Adding "Preferences" -> "Other" -> "Brush" tab. This now has

"Default texture scale:".  (Preferences are game specific by the way.)
The default value for this preference is specific to a game, but most
of the time it's 0.5.  This field allows the user to override that default.
This is a feature that was specifically requrested by someone who wants to
try using ZeroRadiant (he wants to set it to 0.25 for his "premium" maps).
It's already a feature in NetRadiant.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@436 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
rambetter 2011-01-23 05:24:30 +00:00
parent 2a99ba3745
commit 9aa5e96c63
5 changed files with 69 additions and 17 deletions

View file

@ -309,9 +309,9 @@ void Face_MoveTexture(face_t *f, vec3_t delta)
vShift[1] = vDP[0] * s + vDP[1] * c;
if (!f->texdef.scale[0])
f->texdef.scale[0] = g_pGameDescription->mTextureDefaultScale;
f->texdef.scale[0] = g_PrefsDlg.m_fDefTextureScale;
if (!f->texdef.scale[1])
f->texdef.scale[1] = g_pGameDescription->mTextureDefaultScale;
f->texdef.scale[1] = g_PrefsDlg.m_fDefTextureScale;
f->texdef.shift[0] -= vShift[0] / f->texdef.scale[0];
f->texdef.shift[1] -= vShift[1] / f->texdef.scale[1];
@ -364,9 +364,9 @@ void Face_TextureVectors (face_t *f, float STfromXYZ[2][4])
memset (STfromXYZ, 0, 8*sizeof(float));
if (!td->scale[0])
td->scale[0] = g_pGameDescription->mTextureDefaultScale;
td->scale[0] = g_PrefsDlg.m_fDefTextureScale;
if (!td->scale[1])
td->scale[1] = g_pGameDescription->mTextureDefaultScale;
td->scale[1] = g_PrefsDlg.m_fDefTextureScale;
// get natural texture axis
TextureAxisFromPlane(&f->plane, pvecs[0], pvecs[1]);

View file

@ -694,8 +694,8 @@ dist( this control point to first control point ) / dist ( last control pt to fi
*/
void WINAPI Patch_Naturalize(patchMesh_t *p)
{
int nWidth = (int)(p->d_texture->width * g_pGameDescription->mTextureDefaultScale);
int nHeight = (int)(p->d_texture->height * g_pGameDescription->mTextureDefaultScale);
int nWidth = (int)(p->d_texture->width * g_PrefsDlg.m_fDefTextureScale);
int nHeight = (int)(p->d_texture->height * g_PrefsDlg.m_fDefTextureScale);
float fPWidth = Patch_Width(p);
float fPHeight = Patch_Height(p);
float xAccum = 0.0f;
@ -865,18 +865,18 @@ void Patch_CapTexture(patchMesh_t *p, bool bFaceCycle = false)
{
if (vProjection[2] == 1.0f || (vX[0] == 1.0f && vY[1] == -1.0f))
{
p->ctrl[w][h].st[0] = p->ctrl[w][h].xyz[0] / (texture->width * g_pGameDescription->mTextureDefaultScale);
p->ctrl[w][h].st[1] = p->ctrl[w][h].xyz[1] / (texture->height * g_pGameDescription->mTextureDefaultScale) * -1;
p->ctrl[w][h].st[0] = p->ctrl[w][h].xyz[0] / (texture->width * g_PrefsDlg.m_fDefTextureScale);
p->ctrl[w][h].st[1] = p->ctrl[w][h].xyz[1] / (texture->height * g_PrefsDlg.m_fDefTextureScale) * -1;
}
else if (vProjection[0] == 1.0f || (vX[1] == 1.0f && vY[2] == -1.0f))
{
p->ctrl[w][h].st[0] = p->ctrl[w][h].xyz[1] / (texture->width * g_pGameDescription->mTextureDefaultScale);
p->ctrl[w][h].st[1] = p->ctrl[w][h].xyz[2] / (texture->height * g_pGameDescription->mTextureDefaultScale) * -1;
p->ctrl[w][h].st[0] = p->ctrl[w][h].xyz[1] / (texture->width * g_PrefsDlg.m_fDefTextureScale);
p->ctrl[w][h].st[1] = p->ctrl[w][h].xyz[2] / (texture->height * g_PrefsDlg.m_fDefTextureScale) * -1;
}
else if (vProjection[1] == 1.0f || (vX[0] == 1.0f && vY[2] == -1.0f))
{
p->ctrl[w][h].st[0] = p->ctrl[w][h].xyz[0] / (texture->width * g_pGameDescription->mTextureDefaultScale);
p->ctrl[w][h].st[1] = p->ctrl[w][h].xyz[2] / (texture->height * g_pGameDescription->mTextureDefaultScale) * -1;
p->ctrl[w][h].st[0] = p->ctrl[w][h].xyz[0] / (texture->width * g_PrefsDlg.m_fDefTextureScale);
p->ctrl[w][h].st[1] = p->ctrl[w][h].xyz[2] / (texture->height * g_PrefsDlg.m_fDefTextureScale) * -1;
}
//Sys_Printf("(%i,%i) (%f,%f,%f) (%f,%f) %f\n",w,h,
// p->ctrl[w][h].xyz[0],p->ctrl[w][h].xyz[1],p->ctrl[w][h].xyz[2],

