gtkradiant/radiant/preferences.cpp

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// User preferences
//
// Leonardo Zide (leo@lokigames.com)
//
#include "stdafx.h"
#include <glib.h>
#include <glib/gi18n.h>
#include <assert.h>
#if defined ( __linux__ ) || defined ( __APPLE__ )
#include <sys/stat.h>
#include <sys/types.h>
#include <fcntl.h>
#include <unistd.h>
#include <dirent.h>
#endif
#include "missing.h"
#include "gtkmisc.h"
#ifdef _WIN32
#include <io.h>
#define X_OK 0
#include <sys/stat.h>
#endif
#define PREF_SECTION "Prefs"
#define INTERNAL_SECTION "Internals"
#define MOUSE_KEY "MouseButtons"
#define WINDOW_KEY "QE4StyleWindows"
#define LAYOUT_KEY "WindowLayout"
#define RUNQ2_KEY "RunQuake2Run"
#define TLOCK_KEY "TextureLock"
#define RLOCK_KEY "RotateLock"
#define LOADLAST_KEY "LoadLast"
#define LOADLASTMAP_KEY "LoadLastMap"
#define LASTPROJ_KEY "LastProject"
#define LASTPROJVER_KEY "LastProjectKey"
#define LASTMAP_KEY "LastMap"
#define FACE_KEY "NewFaceGrab"
#define BSP_KEY "InternalBSP"
#define RCLICK_KEY "NewRightClick"
#define VERTEX_KEY "NewVertex"
#define AUTOSAVE_KEY "Autosave"
#define AUTOSAVETIME_KEY "AutosaveMinutes"
#define PAK_KEY "UsePAK"
#define NEWAPPLY_KEY "ApplyDismissesSurface"
#define HACK_KEY "Gatewayescapehack"
#define TEXTURE_KEY "NewTextureWindowStuff"
#define TINYBRUSH_KEY "CleanTinyBrushes"
#define TINYSIZE_KEY "CleanTinyBrusheSize"
#define SNAPSHOT_KEY "Snapshots"
#define MOVESPEED_KEY "MoveSpeed"
#define ANGLESPEED_KEY "AngleSpeed"
#define SETGAME_KEY "UseSetGame"
#define CAMXYUPDATE_KEY "CamXYUpdate"
#define CAMDRAGMULTISELECT_KEY "CamDragMultiSelect"
#define CAMFREELOOK_KEY "CamFreeLook"
#define CAMINVERSEMOUSE_KEY "CamInverseMouse"
#define CAMDISCRETE_KEY "CamDiscrete"
#define LIGHTDRAW_KEY "NewLightStyle"
#define WHATGAME_KEY "WhichGame"
#define CUBICCLIP_KEY "CubicClipping"
#define CUBICSCALE_KEY "CubicScale"
#define ALTEDGE_KEY "ALTEdgeDrag"
#define FACECOLORS_KEY "FaceColors"
#define SNAPT_KEY "SnapT"
#define XZVIS_KEY "XZVIS"
#define YZVIS_KEY "YZVIS"
#define ZVIS_KEY "ZVIS"
#define SIZEPAINT_KEY "SizePainting"
#define DLLENTITIES_KEY "DLLEntities"
#define DETACHABLEMENUS_KEY "DetachableMenus"
#define PATCHTOOLBAR_KEY "PatchToolBar"
#define WIDETOOLBAR_KEY "WideToolBar"
#define PLUGINTOOLBAR_KEY "PluginToolBar"
#define NOCLAMP_KEY "NoClamp"
* divVerent's patch for the brush primitives surface dialog (fixed segfault due to NULL pointer) * Quote http://zerowing.idsoftware.com/pipermail/gtkradiant/2008-July/011094.html : Attached to this message is a patch for a "somewhat working" brush primitives surface dialog. It is an ugly hack, as it converts between fake texdef notations and brush primitives whenever values are needed. Had to fix an accuracy bug: the surface dialog rounded all rotation values to integer angles, which SEVERELY broke things for me (changed the Gtk spin object to use 4 digits, which is enough for me). Also, I changed the fake texdef / brush primitives conversions to use long double internally, as float's roundoff errors were quite visible to me when testing. Hope the remaining roundoff errors from converting back and forth won't kill me, but it worked for a simple map example. Also, I had to separate out "Snap to grid" and "Don't clamp" into two separare options. They now mean: - Snap to grid: snaps drag/etc. actions to the grid - Don't clamp: disable brush point snapping during many operations, like merely shifting brushes, editing texturing parameters, map loading, etc. The reason is that I do need the grid, but I don't want to get my objects messed up by the snapping in my map. As I am using free rotations, this DOES change quite much. The config.py change is needed for compilation on Debian stable; Debian's scons does not use the CFLAGS variable, but just CCFLAGS and CXXFLAGS. In newer scons versions, CFLAGS is _shared_ flags for C and C++, so if you want to require these, you don't need to include the CFLAGS in CXXFLAGS too. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@301 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-07-10 08:30:47 +00:00
#define SNAP_KEY "Snap"
#define PREFAB_KEY "PrefabPath"
#define USERINI_KEY "UserINIPath"
#define ROTATION_KEY "Rotation"
#define BUGGYICD_KEY "BuggyICD"
#define CHASEMOUSE_KEY "ChaseMouse"
#define ENTITYSHOW_KEY "EntityShow"
#define TEXTURESCALE_KEY "TextureScale"
#define TEXTURESCROLLBAR_KEY "TextureScrollbar"
#define DISPLAYLISTS_KEY "UseDisplayLists"
#define ANTIALIASEDLINES_KEY "UseAntialiasedPointsAndLines" // Fishman - Add antialiazed points and lines support. 09/03/00
#define NORMALIZECOLORS_KEY "NormalizeColors"
#define SHADERS_KEY "UseShaders"
#define SWITCHCLIP_KEY "SwitchClipKey"
#define SELWHOLEENTS_KEY "SelectWholeEntitiesKey"
#define TEXTURESUBSET_KEY "UseTextureSubsetLoading"
#define TEXTUREQUALITY_KEY "TextureQuality"
#define SHOWSHADERS_KEY "ShowShaders"
#define SHADERTEST_KEY "ShaderTest"
#define GLLIGHTING_KEY "UseGLLighting"
#define LOADSHADERS_KEY "LoadShaders"
#define NOSTIPPLE_KEY "NoStipple"
#define UNDOLEVELS_KEY "UndoLevels"
#define VERTEXMODE_KEY "VertexSplit"
#define ENGINEPATH_KEY "EnginePath"
#define ENGINE_KEY "Engine"
#define LOGCONSOLE_KEY "LogConsole"
#define SELECTCURVES_KEY "SelectCurves"
#define SELECTMODELS_KEY "SelectModels"
#define SHADERLISTONLY_KEY "ShowShaderlistOnly"
#define WATCHBSP_KEY "WatchBSP"
#define LEAKSTOP_KEY "LeakStop"
#define DOSLEEP_KEY "SleepMode"
#define SUBDIVISIONS_KEY "Subdivisions"
#define DEFAULTTEXURESCALE_KEY "DefaultTextureScale"
#define CLIPCAULK_KEY "ClipCaulk"
#define PATCHSHOWBOUNDS_KEY "PatchShowBounds"
#define NATIVEGUI_KEY "NativeGUI"
#define STARTONPRIMMON_KEY "StartOnPrimMon"
#define NOSYSMENUPOPUPS_KEY "NoSysMenuPopups"
#define SNAPTTOGRID_KEY "SnapTToGrid"
#define FLOATINGZ_KEY "FloatingZ"
#define TARGETFIX_KEY "TargetFix"
#define GLPOINTWORKAROUND_KEY "GlPointWorkaround" // Gef: Workaround for broken Kyro * gl driver 25-aug-2001
#define WHEELINC_KEY "WheelMouseInc"
#define PATCHBBOXSEL_KEY "PatchBBoxSel"
#define LASTLIGHTINTENSITY_KEY "LastLightIntensity"
#define CUSTOMSHADEREDITOR_KEY "UseCustomShaderEditor"
#define CUSTOMSHADEREDITORCOMMAND_KEY "CustomShaderEditorCommand"
#define TEXTURECOMPRESSIONFORMAT_KEY "TextureCompressionFormat"
#define LIGHTRADIUS_KEY "LightRadiuses"
#define Q3MAP2TEX_KEY "Q3Map2Tex"
#ifdef ATIHACK_812
#define ATIHACK_KEY "ATIHack"
#endif
#ifdef NVIDIA_AERO_HACK
#define NVAEROHACK_KEY "NvidiaAeroHack"
#endif
// window stuff
#define ENTITYSPLIT1_KEY "EntitySplit1"
#define ENTITYSPLIT2_KEY "EntitySplit2"
#define POSITIONX_KEY "PositionX"
#define POSITIONY_KEY "PositionY"
#define ENTITYWND_KEY "EntityWnd"
#define MAPINFOWND_KEY "MapInfoDlg"
#define CAMWND_KEY "CamWnd"
#define ZWND_KEY "ZWnd"
#define XYWND_KEY "XYWnd"
#define XZWND_KEY "XZWnd"
#define YZWND_KEY "YZWnd"
#define PATCHWND_KEY "PatchWnd"
#define SURFACEWND_KEY "SurfaceWnd"
#define ENTITYINFOWND_KEY "EntityInfoDlg"
#define WIDTH_KEY "Width"
#define HEIGHT_KEY "Height"
#define ZWIDTH_KEY "ZWidth"
#define XYHEIGHT_KEY "XYHeight"
#define XYWIDTH_KEY "XYWidth"
#define CAMWIDTH_KEY "CamWidth"
#define CAMHEIGHT_KEY "CamHeight"
#define ZFLOATWIDTH_KEY "ZWidthFloating"
#define STATE_KEY "State"
// menu stuff
#define COUNT_KEY "Count"
#define FILE_KEY "File"
//saved info
#define SI_TEXMENU_KEY "SI_TexMenu"
#define SI_GAMMA_KEY "SI_Gamma"
#define SI_COLORS_KEY "SI_Colors"
#define SI_EXCLUDE_KEY "SI_Exclude"
#define SI_INCLUDE_KEY "SI_Include"
#define SI_SURFACE_TEXDEF_KEY "SI_SurfaceTexdef"
#define SI_PATCH_TEXDEF_KEY "SI_PatchTexdef"
#define SI_AXISCOLORS_KEY "SI_AxisColors"
#define SI_SHOWNAMES_KEY "SI_ShowNames"
#define SI_SHOWCOORDS_KEY "SI_ShowCoords"
#define SI_SHOWANGLES_KEY "SI_ShowAngles"
#define SI_SHOWOUTLINES_KEY "SI_ShowOutlines"
#define SI_SHOWAXIS_KEY "SI_ShowAxis"
#define SI_NOSELOUTLINES_KEY "SI_NoSelectedOutlines"
#define SI_OUTLINESTYLE_KEY "SI_OutLineStyle"
//for texdefs
#define TD_SCALE1_KEY "_Scale1"
#define TD_SCALE2_KEY "_Scale2"
#define TD_SHIFT1_KEY "_Shift1"
#define TD_SHIFT2_KEY "_Shift2"
#define TD_ROTATE_KEY "_Rotate"
#define MOUSE_DEF 1
#define WINDOW_DEF 0
#define RUNQ2_DEF 0
#define WATCHBSP_DEF 1
#define TLOCK_DEF 1
#define LOADLAST_DEF 1
#define RUN_DEF 0
#define SUBDIVISIONS_DEF 4
void WindowPosition_Parse( window_position_t& m_value, const CString& value ){
if ( sscanf( value.GetBuffer(), "%d %d %d %d", &m_value.x, &m_value.y, &m_value.w, &m_value.h ) != 4 ) {
m_value.x = m_value.y = m_value.w = m_value.h = -1;
}
}
void WindowPosition_Write( const window_position_t& m_value, CString& value ){
char buffer[64];
sprintf( buffer, "%d %d %d %d", m_value.x, m_value.y, m_value.w, m_value.h );
value = buffer;
}
CXMLPropertyBag::CXMLPropertyBag() {
mStrFilename = "";
mpDoc = NULL;
mbEmpty = false;
}
// generic preference functions
void CXMLPropertyBag::PushAssignment( const char *name, PrefTypes_t type, void *pV ){
list<CPrefAssignment>::iterator iAssign;
for ( iAssign = mPrefAssignments.begin(); iAssign != mPrefAssignments.end(); iAssign++ )
{
if ( ( *iAssign ).mName == name ) {
// we have it already, check anyway
if ( pV != ( *iAssign ).mVal ) {
Sys_FPrintf( SYS_ERR, "PushAssignment, '%s' has different mVal\n", name );
return;
}
}
}
// ok, it's not in our list yet
mPrefAssignments.push_front( CPrefAssignment( name, type, pV ) );
}
xmlNodePtr CXMLPropertyBag::EpairForName( const char *name ){
xmlNodePtr ret = NULL;
xmlNodePtr pNode = mpDocNode->children;
while ( pNode != NULL )
{
if ( pNode->type == XML_ELEMENT_NODE ) {
xmlAttrPtr tmp_attr_ptr = xmlHasProp( pNode, (xmlChar *)"name" );
if ( tmp_attr_ptr != NULL && !strcmp( name, (char *)tmp_attr_ptr->children->content ) ) {
if ( ret ) {
Sys_FPrintf( SYS_WRN, "WARNING: dupe property in CXMLPropertyBag::EpairForName '%s'\n", name );
}
else {
ret = pNode;
}
}
}
pNode = pNode->next;
}
return ret;
}
void CXMLPropertyBag::GetPref( const char *name, Str *pV, const char *V ){
xmlNodePtr pNode = EpairForName( name );
if ( pNode ) {
if ( pNode->children && pNode->children->content ) {
*pV = pNode->children->content;
}
else {
// means the pref exists, and that the value is ""
*pV = "";
}
}
else
{
pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)V );
xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
}
// push the pref assignment if needed
PushAssignment( name, PREF_STR, pV );
}
void CXMLPropertyBag::GetPref( const char *name, int *pV, int V ){
xmlNodePtr pNode;
if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
*pV = atoi( (char *)pNode->children->content );
}
else
{
char s[10];
sprintf( s, "%d", V );
pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
*pV = V;
}
// push the pref assignment if needed
PushAssignment( name, PREF_INT, pV );
}
void CXMLPropertyBag::GetPref( const char *name, bool *pV, bool V ){
xmlNodePtr pNode;
if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
if ( !strcmp( (char *)pNode->children->content, "true" ) ) {
*pV = true;
}
else
{
*pV = false;
}
}
else
{
char s[10];
V ? strcpy( s, "true" ) : strcpy( s, "false" );
pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
*pV = V;
}
// push the pref assignment
PushAssignment( name, PREF_BOOL, pV );
}
void CXMLPropertyBag::GetPref( const char *name, float *pV, float V ){
xmlNodePtr pNode;
if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
*pV = atof( (char *)pNode->children->content );
}
else
{
char s[10];
sprintf( s, "%f", V );
pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
*pV = V;
}
// push the pref assignment if needed
PushAssignment( name, PREF_FLOAT, pV );
}
void CXMLPropertyBag::GetPref( const char *name, float* pV, float* V ){
xmlNodePtr pNode;
if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
sscanf( (char *)pNode->children->content, "%f %f %f", &pV[0], &pV[1], &pV[2] );
}
else
{
char s[128];
sprintf( s, "%f %f %f", V[0], V[1], V[2] );
pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s );
xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
pV[0] = V[0];
pV[1] = V[1];
pV[2] = V[2];
}
// push the pref assignment if needed
PushAssignment( name, PREF_VEC3, pV );
}
void CXMLPropertyBag::GetPref( const char *name, window_position_t* pV, window_position_t V ){
xmlNodePtr pNode;
if ( ( pNode = EpairForName( name ) ) && pNode->children && pNode->children->content ) {
WindowPosition_Parse( *pV, CString( (xmlChar *)pNode->children->content ) );
}
else
{
CString str;
WindowPosition_Write( V, str );
pNode = xmlNewChild( mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)str.GetBuffer() );
xmlSetProp( pNode, (xmlChar *)"name", (xmlChar *)name );
