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https://github.com/UberGames/GtkRadiant.git
synced 2024-11-26 05:41:43 +00:00
Adding "Preferences" -> "Other" -> "Brush" tab. This now has
"Default texture scale:". (Preferences are game specific by the way.) The default value for this preference is specific to a game, but most of the time it's 0.5. This field allows the user to override that default. This is a feature that was specifically requrested by someone who wants to try using ZeroRadiant (he wants to set it to 0.25 for his "premium" maps). It's already a feature in NetRadiant. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@436 8a3a26a2-13c4-0310-b231-cf6edde360e5
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2a99ba3745
commit
9aa5e96c63
5 changed files with 69 additions and 17 deletions
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@ -309,9 +309,9 @@ void Face_MoveTexture(face_t *f, vec3_t delta)
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vShift[1] = vDP[0] * s + vDP[1] * c;
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if (!f->texdef.scale[0])
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f->texdef.scale[0] = g_pGameDescription->mTextureDefaultScale;
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f->texdef.scale[0] = g_PrefsDlg.m_fDefTextureScale;
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if (!f->texdef.scale[1])
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f->texdef.scale[1] = g_pGameDescription->mTextureDefaultScale;
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f->texdef.scale[1] = g_PrefsDlg.m_fDefTextureScale;
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f->texdef.shift[0] -= vShift[0] / f->texdef.scale[0];
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f->texdef.shift[1] -= vShift[1] / f->texdef.scale[1];
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@ -364,9 +364,9 @@ void Face_TextureVectors (face_t *f, float STfromXYZ[2][4])
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memset (STfromXYZ, 0, 8*sizeof(float));
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if (!td->scale[0])
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td->scale[0] = g_pGameDescription->mTextureDefaultScale;
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td->scale[0] = g_PrefsDlg.m_fDefTextureScale;
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if (!td->scale[1])
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td->scale[1] = g_pGameDescription->mTextureDefaultScale;
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td->scale[1] = g_PrefsDlg.m_fDefTextureScale;
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// get natural texture axis
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TextureAxisFromPlane(&f->plane, pvecs[0], pvecs[1]);
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@ -694,8 +694,8 @@ dist( this control point to first control point ) / dist ( last control pt to fi
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*/
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void WINAPI Patch_Naturalize(patchMesh_t *p)
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{
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int nWidth = (int)(p->d_texture->width * g_pGameDescription->mTextureDefaultScale);
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int nHeight = (int)(p->d_texture->height * g_pGameDescription->mTextureDefaultScale);
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int nWidth = (int)(p->d_texture->width * g_PrefsDlg.m_fDefTextureScale);
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int nHeight = (int)(p->d_texture->height * g_PrefsDlg.m_fDefTextureScale);
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float fPWidth = Patch_Width(p);
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float fPHeight = Patch_Height(p);
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float xAccum = 0.0f;
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@ -865,18 +865,18 @@ void Patch_CapTexture(patchMesh_t *p, bool bFaceCycle = false)
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{
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if (vProjection[2] == 1.0f || (vX[0] == 1.0f && vY[1] == -1.0f))
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{
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p->ctrl[w][h].st[0] = p->ctrl[w][h].xyz[0] / (texture->width * g_pGameDescription->mTextureDefaultScale);
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p->ctrl[w][h].st[1] = p->ctrl[w][h].xyz[1] / (texture->height * g_pGameDescription->mTextureDefaultScale) * -1;
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p->ctrl[w][h].st[0] = p->ctrl[w][h].xyz[0] / (texture->width * g_PrefsDlg.m_fDefTextureScale);
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p->ctrl[w][h].st[1] = p->ctrl[w][h].xyz[1] / (texture->height * g_PrefsDlg.m_fDefTextureScale) * -1;
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}
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else if (vProjection[0] == 1.0f || (vX[1] == 1.0f && vY[2] == -1.0f))
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{
