load diff
621
code/SDL2/include/SDL_opengles2_gl2.h
Normal file
621
code/SDL2/include/SDL_opengles2_gl2.h
Normal file
|
@ -0,0 +1,621 @@
|
|||
#ifndef __gl2_h_
|
||||
#define __gl2_h_
|
||||
|
||||
/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
|
||||
|
||||
/*#include <GLES2/gl2platform.h>*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version
|
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Data type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
typedef void GLvoid;
|
||||
typedef char GLchar;
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef khronos_int8_t GLbyte;
|
||||
typedef short GLshort;
|
||||
typedef int GLint;
|
||||
typedef int GLsizei;
|
||||
typedef khronos_uint8_t GLubyte;
|
||||
typedef unsigned short GLushort;
|
||||
typedef unsigned int GLuint;
|
||||
typedef khronos_float_t GLfloat;
|
||||
typedef khronos_float_t GLclampf;
|
||||
typedef khronos_int32_t GLfixed;
|
||||
|
||||
/* GL types for handling large vertex buffer objects */
|
||||
typedef khronos_intptr_t GLintptr;
|
||||
typedef khronos_ssize_t GLsizeiptr;
|
||||
|
||||
/* OpenGL ES core versions */
|
||||
#define GL_ES_VERSION_2_0 1
|
||||
|
||||
/* ClearBufferMask */
|
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
|
||||
/* Boolean */
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
|
||||
/* BeginMode */
|
||||
#define GL_POINTS 0x0000
|
||||
#define GL_LINES 0x0001
|
||||
#define GL_LINE_LOOP 0x0002
|
||||
#define GL_LINE_STRIP 0x0003
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_TRIANGLE_STRIP 0x0005
|
||||
#define GL_TRIANGLE_FAN 0x0006
|
||||
|
||||
/* AlphaFunction (not supported in ES20) */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* BlendingFactorDest */
|
||||
#define GL_ZERO 0
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_COLOR 0x0300
|
||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_DST_ALPHA 0x0304
|
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||
|
||||
/* BlendingFactorSrc */
|
||||
/* GL_ZERO */
|
||||
/* GL_ONE */
|
||||
#define GL_DST_COLOR 0x0306
|
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||
/* GL_SRC_ALPHA */
|
||||
/* GL_ONE_MINUS_SRC_ALPHA */
|
||||
/* GL_DST_ALPHA */
|
||||
/* GL_ONE_MINUS_DST_ALPHA */
|
||||
|
||||
/* BlendEquationSeparate */
|
||||
#define GL_FUNC_ADD 0x8006
|
||||
#define GL_BLEND_EQUATION 0x8009
|
||||
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
|
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||||
|
||||
/* BlendSubtract */
|
||||
#define GL_FUNC_SUBTRACT 0x800A
|
||||
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
||||
|
||||
/* Separate Blend Functions */
|
||||
#define GL_BLEND_DST_RGB 0x80C8
|
||||
#define GL_BLEND_SRC_RGB 0x80C9
|
||||
#define GL_BLEND_DST_ALPHA 0x80CA
|
||||
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||||
#define GL_CONSTANT_COLOR 0x8001
|
||||
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
||||
#define GL_CONSTANT_ALPHA 0x8003
|
||||
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
||||
#define GL_BLEND_COLOR 0x8005
|
||||
|
||||
/* Buffer Objects */
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||
|
||||
#define GL_STREAM_DRAW 0x88E0
|
||||
#define GL_STATIC_DRAW 0x88E4
|
||||
#define GL_DYNAMIC_DRAW 0x88E8
|
||||
|
||||
#define GL_BUFFER_SIZE 0x8764
|
||||
#define GL_BUFFER_USAGE 0x8765
|
||||
|
||||
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
||||
|
||||
/* CullFaceMode */
|
||||
#define GL_FRONT 0x0404
|
||||
#define GL_BACK 0x0405
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
|
||||
/* DepthFunction */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* EnableCap */
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_BLEND 0x0BE2
|
||||
#define GL_DITHER 0x0BD0
|
||||
#define GL_STENCIL_TEST 0x0B90
|
||||
#define GL_DEPTH_TEST 0x0B71
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||||
#define GL_SAMPLE_COVERAGE 0x80A0
|
||||
|
||||
/* ErrorCode */
|
||||
#define GL_NO_ERROR 0
|
||||
#define GL_INVALID_ENUM 0x0500
|
||||
#define GL_INVALID_VALUE 0x0501
|
||||
#define GL_INVALID_OPERATION 0x0502
|
||||
#define GL_OUT_OF_MEMORY 0x0505
|
||||
|
||||
/* FrontFaceDirection */
|
||||
#define GL_CW 0x0900
|
||||
#define GL_CCW 0x0901
|
||||
|
||||
/* GetPName */
|
||||
#define GL_LINE_WIDTH 0x0B21
|
||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||||
#define GL_CULL_FACE_MODE 0x0B45
|
||||
#define GL_FRONT_FACE 0x0B46
|
||||
#define GL_DEPTH_RANGE 0x0B70
|
||||
#define GL_DEPTH_WRITEMASK 0x0B72
|
||||
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
||||
#define GL_DEPTH_FUNC 0x0B74
|
||||
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
||||
#define GL_STENCIL_FUNC 0x0B92
|
||||
#define GL_STENCIL_FAIL 0x0B94
|
||||
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
||||
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
||||
#define GL_STENCIL_REF 0x0B97
|
||||
#define GL_STENCIL_VALUE_MASK 0x0B93
|
||||
#define GL_STENCIL_WRITEMASK 0x0B98
|
||||
#define GL_STENCIL_BACK_FUNC 0x8800
|
||||
#define GL_STENCIL_BACK_FAIL 0x8801
|
||||
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
||||
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
||||
#define GL_STENCIL_BACK_REF 0x8CA3
|
||||
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
||||
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
/* GL_SCISSOR_TEST */
|
||||
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||||
#define GL_COLOR_WRITEMASK 0x0C23
|
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||||
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
||||
#define GL_SUBPIXEL_BITS 0x0D50
|
||||
#define GL_RED_BITS 0x0D52
|
||||
#define GL_GREEN_BITS 0x0D53
|
||||
#define GL_BLUE_BITS 0x0D54
|
||||
#define GL_ALPHA_BITS 0x0D55
|
||||
#define GL_DEPTH_BITS 0x0D56
|
||||
#define GL_STENCIL_BITS 0x0D57
|
||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||
/* GL_POLYGON_OFFSET_FILL */
|
||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
#define GL_SAMPLE_BUFFERS 0x80A8
|
||||
#define GL_SAMPLES 0x80A9
|
||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||||
|
||||
/* GetTextureParameter */
|
||||
/* GL_TEXTURE_MAG_FILTER */
|
||||
/* GL_TEXTURE_MIN_FILTER */
|
||||
/* GL_TEXTURE_WRAP_S */
|
||||
/* GL_TEXTURE_WRAP_T */
|
||||
|
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||||
|
||||
/* HintMode */
|
||||
#define GL_DONT_CARE 0x1100
|
||||
#define GL_FASTEST 0x1101
|
||||
#define GL_NICEST 0x1102
|
||||
|
||||
/* HintTarget */
|
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||
|
||||
/* DataType */
|
||||
#define GL_BYTE 0x1400
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_SHORT 0x1402
|
||||
#define GL_UNSIGNED_SHORT 0x1403
|
||||
#define GL_INT 0x1404
|
||||
#define GL_UNSIGNED_INT 0x1405
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_FIXED 0x140C
|
||||
|
||||
/* PixelFormat */
|
||||
#define GL_DEPTH_COMPONENT 0x1902
|
||||
#define GL_ALPHA 0x1906
|
||||
#define GL_RGB 0x1907
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_LUMINANCE 0x1909
|
||||
#define GL_LUMINANCE_ALPHA 0x190A
|
||||
|
||||
/* PixelType */
|
||||
/* GL_UNSIGNED_BYTE */
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
|
||||
/* Shaders */
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
||||
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
||||
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
||||
#define GL_SHADER_TYPE 0x8B4F
|
||||
#define GL_DELETE_STATUS 0x8B80
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_VALIDATE_STATUS 0x8B83
|
||||
#define GL_ATTACHED_SHADERS 0x8B85
|
||||
#define GL_ACTIVE_UNIFORMS 0x8B86
|
||||
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
||||
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
||||
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
||||
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
||||
#define GL_CURRENT_PROGRAM 0x8B8D
|
||||
|
||||
/* StencilFunction */
|
||||
#define GL_NEVER 0x0200
|
||||
#define GL_LESS 0x0201
|
||||
#define GL_EQUAL 0x0202
|
||||
#define GL_LEQUAL 0x0203
|
||||
#define GL_GREATER 0x0204
|
||||
#define GL_NOTEQUAL 0x0205
|
||||
#define GL_GEQUAL 0x0206
|
||||
#define GL_ALWAYS 0x0207
|
||||
|
||||
/* StencilOp */
|
||||
/* GL_ZERO */
|
||||
#define GL_KEEP 0x1E00
|
||||
#define GL_REPLACE 0x1E01
|
||||
#define GL_INCR 0x1E02
|
||||
#define GL_DECR 0x1E03
|
||||
#define GL_INVERT 0x150A
|
||||
#define GL_INCR_WRAP 0x8507
|
||||
#define GL_DECR_WRAP 0x8508
|
||||
|
||||
/* StringName */
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
|
||||
/* TextureMagFilter */
|
||||
#define GL_NEAREST 0x2600
|
||||
#define GL_LINEAR 0x2601
|
||||
|
||||
/* TextureMinFilter */
|
||||
/* GL_NEAREST */
|
||||
/* GL_LINEAR */
|
||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||
|
||||
/* TextureParameterName */
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
#define GL_TEXTURE_WRAP_S 0x2802
|
||||
#define GL_TEXTURE_WRAP_T 0x2803
|
||||
|
||||
/* TextureTarget */
|
||||
/* GL_TEXTURE_2D */
|
||||
#define GL_TEXTURE 0x1702
|
||||
|
||||
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||||
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
||||
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
||||
|
||||
/* TextureUnit */
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_TEXTURE1 0x84C1
|
||||
#define GL_TEXTURE2 0x84C2
|
||||
#define GL_TEXTURE3 0x84C3
|
||||
#define GL_TEXTURE4 0x84C4
|
||||
#define GL_TEXTURE5 0x84C5
|
||||
#define GL_TEXTURE6 0x84C6
|
||||
#define GL_TEXTURE7 0x84C7
|
||||
#define GL_TEXTURE8 0x84C8
|
||||
#define GL_TEXTURE9 0x84C9
|
||||
#define GL_TEXTURE10 0x84CA
|
||||
#define GL_TEXTURE11 0x84CB
|
||||
#define GL_TEXTURE12 0x84CC
|
||||
#define GL_TEXTURE13 0x84CD
|
||||
#define GL_TEXTURE14 0x84CE
|
||||
#define GL_TEXTURE15 0x84CF
|
||||
#define GL_TEXTURE16 0x84D0
|
||||
#define GL_TEXTURE17 0x84D1
|
||||
#define GL_TEXTURE18 0x84D2
|
||||
#define GL_TEXTURE19 0x84D3
|
||||
#define GL_TEXTURE20 0x84D4
|
||||
#define GL_TEXTURE21 0x84D5
|
||||
#define GL_TEXTURE22 0x84D6
|
||||
#define GL_TEXTURE23 0x84D7
|
||||
#define GL_TEXTURE24 0x84D8
|
||||
#define GL_TEXTURE25 0x84D9
|
||||
#define GL_TEXTURE26 0x84DA
|
||||
#define GL_TEXTURE27 0x84DB
|
||||
#define GL_TEXTURE28 0x84DC
|
||||
#define GL_TEXTURE29 0x84DD
|
||||
#define GL_TEXTURE30 0x84DE
|
||||
#define GL_TEXTURE31 0x84DF
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
|
||||
/* TextureWrapMode */
|
||||
#define GL_REPEAT 0x2901
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#define GL_MIRRORED_REPEAT 0x8370
|
||||
|
||||
/* Uniform Types */
|
||||
#define GL_FLOAT_VEC2 0x8B50
|
||||
#define GL_FLOAT_VEC3 0x8B51
|
||||
#define GL_FLOAT_VEC4 0x8B52
|
||||
#define GL_INT_VEC2 0x8B53
|
||||
#define GL_INT_VEC3 0x8B54
|
||||
#define GL_INT_VEC4 0x8B55
|
||||
#define GL_BOOL 0x8B56
|
||||
#define GL_BOOL_VEC2 0x8B57
|
||||
#define GL_BOOL_VEC3 0x8B58
|
||||
#define GL_BOOL_VEC4 0x8B59
|
||||
#define GL_FLOAT_MAT2 0x8B5A
|
||||
#define GL_FLOAT_MAT3 0x8B5B
|
||||
#define GL_FLOAT_MAT4 0x8B5C
