Zack Middleton
af90948182
bring some freeish()ing operations ahead from after Errorish() calls
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From /dev/humancontroller.
2012-06-18 16:17:39 +00:00
Zack Middleton
a4c61d874d
add a missing '\n', remove some unwanted ones
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From /dev/humancontroller.
2012-06-18 16:16:57 +00:00
Zack Middleton
c3ca5c1caa
non-missionpack build throws up a few "0" plums
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found by Ensiform
2012-06-18 16:14:48 +00:00
Zack Middleton
2834a58600
add missing commands to autocompletition
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found by Ensiform
2012-06-18 16:11:35 +00:00
Zack Middleton
62f7fab62e
add the "execq" command, a more quiet version of the "exec" command
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in exec/execq, always print the extension for the filename
From /dev/humancontroller.
2012-06-18 16:09:14 +00:00
Zack Middleton
6ff3b03376
fix IPv6-only operation of Windows binaries
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the SOCKET type is unsigned on Windows, and should be casted to an int before comparing with the highestfd variable (note: ``int highestfd = -1;'')
From /dev/humancontroller.
2012-06-18 16:05:47 +00:00
Zack Middleton
c16338cfa9
fix wrong socket ID comparison, from /dev/humancontroller
2012-06-18 16:03:06 +00:00
Zack Middleton
2131536d07
Call sound files 'audio' not 'wav' in debug messages.
2012-06-18 16:00:38 +00:00
Zack Middleton
a17dafc5e7
Cleaned up game server command usage messages.
2012-06-18 15:58:48 +00:00
Zachary Slater
b5acc31a4d
CVE-2012-3345
2012-06-14 18:28:58 +00:00
Zack Middleton
fb1f629bbc
Removed unnessicary "!!".
2012-06-01 19:49:07 +00:00
Zack Middleton
22ecd68cf2
In CheckTeamLeader, make sure to only set one client as team leader. Reported by Tobias Kuehnhammer.
2012-05-20 21:22:11 +00:00
Zack Middleton
5abf7e3d84
#5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev).
2012-05-07 23:06:00 +00:00
Zack Middleton
2c5d0c1e3a
Fixed two issues pointed out in a PVS-Studio static code analyzer article (bug #5505 ).
2012-05-07 22:47:19 +00:00
Zack Middleton
c211114cb0
#5462 - do not require clients to have a matching qagame.qvm (adapted from OpenArena)
2012-05-07 22:26:03 +00:00
Thilo Schulz
d2b035eb73
Fix ( #5312 ) introduced by rev 2103
2012-05-04 15:59:52 +00:00
Ryan C. Gordon
f3a61afd09
Minor hack to SDL headers for building on Linux.
2012-04-11 04:51:58 +00:00
Zachary Slater
a07b8587f1
updating SDL includes to 1.2.15
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Listen to this if this doesn't work out properly:
http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf
2012-04-10 06:44:04 +00:00
Zachary Slater
3a98b67e01
updating mac SDL stuff to 1.2.15
2012-04-10 06:01:16 +00:00
Zack Middleton
1db2124a65
Moved dpi variable inside BUILD_FREETYPE ifdef.
2012-04-07 16:34:21 +00:00
Zack Middleton
a55a059abc
Fixed some issues found using clang static analyzer.
2012-04-07 02:53:42 +00:00
Zack Middleton
ce3ec3ceef
#5453 - Tell command for server.
2012-04-05 22:43:32 +00:00
Zack Middleton
395225cb7e
#5439 - Potential memory leak in host name resolution. (Eugene C.)
2012-04-05 21:29:51 +00:00
Zack Middleton
88020d5fb8
#5485 - Use Sys_LoadDll to search in the local directory for the fallback default renderer. Patch by Harley Laue.
2012-04-04 17:21:17 +00:00
Zack Middleton
021ce233b2
#5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley Laue.
2012-04-04 17:16:11 +00:00
Zack Middleton
b211b35853
Use FreeType include macros instead of filenames directly (per the API docs), patch by Radegast.
2012-04-02 17:23:46 +00:00
Zack Middleton
de1360f268
Fixed up warning messages in tr_font.c
2012-03-29 06:35:33 +00:00
Zack Middleton
c8e790e4af
Use tabs in tr_font.c
2012-03-29 05:42:30 +00:00
Zack Middleton
5e9c7f5b37
Removed set but not used variable 'satLevels' from tr_font.c.
2012-03-29 05:31:18 +00:00
Zack Middleton
4b7a623cc0
Make sure font glyph shader names are null-terminated.
2012-03-29 05:28:09 +00:00
Zack Middleton
94fb80f021
Fixed possibly placing a font glyph (at the beginning of a row) past the bottom of a font cache image.
2012-03-29 05:15:46 +00:00
Zack Middleton
f15a3cca21
Fixed writing pre-rendered font TGAs, needed to flip image.
2012-03-29 04:49:36 +00:00
Zack Middleton
ea0102d403
- Added support for enabling FreeType Support (make USE_FREETYPE=1).
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- Fixed compiling tr_font.c for dynamic renderer.
2012-03-29 04:05:13 +00:00
Zack Middleton
33d66c8034
Added range checks to j_*_axis cvars.
2012-02-15 18:47:50 +00:00
Zack Middleton
7a1efc19a4
Support up to 16 joystick axes, select which to use with j_*_axis cvars.
2012-02-15 18:26:08 +00:00
Zack Middleton
91fd58f6e4
Allow analog joystick up axis to be remapped too.
2012-02-15 18:09:24 +00:00
Zack Middleton
7d8b751afd
Patches by symlink.
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#5313 - EF_CONNECTION set on wrong eFlags
#5314 - snc drawn in nirvana instead at lagometer
2012-02-06 21:28:40 +00:00
Zack Middleton
c84377854a
Unix clients can now enter commands from tty console. Patch by Rambetter with some edits by me. ( #4799 )
2012-02-06 21:05:57 +00:00
Thilo Schulz
3241ca6e7b
Add the new ioquake3 master server as standard for sv_master2
2012-01-24 23:42:16 +00:00
Zack Middleton
5729c8c518
Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic.
2012-01-17 23:06:06 +00:00
Zack Middleton
73744a84c6
Fixed UI to use MAX_QPATH for skin filename buffer length.
2012-01-17 22:38:49 +00:00
Zachary Slater
89f7863254
bugzilla bug #5273
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exploit resolved, we're now disallowing forwardmove of -128 and vice versa
Thanks, devhc!
2011-12-25 09:07:36 +00:00
Thilo Schulz
dfd3245c38
Fix build for new modular renderer on MacOSX
2011-12-15 21:12:38 +00:00
Zack Middleton
34b22e9119
Reverted r2209...
2011-12-08 23:34:51 +00:00
Zack Middleton
93d1d0f83e
Show warning when renderer cannot load model after checking all supported formats, instead of after each format.
2011-12-08 23:17:37 +00:00
Zack Middleton
2fbf9d9006
Removed unused functoin Hunk_Trash.
2011-12-08 22:54:45 +00:00
Zack Middleton
a5c88d0e0d
Removed an unused variable (which wasn't compiled in as _DEBUG isn't defined using make).
2011-12-08 22:53:58 +00:00
Zack Middleton
7b2f842053
Show file/line/label in Com_Error messages when run out of memory in debug build.
2011-12-08 22:25:25 +00:00
Zack Middleton
5c1ddf4020
Enable zone and hunk debug in debug build.
2011-12-08 22:24:48 +00:00
Zack Middleton
943d94bf0b
Use GENTITYNUM_BITS for jumppad_ent bits.
2011-12-03 20:27:18 +00:00