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p->ctrl[w][h].st[0] = p->ctrl[w][h].xyz[1] / (texture->width * g_pGameDescription->mTextureDefaultScale);
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p->ctrl[w][h].st[1] = p->ctrl[w][h].xyz[2] / (texture->height * g_pGameDescription->mTextureDefaultScale) * -1;
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p->ctrl[w][h].st[0] = p->ctrl[w][h].xyz[1] / (texture->width * g_PrefsDlg.m_fDefTextureScale);
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p->ctrl[w][h].st[1] = p->ctrl[w][h].xyz[2] / (texture->height * g_PrefsDlg.m_fDefTextureScale) * -1;
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}
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else if (vProjection[1] == 1.0f || (vX[0] == 1.0f && vY[2] == -1.0f))
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{
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p->ctrl[w][h].st[0] = p->ctrl[w][h].xyz[0] / (texture->width * g_pGameDescription->mTextureDefaultScale);
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p->ctrl[w][h].st[1] = p->ctrl[w][h].xyz[2] / (texture->height * g_pGameDescription->mTextureDefaultScale) * -1;
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p->ctrl[w][h].st[0] = p->ctrl[w][h].xyz[0] / (texture->width * g_PrefsDlg.m_fDefTextureScale);
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p->ctrl[w][h].st[1] = p->ctrl[w][h].xyz[2] / (texture->height * g_PrefsDlg.m_fDefTextureScale) * -1;
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}
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//Sys_Printf("(%i,%i) (%f,%f,%f) (%f,%f) %f\n",w,h,
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// p->ctrl[w][h].xyz[0],p->ctrl[w][h].xyz[1],p->ctrl[w][h].xyz[2],
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@ -137,6 +137,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define LEAKSTOP_KEY "LeakStop"
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#define DOSLEEP_KEY "SleepMode"
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#define SUBDIVISIONS_KEY "Subdivisions"
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#define DEFAULTTEXURESCALE_KEY "DefaultTextureScale"
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#define CLIPCAULK_KEY "ClipCaulk"
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#define PATCHSHOWBOUNDS_KEY "PatchShowBounds"
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#define NATIVEGUI_KEY "NativeGUI"
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@ -1727,6 +1728,11 @@ void PrefsDlg::BuildDialog ()
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gtk_tree_store_append(store, &tab, &group);
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gtk_tree_store_set(store, &tab, 0, _("Paths"), 1, (gpointer)PTAB_PATHS, -1);
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}
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{
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GtkTreeIter tab;
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gtk_tree_store_append(store, &tab, &group);
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gtk_tree_store_set(store, &tab, 0, _("Brush"), 1, (gpointer)PTAB_BRUSH, -1);
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}
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{
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GtkTreeIter tab;
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gtk_tree_store_append(store, &tab, &group);
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@ -2549,6 +2555,47 @@ void PrefsDlg::BuildDialog ()
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// Add the page to the notebook
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gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
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/******** Brush group ********/
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preflabel = gtk_label_new(_("Brush"));
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gtk_widget_show(preflabel);
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pageframe = gtk_frame_new(_("Brush"));
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gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
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gtk_widget_show(pageframe);
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vbox = gtk_vbox_new(FALSE, 5);
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gtk_widget_show(vbox);
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gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
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gtk_container_add(GTK_CONTAINER(pageframe), vbox);
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// default texture scale
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// table
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table = gtk_table_new(2, 1, FALSE); // I believe that the 2 and 1 are switched here, and this is
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// intentional to be consistent with other calls to gtk_table_new()
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// [that are probably also switched].