|
||||
#define GL_SAMPLER_2D 0x8B5E
|
||||
#define GL_SAMPLER_CUBE 0x8B60
|
||||
|
||||
/* Vertex Arrays */
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
||||
|
||||
/* Read Format */
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
||||
|
||||
/* Shader Source */
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
||||
#define GL_SHADER_COMPILER 0x8DFA
|
||||
|
||||
/* Shader Binary */
|
||||
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
||||
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
||||
|
||||
/* Shader Precision-Specified Types */
|
||||
#define GL_LOW_FLOAT 0x8DF0
|
||||
#define GL_MEDIUM_FLOAT 0x8DF1
|
||||
#define GL_HIGH_FLOAT 0x8DF2
|
||||
#define GL_LOW_INT 0x8DF3
|
||||
#define GL_MEDIUM_INT 0x8DF4
|
||||
#define GL_HIGH_INT 0x8DF5
|
||||
|
||||
/* Framebuffer Object. */
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
#define GL_RENDERBUFFER 0x8D41
|
||||
|
||||
#define GL_RGBA4 0x8056
|
||||
#define GL_RGB5_A1 0x8057
|
||||
#define GL_RGB565 0x8D62
|
||||
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||
#define GL_STENCIL_INDEX8 0x8D48
|
||||
|
||||
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||||
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
||||
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
||||
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
||||
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||||
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||||
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||||
|
||||
#define GL_NONE 0
|
||||
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||||
|
||||
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||||
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
||||
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||||
|
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* GL core functions.
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
||||
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
|
||||
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
|
||||
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
||||
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
||||
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
|
||||
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
||||
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
||||
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
||||
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
|
||||
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
||||
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
||||
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
||||
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
|
||||
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
||||
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||
GL_APICALL void GL_APIENTRY glFinish (void);
|
||||
GL_APICALL void GL_APIENTRY glFlush (void);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
||||
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
|
||||
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
||||
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
|
||||
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
||||
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
|
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
||||
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||||
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
||||
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
|
||||
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
|
||||
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
|
||||
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
||||
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||||
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
||||
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
|
||||
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
||||
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
||||
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
|
||||
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
||||
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
||||
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
|
||||
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
|
||||
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
|
||||
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
|
||||
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
|
||||
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
|
||||
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
|
||||
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
|
||||
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
|
||||
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
|
||||
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __gl2_h_ */
|
||||
|
2050
code/SDL2/include/SDL_opengles2_gl2ext.h
Normal file
2050
code/SDL2/include/SDL_opengles2_gl2ext.h
Normal file
File diff suppressed because it is too large
Load diff
30
code/SDL2/include/SDL_opengles2_gl2platform.h
Normal file
30
code/SDL2/include/SDL_opengles2_gl2platform.h
Normal file
|
@ -0,0 +1,30 @@
|
|||
#ifndef __gl2platform_h_
|
||||
#define __gl2platform_h_
|
||||
|
||||
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
|
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version
|
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/
|
||||
|
||||
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
|
||||
*
|
||||
* Adopters may modify khrplatform.h and this file to suit their platform.
|
||||
* You are encouraged to submit all modifications to the Khronos group so that
|
||||
* they can be included in future versions of this file. Please submit changes
|
||||
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
||||
* by filing a bug against product "OpenGL-ES" component "Registry".
|
||||
*/
|
||||
|
||||
/*#include <KHR/khrplatform.h>*/
|
||||
|
||||
#ifndef GL_APICALL
|
||||
#define GL_APICALL KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
#ifndef GL_APIENTRY
|
||||
#define GL_APIENTRY KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
#endif /* __gl2platform_h_ */
|
282
code/SDL2/include/SDL_opengles2_khrplatform.h
Normal file
282
code/SDL2/include/SDL_opengles2_khrplatform.h
Normal file
|
@ -0,0 +1,282 @@
|
|||
#ifndef __khrplatform_h_
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2009 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by sending them to the public Khronos Bugzilla
|
||||
* (http://khronos.org/bugzilla) by filing a bug against product
|
||||
* "Khronos (general)" component "Registry".
|
||||
*
|
||||
* A predefined template which fills in some of the bug fields can be
|
||||
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
|
||||
* must create a Bugzilla login first.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
* should be located on your system and for more details of its use:
|
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
*
|
||||
* This file should be included as
|
||||
* #include <KHR/khrplatform.h>
|
||||
* by Khronos client API header files that use its types and defines.
|
||||
*
|
||||
* The types in khrplatform.h should only be used to define API-specific types.
|
||||
*
|
||||
* Types defined in khrplatform.h:
|
||||
* khronos_int8_t signed 8 bit
|
||||
* khronos_uint8_t unsigned 8 bit
|
||||
* khronos_int16_t signed 16 bit
|
||||
* khronos_uint16_t unsigned 16 bit
|
||||
* khronos_int32_t signed 32 bit
|
||||
* khronos_uint32_t unsigned 32 bit
|
||||
* khronos_int64_t signed 64 bit
|
||||
* khronos_uint64_t unsigned 64 bit
|
||||
* khronos_intptr_t signed same number of bits as a pointer
|
||||
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||
* khronos_ssize_t signed size
|
||||
* khronos_usize_t unsigned size
|
||||
* khronos_float_t signed 32 bit floating point
|
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||
* nanoseconds
|
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||
* only be used as a base type when a client API's boolean type is
|
||||
* an enum. Client APIs which use an integer or other type for
|
||||
* booleans cannot use this as the base type for their boolean.
|
||||
*
|
||||
* Tokens defined in khrplatform.h:
|
||||
*
|
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||
*
|
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||
*
|
||||
* Calling convention macros defined in this file:
|
||||
* KHRONOS_APICALL
|
||||
* KHRONOS_APIENTRY
|
||||
* KHRONOS_APIATTRIBUTES
|
||||
*
|
||||
* These may be used in function prototypes as:
|
||||
*
|
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||
* int arg1,
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
# define KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the closing parenthesis of the function prototype arguments.
|
||||
*/
|
||||
#if defined (__ARMCC_2__)
|
||||
#define KHRONOS_APIATTRIBUTES __softfp
|
||||
#else
|
||||
#define KHRONOS_APIATTRIBUTES
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h>
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
/*
|
||||
* Using <inttypes.h>
|
||||
*/
|
||||
#include <inttypes.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
|
||||
/*
|
||||
* Win32
|
||||
*/
|
||||
typedef __int32 khronos_int32_t;
|
||||
typedef unsigned __int32 khronos_uint32_t;
|
||||
typedef __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
|
||||
/*
|
||||
* Sun or Digital
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#if defined(__arch64__) || defined(_LP64)
|
||||
typedef long int khronos_int64_t;
|
||||
typedef unsigned long int khronos_uint64_t;
|
||||
#else
|
||||
typedef long long int khronos_int64_t;
|
||||
typedef unsigned long long int khronos_uint64_t;
|
||||
#endif /* __arch64__ */
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif 0
|
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#define KHRONOS_SUPPORT_INT64 0
|
||||
#define KHRONOS_SUPPORT_FLOAT 0
|
||||
|
||||
#else
|
||||
|
||||
/*
|
||||
* Generic fallback
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms
|
||||
*/
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef unsigned long long int khronos_uintptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT
|
||||
/*
|
||||
* Float type
|
||||
*/
|
||||
typedef float khronos_float_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64
|
||||
/* Time types
|
||||
*
|
||||
* These types can be used to represent a time interval in nanoseconds or
|
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||
* time the system booted). The Unadjusted System Time is an unsigned
|
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||
* may be either signed or unsigned.
|
||||
*/
|
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits.
|
||||
*/
|
||||
#ifndef KHRONOS_MAX_ENUM
|
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Enumerated boolean type
|
||||
*
|
||||
* Values other than zero should be considered to be true. Therefore
|
||||
* comparisons should not be made against KHRONOS_TRUE.
