mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2025-04-11 08:40:48 +00:00
Update README for adding libmad source to local tree
This commit is contained in:
parent
c0c4385122
commit
98272de2ea
1 changed files with 5 additions and 3 deletions
|
@ -18,12 +18,14 @@ The source code for the Elite Force game, cgame, and ui code is not included as
|
|||
|
||||
## Compiling
|
||||
|
||||
Lilium Voyager is compiled using `make USE_CODEC_MP3=1`. For details see [building ioquake3](http://wiki.ioquake3.org/Building_ioquake3).
|
||||
|
||||
The MP3 support library (libmad) is not included in the source tree (yet) so easier to just build without it. Though this prevents music and some sounds from playing.
|
||||
Lilium Voyager is compiled using `make`. For details see [building ioquake3](http://wiki.ioquake3.org/Building_ioquake3).
|
||||
|
||||
The Visual Studio project files are not supported.
|
||||
|
||||
Additional make variables not in ioquake3:
|
||||
* `USE_CODEC_MP3=1` - Enable MP3 support using libmad (defaults to 1).
|
||||
* `USE_INTERNAL_MP3=1` - Use libmad in the local source tree (defaults to 1).
|
||||
|
||||
|
||||
## Discussion
|
||||
|
||||
|
|
Loading…
Reference in a new issue