*pV = V;
}
// push the pref assignment if needed
PushAssignment( name, PREF_WNDPOS, pV );
}
void CXMLPropertyBag::UpdatePrefTree(){
// read the assignments and update the tree
list<CPrefAssignment>::iterator iPref;
for ( iPref = mPrefAssignments.begin(); iPref != mPrefAssignments.end(); iPref++ )
{
CPrefAssignment *pPref = &( *iPref );
// look for the node
xmlNodePtr pNode;
char s[64];
pNode = EpairForName( pPref->mName.GetBuffer() );
// we never expect that the node could not be found, because this is supposed to happen
// after the tree was built with GetPref calls, never on a blank tree
if ( !pNode ) {
Sys_FPrintf( SYS_ERR, "Unexpected EpairForName '%s' not found in UpdatePrefTree\n", pPref->mName.GetBuffer() );
return;
}
switch ( ( *iPref ).mType )
{
case PREF_STR:
xmlNodeSetContent( pNode, (const xmlChar *)( (Str *)pPref->mVal )->GetBuffer() );
break;
case PREF_INT:
sprintf( s, "%d", *(int *)pPref->mVal );
xmlNodeSetContent( pNode, (xmlChar *)s );
break;
case PREF_FLOAT:
sprintf( s, "%f", *(float *)pPref->mVal );
xmlNodeSetContent( pNode, (xmlChar *)s );
break;
case PREF_BOOL:
*(bool *)pPref->mVal ? strcpy( s, "true" ) : strcpy( s, "false" );
xmlNodeSetContent( pNode, (xmlChar *)s );
break;
case PREF_VEC3:
{
float* v = (float*)pPref->mVal;
sprintf( s, "%f %f %f", v[0], v[1], v[2] );
xmlNodeSetContent( pNode, (xmlChar *)s );
}
break;
case PREF_WNDPOS:
{
CString str;
WindowPosition_Write( *(window_position_t*)pPref->mVal, str );
xmlNodeSetContent( pNode, (xmlChar*)str.GetBuffer() );
}
break;
}
}
}
void CXMLPropertyBag::Clear(){
if ( !InUse() ) {
return;
}
xmlFreeDoc( mpDoc );
mpDoc = NULL;
mpDocNode = NULL;
mbEmpty = false;
}
void CXMLPropertyBag::ReadXMLFile( const char* pFilename ){
mpDoc = xmlParseFile( pFilename );
// basic checks
if ( mpDoc ) {
mpDocNode = mpDoc->children;
xmlAttrPtr tmp_attr_ptr = xmlHasProp( mpDocNode, (xmlChar *)"version" );
if ( strcmp( (char *)mpDocNode->name, "qpref" ) ) {
Sys_FPrintf( SYS_ERR, "Unrecognized node '%s' in '%s'\n", mpDocNode->name, mpDoc->URL );
xmlFreeDoc( mpDoc );
mpDoc = NULL;
}
else if ( tmp_attr_ptr != NULL && strcmp( (char*)tmp_attr_ptr->children->content, "1" ) ) {
Sys_FPrintf( SYS_ERR, "Wrong version '%s' in <qpref> node for '%s'\n", (char*)tmp_attr_ptr->children->content, mpDoc->URL );
xmlFreeDoc( mpDoc );
mpDoc = NULL;
}
Sys_Printf( "Opened XML property file: '%s'\n", pFilename );
}
if ( !mpDoc ) {
mbEmpty = true;
// no document, create one
mpDoc = xmlNewDoc( (xmlChar *)"1.0" );
mpDocNode = xmlNewDocNode( mpDoc, NULL, (xmlChar *)"qpref", NULL );
xmlDocSetRootElement( mpDoc, mpDocNode );
xmlSetProp( mpDocNode, (xmlChar *)"version", (xmlChar *)"1" );
Sys_Printf( "XML property file '%s' invalid/not found, creating blank properties tree\n", pFilename );
}
}
qboolean CXMLPropertyBag::WriteXMLFile( const char* pFilename ){
int res = xmlSaveFormatFile( pFilename, mpDoc, 1 );
if ( res == -1 ) {
return false;
}
Sys_Printf( "Wrote XML property file '%s'\n", pFilename );
return true;
}
// =============================================================================
// Widget callbacks for PrefsDlg
#if !defined( WIN32 )
// browse for custom editor executable
static void OnBtnBrowseEditor( GtkWidget *widget, gpointer data ){
PrefsDlg *dlg = (PrefsDlg*)data;
const char *filename = file_dialog( g_PrefsDlg.GetWidget(), TRUE, _( "Executable for Custom Editor" ) );
if ( filename != NULL ) {
dlg->m_strEditorCommand = filename;
dlg->UpdateData( FALSE );
}
}
#endif
static void OnBtnBrowseprefab( GtkWidget *widget, gpointer data ){
PrefsDlg *dlg = (PrefsDlg*)data;
char *path = dlg->m_strPrefabPath;
if ( strlen( path ) == 0 ) {
path = g_strGameToolsPath;
}
char *dir = dir_dialog( g_PrefsDlg.GetWidget(), _( "Set prefab path" ), path );
dlg->UpdateData( TRUE );
if ( dir != NULL ) {
CString strPath;
strPath = dir;
AddSlash( strPath );
dlg->m_strPrefabPath = strPath;
dlg->UpdateData( FALSE );
free( dir );
}
}
static void OnBtnBrowseuserini( GtkWidget *widget, gpointer data ){
PrefsDlg *dlg = (PrefsDlg*)data;
char *path = dlg->m_strUserPath;
if ( strlen( path ) == 0 ) {
path = g_strGameToolsPath;
}
// TODO: INI filter?
const char *filename = file_dialog( g_PrefsDlg.GetWidget(), TRUE, _( "Find INI file" ), path );
if ( filename != NULL ) {
dlg->UpdateData( TRUE );
dlg->m_strUserPath = filename;
dlg->UpdateData( FALSE );
}
}
static void OnButtonClean( GtkWidget *widget, gpointer data ){
// make sure this is what the user wants
if ( gtk_MessageBox( g_PrefsDlg.GetWidget(), _( "This will close Radiant and clean the corresponding registry entries.\n"
"Next time you start Radiant it will be good as new. Do you wish to continue?" ),
_( "Reset Registry" ), MB_YESNO ) == IDYES ) {
PrefsDlg *dlg = (PrefsDlg*)data;
dlg->EndModal( IDCANCEL );
g_qeglobals.disable_ini = true;
remove( dlg->m_inipath->str );
char buf[PATH_MAX];
sprintf( buf, "%sSavedInfo.bin", dlg->m_rc_path->str );
remove( buf );
HandleCommand( NULL, GINT_TO_POINTER( ID_FILE_EXIT ) );
_exit( 0 );
}
}
// =============================================================================
// PrefsDlg class
// IMPORTANT NOTE: the values here don't matter very much
// the actual intialization if you start with an empty .ini is done when loading the prefs for the first time
// profile_load_int takes an argument to use if the value is not found
PrefsDlg::PrefsDlg (){
m_bWarn = TRUE;
m_nMouse = 1;
m_nView = MainFrame::eRegular;
m_bLoadLast = FALSE;
m_bInternalBSP = FALSE;
m_bRightClick = FALSE;
m_bSetGame = FALSE;
m_bAutoSave = TRUE;
m_nAutoSave = 5;
m_bLoadLastMap = FALSE;
m_bTextureWindow = FALSE;
m_bSnapShots = FALSE;
m_fTinySize = 0.5;
m_bCleanTiny = FALSE;
m_bCamXYUpdate = TRUE;
m_bCamDragMultiSelect = FALSE;
m_bCamFreeLook = TRUE;
m_bCamFreeLookStrafe = FALSE;
m_bCamInverseMouse = FALSE;
m_bCamDiscrete = TRUE;
m_bNewLightDraw = FALSE;
m_strPrefabPath = "";
m_nWhatGame = 0;
m_bALTEdge = FALSE;
m_bFaceColors = FALSE;
m_bXZVis = FALSE;
m_bYZVis = FALSE;
m_bZVis = FALSE;
m_bSizePaint = FALSE;
m_bDLLEntities = FALSE;
#ifdef _WIN32
m_bDetachableMenus = FALSE; // Most win32 users will find detachable menus annoying
#else
m_bDetachableMenus = TRUE; // Linux/Apple users are used to them...
#endif
m_bPatchToolbar = TRUE;
m_bWideToolbar = TRUE;
m_bPluginToolbar = TRUE;
m_bNoClamp = FALSE;
m_bSnap = TRUE;
m_strUserPath = "";
m_nRotation = 0;
m_bChaseMouse = FALSE;
m_bTextureScrollbar = TRUE;
m_bDisplayLists = TRUE;
m_bAntialiasedPointsAndLines = FALSE; // Fishman - Add antialiazed points and lines support. 09/03/00
m_bShowShaders = FALSE;
m_nShader = -1;
m_bNoStipple = FALSE;
m_bVertexSplit = FALSE;
m_bSelectCurves = TRUE;
m_bSelectModels = TRUE;
m_nEntityShowState = ENTITY_SKINNED_BOXED;
m_nTextureScale = 2;
m_bSwitchClip = FALSE;
m_bSelectWholeEntities = TRUE;
m_nTextureQuality = 3;
m_bShowShaders = TRUE;
m_bGLLighting = FALSE;
m_nShader = 0;
m_nUndoLevels = 30;
m_bTexturesShaderlistOnly = FALSE;
// paths to ini files
m_rc_path = NULL;
m_inipath = NULL;
m_bWatchBSP = TRUE;
m_bLeakStop = TRUE;
m_iTimeout = 15;
m_bRunQuake = TRUE;
m_bDoSleep = FALSE;
m_nSubdivisions = 4;
// not prefs
m_bFloatingZ = FALSE;
m_bGlPtWorkaround = FALSE; // Gef: Kyro/GL_POINTS workaround 25-aug-2001
#ifdef _WIN32
m_bNativeGUI = FALSE;
m_bStartOnPrimMon = FALSE;
#endif
m_global_rc_path = NULL;
#ifdef _WIN32
m_bUseWin32Editor = TRUE;
#else
// custom shader editor options
m_bUseCustomEditor = FALSE;
m_strEditorCommand = "";
#endif
m_nLightRadiuses = 1;
m_bQ3Map2Texturing = TRUE;
#ifdef ATIHACK_812
m_bGlATIHack = FALSE;
#endif
#ifdef NVIDIA_AERO_HACK
m_bGlNvidiaAeroHack = TRUE;
m_bGlNvidiaAeroHackPrevState = -1; // -1 is uninitialized, 0 is FALSE, 1 is TRUE
#endif
}
/*!
=========================================================
Games selection dialog
=========================================================
*/
#if defined( WIN32 )
#define TOOLS_ATTRIBUTE "gametools_win32"
#define ENGINE_ATTRIBUTE "engine_win32"
#define ENGINEPATH_ATTRIBUTE "enginepath_win32"
#define MP_ENGINE_ATTRIBUTE "mp_engine_win32"
#elif defined( __linux__ ) || defined ( __FreeBSD__ )
#define TOOLS_ATTRIBUTE "gametools_linux"
#define ENGINE_ATTRIBUTE "engine_linux"
#define ENGINEPATH_ATTRIBUTE "enginepath_linux"
#define MP_ENGINE_ATTRIBUTE "mp_engine_linux"
#elif defined( __APPLE__ )
#define TOOLS_ATTRIBUTE "gametools_macos"
#define ENGINE_ATTRIBUTE "engine_macos"
#define ENGINEPATH_ATTRIBUTE "enginepath_macos"
#define MP_ENGINE_ATTRIBUTE "mp_engine_macos"
#else
#error "unsupported platform"
#endif
CGameDescription::CGameDescription( xmlDocPtr pDoc, const Str &GameFile ){
char *p, *prop;
mpDoc = pDoc;
// read the user-friendly game name
xmlNodePtr pNode = mpDoc->children;
while ( strcmp( (const char*)pNode->name, "game" ) && pNode != NULL ) pNode = pNode->next;
if ( !pNode ) {
///< \todo add the file name (this node and gametools should all be part of CGameDescription anyway)
Error( "Didn't find 'game' node in the game description file '%s'\n", pDoc->URL );
}
// on win32, game tools path can now be specified relative to the exe's cwd
prop = (char*)xmlGetProp( pNode, (xmlChar*)TOOLS_ATTRIBUTE );
if ( prop == NULL ) {
Error( "Didn't find '"TOOLS_ATTRIBUTE "' node in the game description file '%s'\n", pDoc->URL );
}
{
char full[PATH_MAX];
#ifdef _WIN32
_fullpath( full, prop, PATH_MAX );
#else
strncpy( full, prop, PATH_MAX );
#endif
xmlFree( prop );
prop = NULL;
for ( p = full; *p != '\0'; p++ ) {
if ( *p == '\\' ) {
*p = '/';
}
mGameToolsPath = full;
if ( p != full && *( p - 1 ) != '/' ) {
mGameToolsPath += "/";
}
}
}
prop = (char*)xmlGetProp( pNode, (xmlChar*)"name" );
if ( prop == NULL ) {
Sys_FPrintf( SYS_WRN, "Warning, 'name' attribute not found in '%s'\n", pDoc->URL );
mGameName = pDoc->URL;
}
else
{
mGameName = prop;
xmlFree( prop );
}
mGameFile = GameFile;
prop = (char*)xmlGetProp( pNode, (xmlChar*)"quake2" );
if ( prop == NULL ) {
// default
quake2 = false;
}
else
{
quake2 = true;
xmlFree( prop );
}
// if this is set, the open maps dialoge will open the engine path not the
// home dir for map loading and saving
prop = (char*)xmlGetProp( pNode, (xmlChar*)"no_maps_in_home" );
if ( prop == NULL ) {
// default
noMapsInHome = false;
}
else
{
noMapsInHome = true;
xmlFree( prop );
}
prop = (char*)xmlGetProp( pNode, (xmlChar*)"basegame" );
if ( prop == NULL ) {
// default
mBaseGame = "baseq3";
}
else
{
mBaseGame = prop;
xmlFree( prop );
}
prop = (char*)xmlGetProp( pNode, (const xmlChar*)ENGINE_ATTRIBUTE );
if ( prop == NULL ) {
#ifdef _WIN32
mEngine = "quake3.exe";
#elif __linux__
mEngine = "quake3";
#elif __APPLE__
mEngine = "Quake3.app";
#endif
}
else
{
mEngine = prop;
xmlFree( prop );
}
prop = (char*)xmlGetProp( pNode, (const xmlChar*)MP_ENGINE_ATTRIBUTE );
if ( prop == NULL ) {
#ifdef _WIN32
mMultiplayerEngine = "quake3.exe";
#elif __linux__
mMultiplayerEngine = "quake3";
#elif __APPLE__
mMultiplayerEngine = "Quake3.app";
#endif
}
else
{
mMultiplayerEngine = prop;
xmlFree( prop );
}
{
// on win32, engine path can now be specified relative to the exe's cwd
prop = (char*)xmlGetProp( pNode, (const xmlChar *)ENGINEPATH_ATTRIBUTE );
if ( prop != NULL ) {
char full[PATH_MAX];
#ifdef _WIN32
_fullpath( full, prop, PATH_MAX );
#else
strncpy( full, prop, PATH_MAX );
#endif
xmlFree( prop );
prop = NULL;
// process seperators
for ( p = full; *p != '\0'; p++ ) {
if ( *p == '\\' ) {
*p = '/';
}
}
mEnginePath = full;
if ( p != full && *( p - 1 ) != '/' ) {
mEnginePath += "/";
}
}
else
{
// if engine path was not specified in the .game, it implies we can guess it from the gametools path
// on win32, and for most game package, the gametools are installed with the game
char aux_path[PATH_MAX]; // aux
strcpy( aux_path, mGameToolsPath.GetBuffer() );
if ( ( aux_path[ strlen( aux_path ) - 1 ] == '/' ) || ( aux_path[ strlen( aux_path ) - 1 ] == '\\' ) ) {
aux_path[strlen( aux_path ) - 1] = '\0'; // strip ending '/' if any
}
char up_path[PATH_MAX]; // up one level
ExtractFilePath( aux_path, up_path );
mEnginePath = up_path;
}
}
#if defined ( __linux__ ) || defined ( __APPLE__ )
prop = (char*)xmlGetProp( pNode, (const xmlChar *)"prefix" );
#elif defined ( __WIN32 )
prop = (char*)xmlGetProp( pNode, (const xmlChar *)"prefix_win32" );
#endif
if ( prop != NULL ) {
mUserPathPrefix = prop;
xmlFree( prop );
}
mShaderPath = xmlGetProp( pNode, (const xmlChar *)"shaderpath" );
if ( !mShaderPath.GetLength() ) {
mShaderPath = "scripts/";
mShaderlist = "scripts/shaderlist.txt";
}
else
{
AddSlash( mShaderPath );
mShaderlist = mShaderPath;
mShaderlist += "shaderlist.txt";
}
xmlChar* default_scale = xmlGetProp( pNode, (const xmlChar *)"default_scale" );