|
||||
*/
|
||||
typedef enum {
|
||||
KHRONOS_FALSE = 0,
|
||||
KHRONOS_TRUE = 1,
|
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||
} khronos_boolean_enum_t;
|
||||
|
||||
#endif /* __khrplatform_h_ */
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -86,6 +86,8 @@ enum
|
|||
};
|
||||
|
||||
/** Array component order, low byte -> high byte. */
|
||||
/* !!! FIXME: in 2.1, make these not overlap differently with
|
||||
!!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
|
||||
enum
|
||||
{
|
||||
SDL_ARRAYORDER_NONE,
|
||||
|
@ -134,12 +136,31 @@ enum
|
|||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
|
||||
|
||||
#define SDL_ISPIXELFORMAT_ALPHA(format) \
|
||||
#define SDL_ISPIXELFORMAT_PACKED(format) \
|
||||
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
|
||||
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
|
||||
|
||||
#define SDL_ISPIXELFORMAT_ARRAY(format) \
|
||||
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
|
||||
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
|
||||
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
|
||||
|
||||
#define SDL_ISPIXELFORMAT_ALPHA(format) \
|
||||
((SDL_ISPIXELFORMAT_PACKED(format) && \
|
||||
((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
|
||||
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
|
||||
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
|
||||
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA)))
|
||||
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
|
||||
(SDL_ISPIXELFORMAT_ARRAY(format) && \
|
||||
((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
|
||||
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
|
||||
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
|
||||
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
|
||||
|
||||
/* The flag is set to 1 because 0x1? is not in the printable ASCII range */
|
||||
#define SDL_ISPIXELFORMAT_FOURCC(format) \
|
||||
|
@ -248,7 +269,11 @@ enum
|
|||
SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
|
||||
SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
|
||||
SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
|
||||
SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U')
|
||||
SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
|
||||
SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
|
||||
SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
|
||||
SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
|
||||
SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1')
|
||||
};
|
||||
|
||||
typedef struct SDL_Color
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -56,7 +56,7 @@
|
|||
#undef __IRIX__
|
||||
#define __IRIX__ 1
|
||||
#endif
|
||||
#if defined(linux) || defined(__linux) || defined(__linux__)
|
||||
#if (defined(linux) || defined(__linux) || defined(__linux__))
|
||||
#undef __LINUX__
|
||||
#define __LINUX__ 1
|
||||
#endif
|
||||
|
@ -109,15 +109,15 @@
|
|||
#undef __RISCOS__
|
||||
#define __RISCOS__ 1
|
||||
#endif
|
||||
#if defined(__SVR4)
|
||||
#if defined(__sun) && defined(__SVR4)
|
||||
#undef __SOLARIS__
|
||||
#define __SOLARIS__ 1
|
||||
#endif
|
||||
|
||||
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
|
||||
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
|
||||
/* Try to find out if we're compiling for WinRT or non-WinRT */
|
||||
/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1700) && !(_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */
|
||||
#if (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */
|
||||
#include <winapifamily.h>
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
||||
#undef __WINDOWS__
|
||||
|
@ -142,6 +142,23 @@
|
|||
#define __PSP__ 1
|
||||
#endif
|
||||
|
||||
/* The NACL compiler defines __native_client__ and __pnacl__
|
||||
* Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
|
||||
*/
|
||||
#if defined(__native_client__)
|
||||
#undef __LINUX__
|
||||
#undef __NACL__
|
||||
#define __NACL__ 1
|
||||
#endif
|
||||
#if defined(__pnacl__)
|
||||
#undef __LINUX__
|
||||
#undef __PNACL__
|
||||
#define __PNACL__ 1
|
||||
/* PNACL with newlib supports static linking only */
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
#endif
|
||||
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -43,6 +43,7 @@ extern "C" {
|
|||
* \brief The structure that defines a point
|
||||
*
|
||||
* \sa SDL_EnclosePoints
|
||||
* \sa SDL_PointInRect
|
||||
*/
|
||||
typedef struct SDL_Point
|
||||
{
|
||||
|
@ -66,6 +67,15 @@ typedef struct SDL_Rect
|
|||
int w, h;
|
||||
} SDL_Rect;
|
||||
|
||||
/**
|
||||
* \brief Returns true if point resides inside a rectangle.
|
||||
*/
|
||||
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
|
||||
{
|
||||
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
|
||||
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns true if the rectangle has no area.
|
||||
*/
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -81,8 +81,8 @@ typedef struct SDL_RendererInfo
|
|||
Uint32 flags; /**< Supported ::SDL_RendererFlags */
|
||||
Uint32 num_texture_formats; /**< The number of available texture formats */
|
||||
Uint32 texture_formats[16]; /**< The available texture formats */
|
||||
int max_texture_width; /**< The maximimum texture width */
|
||||
int max_texture_height; /**< The maximimum texture height */
|
||||
int max_texture_width; /**< The maximum texture width */
|
||||
int max_texture_height; /**< The maximum texture height */
|
||||
} SDL_RendererInfo;
|
||||
|
||||
/**
|
||||
|
@ -215,7 +215,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
|
|||
SDL_RendererInfo * info);
|
||||
|
||||
/**
|
||||
* \brief Get the output size of a rendering context.
|
||||
* \brief Get the output size in pixels of a rendering context.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
|
||||
int *w, int *h);
|
||||
|
@ -229,7 +229,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
|
|||
* \param w The width of the texture in pixels.
|
||||
* \param h The height of the texture in pixels.
|
||||
*
|
||||
* \return The created texture is returned, or 0 if no rendering context was
|
||||
* \return The created texture is returned, or NULL if no rendering context was
|
||||
* active, the format was unsupported, or the width or height were out
|
||||
* of range.
|
||||
*
|
||||
|
@ -248,7 +248,7 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
|
|||
* \param renderer The renderer.
|
||||
* \param surface The surface containing pixel data used to fill the texture.
|
||||
*
|
||||
* \return The created texture is returned, or 0 on error.
|
||||
* \return The created texture is returned, or NULL on error.
|
||||
*
|
||||
* \note The surface is not modified or freed by this function.
|
||||
*
|
||||
|
@ -371,7 +371,7 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
|
|||
* \param rect A pointer to the rectangle of pixels to update, or NULL to
|
||||
* update the entire texture.
|
||||
* \param pixels The raw pixel data.
|
||||
* \param pitch The number of bytes between rows of pixel data.
|
||||
* \param pitch The number of bytes in a row of pixel data, including padding between lines.
|
||||
*
|
||||
* \return 0 on success, or -1 if the texture is not valid.
|
||||
*
|
||||
|
@ -551,6 +551,16 @@ extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
|
|||
extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
|
||||
SDL_Rect * rect);
|
||||
|
||||
/**
|
||||
* \brief Get whether clipping is enabled on the given renderer.
|
||||
*
|
||||
* \param renderer The renderer from which clip state should be queried.
|
||||
*
|
||||
* \sa SDL_RenderGetClipRect()
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
|
||||
|
||||
|
||||
/**
|
||||
* \brief Set the drawing scale for rendering on the current target.
|
||||
*
|
||||
|
@ -782,7 +792,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
|
|||
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
||||
* entire rendering target.
|
||||
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect
|
||||
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2)
|
||||
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
|
||||
* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
|
||||
*
|
||||
* \return 0 on success, or -1 on error
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
#define SDL_REVISION "hg-8628:b558f99d48f0"
|
||||
#define SDL_REVISION_NUMBER 8628
|
||||
#define SDL_REVISION "hg-10001:e12c38730512"
|
||||
#define SDL_REVISION_NUMBER 10001
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -93,7 +93,7 @@ typedef struct SDL_RWops
|
|||
Uint32 type;
|
||||
union
|
||||
{
|
||||
#if defined(ANDROID)
|
||||
#if defined(__ANDROID__)
|
||||
struct
|
||||
{
|
||||
void *fileNameRef;
|
||||
|
@ -220,7 +220,6 @@ extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
|
|||
extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
|
||||
/* @} *//* Write endian functions */
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -165,6 +165,97 @@ typedef uint64_t Uint64;
|
|||
|
||||
/* @} *//* Basic data types */
|
||||
|
||||
/* Make sure we have macros for printing 64 bit values.
|
||||
* <stdint.h> should define these but this is not true all platforms.