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gtk_widget_show(table);
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gtk_box_pack_start(GTK_BOX(vbox), table, FALSE, TRUE, 0);
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gtk_table_set_row_spacings(GTK_TABLE(table), 5);
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gtk_table_set_col_spacings(GTK_TABLE(table), 5);
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// label
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label = gtk_label_new(_("Default texture scale:"));
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gtk_widget_show(label);
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gtk_label_set_justify(GTK_LABEL(label), GTK_JUSTIFY_LEFT);
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gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
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(GtkAttachOptions) (0),
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(GtkAttachOptions) (0), 0, 0);
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// scale entry
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entry = gtk_entry_new();
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gtk_widget_show(entry);
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gtk_widget_set_usize(GTK_WIDGET(entry), 60, -2);
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gtk_table_attach(GTK_TABLE(table), entry, 1, 2, 0, 1,
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(GtkAttachOptions) (GTK_FILL),
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(GtkAttachOptions) (0), 0, 0);
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AddDialogData(entry, &m_fDefTextureScale, DLG_ENTRY_FLOAT);
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// Add the page to the notebook
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gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
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/******** Misc group *********/
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preflabel = gtk_label_new(_("Misc"));
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gtk_widget_show(preflabel);
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@ -2970,6 +3017,7 @@ void PrefsDlg::LoadPrefs ()
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mLocalPrefs.GetPref(SELECTCURVES_KEY, &m_bSelectCurves, TRUE);
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mLocalPrefs.GetPref(SELECTMODELS_KEY, &m_bSelectModels, TRUE);
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mLocalPrefs.GetPref(SHADERLISTONLY_KEY, &m_bTexturesShaderlistOnly, FALSE);
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mLocalPrefs.GetPref(DEFAULTTEXURESCALE_KEY, &m_fDefTextureScale, g_pGameDescription->mTextureDefaultScale);
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mLocalPrefs.GetPref(SUBDIVISIONS_KEY, &m_nSubdivisions, SUBDIVISIONS_DEF);
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mLocalPrefs.GetPref(CLIPCAULK_KEY, &m_bClipCaulk, FALSE);
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mLocalPrefs.GetPref(SNAPTTOGRID_KEY, &m_bSnapTToGrid, FALSE);
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@ -3511,6 +3559,9 @@ void CGameInstall::Run() {
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Str dest = m_strEngine.GetBuffer();
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CopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"Boomstick\"\n" );
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fprintf( fg, " default_scale=\"0.5\"\n" ); // Superfluous because the default is already 0.5,
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// but demonstrates how to set the default texture scale
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// for a specific game.
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break;
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}
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}
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@ -475,7 +475,7 @@ public:
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// Gef: updated preferences dialog
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/*! Preference notebook page numbers */
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enum {PTAB_FRONT = 0, PTAB_GAME_SETTINGS, PTAB_2D, PTAB_CAMERA, PTAB_TEXTURE, PTAB_LAYOUT, PTAB_MOUSE,
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PTAB_EDITING, PTAB_STARTUP, PTAB_PATHS, PTAB_MISC, PTAB_BSPMONITOR} pref_tabs;
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PTAB_EDITING, PTAB_STARTUP, PTAB_PATHS, PTAB_BRUSH, PTAB_MISC, PTAB_BSPMONITOR} pref_tabs;
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GtkWidget *notebook;
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@ -613,6 +613,7 @@ public:
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bool m_bGLLighting;
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bool m_bTexturesShaderlistOnly;
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int m_nSubdivisions;
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float m_fDefTextureScale;
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bool m_bFloatingZ;
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bool m_bLatchedFloatingZ;
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// Gef: Kyro GL_POINT workaround
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@ -1330,8 +1330,8 @@ void SelectTexture (int mx, int my, bool bShift, bool bFitScale)
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}
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else
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{
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tex.scale[0] = g_pGameDescription->mTextureDefaultScale;
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tex.scale[1] = g_pGameDescription->mTextureDefaultScale;
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tex.scale[0] = g_PrefsDlg.m_fDefTextureScale;
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tex.scale[1] = g_PrefsDlg.m_fDefTextureScale;
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}
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tex.flags = pCurrentShader->getFlags();
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// TTimo - shader code cleanup
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@ -1935,8 +1935,8 @@ void TexWnd::DragDropTexture (guint32 flags, int pointx, int pointy)
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brushprimit_tex.coords[1][1] = 1.0f;
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} else
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{
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tex.scale[0] = g_pGameDescription->mTextureDefaultScale;
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tex.scale[1] = g_pGameDescription->mTextureDefaultScale;
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tex.scale[0] = g_PrefsDlg.m_fDefTextureScale;
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tex.scale[1] = g_PrefsDlg.m_fDefTextureScale;
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}
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tex.flags = g_qeglobals.d_texturewin.texdef.flags;
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tex.value = g_qeglobals.d_texturewin.texdef.value;
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