if ( default_scale ) {
mTextureDefaultScale = atof( (const char *)default_scale );
xmlFree( default_scale );
}
else{
mTextureDefaultScale = 0.5f;
}
xmlChar* eclass_singleload = xmlGetProp( pNode, (const xmlChar*)"eclass_singleload" );
if ( eclass_singleload ) {
mEClassSingleLoad = true;
xmlFree( eclass_singleload );
}
else{
mEClassSingleLoad = false;
}
xmlChar* no_patch = xmlGetProp( pNode, (const xmlChar *)"no_patch" );
if ( no_patch ) {
mNoPatch = true;
xmlFree( no_patch );
}
else{
mNoPatch = false;
}
xmlChar* caulk_shader = xmlGetProp( pNode, (const xmlChar *)"caulk_shader" );
if ( caulk_shader ) {
mCaulkShader = caulk_shader;
xmlFree( caulk_shader );
}
else{
mCaulkShader = "textures/common/caulk";
}
}
void CGameDescription::Dump(){
#ifdef _WIN32
if ( CGameDialog::GetNetrun() ) {
Sys_Printf( "Running in network mode, prefs path set to '%s'\n", g_strTempPath.GetBuffer() );
}
#endif
Sys_Printf( "game name : '%s'\n", mGameName.GetBuffer() );
Sys_Printf( "game file : '%s'\n", mGameFile.GetBuffer() );
Sys_Printf( "game path : '%s'\n", mGameToolsPath.GetBuffer() );
Sys_Printf( "base game : '%s'\n", mBaseGame.GetBuffer() );
Sys_Printf( "engine path : '%s'\n", mEnginePath.GetBuffer() );
Sys_Printf( "engine : '%s'\n", mEngine.GetBuffer() );
Sys_Printf( "shaderlist : '%s'\n", mShaderlist.GetBuffer() );
Sys_Printf( "caulk shader : '%s'\n", mCaulkShader.GetBuffer() );
Sys_Printf( "prefix : '%s'\n", mUserPathPrefix.GetBuffer() );
Sys_Printf( "default texture scale: %g\n", mTextureDefaultScale );
Sys_Printf( "single eclass load : %s\n", mEClassSingleLoad ? "Yes" : "No" );
Sys_Printf( "patches supported : %s\n", mNoPatch ? "No" : "Yes" );
}
CPrefAssignment& CPrefAssignment::operator =( const CPrefAssignment& ass ){
if ( &ass != this ) {
mName = ass.mName;
mType = ass.mType;
mVal = ass.mVal;
}
return *this;
}
CPrefAssignment::CPrefAssignment( const CPrefAssignment& ass ){
*this = ass;
}
void CGameDialog::LoadPrefs(){
// if we already have a document loaded, we will free and reload from file
if ( mGlobalPrefs.InUse() ) {
Sys_Printf( "Reloading global prefs from file\n" );
mGlobalPrefs.Clear();
}
// load global .pref file
CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
strGlobalPref += "global.pref";
mGlobalPrefs.ReadXMLFile( strGlobalPref.GetBuffer() );
mGlobalPrefs.GetPref( "gamefile", &m_sGameFile, "" ); // NOTE: there's no default, user HAS to select something
mGlobalPrefs.GetPref( "autoload", &m_bAutoLoadGame, false );
mGlobalPrefs.GetPref( "log console", &m_bLogConsole, false );
// in a very particular post-.pid startup
// we may have the console turned on and want to keep it that way
// so we use a latching system
if ( m_bForceLogConsole ) {
m_bLogConsole = true;
Sys_Printf( "console logging has been latched on, saving prefs\n" );
SavePrefs();
m_bForceLogConsole = false;
}
// console logging: call Sys_LogConsole to check console logging status
// it is important that we would log console as early as possible to make it useful
Sys_LogFile();
if ( mGlobalPrefs.mbEmpty ) {
Sys_Printf( "Saving global.pref with default pref values\n" );
SavePrefs();
}
}
void CGameDialog::SavePrefs(){
// update the tree and save it
mGlobalPrefs.UpdatePrefTree();
CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
strGlobalPref += "global.pref";
if ( !mGlobalPrefs.WriteXMLFile( strGlobalPref.GetBuffer() ) ) {
Sys_FPrintf( SYS_ERR, "Error occured while saving global prefs file '%s'\n", strGlobalPref.GetBuffer() );
}
}
void CGameDialog::DoGameInstall() {
// make sure console logging is on whenever we enter the installation loop
g_PrefsDlg.mGamesDialog.m_bLogConsole = true;
Sys_LogFile();
mGameInstall.Run();
}
void CGameDialog::DoGameDialog() {
// allow looping the game selection dialog with calls to the game configure dialog in between
while ( m_bDoGameInstall ) {
m_bDoGameInstall = false;
if ( DoModal() == IDCANCEL ) {
Error( "game selection dialog canceled, cannot continue" );
return;
}
if ( m_bDoGameInstall ) {
DoGameInstall();
ScanForGames();
// and we will loop to do another DoModal dialog
}
}
// unhook so we can use in other places
// we manually incref'ed it when creating, it won't be freed (destructor)
gtk_container_remove( GTK_CONTAINER( mTopBox ), GetGlobalFrame() );
// we save the prefs file
SavePrefs();
}
GtkWidget* CGameDialog::GetGlobalFrame(){
GtkWidget *vbox, *text, *combo, *check;
if ( mFrame != NULL ) {
return mFrame;
}
mFrame = gtk_frame_new( NULL );
gtk_container_set_border_width( GTK_CONTAINER( mFrame ), 5 );
gtk_widget_show( mFrame );
vbox = gtk_vbox_new( FALSE, 6 );
gtk_widget_show( vbox );
gtk_container_add( GTK_CONTAINER( mFrame ), vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
text = gtk_label_new( _( "Select the game:" ) );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox ), text, FALSE, FALSE, 0 );
combo = gtk_combo_box_new_text();
gtk_widget_show( combo );
gtk_box_pack_start( GTK_BOX( vbox ), combo, FALSE, FALSE, 0 );
AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
mGameCombo = GTK_COMBO_BOX( combo );
UpdateGameCombo();
check = gtk_check_button_new_with_label( _( "Auto load selected game on startup" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bAutoLoadGame, DLG_CHECK_BOOL );
text = gtk_label_new( _( "(this frame is available in the prefs menu if you set auto-select)" ) );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox ), text, FALSE, FALSE, 0 );
#ifdef _WIN32
check = gtk_check_button_new_with_label( _( "Networked install - per-user settings" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bNetRun, DLG_CHECK_BOOL );
#endif
check = gtk_check_button_new_with_label( _( "Log the console to radiant.log" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bLogConsole, DLG_CHECK_BOOL );
// incref it so we can pass it around
gtk_widget_ref( GTK_WIDGET( mFrame ) );
return mFrame;
}
void CGameDialog::UpdateData( bool retrieve ) {
if ( !retrieve ) {
// use m_sGameFile to set m_nComboSelect
list<CGameDescription *>::iterator iGame;
int i = 0;
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
{
if ( ( *iGame )->mGameFile == m_sGameFile ) {
m_nComboSelect = i;
break;
}
i++;
}
#ifdef _WIN32
UpdateNetrun( false );
#endif
}
Dialog::UpdateData( retrieve );
if ( retrieve ) {
// use m_nComboSelect to set m_sGameFile
list<CGameDescription *>::iterator iGame = mGames.begin();
int i;
for ( i = 0; i < m_nComboSelect; i++ )
{
iGame++;
}
m_sGameFile = ( *iGame )->mGameFile;
#ifdef _WIN32
UpdateNetrun( true );
#endif
}
}
void CGameDialog::SInstallCallback( GtkWidget *widget, gpointer data ) {
CGameDialog *d = static_cast< CGameDialog* >( data );
d->m_bDoGameInstall = true;
d->EndModal( 0 );
}
void CGameDialog::BuildDialog() {
GtkWidget *dlg, *vbox1, *button, *setup_button;
dlg = m_pWidget;
gtk_window_set_title( GTK_WINDOW( dlg ), _( "Select Game" ) );
vbox1 = gtk_vbox_new( FALSE, 0 );
gtk_widget_show( vbox1 );
gtk_container_add( GTK_CONTAINER( dlg ), vbox1 );
gtk_container_add( GTK_CONTAINER( vbox1 ), GetGlobalFrame() );
mTopBox = vbox1;
setup_button = gtk_button_new_with_label( _( "Configure more games" ) );
gtk_widget_show( setup_button );
gtk_box_pack_start( GTK_BOX( vbox1 ), setup_button, FALSE, FALSE, 0 );
gtk_signal_connect( GTK_OBJECT( setup_button ), "clicked",
GTK_SIGNAL_FUNC( SInstallCallback ), this );
button = gtk_button_new_with_label( _( "OK" ) );
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDOK );
button = gtk_button_new_with_label( _( "Cancel" ) );
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDCANCEL );
gtk_widget_set_usize( button, 60, -2 );
}
void CGameDialog::UpdateGameCombo() {
// fill in with the game descriptions
list<CGameDescription *>::iterator iGame;
if ( mGameCombo == NULL ) {
Sys_Printf( "mGameCombo == NULL\n" );
return;
}
// clear whatever is in - wtf no way to know how many text entries?
// use set/get active to track
gtk_combo_box_set_active( mGameCombo, 0 );
while ( gtk_combo_box_get_active( mGameCombo ) == 0 ) {
gtk_combo_box_remove_text( mGameCombo, 0 );
gtk_combo_box_set_active( mGameCombo, 0 );
}
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
gtk_combo_box_append_text( mGameCombo, ( *iGame )->mGameName.GetBuffer() );
}
gtk_combo_box_set_active( mGameCombo, 0 );
}
void CGameDialog::ScanForGames(){
CString strPath;
char *dirlist;
GDir *dir;
CString strGamesPath = g_strAppPath.GetBuffer();
strGamesPath += "games";
const char *path = strGamesPath.GetBuffer();
if ( !mGames.empty() ) {
Sys_Printf( "Clearing game list\n" );
list<CGameDescription*>::iterator iGame;
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
delete ( *iGame );
}
mGames.clear();
}
Sys_Printf( "Scanning for game description files: %s\n", path );
/*!
\todo FIXME LINUX:
do we put game description files below g_strAppPath, or in ~/.radiant
i.e. read only or read/write?
my guess .. readonly cause it's an install
we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
(if that's really needed)
*/
// FIXME need to catch the 'no game description' situation and exit with a clean error
dir = g_dir_open( path, 0, NULL );
if ( dir != NULL ) {
while ( 1 )
{
const gchar* name = g_dir_read_name( dir );
if ( name == NULL ) {
break;
}
dirlist = g_strdup( name );
#ifdef _WIN32
strlwr( dirlist );
#endif
char *ext = strrchr( dirlist, '.' );
if ( ( ext == NULL ) || ( strcmp( ext, ".game" ) != 0 ) ) {
continue;
}
strPath.Format( "%s/%s", path, dirlist );
Sys_Printf( "%s\n", strPath.GetBuffer() );
// got one, load it
xmlDocPtr pDoc = xmlParseFile( strPath.GetBuffer() );
if ( pDoc ) {
mGames.push_front( new CGameDescription( pDoc, dirlist ) );
}
else
{
Sys_FPrintf( SYS_ERR, "XML parser failed on '%s'\n", strPath.GetBuffer() );
}
g_free( dirlist );
}
g_dir_close( dir );
}
// entries in the combo need to be updated
UpdateGameCombo();
}
CGameDescription* CGameDialog::GameDescriptionForComboItem(){
list<CGameDescription *>::iterator iGame;
int i = 0;
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++,i++ ) {
if ( i == m_nComboSelect ) {
return ( *iGame );
}
}
return NULL; // not found
}
void CGameDialog::InitGlobalPrefPath(){
GString *global_rc_path;
// configure m_global_rc_path
// this is the g_strTempPath, and it has already been mkdir'ed
global_rc_path = g_string_new( g_strTempPath.GetBuffer() );
g_PrefsDlg.m_global_rc_path = global_rc_path;
}
void CGameDialog::Reset(){
if ( !g_PrefsDlg.m_global_rc_path ) {
InitGlobalPrefPath();
}
CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
strGlobalPref += "global.pref";
remove( strGlobalPref.GetBuffer() );
}
void CGameDialog::Init(){
InitGlobalPrefPath();
ScanForGames();
if ( mGames.empty() ) {
DoGameInstall();
ScanForGames();
if ( mGames.empty() ) {
Error( "No games setup, aborting\n" );
}
}
LoadPrefs();
if ( m_bAutoLoadGame ) {
// search by .game name
list<CGameDescription *>::iterator iGame;
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
{
if ( ( *iGame )->mGameFile == m_sGameFile ) {
m_pCurrentGameDescription = ( *iGame );
break;
}
}
}
if ( !m_bAutoLoadGame || !m_pCurrentGameDescription ) {
DoGameDialog();
// use m_nComboSelect to identify the game to run as and set the globals
m_pCurrentGameDescription = GameDescriptionForComboItem();
if ( !m_pCurrentGameDescription ) {
Error( "Lookup of game description object failed, can't continue\n" );
}
}
g_pGameDescription = m_pCurrentGameDescription;
g_strGameToolsPath = g_pGameDescription->mGameToolsPath;
// Add the per-user game path on all platforms
if (m_pCurrentGameDescription->mUserPathPrefix.GetLength()) {
#if defined ( __linux__ ) || defined ( __APPLE__ )
g_qeglobals.m_strHomeGame = g_get_home_dir();
g_qeglobals.m_strHomeGame += "/";
g_qeglobals.m_strHomeGame += m_pCurrentGameDescription->mUserPathPrefix.GetBuffer();
g_qeglobals.m_strHomeGame += "/";
#elif defined ( _WIN32 )
g_qeglobals.m_strHomeGame = g_get_home_dir();
g_qeglobals.m_strHomeGame += "\\My Games\\";
g_qeglobals.m_strHomeGame += m_pCurrentGameDescription->mUserPathPrefix.GetBuffer();
g_qeglobals.m_strHomeGame += "\\";
#endif
} else {
g_qeglobals.m_strHomeGame = g_pGameDescription->mEnginePath.GetBuffer();
}
g_pGameDescription->Dump();
}
CGameDialog::~CGameDialog(){
if ( mFrame ) {
// NOTE I'm not too sure how reliable this is
gtk_widget_unref( GTK_WIDGET( mFrame ) );
}
// free all the game descriptions
list<CGameDescription *>::iterator iGame;
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
{
delete ( *iGame );
*iGame = NULL;
}
}
void CGameDialog::AddPacksURL( Str &URL ){
// add the URLs for the list of game packs installed
// FIXME: this is kinda hardcoded for now..