|
||||
* (for example win32) */
|
||||
#ifndef SDL_PRIs64
|
||||
#ifdef PRIs64
|
||||
#define SDL_PRIs64 PRIs64
|
||||
#elif defined(__WIN32__)
|
||||
#define SDL_PRIs64 "I64d"
|
||||
#elif defined(__LINUX__) && defined(__LP64__)
|
||||
#define SDL_PRIs64 "ld"
|
||||
#else
|
||||
#define SDL_PRIs64 "lld"
|
||||
#endif
|
||||
#endif
|
||||
#ifndef SDL_PRIu64
|
||||
#ifdef PRIu64
|
||||
#define SDL_PRIu64 PRIu64
|
||||
#elif defined(__WIN32__)
|
||||
#define SDL_PRIu64 "I64u"
|
||||
#elif defined(__LINUX__) && defined(__LP64__)
|
||||
#define SDL_PRIu64 "lu"
|
||||
#else
|
||||
#define SDL_PRIu64 "llu"
|
||||
#endif
|
||||
#endif
|
||||
#ifndef SDL_PRIx64
|
||||
#ifdef PRIx64
|
||||
#define SDL_PRIx64 PRIx64
|
||||
#elif defined(__WIN32__)
|
||||
#define SDL_PRIx64 "I64x"
|
||||
#elif defined(__LINUX__) && defined(__LP64__)
|
||||
#define SDL_PRIx64 "lx"
|
||||
#else
|
||||
#define SDL_PRIx64 "llx"
|
||||
#endif
|
||||
#endif
|
||||
#ifndef SDL_PRIX64
|
||||
#ifdef PRIX64
|
||||
#define SDL_PRIX64 PRIX64
|
||||
#elif defined(__WIN32__)
|
||||
#define SDL_PRIX64 "I64X"
|
||||
#elif defined(__LINUX__) && defined(__LP64__)
|
||||
#define SDL_PRIX64 "lX"
|
||||
#else
|
||||
#define SDL_PRIX64 "llX"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Annotations to help code analysis tools */
|
||||
#ifdef SDL_DISABLE_ANALYZE_MACROS
|
||||
#define SDL_IN_BYTECAP(x)
|
||||
#define SDL_INOUT_Z_CAP(x)
|
||||
#define SDL_OUT_Z_CAP(x)
|
||||
#define SDL_OUT_CAP(x)
|
||||
#define SDL_OUT_BYTECAP(x)
|
||||
#define SDL_OUT_Z_BYTECAP(x)
|
||||
#define SDL_PRINTF_FORMAT_STRING
|
||||
#define SDL_SCANF_FORMAT_STRING
|
||||
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
|
||||
#define SDL_SCANF_VARARG_FUNC( fmtargnumber )
|
||||
#else
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */
|
||||
#include <sal.h>
|
||||
|
||||
#define SDL_IN_BYTECAP(x) _In_bytecount_(x)
|
||||
#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x)
|
||||
#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x)
|
||||
#define SDL_OUT_CAP(x) _Out_cap_(x)
|
||||
#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x)
|
||||
#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x)
|
||||
|
||||
#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_
|
||||
#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_
|
||||
#else
|
||||
#define SDL_IN_BYTECAP(x)
|
||||
#define SDL_INOUT_Z_CAP(x)
|
||||
#define SDL_OUT_Z_CAP(x)
|
||||
#define SDL_OUT_CAP(x)
|
||||
#define SDL_OUT_BYTECAP(x)
|
||||
#define SDL_OUT_Z_BYTECAP(x)
|
||||
#define SDL_PRINTF_FORMAT_STRING
|
||||
#define SDL_SCANF_FORMAT_STRING
|
||||
#endif
|
||||
#if defined(__GNUC__)
|
||||
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 )))
|
||||
#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 )))
|
||||
#else
|
||||
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
|
||||
#define SDL_SCANF_VARARG_FUNC( fmtargnumber )
|
||||
#endif
|
||||
#endif /* SDL_DISABLE_ANALYZE_MACROS */
|
||||
|
||||
#define SDL_COMPILE_TIME_ASSERT(name, x) \
|
||||
typedef int SDL_dummy_ ## name[(x) * 2 - 1]
|
||||
|
@ -259,7 +350,7 @@ extern DECLSPEC int SDLCALL SDL_isspace(int x);
|
|||
extern DECLSPEC int SDLCALL SDL_toupper(int x);
|
||||
extern DECLSPEC int SDLCALL SDL_tolower(int x);
|
||||
|
||||
extern DECLSPEC void *SDLCALL SDL_memset(void *dst, int c, size_t len);
|
||||
extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len);
|
||||
|
||||
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
|
||||
#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
|
||||
|
@ -294,24 +385,19 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
|
|||
}
|
||||
|
||||
|
||||
extern DECLSPEC void *SDLCALL SDL_memcpy(void *dst, const void *src, size_t len);
|
||||
extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
|
||||
|
||||
SDL_FORCE_INLINE void *SDL_memcpy4(void *dst, const void *src, size_t dwords)
|
||||
{
|
||||
return SDL_memcpy(dst, src, dwords * 4);
|
||||
}
|
||||
|
||||
extern DECLSPEC void *SDLCALL SDL_memmove(void *dst, const void *src, size_t len);
|
||||
extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
|
||||
extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
|
||||
|
||||
extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr);
|
||||
extern DECLSPEC size_t SDLCALL SDL_wcslcpy(wchar_t *dst, const wchar_t *src, size_t maxlen);
|
||||
extern DECLSPEC size_t SDLCALL SDL_wcslcat(wchar_t *dst, const wchar_t *src, size_t maxlen);
|
||||
extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
|
||||
extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
|
||||
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen);
|
||||
extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(char *dst, const char *src, size_t dst_bytes);
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen);
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
|
||||
extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes);
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
|
||||
extern DECLSPEC char *SDLCALL SDL_strdup(const char *str);
|
||||
extern DECLSPEC char *SDLCALL SDL_strrev(char *str);
|
||||
extern DECLSPEC char *SDLCALL SDL_strupr(char *str);
|
||||
|
@ -340,10 +426,10 @@ extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size
|
|||
extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
|
||||
extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len);
|
||||
|
||||
extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...);
|
||||
extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2);
|
||||
extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap);
|
||||
extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...);
|
||||
extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap);
|
||||
extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3);
|
||||
extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap);
|
||||
|
||||
#ifndef HAVE_M_PI
|
||||
#ifndef M_PI
|
||||
|
@ -367,6 +453,9 @@ extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n);
|
|||
extern DECLSPEC double SDLCALL SDL_sin(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_sinf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_sqrt(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_sqrtf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_tan(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_tanf(float x);
|
||||
|
||||
/* The SDL implementation of iconv() returns these error codes */
|
||||
#define SDL_ICONV_ERROR (size_t)-1
|
||||
|
@ -394,6 +483,39 @@ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
|
|||
#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
|
||||
#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
|
||||
|
||||
/* force builds using Clang's static analysis tools to use literal C runtime
|
||||
here, since there are possibly tests that are ineffective otherwise. */
|
||||
#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS)
|
||||
#define SDL_malloc malloc
|
||||
#define SDL_calloc calloc
|
||||
#define SDL_realloc realloc
|
||||
#define SDL_free free
|
||||
#define SDL_memset memset
|
||||
#define SDL_memcpy memcpy
|
||||
#define SDL_memmove memmove
|
||||
#define SDL_memcmp memcmp
|
||||
#define SDL_strlen strlen
|
||||
#define SDL_strlcpy strlcpy
|
||||
#define SDL_strlcat strlcat
|
||||
#define SDL_strdup strdup
|
||||
#define SDL_strchr strchr
|
||||
#define SDL_strrchr strrchr
|
||||
#define SDL_strstr strstr
|
||||
#define SDL_strcmp strcmp
|
||||
#define SDL_strncmp strncmp
|
||||
#define SDL_strcasecmp strcasecmp
|
||||
#define SDL_strncasecmp strncasecmp
|
||||
#define SDL_sscanf sscanf
|
||||
#define SDL_vsscanf vsscanf
|
||||
#define SDL_snprintf snprintf
|
||||
#define SDL_vsnprintf vsnprintf
|
||||
#endif
|
||||
|
||||
SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords)
|
||||
{
|
||||
return SDL_memcpy(dst, src, dwords * 4);
|
||||
}
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -42,24 +42,36 @@ extern "C" {
|
|||
|
||||
/* Platform specific functions for Windows */
|
||||
#ifdef __WIN32__
|
||||
|
||||
/**
|
||||
\brief Set a function that is called for every windows message, before TranslateMessage()
|
||||
*/
|
||||
typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
|
||||
|
||||
/**
|
||||
\brief Returns the D3D9 adapter index that matches the specified display index.
|
||||
|
||||
/* Returns the D3D9 adapter index that matches the specified display index.
|
||||
This adapter index can be passed to IDirect3D9::CreateDevice and controls
|
||||
on which monitor a full screen application will appear.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
|
||||
|
||||
/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
|
||||
typedef struct IDirect3DDevice9 IDirect3DDevice9;
|
||||
/**
|
||||
\brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
|
||||
|
||||
Once you are done using the device, you should release it to avoid a resource leak.
|
||||
*/
|
||||
typedef struct IDirect3DDevice9 IDirect3DDevice9;
|
||||
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
|
||||
|
||||
/* Returns the DXGI Adapter and Output indices for the specified display index.
|
||||
/**
|
||||
\brief Returns the DXGI Adapter and Output indices for the specified display index.
|
||||
|
||||
These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
|
||||
required to create a DX10 or DX11 device and swap chain.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
|
||||
|
||||
#endif /* __WIN32__ */
|
||||
|
||||
|
@ -67,7 +79,10 @@ extern DECLSPEC void SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapt
|
|||
/* Platform specific functions for iOS */
|
||||
#if defined(__IPHONEOS__) && __IPHONEOS__
|
||||
|
||||
#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
|
||||
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
|
||||
|
||||
#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
|
||||
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
|
||||
|
||||
#endif /* __IPHONEOS__ */
|
||||
|
@ -76,12 +91,16 @@ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
|
|||
/* Platform specific functions for Android */
|
||||
#if defined(__ANDROID__) && __ANDROID__
|
||||
|
||||
/* Get the JNI environment for the current thread
|
||||
/**
|
||||
\brief Get the JNI environment for the current thread
|
||||
|
||||
This returns JNIEnv*, but the prototype is void* so we don't need jni.h
|
||||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
|
||||
|
||||
/* Get the SDL Activity object for the application
|
||||
/**
|
||||
\brief Get the SDL Activity object for the application
|
||||
|
||||
This returns jobject, but the prototype is void* so we don't need jni.h
|
||||
The jobject returned by SDL_AndroidGetActivity is a local reference.
|
||||
It is the caller's responsibility to properly release it
|
||||
|
@ -89,26 +108,33 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
|
|||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
|
||||
|
||||
/* See the official Android developer guide for more information:
|
||||
/**
|
||||
See the official Android developer guide for more information:
|
||||
http://developer.android.com/guide/topics/data/data-storage.html
|
||||
*/
|
||||
#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
|
||||
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
|
||||
|
||||
/* Get the path used for internal storage for this application.
|
||||
/**
|
||||
\brief Get the path used for internal storage for this application.
|
||||
|
||||
This path is unique to your application and cannot be written to
|
||||
by other applications.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
|
||||
|
||||
/* Get the current state of external storage, a bitmask of these values:
|
||||
/**
|
||||
\brief Get the current state of external storage, a bitmask of these values:
|
||||
SDL_ANDROID_EXTERNAL_STORAGE_READ
|
||||
SDL_ANDROID_EXTERNAL_STORAGE_WRITE
|
||||
|
||||
If external storage is currently unavailable, this will return 0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
|
||||
|
||||
/* Get the path used for external storage for this application.
|
||||
/**
|
||||
\brief Get the path used for external storage for this application.
|
||||
|
||||
This path is unique to your application, but is public and can be
|
||||
written to by other applications.
|
||||
*/
|
||||
|
@ -151,7 +177,7 @@ typedef enum
|
|||
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
||||
*
|
||||
* \param pathType The type of path to retrieve.
