Update README for adding libmad source to local tree

This commit is contained in:
Zack Middleton 2018-03-03 23:01:54 -06:00
parent c0c4385122
commit 98272de2ea

View file

@ -18,12 +18,14 @@ The source code for the Elite Force game, cgame, and ui code is not included as
## Compiling
Lilium Voyager is compiled using `make USE_CODEC_MP3=1`. For details see [building ioquake3](http://wiki.ioquake3.org/Building_ioquake3).
The MP3 support library (libmad) is not included in the source tree (yet) so easier to just build without it. Though this prevents music and some sounds from playing.
Lilium Voyager is compiled using `make`. For details see [building ioquake3](http://wiki.ioquake3.org/Building_ioquake3).
The Visual Studio project files are not supported.
Additional make variables not in ioquake3:
* `USE_CODEC_MP3=1` - Enable MP3 support using libmad (defaults to 1).
* `USE_INTERNAL_MP3=1` - Use libmad in the local source tree (defaults to 1).
## Discussion