list<CGameDescription *>::iterator iGame;
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ )
{
if ( ( *iGame )->mGameFile == "q3.game" ) {
URL += "&Games_dlup%5B%5D=1";
}
else if ( ( *iGame )->mGameFile == "wolf.game" ) {
URL += "&Games_dlup%5B%5D=2";
}
// FIXME: double entry
else if ( ( *iGame )->mGameFile == "wolf.game" ) {
URL += "&Games_dlup%5B%5D=3";
}
else if ( ( *iGame )->mGameFile == "jk2.game" ) {
URL += "&Games_dlup%5B%5D=4";
}
else if ( ( *iGame )->mGameFile == "stvef.game" ) {
URL += "&Games_dlup%5B%5D=5";
}
else if ( ( *iGame )->mGameFile == "sof2.game" ) {
URL += "&Games_dlup%5B%5D=6";
}
else if ( ( *iGame )->mGameFile == "ja.game" ) {
URL += "&Games_dlup%5B%5D=7";
}
}
}
#ifdef _WIN32
#define NETRUN_FILENAME "netrun.conf"
bool CGameDialog::m_bNetRun;
void CGameDialog::UpdateNetrun( bool retrieve ){
FILE *f_netrun;
CString strNetrun;
strNetrun = g_strAppPath; strNetrun += NETRUN_FILENAME;
if ( !retrieve ) {
// now check if we are running from a network installation
// use a dummy file as the flag
f_netrun = fopen( strNetrun.GetBuffer(), "r" );
if ( f_netrun ) {
fclose( f_netrun );
m_bNetRun = true;
}
else{
m_bNetRun = false;
}
}
else
{
if ( m_bNetRun ) {
f_netrun = fopen( strNetrun.GetBuffer(), "w" );
if ( !f_netrun ) {
Sys_FPrintf( SYS_ERR, "ERROR: Failed to create netrun file '%s'\n", strNetrun.GetBuffer() );
m_bNetRun = false;
}
else
{
fclose( f_netrun );
Sys_Printf( "Created/Checked '%s'\n", strNetrun.GetBuffer() );
}
}
else
{
if ( remove( strNetrun.GetBuffer() ) == -1 ) {
if ( errno != ENOENT ) {
Sys_FPrintf( SYS_ERR, "Failed to remove netrun file '%s'\n", strNetrun.GetBuffer() );
}
m_bNetRun = true;
}
else
{
Sys_Printf( "Netrun mode is disabled\n" );
}
}
}
}
bool CGameDialog::GetNetrun(){
return m_bNetRun;
}
#endif
/*
========
very first prefs init deals with selecting the game and the game tools path
then we can load .ini stuff
using prefs / ini settings:
those are per-game
win32:
look in g_strGameToolsPath for .ini
linux:
look in ~/.radiant/<version>/gamename
========
*/
#define PREFS_LOCAL_FILENAME "local.pref"
void PrefsDlg::Init(){
mGamesDialog.Init();
// m_global_rc_path has been set above, do m_rc_path with game specific stuff now
// the win32 and linux versions have been unified for network mode
#ifdef _WIN32
if ( !CGameDialog::GetNetrun() ) {
// legacy prefs settings, this goes where the game pack is installed
m_rc_path = g_string_new( g_strGameToolsPath.GetBuffer() );
m_inipath = g_string_new( m_rc_path->str );
g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
return;
}
#endif
// this is common to win32 and Linux init now
m_rc_path = g_string_new( m_global_rc_path->str );
// game sub-dir
g_string_append( m_rc_path, g_pGameDescription->mGameFile.GetBuffer() );
g_string_append( m_rc_path, "/" );
Q_mkdir( m_rc_path->str, 0775 );
// then the ini file
m_inipath = g_string_new( m_rc_path->str );
g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
}
void PrefsDlg::UpdateData( bool retrieve ){
// leo: the "changed" signal confuses the update function
if ( m_pWidget == NULL ) {
return;
}
mGamesDialog.UpdateData( retrieve );
Dialog::UpdateData( retrieve );
}
#ifdef _WIN32
#define PREFSHSPACE 5
#else
#define PREFSHSPACE 0
#endif
static void UpdateSensitivity( GtkWidget *widget, gpointer data ){
PrefsDlg *dlg = (PrefsDlg*)data;
dlg->DoSensitivity();
}
static void UpdateEditorSensitivity( GtkWidget *widget, gpointer data ){
PrefsDlg *dlg = (PrefsDlg*)data;
dlg->DoEditorSensitivity();
}
// start new prefs dialog
/*! Utility function for swapping notebook pages for tree list selections */
void PrefsDlg::showPrefPage( int prefpage ){
if ( gtk_notebook_get_current_page( GTK_NOTEBOOK( notebook ) ) != prefpage ) {
gtk_notebook_set_page( GTK_NOTEBOOK( notebook ), prefpage );
}
return;
}
static void treeSelection( GtkTreeSelection* selection, gpointer data ){
PrefsDlg *dlg = (PrefsDlg*)data;
GtkTreeModel* model;
GtkTreeIter selected;
if ( gtk_tree_selection_get_selected( selection, &model, &selected ) ) {
int prefpage;
gtk_tree_model_get( model, &selected, 1, (gpointer*)&prefpage, -1 );
dlg->showPrefPage( prefpage );
}
}
void PrefsDlg::BuildDialog(){
// Main Preferences dialog
GtkWidget *dialog, *mainvbox, *hbox, *sc_win, *preflabel;
// Widgets on notebook pages
GtkWidget *check, *label, *scale, *hbox2, *combo,
*table, *spin, *entry, *pixmap,
*radio, *button, *pageframe, *vbox;
GList *combo_list = (GList*)NULL;
GtkObject *adj;
dialog = m_pWidget;
gtk_window_set_title( GTK_WINDOW( dialog ), _( "GtkRadiant Preferences" ) );
2012-12-25 14:08:49 +00:00
gtk_window_set_transient_for( GTK_WINDOW( dialog ), GTK_WINDOW( g_pParentWnd->m_pWidget ) );
gtk_window_set_position( GTK_WINDOW( dialog ), GTK_WIN_POS_CENTER_ON_PARENT );
gtk_widget_realize( dialog );
mainvbox = gtk_vbox_new( FALSE, 5 );
gtk_container_add( GTK_CONTAINER( dialog ), mainvbox );
gtk_container_set_border_width( GTK_CONTAINER( mainvbox ), 5 );
gtk_widget_show( mainvbox );
hbox = gtk_hbox_new( FALSE, 5 );
gtk_widget_show( hbox );
gtk_box_pack_end( GTK_BOX( mainvbox ), hbox, FALSE, TRUE, 0 );
button = gtk_button_new_with_label( _( "OK" ) );
gtk_widget_show( button );
gtk_box_pack_end( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
gtk_widget_set_usize( button, 60, -2 );
AddModalButton( button, IDOK );
button = gtk_button_new_with_label( _( "Cancel" ) );
gtk_widget_show( button );
gtk_box_pack_end( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
gtk_widget_set_usize( button, 60, -2 );
AddModalButton( button, IDCANCEL );
button = gtk_button_new_with_label( _( "Clean" ) );
gtk_widget_show( button );
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnButtonClean ), this );
gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
gtk_widget_set_usize( button, 60, -2 );
hbox = gtk_hbox_new( FALSE, 5 );
gtk_box_pack_start( GTK_BOX( mainvbox ), hbox, TRUE, TRUE, 0 );
gtk_widget_show( hbox );
sc_win = gtk_scrolled_window_new( NULL, NULL );
gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( sc_win ), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC );
gtk_box_pack_start( GTK_BOX( hbox ), sc_win, FALSE, FALSE, 0 );
gtk_widget_show( sc_win );
// prefs pages notebook
notebook = gtk_notebook_new();
// hide the notebook tabs since its not supposed to look like a notebook
gtk_notebook_set_show_tabs( GTK_NOTEBOOK( notebook ), FALSE );
gtk_box_pack_start( GTK_BOX( hbox ), notebook, TRUE, TRUE, 0 );
gtk_widget_show( notebook );
gtk_scrolled_window_set_shadow_type( GTK_SCROLLED_WINDOW( sc_win ), GTK_SHADOW_IN );
{
GtkTreeStore* store = gtk_tree_store_new( 2, G_TYPE_STRING, G_TYPE_POINTER );
GtkWidget* view = gtk_tree_view_new_with_model( GTK_TREE_MODEL( store ) );
gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( view ), FALSE );
{
GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes( _( "Preferences" ), renderer, "text", 0, (char *) NULL );
gtk_tree_view_append_column( GTK_TREE_VIEW( view ), column );
}
{
GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( view ) );
g_signal_connect( G_OBJECT( selection ), "changed", G_CALLBACK( treeSelection ), this );
}
gtk_widget_show( view );
gtk_container_add( GTK_CONTAINER( sc_win ), view );
{
/********************************************************************/
/* Add preference tree options */
/********************************************************************/
{
GtkTreeIter group;
gtk_tree_store_append( store, &group, NULL );
gtk_tree_store_set( store, &group, 0, _( "Globals" ), 1, PTAB_FRONT, -1 );
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Game settings" ), 1, (gpointer)PTAB_GAME_SETTINGS, -1 );
}
}
{
GtkTreeIter group;
gtk_tree_store_append( store, &group, NULL );
gtk_tree_store_set( store, &group, 0, _( "Display" ), 1, PTAB_FRONT, -1 );
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "2D Display/Rendering" ), 1, (gpointer)PTAB_2D, -1 );
}
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "3D View" ), 1, (gpointer)PTAB_CAMERA, -1 );
}
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Texture Settings" ), 1, (gpointer)PTAB_TEXTURE, -1 );
}
}
{
GtkTreeIter group;
gtk_tree_store_append( store, &group, NULL );
gtk_tree_store_set( store, &group, 0, _( "Interface" ), 1, PTAB_FRONT, -1 );
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Layout" ), 1, (gpointer)PTAB_LAYOUT, -1 );
}
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Mouse" ), 1, (gpointer)PTAB_MOUSE, -1 );
}
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Editing" ), 1, (gpointer)PTAB_EDITING, -1 );
}
}
{
GtkTreeIter group;
gtk_tree_store_append( store, &group, NULL );
gtk_tree_store_set( store, &group, 0, _( "Other" ), 1, PTAB_FRONT, -1 );
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Startup/Auto save" ), 1, (gpointer)PTAB_STARTUP, -1 );
}
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Paths" ), 1, (gpointer)PTAB_PATHS, -1 );
}
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Brush" ), 1, (gpointer)PTAB_BRUSH, -1 );
}
{
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "Misc" ), 1, (gpointer)PTAB_MISC, -1 );
}
if ( !g_qeglobals.bBSPFrontendPlugin ) {
GtkTreeIter tab;
gtk_tree_store_append( store, &tab, &group );
gtk_tree_store_set( store, &tab, 0, _( "BSP Monitoring" ), 1, (gpointer)PTAB_BSPMONITOR, -1 );
}
}
}
gtk_tree_view_expand_all( GTK_TREE_VIEW( view ) );
g_object_unref( G_OBJECT( store ) );
}
/**********************************************************************/
/* build the prefs pages */
/**********************************************************************/
// Front page...
// todo : add something interesting here
// NOTE TTimo: tip of the day? or a logo?