|
||||
* \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
|
||||
* \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
|
||||
* if the path is not available for any reason. Not all paths are
|
||||
* available on all versions of Windows. This is especially true on
|
||||
* Windows Phone. Check the documentation for the given
|
||||
|
@ -168,7 +194,7 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path
|
|||
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
||||
*
|
||||
* \param pathType The type of path to retrieve.
|
||||
* \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
|
||||
* \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
|
||||
* if the path is not available for any reason. Not all paths are
|
||||
* available on all versions of Windows. This is especially true on
|
||||
* Windows Phone. Check the documentation for the given
|
||||
|
@ -179,7 +205,6 @@ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathT
|
|||
|
||||
#endif /* __WINRT__ */
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -52,7 +52,9 @@ struct SDL_SysWMinfo;
|
|||
#else
|
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
|
@ -83,7 +85,7 @@ struct SDL_SysWMinfo;
|
|||
|
||||
#if defined(SDL_VIDEO_DRIVER_COCOA)
|
||||
#ifdef __OBJC__
|
||||
#include <Cocoa/Cocoa.h>
|
||||
@class NSWindow;
|
||||
#else
|
||||
typedef struct _NSWindow NSWindow;
|
||||
#endif
|
||||
|
@ -96,13 +98,14 @@ typedef struct _NSWindow NSWindow;
|
|||
typedef struct _UIWindow UIWindow;
|
||||
typedef struct _UIViewController UIViewController;
|
||||
#endif
|
||||
typedef Uint32 GLuint;
|
||||
#endif
|
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_MIR)
|
||||
#include <mir_toolkit/mir_client_library.h>
|
||||
#if defined(SDL_VIDEO_DRIVER_ANDROID)
|
||||
typedef struct ANativeWindow ANativeWindow;
|
||||
typedef void *EGLSurface;
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* These are the various supported windowing subsystems
|
||||
*/
|
||||
|
@ -117,6 +120,7 @@ typedef enum
|
|||
SDL_SYSWM_WAYLAND,
|
||||
SDL_SYSWM_MIR,
|
||||
SDL_SYSWM_WINRT,
|
||||
SDL_SYSWM_ANDROID
|
||||
} SDL_SYSWM_TYPE;
|
||||
|
||||
/**
|
||||
|
@ -149,12 +153,17 @@ struct SDL_SysWMmsg
|
|||
#if defined(SDL_VIDEO_DRIVER_COCOA)
|
||||
struct
|
||||
{
|
||||
/* Latest version of Xcode clang complains about empty structs in C v. C++:
|
||||
error: empty struct has size 0 in C, size 1 in C++
|
||||
*/
|
||||
int dummy;
|
||||
/* No Cocoa window events yet */
|
||||
} cocoa;
|
||||
#endif
|
||||
#if defined(SDL_VIDEO_DRIVER_UIKIT)
|
||||
struct
|
||||
{
|
||||
int dummy;
|
||||
/* No UIKit window events yet */
|
||||
} uikit;
|
||||
#endif
|
||||
|
@ -179,6 +188,7 @@ struct SDL_SysWMinfo
|
|||
struct
|
||||
{
|
||||
HWND window; /**< The window handle */
|
||||
HDC hdc; /**< The window device context */
|
||||
} win;
|
||||
#endif
|
||||
#if defined(SDL_VIDEO_DRIVER_WINRT)
|
||||
|
@ -205,13 +215,24 @@ struct SDL_SysWMinfo
|
|||
#if defined(SDL_VIDEO_DRIVER_COCOA)
|
||||
struct
|
||||
{
|
||||
NSWindow *window; /* The Cocoa window */
|
||||
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
|
||||
NSWindow __unsafe_unretained *window; /* The Cocoa window */
|
||||
#else
|
||||
NSWindow *window; /* The Cocoa window */
|
||||
#endif
|
||||
} cocoa;
|
||||
#endif
|
||||
#if defined(SDL_VIDEO_DRIVER_UIKIT)
|
||||
struct
|
||||
{
|
||||
UIWindow *window; /* The UIKit window */
|
||||
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
|
||||
UIWindow __unsafe_unretained *window; /* The UIKit window */
|
||||
#else
|
||||
UIWindow *window; /* The UIKit window */
|
||||
#endif
|
||||
GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
|
||||
GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
|
||||
GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
|
||||
} uikit;
|
||||
#endif
|
||||
#if defined(SDL_VIDEO_DRIVER_WAYLAND)
|
||||
|
@ -225,11 +246,19 @@ struct SDL_SysWMinfo
|
|||
#if defined(SDL_VIDEO_DRIVER_MIR)
|
||||
struct
|
||||
{
|
||||
MirConnection *connection; /**< Mir display server connection */
|
||||
MirSurface *surface; /**< Mir surface */
|
||||
struct MirConnection *connection; /**< Mir display server connection */
|
||||
struct MirSurface *surface; /**< Mir surface */
|
||||
} mir;
|
||||
#endif
|
||||
|
||||
#if defined(SDL_VIDEO_DRIVER_ANDROID)
|
||||
struct
|
||||
{
|
||||
ANativeWindow *window;
|
||||
EGLSurface surface;
|
||||
} android;
|
||||
#endif
|
||||
|
||||
/* Can't have an empty union */
|
||||
int dummy;
|
||||
} info;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -52,7 +52,7 @@ extern "C" {
|
|||
/* Global definitions */
|
||||
|
||||
/*
|
||||
* Note: Maximum size of SDLTest log message is less than SDLs limit
|
||||
* Note: Maximum size of SDLTest log message is less than SDL's limit
|
||||
* to ensure we can fit additional information such as the timestamp.
|
||||
*/
|
||||
#define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -58,7 +58,7 @@ extern "C" {
|
|||
* \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
|
||||
* \param assertDescription Message to log with the assert describing it.
|
||||
*/
|
||||
void SDLTest_Assert(int assertCondition, const char *assertDescription, ...);
|
||||
void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters.
|
||||
|
@ -68,14 +68,14 @@ void SDLTest_Assert(int assertCondition, const char *assertDescription, ...);
|
|||
*
|
||||
* \returns Returns the assertCondition so it can be used to externally to break execution flow if desired.
|
||||
*/
|
||||
int SDLTest_AssertCheck(int assertCondition, const char *assertDescription, ...);
|
||||
int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
|
||||
/**
|
||||
* \brief Explicitely pass without checking an assertion condition. Updates assertion counter.
|
||||
* \brief Explicitly pass without checking an assertion condition. Updates assertion counter.
|
||||
*
|
||||
* \param assertDescription Message to log with the assert describing it.
|
||||
*/
|
||||
void SDLTest_AssertPass(const char *assertDescription, ...);
|
||||
void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/**
|
||||
* \brief Resets the assert summary counters to zero.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -51,9 +51,9 @@ extern "C" {
|
|||
*
|
||||
* \param surface Surface used in comparison
|
||||
* \param referenceSurface Test Surface used in comparison
|
||||
* \param allowable_error Allowable difference (squared) in blending accuracy.
|
||||
* \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy.
|
||||
*
|
||||
* \returns 0 if comparison succeeded, >0 (=number of pixels where comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ.
|
||||
* \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ.
|
||||
*/
|
||||
int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error);
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -70,27 +70,27 @@ extern "C" {
|
|||
/* ---------- Function Prototypes ------------- */
|
||||
|
||||
/**
|
||||
* /brief Initialize the CRC context
|
||||
* \brief Initialize the CRC context
|
||||
*
|
||||
* Note: The function initializes the crc table required for all crc calculations.
|
||||
*
|
||||
* /param crcContext pointer to context variable
|
||||
* \param crcContext pointer to context variable
|
||||
*
|
||||
* /returns 0 for OK, -1 on error
|
||||
* \returns 0 for OK, -1 on error
|
||||
*
|
||||
*/
|
||||
int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext);
|
||||
|
||||
|
||||
/**
|
||||
* /brief calculate a crc32 from a data block
|
||||
* \brief calculate a crc32 from a data block
|
||||
*
|
||||
* /param crcContext pointer to context variable
|
||||
* /param inBuf input buffer to checksum
|
||||
* /param inLen length of input buffer
|
||||
* /param crc32 pointer to Uint32 to store the final CRC into
|
||||
* \param crcContext pointer to context variable
|
||||
* \param inBuf input buffer to checksum
|
||||
* \param inLen length of input buffer
|
||||
* \param crc32 pointer to Uint32 to store the final CRC into
|
||||
*
|
||||
* /returns 0 for OK, -1 on error
|
||||
* \returns 0 for OK, -1 on error
|
||||
*
|
||||
*/
|
||||
int SDLTest_crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
|
||||
|
@ -102,11 +102,11 @@ int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf,
|
|||
|
||||
|
||||
/**
|
||||
* /brief clean up CRC context
|
||||
* \brief clean up CRC context
|
||||
*
|
||||
* /param crcContext pointer to context variable
|
||||
* \param crcContext pointer to context variable
|
||||
*
|
||||
* /returns 0 for OK, -1 on error
|
||||
* \returns 0 for OK, -1 on error
|
||||
*
|
||||
*/
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -57,7 +57,7 @@ extern "C" {
|
|||
/**
|
||||
* Initializes the fuzzer for a test
|
||||
*
|
||||
* /param execKey Execution "Key" that initializes the random number generator uniquely for the test.
|
||||
* \param execKey Execution "Key" that initializes the random number generator uniquely for the test.
|
||||
*
|
||||
*/
|
||||
void SDLTest_FuzzerInit(Uint64 execKey);
|
||||
|
@ -318,7 +318,7 @@ Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL
|
|||
/**
|
||||
* Returns integer in range [min, max] (inclusive).
|
||||
* Min and max values can be negative values.
|
||||
* If Max in smaller tham min, then the values are swapped.
|
||||
* If Max in smaller than min, then the values are swapped.
|
||||
* Min and max are the same value, that value will be returned.
|
||||
*
|
||||
* \param min Minimum inclusive value of returned random number
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -47,14 +47,14 @@ extern "C" {
|
|||
*
|
||||
* \param fmt Message to be logged
|
||||
*/
|
||||
void SDLTest_Log(const char *fmt, ...);
|
||||
void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/**
|
||||
* \brief Prints given message with a timestamp in the TEST category and the ERROR priority.
