Change renderer prefix, fix app bundle

This commit is contained in:
Zack Middleton 2018-03-04 04:14:12 -06:00
parent 3521787c14
commit 7fda468f5b
3 changed files with 13 additions and 5 deletions

View file

@ -139,7 +139,11 @@ ifndef SERVERBIN
endif
ifndef RENDERER_PREFIX
RENDERER_PREFIX=renderer_
ifeq ($(BUILD_ELITEFORCE),1)
RENDERER_PREFIX=liliumvoyhm_renderer_
else
RENDERER_PREFIX=renderer_
endif
endif
ifndef BASEGAME

View file

@ -97,7 +97,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASETA "missionpack"
#ifndef RENDERER_PREFIX
#define RENDERER_PREFIX "renderer_"
#ifdef ELITEFORCE
#define RENDERER_PREFIX "liliumvoyhm_renderer_"
#else
#define RENDERER_PREFIX "renderer_"
#endif
#endif
#ifndef PRODUCT_VERSION

View file

@ -151,8 +151,8 @@ UI="ui"
RENDERER_OPENGL="${IOQ3_RENDERER_PREFIX}opengl"
EXECUTABLE_NAME="ioquake3"
DEDICATED_NAME="ioq3ded"
EXECUTABLE_NAME="liliumvoyhm"
DEDICATED_NAME="liliumvoyded"
CGAME_NAME="${CGAME}.dylib"
GAME_NAME="${GAME}.dylib"
@ -167,7 +167,7 @@ PKGINFO="APPL????"
OBJROOT="build"
#BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-${CURRENT_ARCH}"
PRODUCT_NAME="Lilium Quake3"
PRODUCT_NAME="Lilium Voyager"
WRAPPER_EXTENSION="app"
WRAPPER_NAME="${PRODUCT_NAME}.${WRAPPER_EXTENSION}"
CONTENTS_FOLDER_PATH="${WRAPPER_NAME}/Contents"