preflabel = gtk_label_new( _( "Front Page" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( NULL );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_widget_set_usize( GTK_WIDGET( vbox ), 350, -2 );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** global preferences group ****************************/
preflabel = gtk_label_new( _( "Globals" ) );
gtk_widget_show( preflabel );
pageframe = mGamesDialog.GetGlobalFrame();
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** 2D prefs group (xy views/rendering options) *********/
preflabel = gtk_label_new( _( "2D Display" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "2D Display" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// OpenGL Display Lists
check = gtk_check_button_new_with_label( _( "OpenGL Display Lists" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bDisplayLists, DLG_CHECK_BOOL );
// Antialiased points & lines
// Fishman - Add antialiazed points and lines support. 09/03/00
check = gtk_check_button_new_with_label( _( "OpenGL antialiased points and lines" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bAntialiasedPointsAndLines, DLG_CHECK_BOOL );
// Solid selection boxes
check = gtk_check_button_new_with_label( _( "Solid selection boxes" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bNoStipple, DLG_CHECK_BOOL );
// Display size info
check = gtk_check_button_new_with_label( _( "Display size info" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bSizePaint, DLG_CHECK_BOOL );
// Alternate vertex/edge handles
// Gef: Kyro GL_POINT work around 25-aug-2001
check = gtk_check_button_new_with_label( _( "Alternate vertex/edge handles" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bGlPtWorkaround, DLG_CHECK_BOOL );
g_list_free( combo_list );
#ifdef ATIHACK_812
// ATI bugs
check = gtk_check_button_new_with_label( _( "ATI and Intel cards w/ buggy drivers (disappearing polygons)" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bGlATIHack, DLG_CHECK_BOOL );
#endif
#ifdef NVIDIA_AERO_HACK
check = gtk_check_button_new_with_label( _( "NVIDIA/Aero bug - disable Windows composition" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bGlNvidiaAeroHack, DLG_CHECK_BOOL );
#endif
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** 3D Camera view group *********/
preflabel = gtk_label_new( _( "3D View" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "3D View" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// Directional velocity (Movement Velocity)
// label container
hbox2 = gtk_hbox_new( FALSE, 0 );
gtk_widget_show( hbox2 );
gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
// label
label = gtk_label_new( _( "Movement Velocity" ) );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
gtk_widget_show( label );
gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
// adjustment
adj = gtk_adjustment_new( 100, 50, 300, 1, 10, 10 );
AddDialogData( adj, &m_nMoveSpeed, DLG_ADJ_INT );
// scale
scale = gtk_hscale_new( GTK_ADJUSTMENT( adj ) );
gtk_widget_show( scale );
gtk_box_pack_start( GTK_BOX( vbox ), scale, FALSE, TRUE, 2 );
gtk_scale_set_draw_value( GTK_SCALE( scale ), TRUE );
// Angular velocity (Rotational Velocity)
// label container
hbox2 = gtk_hbox_new( FALSE, 0 );
gtk_widget_show( hbox2 );
gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
// label
label = gtk_label_new( _( "Rotational Velocity" ) );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
gtk_widget_show( label );
gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
// adjustment
adj = gtk_adjustment_new( 3, 1, 180, 1, 10, 10 ); // value, low, high, step, page_step, page_size
AddDialogData( adj, &m_nAngleSpeed, DLG_ADJ_INT );
// scale
scale = gtk_hscale_new( GTK_ADJUSTMENT( adj ) );
gtk_widget_show( scale );
gtk_box_pack_start( GTK_BOX( vbox ), scale, FALSE, TRUE, 2 );
gtk_scale_set_draw_value( GTK_SCALE( scale ), TRUE );
// Text under the velocity sliders
// container
hbox2 = gtk_hbox_new( FALSE, 0 );
gtk_widget_show( hbox2 );
gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
// label
label = gtk_label_new( _( "slow" ) );
gtk_widget_show( label );
gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
// label
label = gtk_label_new( _( "fast" ) );
gtk_widget_show( label );
gtk_box_pack_end( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
// Allow drag to select multiple faces/brushes
// container
table = gtk_table_new( 2, 1, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
label = gtk_label_new( _( "Use paint-select in camera view:" ) );
gtk_widget_show( label );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
combo_list = NULL;
combo_list = g_list_append( combo_list, (void *)_( "No" ) );
combo_list = g_list_append( combo_list, (void *)_( "Yes" ) );
combo_list = g_list_append( combo_list, (void *)_( "Yes (Classic Key Setup)" ) );
combo = gtk_combo_new();
gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
gtk_widget_show( combo );
gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
AddDialogData( combo, &m_nCamDragMultiSelect, DLG_COMBO_INT );
// Freelook in Camera view
check = gtk_check_button_new_with_label( _( "Freelook in Camera view" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
AddDialogData( check, &m_bCamFreeLook, DLG_CHECK_BOOL );
// Freelook in Camera view w/ forward & back strafing instead of up and down looking
check = gtk_check_button_new_with_label( _( "Freelook strafes Forward and Back" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
AddDialogData( check, &m_bCamFreeLookStrafe, DLG_CHECK_BOOL );
// Invert mouse in freelook
check = gtk_check_button_new_with_label( _( "Invert mouse in freelook" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
AddDialogData( check, &m_bCamInverseMouse, DLG_CHECK_BOOL );
// Discrete movement
check = gtk_check_button_new_with_label( _( "Discrete movement" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
AddDialogData( check, &m_bCamDiscrete, DLG_CHECK_BOOL );
// Update XY views on camera move
check = gtk_check_button_new_with_label( _( "Update XY views on camera move" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
gtk_label_set_justify( GTK_LABEL( GTK_BIN( check )->child ), GTK_JUSTIFY_LEFT );
AddDialogData( check, &m_bCamXYUpdate, DLG_CHECK_BOOL );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Texture group *********/
preflabel = gtk_label_new( _( "Textures" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Textures" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 6 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// Texture quality slider
// label
label = gtk_label_new( _( "Texture quality" ) );
gtk_widget_show( label );
gtk_box_pack_start( GTK_BOX( vbox ), label, FALSE, FALSE, 0 );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
// adjustment
adj = gtk_adjustment_new( 0, 0, 4, 1, 1, 1 );
AddDialogData( adj, &m_nLatchedTextureQuality, DLG_ADJ_INT );
// scale
scale = gtk_hscale_new( GTK_ADJUSTMENT( adj ) );
gtk_widget_show( scale );
gtk_box_pack_start( GTK_BOX( vbox ), scale, FALSE, FALSE, 0 );
gtk_scale_set_draw_value( GTK_SCALE( scale ), FALSE );
// text under the texture slider
hbox2 = gtk_hbox_new( FALSE, 0 );
gtk_widget_show( hbox2 );
gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
label = gtk_label_new( _( "low" ) );
gtk_widget_show( label );
gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
label = gtk_label_new( _( "high" ) );
gtk_widget_show( label );
gtk_box_pack_end( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
// texture subsets
check = gtk_check_button_new_with_label( _( "Texture subsets" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bTextureWindow, DLG_CHECK_BOOL );
// texture scrollbar
check = gtk_check_button_new_with_label( _( "Texture scrollbar" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bTextureScrollbar, DLG_CHECK_BOOL );
// texture increment matches grid
check = gtk_check_button_new_with_label( _( "Tex increment matches grid" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bSnapTToGrid, DLG_CHECK_BOOL );
// RIANT
// Texture compression choice label
// container
table = gtk_table_new( 2, 1, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
label = gtk_label_new( _( "Texture Compression (if available):" ) );
gtk_widget_show( label );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
// Texture compression choice label
combo_list = NULL;
// NONE will always be in pos 0
combo_list = g_list_append( combo_list, (void *)_( "None" ) );
// if OpenGL compression is enabled it will always be
// in pos 1
if ( g_qeglobals.m_bOpenGLCompressionSupported ) {
combo_list = g_list_append( combo_list, (void *)_( "OpenGL ARB" ) );
}
// If S3 is enabled offer all 3 valid compression schemes in RGBA
if ( g_qeglobals.m_bS3CompressionSupported ) {
combo_list = g_list_append( combo_list, (void *)_( "S3TC DXT1" ) );
combo_list = g_list_append( combo_list, (void *)_( "S3TC DXT3" ) );
combo_list = g_list_append( combo_list, (void *)_( "S3TC DXT5" ) );
}
combo = gtk_combo_new();
gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
gtk_widget_show( combo );
gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
AddDialogData( combo, &m_nTextureCompressionFormat, DLG_COMBO_INT );
g_list_free( combo_list );
// container
table = gtk_table_new( 2, 1, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
// Startup shaders
// label
label = gtk_label_new( _( "Startup Shaders:" ) );
gtk_widget_show( label );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_misc_set_alignment( GTK_MISC( label ), 0, 0.5 );
// combo list
combo_list = NULL;
combo_list = g_list_append( combo_list, (void *)_( "None" ) );
if ( g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game" ) {
combo_list = g_list_append( combo_list, (void *)_( "System" ) );
}
else if ( g_pGameDescription->mGameFile == "sof2.game" ) {
combo_list = g_list_append( combo_list, (void *)( "Tools" ) );
}
else{
combo_list = g_list_append( combo_list, (void *)_( "Common" ) );
}
combo_list = g_list_append( combo_list, (void *)_( "All" ) );
combo = gtk_combo_new();
gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
gtk_widget_show( combo );
gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
AddDialogData( combo, &m_nLatchedShader, DLG_COMBO_INT );
g_list_free( combo_list );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Layout group *********/
preflabel = gtk_label_new( _( "Layout" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Layout" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// View types
// table
table = gtk_table_new( 2, 4, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
// view type 1
2012-12-19 06:37:36 +00:00
pixmap = new_image_icon("window1.png");
gtk_widget_show( pixmap );
gtk_table_attach( GTK_TABLE( table ), pixmap, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// view type 2
2012-12-19 06:37:36 +00:00
pixmap = new_image_icon("window2.png");
gtk_widget_show( pixmap );
gtk_table_attach( GTK_TABLE( table ), pixmap, 1, 2, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// view type 3
2012-12-19 06:37:36 +00:00
pixmap = new_image_icon("window3.png");
gtk_widget_show( pixmap );
gtk_table_attach( GTK_TABLE( table ), pixmap, 2, 3, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// view type 4
2012-12-19 06:37:36 +00:00
pixmap = new_image_icon("window4.png");
gtk_widget_show( pixmap );
gtk_table_attach( GTK_TABLE( table ), pixmap, 3, 4, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// view type 1 selector
radio = gtk_radio_button_new( NULL );
gtk_widget_show( radio );
gtk_table_attach( GTK_TABLE( table ), radio, 0, 1, 1, 2,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// view type 2 selector
radio = gtk_radio_button_new_from_widget( GTK_RADIO_BUTTON( radio ) );
gtk_widget_show( radio );
gtk_table_attach( GTK_TABLE( table ), radio, 1, 2, 1, 2,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// view type 3 selector
radio = gtk_radio_button_new_from_widget( GTK_RADIO_BUTTON( radio ) );
gtk_widget_show( radio );
gtk_table_attach( GTK_TABLE( table ), radio, 2, 3, 1, 2,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// view type 4 selector
radio = gtk_radio_button_new_from_widget( GTK_RADIO_BUTTON( radio ) );
gtk_widget_show( radio );
gtk_table_attach( GTK_TABLE( table ), radio, 3, 4, 1, 2,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
AddDialogData( radio, &m_nLatchedView, DLG_RADIO_INT );
// Floating Z window
check = gtk_check_button_new_with_label( _( "Floating Z Window" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bLatchedFloatingZ, DLG_CHECK_BOOL );
// show menu tear-off seperators
check = gtk_check_button_new_with_label( _( "Detachable Menus" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bLatchedDetachableMenus, DLG_CHECK_BOOL );
if ( !g_pGameDescription->mNoPatch ) {
// show patch toolbar
check = gtk_check_button_new_with_label( _( "Patch Toolbar" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
g_object_set_data( G_OBJECT( dialog ), "check_patchtoolbar", check ); // Allow to be disabled for Q1/Q2
AddDialogData( check, &m_bLatchedPatchToolbar, DLG_CHECK_BOOL );
}
// use wide toolbar
check = gtk_check_button_new_with_label( _( "Wide Toolbar" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bLatchedWideToolbar, DLG_CHECK_BOOL );
// use plugin toolbar
check = gtk_check_button_new_with_label( _( "Plugin Toolbar" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bLatchedPluginToolbar, DLG_CHECK_BOOL );
#ifdef _WIN32
// win32 file dialog
check = gtk_check_button_new_with_label( _( "Use win32 file dialog (hacky)" ) );
gtk_widget_show( check );
// gtk_container_add (GTK_CONTAINER (vbox), check);
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bNativeGUI, DLG_CHECK_BOOL );
// position on primary monitor
check = gtk_check_button_new_with_label( _( "Start on Primary Monitor" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
g_object_set_data( G_OBJECT( dialog ), "check_startonprimary", check );
gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateSensitivity ), this );
AddDialogData( check, &m_bStartOnPrimMon, DLG_CHECK_BOOL );
#endif
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Mouse group *********/
preflabel = gtk_label_new( _( "Mouse" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Mouse" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// Buttons
// container
hbox2 = gtk_hbox_new( FALSE, 5 );
gtk_widget_show( hbox2 );
gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
// 2 button radio
radio = gtk_radio_button_new_with_label( NULL, _( "2 button" ) );
gtk_widget_show( radio );
gtk_box_pack_start( GTK_BOX( hbox2 ), radio, FALSE, FALSE, 0 );
// 3 button radio
radio = gtk_radio_button_new_with_label_from_widget( GTK_RADIO_BUTTON( radio ), _( "3 button" ) );
gtk_widget_show( radio );
gtk_box_pack_start( GTK_BOX( hbox2 ), radio, FALSE, FALSE, 0 );
AddDialogData( radio, &m_nMouse, DLG_RADIO_INT );
// right click to drop entity
check = gtk_check_button_new_with_label( _( "Right click to drop entities" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bRightClick, DLG_CHECK_BOOL );
// Mouse chaser (and this does what?)
check = gtk_check_button_new_with_label( _( "Mouse chaser" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bChaseMouse, DLG_CHECK_BOOL );
// Alt + multi-drag
check = gtk_check_button_new_with_label( _( "ALT + multi-drag" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bALTEdge, DLG_CHECK_BOOL );
// Mouse wheel increments
// container
hbox2 = gtk_hbox_new( FALSE, 5 );
gtk_widget_show( hbox2 );
gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
// label
label = gtk_label_new( _( "Wheel Mouse inc:" ) );
gtk_widget_show( label );
gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
// entry
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_widget_set_usize( entry, 40, -2 );
gtk_box_pack_start( GTK_BOX( hbox2 ), entry, FALSE, FALSE, 0 );
AddDialogData( entry, &m_nWheelInc, DLG_ENTRY_INT );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Editing group *********/
preflabel = gtk_label_new( _( "Editing" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Editing" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// Vertex editing splits faces
check = gtk_check_button_new_with_label( _( "Vertex editing splits face" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bVertexSplit, DLG_CHECK_BOOL );
// Fix target/targetname collisions
check = gtk_check_button_new_with_label( _( "Fix target/targetname collisions" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bDoTargetFix, DLG_CHECK_BOOL );
// Clipper tool uses caulk
check = gtk_check_button_new_with_label( _( "Clipper tool uses caulk" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bClipCaulk, DLG_CHECK_BOOL );
// Don't clamp plane points
check = gtk_check_button_new_with_label( _( "Don't clamp plane points" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bNoClamp, DLG_CHECK_BOOL );
// Snap to grid
check = gtk_check_button_new_with_label( _( "Snap to grid" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bSnap, DLG_CHECK_BOOL );
// Select patch by bounding box
check = gtk_check_button_new_with_label( _( "Select patches by bounding box" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bPatchBBoxSelect, DLG_CHECK_BOOL );
// Rotation increment
// container
table = gtk_table_new( 2, 3, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
// label
label = gtk_label_new( _( "Rotation increment:" ) );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// entry
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_widget_set_usize( entry, 60, -2 );
gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
AddDialogData( entry, &m_nRotation, DLG_ENTRY_INT );
// Undo levels
// label
label = gtk_label_new( _( "Undo Levels:" ) );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 1, 2,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// spinner (allows undo levels to be set to zero)
spin = gtk_spin_button_new( GTK_ADJUSTMENT( gtk_adjustment_new( 1, 0, 64, 1, 10, 10 ) ), 1, 0 );
gtk_widget_show( spin );
gtk_table_attach( GTK_TABLE( table ), spin, 1, 2, 1, 2,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_widget_set_usize( spin, 60, -2 );
AddDialogData( spin, &m_nUndoLevels, DLG_SPIN_INT );
// Patch subdivisions
// label
label = gtk_label_new( _( "Patch subdivisions:" ) );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 2, 3,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// entry (spinner perhaps? [2-16])
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_widget_set_usize( entry, 60, -2 );
gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 2, 3,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
AddDialogData( entry, &m_nSubdivisions, DLG_ENTRY_INT );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Save/Load group *********/
preflabel = gtk_label_new( _( "Startup/Auto save" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Startup/Auto save" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// Snapshots
check = gtk_check_button_new_with_label( _( "Snapshots" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bSnapShots, DLG_CHECK_BOOL );
// load last project on open
check = gtk_check_button_new_with_label( _( "Load last project on open" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bLoadLast, DLG_CHECK_BOOL );
// load last map on open
check = gtk_check_button_new_with_label( _( "Load last map on open" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bLoadLastMap, DLG_CHECK_BOOL );
// Auto save..
// container
hbox2 = gtk_hbox_new( FALSE, 5 );
gtk_widget_show( hbox2 );
gtk_box_pack_start( GTK_BOX( vbox ), hbox2, FALSE, FALSE, 0 );
gtk_container_set_border_width( GTK_CONTAINER( hbox2 ), 0 );
// label
check = gtk_check_button_new_with_label( _( "Auto save every" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( hbox2 ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bAutoSave, DLG_CHECK_BOOL );
// spinner
spin = gtk_spin_button_new( GTK_ADJUSTMENT( gtk_adjustment_new( 1, 1, 60, 1, 10, 10 ) ), 1, 0 );
gtk_widget_show( spin );
gtk_box_pack_start( GTK_BOX( hbox2 ), spin, FALSE, FALSE, 0 );
gtk_widget_set_usize( spin, 60, -2 );
AddDialogData( spin, &m_nAutoSave, DLG_SPIN_INT );
// label
label = gtk_label_new( _( "minutes" ) );
gtk_widget_show( label );
gtk_box_pack_start( GTK_BOX( hbox2 ), label, FALSE, FALSE, 0 );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Paths group *********/
preflabel = gtk_label_new( _( "Paths" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Paths" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// prefab path
// table
table = gtk_table_new( 3, 3, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
// label
label = gtk_label_new( _( "Prefab path:" ) );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_misc_set_alignment( GTK_MISC( label ), 1, 0.5 );
// path entry
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_widget_set_usize( GTK_WIDGET( entry ), 240, -2 );
gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 1, 0 );
AddDialogData( entry, &m_strPrefabPath, DLG_ENTRY_TEXT );
#if 0
// browse button
button = gtk_button_new_with_label( "..." );
gtk_widget_show( button );
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseprefab ), this );
gtk_table_attach( GTK_TABLE( table ), button, 2, 3, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
#endif
// User ini path
// label
label = gtk_label_new( _( "User INI path:" ) );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 1, 2,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_misc_set_alignment( GTK_MISC( label ), 1, 0.5 );
// user ini path entry
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 1, 2,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 1, 0 );
AddDialogData( entry, &m_strUserPath, DLG_ENTRY_TEXT );
// user ini browse button
button = gtk_button_new_with_label( "..." );
gtk_widget_show( button );
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseuserini ), this );
gtk_table_attach( GTK_TABLE( table ), button, 2, 3, 1, 2,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Brush group ********/
preflabel = gtk_label_new( _( "Brush" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Brush" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// default texture scale
// table
table = gtk_table_new( 2, 1, FALSE ); // I believe that the 2 and 1 are switched here, and this is
// intentional to be consistent with other calls to gtk_table_new()
// [that are probably also switched].