|
||||
*
|
||||
* \param fmt Message to be logged
|
||||
*/
|
||||
void SDLTest_LogError(const char *fmt, ...);
|
||||
void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -78,9 +78,9 @@ extern "C" {
|
|||
/* ---------- Function Prototypes ------------- */
|
||||
|
||||
/**
|
||||
* /brief initialize the context
|
||||
* \brief initialize the context
|
||||
*
|
||||
* /param mdContext pointer to context variable
|
||||
* \param mdContext pointer to context variable
|
||||
*
|
||||
* Note: The function initializes the message-digest context
|
||||
* mdContext. Call before each new use of the context -
|
||||
|
@ -90,11 +90,11 @@ extern "C" {
|
|||
|
||||
|
||||
/**
|
||||
* /brief update digest from variable length data
|
||||
* \brief update digest from variable length data
|
||||
*
|
||||
* /param mdContext pointer to context variable
|
||||
* /param inBuf pointer to data array/string
|
||||
* /param inLen length of data array/string
|
||||
* \param mdContext pointer to context variable
|
||||
* \param inBuf pointer to data array/string
|
||||
* \param inLen length of data array/string
|
||||
*
|
||||
* Note: The function updates the message-digest context to account
|
||||
* for the presence of each of the characters inBuf[0..inLen-1]
|
||||
|
@ -105,10 +105,10 @@ extern "C" {
|
|||
unsigned int inLen);
|
||||
|
||||
|
||||
/*
|
||||
* /brief complete digest computation
|
||||
/**
|
||||
* \brief complete digest computation
|
||||
*
|
||||
* /param mdContext pointer to context variable
|
||||
* \param mdContext pointer to context variable
|
||||
*
|
||||
* Note: The function terminates the message-digest computation and
|
||||
* ends with the desired message digest in mdContext.digest[0..15].
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -233,9 +233,9 @@ extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
|
|||
* if (!thread_local_storage) {
|
||||
* thread_local_storage = SDL_TLSCreate();
|
||||
* }
|
||||
* SDL_AtomicUnLock(&tls_lock);
|
||||
* SDL_AtomicUnlock(&tls_lock);
|
||||
* }
|
||||
* SDL_TLSSet(thread_local_storage, value);
|
||||
* SDL_TLSSet(thread_local_storage, value, 0);
|
||||
* }
|
||||
*
|
||||
* void *GetMyThreadData(void)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -88,7 +88,7 @@ typedef int SDL_TimerID;
|
|||
/**
|
||||
* \brief Add a new timer to the pool of timers already running.
|
||||
*
|
||||
* \return A timer ID, or NULL when an error occurs.
|
||||
* \return A timer ID, or 0 when an error occurs.
|
||||
*/
|
||||
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
|
||||
SDL_TimerCallback callback,
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -59,7 +59,7 @@ typedef struct SDL_version
|
|||
*/
|
||||
#define SDL_MAJOR_VERSION 2
|
||||
#define SDL_MINOR_VERSION 0
|
||||
#define SDL_PATCHLEVEL 3
|
||||
#define SDL_PATCHLEVEL 4
|
||||
|
||||
/**
|
||||
* \brief Macro to determine SDL version program was compiled against.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -53,8 +53,8 @@ extern "C" {
|
|||
typedef struct
|
||||
{
|
||||
Uint32 format; /**< pixel format */
|
||||
int w; /**< width */
|
||||
int h; /**< height */
|
||||
int w; /**< width, in screen coordinates */
|
||||
int h; /**< height, in screen coordinates */
|
||||
int refresh_rate; /**< refresh rate (or zero for unspecified) */
|
||||
void *driverdata; /**< driver-specific data, initialize to 0 */
|
||||
} SDL_DisplayMode;
|
||||
|
@ -108,7 +108,8 @@ typedef enum
|
|||
SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
|
||||
SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
|
||||
SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
|
||||
SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */
|
||||
SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */
|
||||
SDL_WINDOW_MOUSE_CAPTURE = 0x00004000 /**< window has mouse captured (unrelated to INPUT_GRABBED) */
|
||||
} SDL_WindowFlags;
|
||||
|
||||
/**
|
||||
|
@ -142,7 +143,9 @@ typedef enum
|
|||
SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
|
||||
*/
|
||||
SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
|
||||
SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
|
||||
SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
|
||||
a result of an API call or through the
|
||||
system or user changing the window size. */
|
||||
SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
|
||||
SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
|
||||
SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
|
||||
|
@ -188,7 +191,8 @@ typedef enum
|
|||
SDL_GL_CONTEXT_FLAGS,
|
||||
SDL_GL_CONTEXT_PROFILE_MASK,
|
||||
SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
|
||||
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
|
||||
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
|
||||
SDL_GL_CONTEXT_RELEASE_BEHAVIOR
|
||||
} SDL_GLattr;
|
||||
|
||||
typedef enum
|
||||
|
@ -206,6 +210,12 @@ typedef enum
|
|||
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
|
||||
} SDL_GLcontextFlag;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
|
||||
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
|
||||
} SDL_GLcontextReleaseFlag;
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
|
@ -288,6 +298,18 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
|
|||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
|
||||
|
||||
/**
|
||||
* \brief Get the dots/pixels-per-inch for a display
|
||||
*
|
||||
* \note Diagonal, horizontal and vertical DPI can all be optionally
|
||||
* returned if the parameter is non-NULL.
|
||||
*
|
||||
* \return 0 on success, or -1 if no DPI information is available or the index is out of range.
|
||||
*
|
||||
* \sa SDL_GetNumVideoDisplays()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
|
||||
|
||||
/**
|
||||
* \brief Returns the number of available display modes.
|
||||
*
|
||||
|
@ -392,8 +414,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
|
|||
* ::SDL_WINDOWPOS_UNDEFINED.
|
||||
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
||||
* ::SDL_WINDOWPOS_UNDEFINED.
|
||||
* \param w The width of the window.
|
||||
* \param h The height of the window.
|
||||
* \param w The width of the window, in screen coordinates.
|
||||
* \param h The height of the window, in screen coordinates.
|
||||
* \param flags The flags for the window, a mask of any of the following:
|
||||
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
|
||||
* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
|
||||
|
@ -403,6 +425,12 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
|
|||
*
|
||||
* \return The id of the window created, or zero if window creation failed.
|
||||
*
|
||||
* If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
|
||||
* in pixels may differ from its size in screen coordinates on platforms with
|
||||
* high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
|
||||
* the client area's size in screen coordinates, and SDL_GL_GetDrawableSize()
|
||||
* or SDL_GetRendererOutputSize() to query the drawable size in pixels.
|
||||
*
|
||||
* \sa SDL_DestroyWindow()
|
||||
*/
|
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
|
||||
|
@ -493,10 +521,10 @@ extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
|
|||
* \brief Set the position of a window.
|
||||
*
|
||||
* \param window The window to reposition.
|
||||
* \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
|
||||
::SDL_WINDOWPOS_UNDEFINED.
|
||||
* \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
|
||||
::SDL_WINDOWPOS_UNDEFINED.
|
||||
* \param x The x coordinate of the window in screen coordinates, or
|
||||
* ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
|
||||
* \param y The y coordinate of the window in screen coordinates, or
|
||||
* ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
|
||||
*
|
||||
* \note The window coordinate origin is the upper left of the display.
|
||||
*
|
||||
|
@ -509,8 +537,10 @@ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
|
|||
* \brief Get the position of a window.
|
||||
*
|
||||
* \param window The window to query.
|
||||
* \param x Pointer to variable for storing the x position, may be NULL
|
||||
* \param y Pointer to variable for storing the y position, may be NULL
|
||||
* \param x Pointer to variable for storing the x position, in screen
|
||||
* coordinates. May be NULL.
|
||||
* \param y Pointer to variable for storing the y position, in screen
|
||||
* coordinates. May be NULL.
|
||||
*
|
||||
* \sa SDL_SetWindowPosition()
|
||||
*/
|
||||
|
@ -521,12 +551,17 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
|
|||
* \brief Set the size of a window's client area.
|
||||
*
|
||||
* \param window The window to resize.
|
||||
* \param w The width of the window, must be >0
|
||||
* \param h The height of the window, must be >0
|
||||
* \param w The width of the window, in screen coordinates. Must be >0.
|
||||
* \param h The height of the window, in screen coordinates. Must be >0.
|
||||
*
|
||||
* \note You can't change the size of a fullscreen window, it automatically
|
||||
* matches the size of the display mode.
|
||||
*
|
||||
* The window size in screen coordinates may differ from the size in pixels, if
|
||||
* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
|
||||
* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
|
||||
* SDL_GetRendererOutputSize() to get the real client area size in pixels.
|
||||
*
|
||||
* \sa SDL_GetWindowSize()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
|
||||
|
@ -536,8 +571,15 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
|
|||
* \brief Get the size of a window's client area.
|
||||
*
|
||||
* \param window The window to query.
|
||||
* \param w Pointer to variable for storing the width, may be NULL
|
||||
* \param h Pointer to variable for storing the height, may be NULL
|
||||
* \param w Pointer to variable for storing the width, in screen
|
||||
* coordinates. May be NULL.
|
||||
* \param h Pointer to variable for storing the height, in screen
|
||||
* coordinates. May be NULL.
|
||||
*
|
||||
* The window size in screen coordinates may differ from the size in pixels, if
|
||||
* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
|
||||
* high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
|
||||
* SDL_GetRendererOutputSize() to get the real client area size in pixels.
|
||||
*
|
||||
* \sa SDL_SetWindowSize()
|
||||
*/
|
||||
|
@ -714,6 +756,9 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
|
|||
* \param window The window for which the input grab mode should be set.
|
||||
* \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
|
||||
*
|
||||
* If the caller enables a grab while another window is currently grabbed,
|
||||
* the other window loses its grab in favor of the caller's window.
|
||||
*
|
||||
* \sa SDL_GetWindowGrab()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
|
||||
|
@ -728,6 +773,15 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
|
|||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
|
||||
|
||||
/**
|
||||
* \brief Get the window that currently has an input grab enabled.
|
||||
*
|
||||
* \return This returns the window if input is grabbed, and NULL otherwise.
|
||||
*
|
||||
* \sa SDL_SetWindowGrab()
|
||||
*/
|
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
|
||||
|
||||
/**
|
||||
* \brief Set the brightness (gamma correction) for a window.
|
||||
*
|
||||
|
@ -790,6 +844,75 @@ extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
|
|||
Uint16 * green,
|
||||
Uint16 * blue);
|
||||
|
||||
/**
|
||||
* \brief Possible return values from the SDL_HitTest callback.
|
||||
*
|
||||
* \sa SDL_HitTest
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
|
||||
SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
|
||||
SDL_HITTEST_RESIZE_TOPLEFT,
|
||||
SDL_HITTEST_RESIZE_TOP,
|
||||
SDL_HITTEST_RESIZE_TOPRIGHT,
|
||||
SDL_HITTEST_RESIZE_RIGHT,
|
||||
SDL_HITTEST_RESIZE_BOTTOMRIGHT,
|
||||
SDL_HITTEST_RESIZE_BOTTOM,
|
||||
SDL_HITTEST_RESIZE_BOTTOMLEFT,
|
||||
SDL_HITTEST_RESIZE_LEFT
|
||||
} SDL_HitTestResult;
|
||||
|
||||
/**
|
||||
* \brief Callback used for hit-testing.
|
||||
*
|
||||
* \sa SDL_SetWindowHitTest
|
||||
*/
|
||||
typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
|
||||
const SDL_Point *area,
|
||||
void *data);
|
||||
|
||||
/**
|
||||
* \brief Provide a callback that decides if a window region has special properties.
|
||||
*
|
||||
* Normally windows are dragged and resized by decorations provided by the
|
||||
* system window manager (a title bar, borders, etc), but for some apps, it
|
||||
* makes sense to drag them from somewhere else inside the window itself; for
|
||||
* example, one might have a borderless window that wants to be draggable
|
||||
* from any part, or simulate its own title bar, etc.
|
||||
*
|
||||
* This function lets the app provide a callback that designates pieces of
|
||||
* a given window as special. This callback is run during event processing
|
||||
* if we need to tell the OS to treat a region of the window specially; the
|
||||
* use of this callback is known as "hit testing."
|
||||
*
|
||||
* Mouse input may not be delivered to your application if it is within
|
||||
* a special area; the OS will often apply that input to moving the window or
|
||||
* resizing the window and not deliver it to the application.
|
||||
*
|
||||
* Specifying NULL for a callback disables hit-testing. Hit-testing is
|
||||
* disabled by default.
|
||||
*
|
||||
* Platforms that don't support this functionality will return -1
|
||||
* unconditionally, even if you're attempting to disable hit-testing.
|
||||
*
|
||||
* Your callback may fire at any time, and its firing does not indicate any
|
||||
* specific behavior (for example, on Windows, this certainly might fire
|
||||
* when the OS is deciding whether to drag your window, but it fires for lots
|
||||
* of other reasons, too, some unrelated to anything you probably care about
|
||||
* _and when the mouse isn't actually at the location it is testing_).
|
||||
* Since this can fire at any time, you should try to keep your callback
|
||||
* efficient, devoid of allocations, etc.
|
||||
*
|
||||
* \param window The window to set hit-testing on.
|
||||
* \param callback The callback to call when doing a hit-test.
|
||||
* \param callback_data An app-defined void pointer passed to the callback.
|
||||
* \return 0 on success, -1 on error (including unsupported).
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
|
||||
SDL_HitTest callback,
|
||||
void *callback_data);
|
||||
|
||||
/**
|
||||
* \brief Destroy a window.
|
||||
*/
|
||||
|
@ -908,13 +1031,14 @@ extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
|
|||
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
|
||||
|
||||
/**
|
||||
* \brief Get the size of a window's underlying drawable (for use with glViewport).
|
||||
* \brief Get the size of a window's underlying drawable in pixels (for use
|
||||
* with glViewport).
|
||||
*
|
||||
* \param window Window from which the drawable size should be queried
|
||||
* \param w Pointer to variable for storing the width, may be NULL
|
||||
* \param h Pointer to variable for storing the height, may be NULL
|
||||
* \param w Pointer to variable for storing the width in pixels, may be NULL
|
||||
* \param h Pointer to variable for storing the height in pixels, may be NULL
|
||||
*
|
||||
* This may differ from SDL_GetWindowSize if we're rendering to a high-DPI
|
||||
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
|
||||
* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
|
||||
* platform with high-DPI support (Apple calls this "Retina"), and not disabled
|
||||
* by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -41,6 +41,14 @@
|
|||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef SDL_UNUSED
|
||||
# ifdef __GNUC__
|
||||
# define SDL_UNUSED __attribute__((unused))
|
||||
# else
|
||||
# define SDL_UNUSED
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* Some compilers use a special export keyword */
|
||||
#ifndef DECLSPEC
|
||||
# if defined(__WIN32__) || defined(__WINRT__)
|
||||
|
@ -56,8 +64,6 @@
|
|||
# else
|
||||
# if defined(__GNUC__) && __GNUC__ >= 4
|
||||
# define DECLSPEC __attribute__ ((visibility("default")))
|
||||
# elif defined(__GNUC__) && __GNUC__ >= 2
|
||||
# define DECLSPEC __declspec(dllexport)
|
||||
# else
|
||||
# define DECLSPEC
|
||||
# endif
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
File diff suppressed because it is too large
Load diff
1043
code/autoupdater/autoupdater.c
Normal file
1043
code/autoupdater/autoupdater.c
Normal file
File diff suppressed because it is too large
Load diff
8
code/autoupdater/rsa_tools/.gitignore
vendored
Normal file
8
code/autoupdater/rsa_tools/.gitignore
vendored
Normal file
|
@ -0,0 +1,8 @@
|
|||
crypt-*.tar.bz2
|
||||
tfm-*.tar.xz
|
||||
libtomcrypt-*
|
||||
tomsfastmath-*
|
||||
rsa_make_keys
|
||||
rsa_sign
|
||||
rsa_verify
|
||||
*.exe
|
79
code/autoupdater/rsa_tools/build-libtom-unix.sh
Executable file
79
code/autoupdater/rsa_tools/build-libtom-unix.sh
Executable file
|
@ -0,0 +1,79 @@
|
|||
#!/bin/bash
|
||||
|
||||
TFMVER=0.13.1
|
||||
LTCVER=1.17
|
||||
set -e
|
||||
|
||||
OSTYPE=`uname -s`
|
||||
if [ "$OSTYPE" = "Linux" ]; then
|
||||
NCPU=`cat /proc/cpuinfo |grep vendor_id |wc -l`
|
||||
let NCPU=$NCPU+1
|
||||
elif [ "$OSTYPE" = "Darwin" ]; then
|
||||
NCPU=`sysctl -n hw.ncpu`
|
||||
export CFLAGS="$CFLAGS -mmacosx-version-min=10.7 -DMAC_OS_X_VERSION_MIN_REQUIRED=1070"
|
||||
export LDFLAGS="$LDFLAGS -mmacosx-version-min=10.7"
|
||||
elif [ "$OSTYPE" = "SunOS" ]; then
|
||||
NCPU=`/usr/sbin/psrinfo |wc -l |sed -e 's/^ *//g;s/ *$//g'`
|
||||
else
|
||||
NCPU=1
|
||||
fi
|
||||
|
||||
if [ -z "$NCPU" ]; then
|
||||
NCPU=1
|
||||
elif [ "$NCPU" = "0" ]; then
|
||||
NCPU=1
|
||||
fi
|
||||
|
||||
if [ ! -f tfm-$TFMVER.tar.xz ]; then
|
||||
echo "Downloading TomsFastMath $TFMVER sources..."
|
||||
curl -L -o tfm-$TFMVER.tar.xz https://github.com/libtom/tomsfastmath/releases/download/v$TFMVER/tfm-$TFMVER.tar.xz || exit 1
|
||||
fi
|
||||
|
||||
if [ ! -f ./crypt-$LTCVER.tar.bz2 ]; then
|
||||
echo "Downloading LibTomCrypt $LTCVER sources..."
|
||||
curl -L -o crypt-$LTCVER.tar.bz2 https://github.com/libtom/libtomcrypt/releases/download/$LTCVER/crypt-$LTCVER.tar.bz2 || exit 1
|
||||
fi
|
||||
|
||||
if [ ! -d tomsfastmath-$TFMVER ]; then
|
||||
echo "Checking TomsFastMath archive hash..."
|
||||
if [ "`shasum -a 256 tfm-$TFMVER.tar.xz |awk '{print $1;}'`" != "47c97a1ada3ccc9fcbd2a8a922d5859a84b4ba53778c84c1d509c1a955ac1738" ]; then
|
||||
echo "Uhoh, tfm-$TFMVER.tar.xz does not have the sha256sum we expected!"
|
||||
exit 1
|
||||
fi
|
||||
echo "Unpacking TomsFastMath $TFMVER sources..."
|
||||
tar -xJvvf ./tfm-$TFMVER.tar.xz
|
||||
fi
|
||||
|
||||
if [ ! -d libtomcrypt-$LTCVER ]; then
|
||||
if [ "`shasum -a 256 crypt-$LTCVER.tar.bz2 |awk '{print $1;}'`" != "e33b47d77a495091c8703175a25c8228aff043140b2554c08a3c3cd71f79d116" ]; then
|
||||
echo "Uhoh, crypt-$LTCVER.tar.bz2 does not have the sha256sum we expected!"
|
||||
exit 1
|
||||
fi
|
||||
echo "Unpacking LibTomCrypt $LTCVER sources..."
|
||||
tar -xjvvf ./crypt-$LTCVER.tar.bz2
|
||||
fi
|
||||
|
||||
echo
|
||||
echo
|
||||
echo "Will use make -j$NCPU. If this is wrong, check NCPU at top of script."
|
||||
echo
|
||||
echo
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
# Some compilers can't handle the ROLC inline asm; just turn it off.
|
||||
cd tomsfastmath-$TFMVER
|
||||
make -j$NCPU
|
||||
cd ..
|
||||
|
||||
export CFLAGS="$CFLAGS -DTFM_DESC -DLTC_NO_ROLC -I ../tomsfastmath-$TFMVER/src/headers"
|
||||
cd libtomcrypt-$LTCVER
|
||||
make -j$NCPU
|
||||
cd ..
|
||||
|
||||
set +x
|
||||
echo "All done."