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
// label
label = gtk_label_new( _( "Default texture scale:" ) );
gtk_widget_show( label );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
// scale entry
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_widget_set_usize( GTK_WIDGET( entry ), 60, -2 );
gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
AddDialogData( entry, &m_fDefTextureScale, DLG_ENTRY_FLOAT );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** Misc group *********/
preflabel = gtk_label_new( _( "Misc" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "Misc" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// Light drawing
check = gtk_check_button_new_with_label( _( "Light drawing" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bNewLightDraw, DLG_CHECK_BOOL );
// Light radiuses
// container
table = gtk_table_new( 2, 1, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
label = gtk_label_new( _( "Light radiuses:" ) );
gtk_widget_show( label );
gtk_label_set_justify( GTK_LABEL( label ), GTK_JUSTIFY_LEFT );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
combo_list = NULL;
combo_list = g_list_append( combo_list, (void *)_( "Disabled" ) );
combo_list = g_list_append( combo_list, (void *)_( "True Q3Map2 Style" ) );
combo_list = g_list_append( combo_list, (void *)_( "Classic Style" ) );
combo = gtk_combo_new();
gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
gtk_widget_show( combo );
gtk_table_attach( GTK_TABLE( table ), combo, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_entry_set_editable( GTK_ENTRY( GTK_COMBO( combo )->entry ), FALSE );
AddDialogData( combo, &m_nLightRadiuses, DLG_COMBO_INT );
#ifdef _WIN32
check = gtk_check_button_new_with_label( _( "Use win32 file associations to open text files instead of builtin editor" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &g_PrefsDlg.m_bUseWin32Editor, DLG_CHECK_BOOL );
#else
// use custom shader editor
check = gtk_check_button_new_with_label( _( "Use Custom Shader Editor" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateEditorSensitivity ), this );
g_object_set_data( G_OBJECT( dialog ), "check_customeditor", check );
AddDialogData( check, &g_PrefsDlg.m_bUseCustomEditor, DLG_CHECK_BOOL );
// custom shader editor executable
// table
table = gtk_table_new( 3, 1, FALSE );
gtk_widget_show( table );
gtk_box_pack_start( GTK_BOX( vbox ), table, FALSE, TRUE, 0 );
gtk_table_set_row_spacings( GTK_TABLE( table ), 5 );
gtk_table_set_col_spacings( GTK_TABLE( table ), 5 );
// label
label = gtk_label_new( _( "Custom Editor Command" ) );
gtk_widget_show( label );
gtk_table_attach( GTK_TABLE( table ), label, 0, 1, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
gtk_misc_set_alignment( GTK_MISC( label ), 1, 0.5 );
g_object_set_data( G_OBJECT( dialog ), "label_customeditor", label );
gtk_widget_set_sensitive( label, g_PrefsDlg.m_bUseCustomEditor );
// custom editor command entry
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_widget_set_usize( GTK_WIDGET( entry ), 240, -2 );
gtk_table_attach( GTK_TABLE( table ), entry, 1, 2, 0, 1,
(GtkAttachOptions) ( GTK_FILL ),
(GtkAttachOptions) ( 0 ), 1, 0 );
AddDialogData( entry, &m_strEditorCommand, DLG_ENTRY_TEXT );
gtk_widget_set_sensitive( entry, g_PrefsDlg.m_bUseCustomEditor );
g_object_set_data( G_OBJECT( dialog ), "entry_customeditor", entry );
// browse button
button = gtk_button_new_with_label( _( "..." ) );
gtk_widget_show( button );
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseEditor ), this );
gtk_table_attach( GTK_TABLE( table ), button, 2, 3, 0, 1,
(GtkAttachOptions) ( 0 ),
(GtkAttachOptions) ( 0 ), 0, 0 );
g_object_set_data( G_OBJECT( dialog ), "button_customeditor", button );
gtk_widget_set_sensitive( button, g_PrefsDlg.m_bUseCustomEditor );
#endif
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
/******** BSP Monitoring group *********/
// this is never displayed if the plugin isn't available
preflabel = gtk_label_new( _( "BSP Monitoring" ) );
gtk_widget_show( preflabel );
pageframe = gtk_frame_new( _( "BSP Monitoring" ) );
gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 5 );
gtk_widget_show( pageframe );
vbox = gtk_vbox_new( FALSE, 5 );
gtk_widget_show( vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
gtk_container_add( GTK_CONTAINER( pageframe ), vbox );
// Enable BSP process monitoring
check = gtk_check_button_new_with_label( _( "Enable BSP process monitoring" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
g_object_set_data( G_OBJECT( dialog ), "check_monitorbsp", check );
gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateSensitivity ), this );
AddDialogData( check, &g_PrefsDlg.m_bWatchBSP, DLG_CHECK_BOOL );
// Stop on leak
check = gtk_check_button_new_with_label( _( "Stop compilation on leak" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
g_object_set_data( G_OBJECT( dialog ), "check_leakstop", check );
AddDialogData( check, &g_PrefsDlg.m_bLeakStop, DLG_CHECK_BOOL );
// engine after compile
check = gtk_check_button_new_with_label( _( "Run engine after compile" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
g_object_set_data( G_OBJECT( dialog ), "check_runengine", check );
gtk_signal_connect( GTK_OBJECT( check ), "clicked", GTK_SIGNAL_FUNC( UpdateSensitivity ), this );
AddDialogData( check, &g_PrefsDlg.m_bRunQuake, DLG_CHECK_BOOL );
// sleep mode when running engine
check = gtk_check_button_new_with_label( _( "Activate sleep mode when running the engine" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
g_object_set_data( G_OBJECT( dialog ), "check_sleep", check );
AddDialogData( check, &g_PrefsDlg.m_bDoSleep, DLG_CHECK_BOOL );
// use q3map2's texture projection
check = gtk_check_button_new_with_label( _( "Texturing compatible with q3map2" ) );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
g_object_set_data( G_OBJECT( dialog ), "check_q3map2", check );
AddDialogData( check, &g_PrefsDlg.m_bQ3Map2Texturing, DLG_CHECK_BOOL );
// Add the page to the notebook
gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
gtk_notebook_set_page( GTK_NOTEBOOK( notebook ), PTAB_FRONT );
return;
}
// end new prefs dialog
2012-05-05 13:46:41 +00:00
void PrefsDlg::LoadTexdefPref( texdef_t* pTexdef, const char* pName ){
char buffer[256];
memset( pTexdef, 0, sizeof( texdef_t ) );
sprintf( buffer, "%s%s", pName, TD_SCALE1_KEY );
mLocalPrefs.GetPref( buffer, &pTexdef->scale[0], 0.5f );
sprintf( buffer, "%s%s", pName, TD_SCALE2_KEY );
mLocalPrefs.GetPref( buffer, &pTexdef->scale[1], 0.5f );
sprintf( buffer, "%s%s", pName, TD_SHIFT1_KEY );
mLocalPrefs.GetPref( buffer, &pTexdef->shift[0], 8.f );
sprintf( buffer, "%s%s", pName, TD_SHIFT2_KEY );
mLocalPrefs.GetPref( buffer, &pTexdef->shift[1], 8.f );
sprintf( buffer, "%s%s", pName, TD_ROTATE_KEY );
mLocalPrefs.GetPref( buffer, &pTexdef->rotate, 45 );
}
void PrefsDlg::UpdateTextureCompression(){
// if OpenGL is not ready yet, don't do anything
if ( !g_qeglobals.m_bOpenGLReady ) {
Sys_Printf( "OpenGL not ready - postpone texture compression capability check\n" );
return;
}
if ( g_qeglobals.bTextureCompressionSupported ) {
if ( m_nTextureCompressionFormat >= 2 && !g_qeglobals.m_bS3CompressionSupported ) {
Sys_Printf( "Inconsistant pref setting for texture compression (%d), rolling back\n", m_nTextureCompressionFormat );
m_nTextureCompressionFormat = 1; // if this is not supported either, see below
}
if ( m_nTextureCompressionFormat == 1 && !g_qeglobals.m_bOpenGLCompressionSupported ) {
Sys_Printf( "Inconsistant pref setting for texture compression (GL_COMPRESSED_RGBA), rolling back\n" );
m_nTextureCompressionFormat = 0;
}
switch ( m_nTextureCompressionFormat )
{
case ( 0 ):
{
g_qeglobals.texture_components = GL_RGBA;
Sys_Printf( "texture compression disabled by preferences settings\n" );
break;
}
case ( 1 ):
{
g_qeglobals.texture_components = GL_COMPRESSED_RGBA;
Sys_Printf( "OpenGL texture compression enabled\n" );
break;
}
case ( 2 ):
{
g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
Sys_Printf( "S3TC DXT1 texture compression enabled\n" );
break;
}
case ( 3 ):
{
g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
Sys_Printf( "S3TC DXT3 texture compression enabled\n" );
break;
}
case ( 4 ):
{
g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
Sys_Printf( "S3TC DXT5 texture compression enabled\n" );
break;
}
}
}
else
{
Sys_Printf( "texture compression is not supported by your current graphic card/drivers\n" );
g_qeglobals.texture_components = GL_RGBA;
m_nTextureCompressionFormat = 0;
}
}
#ifdef ATIHACK_812
void PrefsDlg::UpdateATIHack() {
// if OpenGL is not ready yet, don't do anything
if ( !g_qeglobals.m_bOpenGLReady ) {
Sys_Printf( "OpenGL not ready - postpone ATI bug workaround setup\n" );
return;
}
if ( m_bGlATIHack ) {
qglCullFace = &qglCullFace_ATIHack;
qglDisable = &qglDisable_ATIHack;
qglEnable = &qglEnable_ATIHack;
qglPolygonMode = &qglPolygonMode_ATIHack;
Sys_Printf( "ATI bug workaround enabled\n" );
}
else {
qglCullFace = qglCullFace_real;
qglDisable = qglDisable_real;
qglEnable = qglEnable_real;
qglPolygonMode = qglPolygonMode_real;
Sys_Printf( "ATI bug workaround disabled\n" );
}
}
#endif
#ifdef NVIDIA_AERO_HACK
void PrefsDlg::UpdateNvidiaAeroHack() {
if ( m_bGlNvidiaAeroHack && m_bGlNvidiaAeroHackPrevState == 1 ) {
return;
}
if ( ( !m_bGlNvidiaAeroHack ) && m_bGlNvidiaAeroHackPrevState == 0 ) {
return;
}
if ( ( !m_bGlNvidiaAeroHack ) && m_bGlNvidiaAeroHackPrevState < 0 ) {
// The hack state is uninitialized, meaning that this is the first call
// to this function. I prefer not to explicitly enable composition because
// the user may have set the application to disable it, and I don't want to
// override that. Leave the state of composition as-is if the hack checkbox
// isn't checked.
m_bGlNvidiaAeroHackPrevState = 0;
return;
}
HMODULE lib = LoadLibrary( "dwmapi.dll" );
if ( lib ) {
void ( WINAPI *qDwmEnableComposition )( bool bEnable ) =
( void (WINAPI *) ( bool bEnable ) )GetProcAddress( lib, "DwmEnableComposition" );
if ( qDwmEnableComposition ) {
if ( m_bGlNvidiaAeroHack ) {
Sys_Printf( "Disabling Windows composition\n" );
qDwmEnableComposition( 0 );
m_bGlNvidiaAeroHackPrevState = 1;
}
else {
Sys_Printf( "Enabling Windows composition\n" );
qDwmEnableComposition( 1 );
m_bGlNvidiaAeroHackPrevState = 0;
}
}
FreeLibrary( lib );
}
}
#endif
// TTimo: m_strEnginePath has a special status, if not found in registry we need to
// initiliaze it for sure. It is not totally failsafe but we can use the same
// code than in q3map, expecting to find some "quake" above us. If not, we prompt
// for the engine executable path
void PrefsDlg::LoadPrefs(){
int i;
// first things first, load prefs from global prefs
mGamesDialog.LoadPrefs();
// if we already have a document loaded, we will free and reload from file
if ( mLocalPrefs.InUse() ) {
mLocalPrefs.Clear();
}
// load local.pref file
mLocalPrefs.ReadXMLFile( m_inipath->str );
mLocalPrefs.GetPref( PATCHSHOWBOUNDS_KEY, &g_bPatchShowBounds, FALSE );
mLocalPrefs.GetPref( MOUSE_KEY, &m_nMouse, MOUSE_DEF );
m_nMouseButtons = m_nMouse ? 3 : 2;
// project file
// if it's not found here, mainframe.cpp will take care of finding one
mLocalPrefs.GetPref( LASTPROJ_KEY, &m_strLastProject, "" );
mLocalPrefs.GetPref( LASTPROJVER_KEY, &m_nLastProjectVer, -1 );
// prefab path
// NOTE TTimo: I'm not sure why this is in prefs
// should probably be a project setting
// and I'm not sure that we really have a way to set this reliably either
CString strPrefab;
strPrefab = g_qeglobals.m_strHomeGame.GetBuffer();
strPrefab += g_pGameDescription->mBaseGame.GetBuffer();
strPrefab += "/prefabs/";
mLocalPrefs.GetPref( PREFAB_KEY, &m_strPrefabPath, strPrefab );
mLocalPrefs.GetPref( LASTLIGHTINTENSITY_KEY, &m_iLastLightIntensity, 300 );
mLocalPrefs.GetPref( TLOCK_KEY, &m_bTextureLock, TLOCK_DEF );
mLocalPrefs.GetPref( RLOCK_KEY, &m_bRotateLock, TLOCK_DEF );
mLocalPrefs.GetPref( LASTMAP_KEY, &m_strLastMap, "" );
mLocalPrefs.GetPref( LOADLAST_KEY, &m_bLoadLast, LOADLAST_DEF );
mLocalPrefs.GetPref( BSP_KEY, &m_bInternalBSP, FALSE );
mLocalPrefs.GetPref( RCLICK_KEY, &m_bRightClick, TRUE );
mLocalPrefs.GetPref( AUTOSAVE_KEY, &m_bAutoSave, TRUE );
mLocalPrefs.GetPref( LOADLASTMAP_KEY, &m_bLoadLastMap, FALSE );
mLocalPrefs.GetPref( TINYBRUSH_KEY, &m_bCleanTiny, FALSE );
mLocalPrefs.GetPref( TINYSIZE_KEY, &m_fTinySize, 0.5f );
mLocalPrefs.GetPref( AUTOSAVETIME_KEY, &m_nAutoSave, 5 );
mLocalPrefs.GetPref( SNAPSHOT_KEY, &m_bSnapShots, FALSE );
mLocalPrefs.GetPref( MOVESPEED_KEY, &m_nMoveSpeed, 100 );
mLocalPrefs.GetPref( ANGLESPEED_KEY, &m_nAngleSpeed, 3 );
mLocalPrefs.GetPref( SETGAME_KEY, &m_bSetGame, FALSE );
mLocalPrefs.GetPref( CAMXYUPDATE_KEY, &m_bCamXYUpdate, TRUE );
mLocalPrefs.GetPref( CAMDRAGMULTISELECT_KEY, &m_nCamDragMultiSelect, TRUE );
mLocalPrefs.GetPref( CAMFREELOOK_KEY, &m_bCamFreeLook, TRUE );
mLocalPrefs.GetPref( CAMINVERSEMOUSE_KEY, &m_bCamInverseMouse, FALSE );
mLocalPrefs.GetPref( CAMDISCRETE_KEY, &m_bCamDiscrete, TRUE );
mLocalPrefs.GetPref( LIGHTDRAW_KEY, &m_bNewLightDraw, TRUE );
mLocalPrefs.GetPref( CUBICCLIP_KEY, &m_bCubicClipping, TRUE );
mLocalPrefs.GetPref( CUBICSCALE_KEY, &m_nCubicScale, 13 );
mLocalPrefs.GetPref( ALTEDGE_KEY, &m_bALTEdge, FALSE );
mLocalPrefs.GetPref( FACECOLORS_KEY, &m_bFaceColors, FALSE );
mLocalPrefs.GetPref( XZVIS_KEY, &m_bXZVis, FALSE );
mLocalPrefs.GetPref( YZVIS_KEY, &m_bYZVis, FALSE );
mLocalPrefs.GetPref( ZVIS_KEY, &m_bZVis, FALSE );
mLocalPrefs.GetPref( SIZEPAINT_KEY, &m_bSizePaint, FALSE );
mLocalPrefs.GetPref( DLLENTITIES_KEY, &m_bDLLEntities, FALSE );
mLocalPrefs.GetPref( DETACHABLEMENUS_KEY, &m_bLatchedDetachableMenus, TRUE );
m_bDetachableMenus = m_bLatchedDetachableMenus;
if ( g_pGameDescription->mNoPatch ) {
m_bPatchToolbar = false;
}
else
{
mLocalPrefs.GetPref( PATCHTOOLBAR_KEY, &m_bLatchedPatchToolbar, TRUE );
m_bPatchToolbar = m_bLatchedPatchToolbar;
}
mLocalPrefs.GetPref( WIDETOOLBAR_KEY, &m_bLatchedWideToolbar, TRUE );
m_bWideToolbar = m_bLatchedWideToolbar;
mLocalPrefs.GetPref( PLUGINTOOLBAR_KEY, &m_bLatchedPluginToolbar, TRUE );
m_bPluginToolbar = m_bLatchedPluginToolbar;
mLocalPrefs.GetPref( WINDOW_KEY, (int*)&m_nLatchedView, WINDOW_DEF );
m_nView = m_nLatchedView;
mLocalPrefs.GetPref( FLOATINGZ_KEY, &m_bLatchedFloatingZ, FALSE );
m_bFloatingZ = m_bLatchedFloatingZ;
mLocalPrefs.GetPref( TEXTUREQUALITY_KEY, &m_nLatchedTextureQuality, 3 );
m_nTextureQuality = m_nLatchedTextureQuality;
mLocalPrefs.GetPref( LOADSHADERS_KEY, &m_nLatchedShader, 0 );
m_nShader = m_nLatchedShader;
mLocalPrefs.GetPref( NOCLAMP_KEY, &m_bNoClamp, FALSE );
mLocalPrefs.GetPref( SNAP_KEY, &m_bSnap, TRUE );
mLocalPrefs.GetPref( USERINI_KEY, &m_strUserPath, "" );
mLocalPrefs.GetPref( ROTATION_KEY, &m_nRotation, 45 );
mLocalPrefs.GetPref( CHASEMOUSE_KEY, &m_bChaseMouse, TRUE );
mLocalPrefs.GetPref( ENTITYSHOW_KEY, &m_nEntityShowState, ENTITY_SKINNED_BOXED );
// this will probably need to be 75 or 100 for Q1.
mLocalPrefs.GetPref( TEXTURESCALE_KEY, &m_nTextureScale, 50 );
// FIXME: Hydra - actually, this stuff is Q1,Q2 and HL specific.
if ( ( g_pGameDescription->mGameFile == "hl.game" ) ) {
// No BSP monitoring in the default compiler tools for Half-life (yet)
mLocalPrefs.GetPref( WATCHBSP_KEY, &m_bWatchBSP, FALSE );
// Texture subset on by default (HL specific really, because of halflife.wad's size)
mLocalPrefs.GetPref( TEXTURE_KEY, &m_bTextureWindow, TRUE );
}
else if ( g_pGameDescription->quake2 ) {
// BSP monitoring is implemented in Quake2 and Heretic2 tools
mLocalPrefs.GetPref( WATCHBSP_KEY, &m_bWatchBSP, TRUE );
// Texture subset on by default (HL specific really, because of halflife.wad's size)
mLocalPrefs.GetPref( TEXTURE_KEY, &m_bTextureWindow, TRUE );
}
else
{
mLocalPrefs.GetPref( WATCHBSP_KEY, &m_bWatchBSP, WATCHBSP_DEF );
mLocalPrefs.GetPref( TEXTURE_KEY, &m_bTextureWindow, FALSE );
}
mLocalPrefs.GetPref( TEXTURESCROLLBAR_KEY, &m_bTextureScrollbar, TRUE );
mLocalPrefs.GetPref( DISPLAYLISTS_KEY, &m_bDisplayLists, TRUE );
mLocalPrefs.GetPref( ANTIALIASEDLINES_KEY, &m_bAntialiasedPointsAndLines, FALSE );
mLocalPrefs.GetPref( SWITCHCLIP_KEY, &m_bSwitchClip, TRUE );
mLocalPrefs.GetPref( SELWHOLEENTS_KEY, &m_bSelectWholeEntities, TRUE );
mLocalPrefs.GetPref( SHOWSHADERS_KEY, &m_bShowShaders, TRUE );
mLocalPrefs.GetPref( GLLIGHTING_KEY, &m_bGLLighting, FALSE );
mLocalPrefs.GetPref( NOSTIPPLE_KEY, &m_bNoStipple, FALSE );
mLocalPrefs.GetPref( UNDOLEVELS_KEY, &m_nUndoLevels, 30 );
mLocalPrefs.GetPref( VERTEXMODE_KEY, &m_bVertexSplit, TRUE );
mLocalPrefs.GetPref( RUNQ2_KEY, &m_bRunQuake, RUNQ2_DEF );
mLocalPrefs.GetPref( LEAKSTOP_KEY, &m_bLeakStop, TRUE );
mLocalPrefs.GetPref( DOSLEEP_KEY, &m_bDoSleep, FALSE );
mLocalPrefs.GetPref( SELECTCURVES_KEY, &m_bSelectCurves, TRUE );
mLocalPrefs.GetPref( SELECTMODELS_KEY, &m_bSelectModels, TRUE );
mLocalPrefs.GetPref( SHADERLISTONLY_KEY, &m_bTexturesShaderlistOnly, FALSE );
mLocalPrefs.GetPref( DEFAULTTEXURESCALE_KEY, &m_fDefTextureScale, g_pGameDescription->mTextureDefaultScale );
mLocalPrefs.GetPref( SUBDIVISIONS_KEY, &m_nSubdivisions, SUBDIVISIONS_DEF );
mLocalPrefs.GetPref( CLIPCAULK_KEY, &m_bClipCaulk, FALSE );
mLocalPrefs.GetPref( SNAPTTOGRID_KEY, &m_bSnapTToGrid, FALSE );
mLocalPrefs.GetPref( TARGETFIX_KEY, &m_bDoTargetFix, TRUE );
mLocalPrefs.GetPref( WHEELINC_KEY, &m_nWheelInc, 64 );
mLocalPrefs.GetPref( PATCHBBOXSEL_KEY, &m_bPatchBBoxSelect, FALSE );
// Gef: Kyro GL_POINT workaround
mLocalPrefs.GetPref( GLPOINTWORKAROUND_KEY, &m_bGlPtWorkaround, FALSE );
// window positioning
mLocalPrefs.GetPref( ENTITYSPLIT1_KEY, &mWindowInfo.nEntitySplit1, -1 );
mLocalPrefs.GetPref( ENTITYSPLIT2_KEY, &mWindowInfo.nEntitySplit2, -1 );
mLocalPrefs.GetPref( POSITIONX_KEY, &mWindowInfo.position.x, -1 );
mLocalPrefs.GetPref( POSITIONY_KEY, &mWindowInfo.position.y, -1 );
mLocalPrefs.GetPref( WIDTH_KEY, &mWindowInfo.position.w, -1 );
mLocalPrefs.GetPref( HEIGHT_KEY, &mWindowInfo.position.h, 450 );
const window_position_t default_window_pos = { 0, 0, 200, 200, };
mLocalPrefs.GetPref( ENTITYWND_KEY, &mWindowInfo.posEntityWnd, default_window_pos );
mLocalPrefs.GetPref( MAPINFOWND_KEY, &mWindowInfo.posMapInfoWnd, default_window_pos );
mLocalPrefs.GetPref( CAMWND_KEY, &mWindowInfo.posCamWnd, default_window_pos );
mLocalPrefs.GetPref( ZWND_KEY, &mWindowInfo.posZWnd, default_window_pos );
mLocalPrefs.GetPref( XYWND_KEY, &mWindowInfo.posXYWnd, default_window_pos );
mLocalPrefs.GetPref( YZWND_KEY, &mWindowInfo.posYZWnd, default_window_pos );
mLocalPrefs.GetPref( XZWND_KEY, &mWindowInfo.posXZWnd, default_window_pos );
mLocalPrefs.GetPref( PATCHWND_KEY, &mWindowInfo.posPatchWnd, default_window_pos );
mLocalPrefs.GetPref( SURFACEWND_KEY, &mWindowInfo.posSurfaceWnd, default_window_pos );
mLocalPrefs.GetPref( ENTITYINFOWND_KEY, &mWindowInfo.posEntityInfoWnd, default_window_pos );
mLocalPrefs.GetPref( ZWIDTH_KEY, &mWindowInfo.nZWidth, 30 );
mLocalPrefs.GetPref( XYHEIGHT_KEY, &mWindowInfo.nXYHeight, 300 );
mLocalPrefs.GetPref( XYWIDTH_KEY, &mWindowInfo.nXYWidth, 300 );
mLocalPrefs.GetPref( CAMWIDTH_KEY, &mWindowInfo.nCamWidth, 200 );
mLocalPrefs.GetPref( CAMHEIGHT_KEY, &mWindowInfo.nCamHeight, 200 );
mLocalPrefs.GetPref( ZFLOATWIDTH_KEY, &mWindowInfo.nZFloatWidth, 300 );
#ifdef _WIN32
mLocalPrefs.GetPref( STATE_KEY, &mWindowInfo.nState, SW_SHOW );
#endif
// menu stuff
mLocalPrefs.GetPref( COUNT_KEY, &m_nMRUCount, 0 );
for ( i = 0; i < 4; i++ )
{
char buf[64];
sprintf( buf, "%s%d", FILE_KEY, i );
mLocalPrefs.GetPref( buf, &m_strMRUFiles[i], "" );
}
// some platform specific prefs
#ifdef _WIN32
mLocalPrefs.GetPref( NATIVEGUI_KEY, &m_bNativeGUI, TRUE );
mLocalPrefs.GetPref( STARTONPRIMMON_KEY, &m_bStartOnPrimMon, FALSE );
#endif
mLocalPrefs.GetPref( SI_TEXMENU_KEY, &g_qeglobals.d_savedinfo.iTexMenu, ID_VIEW_BILINEARMIPMAP );
mLocalPrefs.GetPref( SI_GAMMA_KEY, &g_qeglobals.d_savedinfo.fGamma, 1.0f );
mLocalPrefs.GetPref( SI_EXCLUDE_KEY, &g_qeglobals.d_savedinfo.exclude, 0 ); // nothing filtered by default
mLocalPrefs.GetPref( SI_INCLUDE_KEY, &g_qeglobals.d_savedinfo.include, INCLUDE_NAMES | INCLUDE_COORDS | INCLUDE_ANGLES | INCLUDE_CAMERATINT );
mLocalPrefs.GetPref( SI_SHOWNAMES_KEY, &g_qeglobals.d_savedinfo.show_names, FALSE );
mLocalPrefs.GetPref( SI_SHOWCOORDS_KEY, &g_qeglobals.d_savedinfo.show_coordinates, TRUE );
mLocalPrefs.GetPref( SI_SHOWANGLES_KEY, &g_qeglobals.d_savedinfo.show_angles, TRUE );
mLocalPrefs.GetPref( SI_SHOWOUTLINES_KEY, &g_qeglobals.d_savedinfo.show_outline, FALSE );
mLocalPrefs.GetPref( SI_SHOWAXIS_KEY, &g_qeglobals.d_savedinfo.show_axis, TRUE );
mLocalPrefs.GetPref( SI_NOSELOUTLINES_KEY, &g_qeglobals.d_savedinfo.bNoSelectedOutlines, FALSE );
mLocalPrefs.GetPref( SI_OUTLINESTYLE_KEY, &g_qeglobals.d_savedinfo.iSelectedOutlinesStyle, OUTLINE_ZBUF | OUTLINE_BSEL );
LoadTexdefPref( &g_qeglobals.d_savedinfo.m_SIIncrement, SI_SURFACE_TEXDEF_KEY );
LoadTexdefPref( &g_qeglobals.d_savedinfo.m_PIIncrement, SI_PATCH_TEXDEF_KEY );
// text editor binding
#ifdef _WIN32
mLocalPrefs.GetPref( CUSTOMSHADEREDITOR_KEY, &m_bUseWin32Editor, TRUE );
#else
mLocalPrefs.GetPref( CUSTOMSHADEREDITOR_KEY, &m_bUseCustomEditor, FALSE );
mLocalPrefs.GetPref( CUSTOMSHADEREDITORCOMMAND_KEY, &m_strEditorCommand, "" );
#endif
vec3_t vDefaultAxisColours[3] = {
{0.f, 0.5f, 0.f},
{0.f, 0.f, 1.f},
{1.f, 0.f, 0.f},
};
for ( i = 0; i < 3; i++ ) {
char buf[64];
sprintf( buf, "%s%d", SI_AXISCOLORS_KEY, i );
mLocalPrefs.GetPref( buf, g_qeglobals.d_savedinfo.AxisColors[i], vDefaultAxisColours[i] );
}
vec3_t vDefaultColours[COLOR_LAST] = {
{0.25f, 0.25f, 0.25f},
{1.f, 1.f, 1.f},
{0.75f, 0.75f, 0.75f},
{0.5f, 0.5f, 0.5f},
{0.25f, 0.25f, 0.25f},
{0.0f, 0.0f, 0.0f},
{0.f, 0.f, 1.f},
{0.f, 0.f, 0.f},
{0.f, 0.f, 0.f},
{1.f, 0.f, 0.f},
{0.f, 0.f, 1.f},
{0.5f, 0.f, 0.75f},
{1.0f, 0.f, 0.f},
{0.f, 0.f, 0.f},
{0.f, 0.f, 0.f},
};
for ( i = 0; i < COLOR_LAST; i++ ) {
char buf[64];
sprintf( buf, "%s%d", SI_COLORS_KEY, i );
mLocalPrefs.GetPref( buf, g_qeglobals.d_savedinfo.colors[i], vDefaultColours[i] );
}
mLocalPrefs.GetPref( TEXTURECOMPRESSIONFORMAT_KEY, &m_nTextureCompressionFormat, 1 );
mLocalPrefs.GetPref( LIGHTRADIUS_KEY, &m_nLightRadiuses, TRUE );
mLocalPrefs.GetPref( Q3MAP2TEX_KEY, &m_bQ3Map2Texturing, TRUE );
#ifdef ATIHACK_812
mLocalPrefs.GetPref( ATIHACK_KEY, &m_bGlATIHack, FALSE );
#endif
#ifdef NVIDIA_AERO_HACK
mLocalPrefs.GetPref( NVAEROHACK_KEY, &m_bGlNvidiaAeroHack, TRUE );
#endif
Undo_SetMaxSize( m_nUndoLevels ); // set it internally as well / FIXME: why not just have one global value?