|
||||
|
||||
# end of build-libtom-unix.sh ...
|
||||
|
33
code/autoupdater/rsa_tools/build-rsa-tools.sh
Executable file
33
code/autoupdater/rsa_tools/build-rsa-tools.sh
Executable file
|
@ -0,0 +1,33 @@
|
|||
#!/bin/bash
|
||||
|
||||
export TFMDIR="tomsfastmath-0.13.1"
|
||||
export LTCDIR="libtomcrypt-1.17"
|
||||
|
||||
OSTYPE=`uname -s`
|
||||
if [ -z "$CC" ]; then
|
||||
if [ "`uname -o`" = "Cygwin" ]; then
|
||||
export CC=/usr/bin/i686-w64-mingw32-gcc
|
||||
else
|
||||
export CC=cc
|
||||
fi
|
||||
fi
|
||||
|
||||
function build {
|
||||
if [ "$OSTYPE" = "Darwin" ]; then
|
||||
$CC -mmacosx-version-min=10.7 -DMAC_OS_X_VERSION_MIN_REQUIRED=1070 -I $TFMDIR/src/headers -I $LTCDIR/src/headers -o "$1" -Wall -O3 "$1.c" rsa_common.c $LTCDIR/libtomcrypt.a $TFMDIR/libtfm.a
|
||||
else
|
||||
$CC -I $TFMDIR/src/headers -I $LTCDIR/src/headers -o "$1" -Wall -O3 "$1.c" rsa_common.c $LTCDIR/libtomcrypt.a $TFMDIR/libtfm.a
|
||||
fi
|
||||
}
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
./build-libtom-unix.sh
|
||||
build rsa_make_keys
|
||||
build rsa_sign
|
||||
build rsa_verify
|
||||
|
||||
set +x
|
||||
echo "rsa_tools are compiled!"
|
||||
|
61
code/autoupdater/rsa_tools/rsa_common.c
Normal file
61
code/autoupdater/rsa_tools/rsa_common.c
Normal file
|
@ -0,0 +1,61 @@
|
|||
#include "rsa_common.h"
|
||||
|
||||
void fail(const char *fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
vfprintf(stderr, fmt, ap);
|
||||
va_end(ap);
|
||||
fputs("\n", stderr);
|
||||
fflush(stderr);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
void write_file(const char *fname, const void *buf, const unsigned long len)
|
||||
{
|
||||
FILE *io = fopen(fname, "wb");
|
||||
if (!io) {
|
||||
fail("Can't open '%s' for writing: %s", fname, strerror(errno));
|
||||
}
|
||||
|
||||
if (fwrite(buf, len, 1, io) != 1) {
|
||||
fail("Couldn't write '%s': %s", fname, strerror(errno));
|
||||
}
|
||||
|
||||
if (fclose(io) != 0) {
|
||||
fail("Couldn't flush '%s' to disk: %s", fname, strerror(errno));
|
||||
}
|
||||
}
|
||||
|
||||
void read_file(const char *fname, void *buf, unsigned long *len)
|
||||
{
|
||||
ssize_t br;
|
||||
FILE *io = fopen(fname, "rb");
|
||||
if (!io) {
|
||||
fail("Can't open '%s' for reading: %s", fname, strerror(errno));
|
||||
}
|
||||
|
||||
br = fread(buf, 1, *len, io);
|
||||
if (ferror(io)) {
|
||||
fail("Couldn't read '%s': %s", fname, strerror(errno));
|
||||
} else if (!feof(io)) {
|
||||
fail("Buffer too small to read '%s'", fname);
|
||||
}
|
||||
fclose(io);
|
||||
|
||||
*len = (unsigned long) br;
|
||||
}
|
||||
|
||||
void read_rsakey(rsa_key *key, const char *fname)
|
||||
{
|
||||
unsigned char buf[4096];
|
||||
unsigned long len = sizeof (buf);
|
||||
int rc;
|
||||
|
||||
read_file(fname, buf, &len);
|
||||
|
||||
if ((rc = rsa_import(buf, len, key)) != CRYPT_OK) {
|
||||
fail("rsa_import for '%s' failed: %s", fname, error_to_string(rc));
|
||||
}
|
||||
}
|
||||
|
30
code/autoupdater/rsa_tools/rsa_common.h
Normal file
30
code/autoupdater/rsa_tools/rsa_common.h
Normal file
|
@ -0,0 +1,30 @@
|
|||
#ifndef _INCL_RSA_COMMON_H_
|
||||
#define _INCL_RSA_COMMON_H_ 1
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <errno.h>
|
||||
|
||||
#define TFM_DESC
|
||||
#define LTC_NO_ROLC
|
||||
#include "tomcrypt.h"
|
||||
|
||||
#define SALT_LEN 8
|
||||
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
#define NEVER_RETURNS __attribute__((noreturn))
|
||||
#define PRINTF_FUNC(fmtargnum, dotargnum) __attribute__ (( format( __printf__, fmtargnum, dotargnum )))
|
||||
#else
|
||||
#define NEVER_RETURNS
|
||||
#define PRINTF_FUNC(fmtargnum, dotargnum)
|
||||
#endif
|
||||
|
||||
void fail(const char *fmt, ...) NEVER_RETURNS PRINTF_FUNC(1, 2);
|
||||
void write_file(const char *fname, const void *buf, const unsigned long len);
|
||||
void read_file(const char *fname, void *buf, unsigned long *len);
|
||||
void read_rsakey(rsa_key *key, const char *fname);
|
||||
|
||||
#endif
|
||||
|
||||
/* end of rsa_common.h ... */
|
||||
|
45
code/autoupdater/rsa_tools/rsa_make_keys.c
Normal file
45
code/autoupdater/rsa_tools/rsa_make_keys.c
Normal file
|
@ -0,0 +1,45 @@
|
|||
#include "rsa_common.h"
|
||||
|
||||
static void write_rsakey(rsa_key *key, const int type, const char *fname)
|
||||
{
|
||||
unsigned char buf[4096];
|
||||
unsigned long len = sizeof (buf);
|
||||
int rc;
|
||||
|
||||
if ((rc = rsa_export(buf, &len, type, key)) != CRYPT_OK) {
|
||||
fail("rsa_export for '%s' failed: %s", fname, error_to_string(rc));
|
||||
}
|
||||
write_file(fname, buf, len);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
int rc = 0;
|
||||
prng_state prng;
|
||||
int prng_index;
|
||||
rsa_key key;
|
||||
|
||||
ltc_mp = tfm_desc;
|
||||
prng_index = register_prng(&sprng_desc); /* (fortuna_desc is a good choice if your platform's PRNG sucks.) */
|
||||
|
||||
if (prng_index == -1) {
|
||||
fail("Failed to register a RNG");
|
||||
}
|
||||
|
||||
if ((rc = rng_make_prng(128, prng_index, &prng, NULL)) != CRYPT_OK) {
|
||||
fail("rng_make_prng failed: %s", error_to_string(rc));
|
||||
}
|
||||
|
||||
if ((rc = rsa_make_key(&prng, prng_index, 256, 65537, &key)) != CRYPT_OK) {
|
||||
fail("rng_make_key failed: %s", error_to_string(rc));
|
||||
}
|
||||
|
||||
write_rsakey(&key, PK_PRIVATE, "privatekey.bin");
|
||||
write_rsakey(&key, PK_PUBLIC, "publickey.bin");
|
||||
|
||||
rsa_free(&key);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* end of rsa_make_keys.c ... */
|
75
code/autoupdater/rsa_tools/rsa_sign.c
Normal file
75
code/autoupdater/rsa_tools/rsa_sign.c
Normal file
|
@ -0,0 +1,75 @@
|
|||
#include "rsa_common.h"
|
||||
|
||||
static void sign_file(const char *fname, rsa_key *key, prng_state *prng, const int prng_index, const int hash_index)
|
||||
{
|
||||
const size_t sigfnamelen = strlen(fname) + 5;
|
||||
char *sigfname = (char *) malloc(sigfnamelen);
|
||||
unsigned char hash[256];
|
||||
unsigned long hashlen = sizeof (hash);
|
||||
unsigned char sig[1024];
|
||||
unsigned long siglen = sizeof (sig);
|
||||
int rc = 0;
|
||||
int status = 0;
|
||||
|
||||
if (!sigfname) {
|
||||
fail("out of memory");
|
||||
}
|
||||
|
||||
if ((rc = hash_file(hash_index, fname, hash, &hashlen)) != CRYPT_OK) {
|
||||
fail("hash_file for '%s' failed: %s", fname, error_to_string(rc));
|
||||
}
|
||||
|
||||
if ((rc = rsa_sign_hash(hash, hashlen, sig, &siglen, prng, prng_index, hash_index, SALT_LEN, key)) != CRYPT_OK) {
|
||||
fail("rsa_sign_hash for '%s' failed: %s", fname, error_to_string(rc));
|
||||
}
|
||||
|
||||
if ((rc = rsa_verify_hash(sig, siglen, hash, hashlen, hash_index, SALT_LEN, &status, key)) != CRYPT_OK) {
|
||||
fail("rsa_verify_hash for '%s' failed: %s", fname, error_to_string(rc));
|
||||
}
|
||||
|
||||
if (!status) {
|
||||
fail("Generated signature isn't valid! Bug in the program!");
|
||||
}
|
||||
|
||||
snprintf(sigfname, sigfnamelen, "%s.sig", fname);
|
||||
write_file(sigfname, sig, siglen);
|
||||
free(sigfname);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
int rc = 0;
|
||||
prng_state prng;
|
||||
int prng_index, hash_index;
|
||||
rsa_key key;
|
||||
int i;
|
||||
|
||||
ltc_mp = tfm_desc;
|
||||
|
||||
prng_index = register_prng(&sprng_desc); /* (fortuna_desc is a good choice if your platform's PRNG sucks.) */
|
||||
if (prng_index == -1) {
|
||||
fail("Failed to register a RNG");
|
||||
}
|
||||
|
||||
hash_index = register_hash(&sha256_desc);
|
||||
if (hash_index == -1) {
|
||||
fail("Failed to register sha256 hasher");
|
||||
}
|
||||
|
||||
if ((rc = rng_make_prng(128, prng_index, &prng, NULL)) != CRYPT_OK) {
|
||||
fail("rng_make_prng failed: %s", error_to_string(rc));
|
||||
}
|
||||
|
||||
read_rsakey(&key, "privatekey.bin");
|
||||
|
||||
for (i = 1; i < argc; i++) {
|
||||
sign_file(argv[i], &key, &prng, prng_index, hash_index);
|
||||
}
|
||||
|
||||
rsa_free(&key);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* end of rsa_sign.c ... */
|
||||
|
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