UpdateTextureCompression();
#ifdef ATIHACK_812
UpdateATIHack();
#endif
#ifdef NVIDIA_AERO_HACK
UpdateNvidiaAeroHack();
#endif
if ( mLocalPrefs.mbEmpty ) {
mLocalPrefs.mbEmpty = false;
Sys_Printf( "Saving local.pref with default pref values\n" );
SavePrefs();
}
}
void PrefsDlg::SavePrefs(){
if ( g_qeglobals.disable_ini ) {
return;
}
#ifdef _DEBUG
Sys_Printf( "PrefsDlg::SavePrefs\n" );
#endif
// this will take care of copying back from the dialog to the variables
// NOTE: it may be overkill to call systematically before a SavePrefs, but it's safer
// this will also cause an UpdateData for the mGamesDialog
UpdateData( TRUE );
mGamesDialog.SavePrefs();
// update the tree and save it
mLocalPrefs.UpdatePrefTree();
if ( !mLocalPrefs.WriteXMLFile( m_inipath->str ) ) {
Sys_FPrintf( SYS_ERR, "Error occured while saving local prefs file '%s'\n", m_inipath->str );
}
if ( m_nMouse == 0 ) {
m_nMouseButtons = 2;
}
else {
m_nMouseButtons = 3;
}
}
void PrefsDlg::PostModal( int code ){
if ( code == IDOK ) {
SavePrefs();
// make sure the logfile is ok
Sys_LogFile();
#ifdef ATIHACK_812
UpdateATIHack();
#endif
#ifdef NVIDIA_AERO_HACK
UpdateNvidiaAeroHack();
#endif
if ( g_pParentWnd ) {
g_pParentWnd->SetGridStatus();
}
Sys_UpdateWindows( W_ALL );
if ( m_nUndoLevels != 0 ) {
Undo_SetMaxSize( m_nUndoLevels );
}
}
}
void PrefsDlg::DoEditorSensitivity(){
if ( gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT( m_pWidget ), "check_customeditor" ) ) ) ) {
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "label_customeditor" ) ), TRUE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "entry_customeditor" ) ), TRUE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "button_customeditor" ) ), TRUE );
}
else
{
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "label_customeditor" ) ), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "entry_customeditor" ) ), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "button_customeditor" ) ), FALSE );
}
}
void PrefsDlg::DoSensitivity(){
#if 0
// first, look at the project file version ... will monitoring work?
// project files now XML, guaranteed to be at least version 2
if ( 0 ) { //IntForKey( g_qeglobals.d_project_entity, "version" ) < 2)
if ( m_bWarn ) {
Str Msg;
Msg = "The current project file (";
Msg += g_PrefsDlg.m_strLastProject;
Msg += ") is not at least version 2.\nI need version 2 or above to setup BSP monitoring correctly.";
gtk_MessageBox( m_pWidget, Msg.GetBuffer(), MB_OK );
m_bWarn = false;
}
// go ahead, disable everybuddy
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_leakstop" ) ), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_monitorbsp" ) ), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), FALSE );
}
else
{
#endif
// m_bWarn = true;
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_leakstop" ) ), TRUE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_monitorbsp" ) ), TRUE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ), TRUE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), TRUE );
if ( !gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT( m_pWidget ), "check_monitorbsp" ) ) ) ) {
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_leakstop" ) ), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), FALSE );
}
else if ( !gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT( m_pWidget ), "check_runengine" ) ) ) ) {
gtk_widget_set_sensitive( GTK_WIDGET( g_object_get_data( G_OBJECT( m_pWidget ), "check_sleep" ) ), FALSE );
}
}
/*
============================================================
CGameInstall
============================================================
*/
CGameInstall::CGameInstall() {
memset( m_availGames, 0, sizeof( m_availGames ) );
}
void CGameInstall::OnBtnBrowseEngine( GtkWidget *widget, gpointer data ) {
Sys_Printf( "OnBtnBrowseEngine\n" );
CGameInstall* i = static_cast<CGameInstall*>( data );
char *dir = dir_dialog( i->m_pWidget, _( "Select game directory" ), NULL );
i->UpdateData( TRUE );
if ( dir != NULL ) {
i->m_strEngine = dir;
i->UpdateData( FALSE );
g_free( dir );
}
}
void CGameInstall::OnGameSelectChanged( GtkWidget *widget, gpointer data ) {
Sys_Printf( "OnGameSelectChanged\n" );
CGameInstall* i = static_cast<CGameInstall*>( data );
i->UpdateData( TRUE );
i->m_strName = gtk_combo_box_get_active_text( GTK_COMBO_BOX( widget ) );
i->UpdateData( FALSE );
}
void CGameInstall::BuildDialog() {
GtkWidget *dlg, *vbox1, *button, *text, *combo, *entry, *hbox;
dlg = m_pWidget;
gtk_window_set_title( GTK_WINDOW( dlg ), _( "Configure games" ) );
vbox1 = gtk_vbox_new( FALSE, 0 );
gtk_widget_show( vbox1 );
gtk_container_add( GTK_CONTAINER( dlg ), vbox1 );
text = gtk_label_new( _( "Select the game to configure" ) );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
combo = gtk_combo_box_new_text();
gtk_widget_show( combo );
gtk_box_pack_start( GTK_BOX( vbox1 ), combo, FALSE, FALSE, 0 );
// GList *combo_list = NULL;
int iGame = 0;
while ( m_availGames[ iGame ] != GAME_NONE ) {
switch ( m_availGames[ iGame ] ) {
case GAME_Q2:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake II" ) );
break;
case GAME_Q3:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake III Arena and mods" ) );
break;
case GAME_URT:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Urban Terror (standalone)" ) );
break;
case GAME_UFOAI:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "UFO: Alien Invasion" ) );
break;
case GAME_Q2W:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake2World" ) );
break;
case GAME_WARSOW:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Warsow" ) );
break;
case GAME_NEXUIZ:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Nexuiz" ) );
break;
case GAME_TREMULOUS:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Tremulous" ) );
break;
case GAME_JA:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Jedi Academy and mods" ) );
break;
case GAME_REACTION:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Reaction Quake 3" ) );
break;
case GAME_ET:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Wolfenstein: Enemy Territory" ) );
break;
case GAME_QL:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _( "Quake Live" ) );
break;
}
iGame++;
}
AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
gtk_signal_connect( GTK_OBJECT( combo ), "changed", G_CALLBACK( OnGameSelectChanged ), this );
gtk_combo_box_set_active( GTK_COMBO_BOX( combo ), 0 ); // NOTE: will trigger signal
text = gtk_label_new( _( "Name:" ) );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_box_pack_start( GTK_BOX( vbox1 ), entry, FALSE, FALSE, 0 );
AddDialogData( entry, &m_strName, DLG_ENTRY_TEXT );
text = gtk_label_new( _( "Engine directory:" ) );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
hbox = gtk_hbox_new( FALSE, 0 );
gtk_widget_show( hbox );
gtk_box_pack_start( GTK_BOX( vbox1 ), hbox, FALSE, FALSE, 0 );
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_box_pack_start( GTK_BOX( hbox ), entry, FALSE, FALSE, 0 );
AddDialogData( entry, &m_strEngine, DLG_ENTRY_TEXT );
button = gtk_button_new_with_label( _( "..." ) );
gtk_widget_show( button );
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseEngine ), this );
gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
// this gets done in the project stuff atm
#if 0
text = gtk_label_new( _( "Mod subdirectory:" ) );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_box_pack_start( GTK_BOX( vbox1 ), entry, FALSE, FALSE, 0 );
AddDialogData( entry, &m_strMod, DLG_ENTRY_TEXT );
#endif
button = gtk_button_new_with_label( _( "OK" ) );
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDOK );
button = gtk_button_new_with_label( _( "Cancel" ) );
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDCANCEL );
gtk_widget_set_usize( button, 60, -2 );
}
void CGameInstall::Run() {
ScanGames();
if ( m_availGames[0] == GAME_NONE ) {
return;
}
if ( DoModal() == IDCANCEL ) {
Sys_Printf( "game dialog cancelled\n" );
return;
}
Sys_Printf( "combo: %d name: %s engine: %s mod: %s\n", m_nComboSelect, m_strName.GetBuffer(), m_strEngine.GetBuffer(), m_strMod.GetBuffer() );
// write out the game file
Str gameFilePath = g_strAppPath.GetBuffer();
gameFilePath += "games/";
if ( CheckFile( gameFilePath ) != PATH_DIRECTORY ) {
radCreateDirectory( gameFilePath );
}
2012-05-05 13:46:41 +00:00
switch ( m_availGames[ m_nComboSelect ] ) {
case GAME_Q2:
gameFilePath += "q2.game";
break;
case GAME_Q3:
gameFilePath += "q3.game";
break;
case GAME_URT:
gameFilePath += "urt.game";
break;
case GAME_UFOAI:
gameFilePath += "ufoai.game";
break;
case GAME_Q2W:
gameFilePath += "q2w.game";
break;
case GAME_WARSOW:
gameFilePath += "warsow.game";
break;
case GAME_NEXUIZ:
gameFilePath += "nexuiz.game";
break;
case GAME_TREMULOUS:
gameFilePath += "tremulous.game";
break;
case GAME_JA:
gameFilePath += "ja.game";
break;
case GAME_REACTION:
gameFilePath += "reaction.game";
break;
case GAME_ET:
gameFilePath += "et.game";
break;
case GAME_QL:
gameFilePath += "ql.game";
break;
}
Sys_Printf( "game file: %s\n", gameFilePath.GetBuffer() );
FILE * fg = fopen( gameFilePath.GetBuffer(), "w" );
if ( fg == NULL ) {
Error( "Failed to open %s for writing\n", gameFilePath.GetBuffer() );
}
fprintf( fg, "<?xml version=\"1.0\" encoding=\"iso-8859-1\" standalone=\"yes\"?>\n<game\n" );
fprintf( fg, " name=\"%s\"\n", m_strName.GetBuffer() );
fprintf( fg, " "ENGINEPATH_ATTRIBUTE "=\"%s\"\n", m_strEngine.GetBuffer() );
switch ( m_availGames[ m_nComboSelect ] ) {
case GAME_Q2: {
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/Quake2Pack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".quake2\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += Q2_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
radCopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"baseq2\"\n" );
break;
}
case GAME_Q3: {
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/Q3Pack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".q3a\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += Q3_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
radCopyTree( source.GetBuffer(), dest.GetBuffer() );
// Hardcoded fix for "missing" shaderlist in gamepack
dest += "/baseq3/scripts/shaderlist.txt";
if(CheckFile(dest.GetBuffer()) != PATH_FILE) {
source += "baseq3/scripts/default_shaderlist.txt";
radCopyFile(source.GetBuffer(),dest.GetBuffer());
}
fprintf( fg, " basegame=\"baseq3\"\n" );
break;
}
case GAME_URT: {
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/UrTPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".q3a\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += URT_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
radCopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"q3ut4\"\n" );
break;
}
case GAME_UFOAI: {
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/UFOAIPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".ufoai\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += UFOAI_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
radCopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"base\"\n" );
break;
}
case GAME_Q2W: {
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/Q2WPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".quake2world\"\n" );
fprintf( fg, " prefix_win32=\"Quake2World\"\n");
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += Q2W_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
radCopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"default\"\n" );
break;
}
case GAME_WARSOW: {
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/WarsowPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".warsow\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += WARSOW_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
radCopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"basewsw\"\n" );
break;
}
case GAME_NEXUIZ: {
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/NexuizPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".nexuiz\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += NEXUIZ_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
radCopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"data\"\n" );
break;
}
case GAME_TREMULOUS: {
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/TremulousPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".tremulous\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += TREMULOUS_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
radCopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"base\"\n" );
break;
}
case GAME_JA: {
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/JAPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".ja\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += JA_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
radCopyTree( source.GetBuffer(), dest.GetBuffer() );
2012-06-16 14:51:31 +00:00
// Hardcoded fix for "missing" shaderlist in gamepack
dest += "/base/shaders/shaderlist.txt";
2012-06-16 14:51:31 +00:00
if(CheckFile(dest.GetBuffer()) != PATH_FILE) {
source += "base/scripts/default_shaderlist.txt";
2012-06-16 14:51:31 +00:00
radCopyFile(source.GetBuffer(),dest.GetBuffer());
}
fprintf( fg, " basegame=\"base\"\n" );
fprintf( fg, " shaderpath=\"shaders\"\n" );
fprintf( fg, " default_scale=\"0.25\"\n" );
fprintf( fg, " caulk_shader=\"textures/system/caulk\"\n" );
break;
}
case GAME_REACTION: {
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/"REACTION_PACK "/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".Reaction\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += REACTION_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
radCopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"Boomstick\"\n" );
fprintf( fg, " default_scale=\"0.5\"\n" ); // Superfluous because the default is already 0.5,
// but demonstrates how to set the default texture scale
// for a specific game.
break;
}
case GAME_ET: {
#ifdef _WIN32
fprintf( fg, " "ENGINE_ATTRIBUTE "=\"ET.exe\"\n");
#elif __linux__
fprintf( fg, " "ENGINE_ATTRIBUTE "=\"et\"\n" );
#endif
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/"ET_PACK "/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".etwolf\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += ET_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
radCopyTree( source.GetBuffer(), dest.GetBuffer() );
// Hardcoded fix for "missing" shaderlist in gamepack
dest += "/etmain/scripts/shaderlist.txt";
if(CheckFile(dest.GetBuffer()) != PATH_FILE) {
source += "etmain/scripts/default_shaderlist.txt";
radCopyFile(source.GetBuffer(),dest.GetBuffer());
}
fprintf( fg, " basegame=\"etmain\"\n" );
break;
}
case GAME_QL: {
fprintf( fg, " "TOOLS_ATTRIBUTE "=\"%sinstalls/"QL_PACK "/game\"\n", g_strAppPath.GetBuffer() );
2012-08-30 02:43:19 +00:00
fprintf( fg, " prefix=\".quakelive/quakelive/home\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += QL_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
radCopyTree( source.GetBuffer(), dest.GetBuffer() );
// Hardcoded fix for "missing" shaderlist in gamepack
dest += "/baseq3/scripts/shaderlist.txt";
if(CheckFile(dest.GetBuffer()) != PATH_FILE) {
source += "baseq3/scripts/default_shaderlist.txt";
radCopyFile(source.GetBuffer(),dest.GetBuffer());
}
fprintf( fg, " basegame=\"baseq3\"\n" );
break;
}
}
fprintf( fg, "/>\n" );
fclose( fg );
}
/*
===============
CGameInstall::ScanGames
scan for active games that can be installed, based on the presence
===============
*/
void CGameInstall::ScanGames() {
Str pakPaths = g_strAppPath.GetBuffer();
int iGame = 0;
const char *dirname;
pakPaths += "installs/";
FindFiles fileScan( pakPaths.GetBuffer() );
while ( ( dirname = fileScan.NextFile() ) != NULL ) {
if ( stricmp( dirname, Q3_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_Q3;
}
if ( stricmp( dirname, URT_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_URT;
}
if ( stricmp( dirname, UFOAI_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_UFOAI;
}
if ( stricmp( dirname, Q2W_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_Q2W;
}
if ( stricmp( dirname, WARSOW_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_WARSOW;
}
if ( stricmp( dirname, NEXUIZ_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_NEXUIZ;
}
if ( stricmp( dirname, Q2_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_Q2;
}
if ( stricmp( dirname, TREMULOUS_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_TREMULOUS;
}
if ( stricmp( dirname, JA_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_JA;
}
if ( stricmp( dirname, REACTION_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_REACTION;
}
if ( stricmp( dirname, ET_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_ET;
}
if ( stricmp( dirname, QL_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_QL;
}
}
Sys_Printf( "No installable games found in: %s\n",
pakPaths.GetBuffer() );
}