View file

@ -137,6 +137,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEAKSTOP_KEY "LeakStop"
#define DOSLEEP_KEY "SleepMode"
#define SUBDIVISIONS_KEY "Subdivisions"
#define DEFAULTTEXURESCALE_KEY "DefaultTextureScale"
#define CLIPCAULK_KEY "ClipCaulk"
#define PATCHSHOWBOUNDS_KEY "PatchShowBounds"
#define NATIVEGUI_KEY "NativeGUI"
@ -1727,6 +1728,11 @@ void PrefsDlg::BuildDialog ()
gtk_tree_store_append(store, &tab, &group);
gtk_tree_store_set(store, &tab, 0, _("Paths"), 1, (gpointer)PTAB_PATHS, -1);
}
{
GtkTreeIter tab;
gtk_tree_store_append(store, &tab, &group);
gtk_tree_store_set(store, &tab, 0, _("Brush"), 1, (gpointer)PTAB_BRUSH, -1);
}
{
GtkTreeIter tab;
gtk_tree_store_append(store, &tab, &group);
@ -2549,6 +2555,47 @@ void PrefsDlg::BuildDialog ()
// Add the page to the notebook
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
/******** Brush group ********/
preflabel = gtk_label_new(_("Brush"));
gtk_widget_show(preflabel);
pageframe = gtk_frame_new(_("Brush"));
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
gtk_widget_show(pageframe);
vbox = gtk_vbox_new(FALSE, 5);
gtk_widget_show(vbox);
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
// default texture scale
// table
table = gtk_table_new(2, 1, FALSE); // I believe that the 2 and 1 are switched here, and this is
// intentional to be consistent with other calls to gtk_table_new()
// [that are probably also switched].
gtk_widget_show(table);
gtk_box_pack_start(GTK_BOX(vbox), table, FALSE, TRUE, 0);
gtk_table_set_row_spacings(GTK_TABLE(table), 5);
gtk_table_set_col_spacings(GTK_TABLE(table), 5);
// label
label = gtk_label_new(_("Default texture scale:"));
gtk_widget_show(label);
gtk_label_set_justify(GTK_LABEL(label), GTK_JUSTIFY_LEFT);
gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
// scale entry
entry = gtk_entry_new();
gtk_widget_show(entry);
gtk_widget_set_usize(GTK_WIDGET(entry), 60, -2);
gtk_table_attach(GTK_TABLE(table), entry, 1, 2, 0, 1,
(GtkAttachOptions) (GTK_FILL),
(GtkAttachOptions) (0), 0, 0);
AddDialogData(entry, &m_fDefTextureScale, DLG_ENTRY_FLOAT);
// Add the page to the notebook
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
/******** Misc group *********/
preflabel = gtk_label_new(_("Misc"));
gtk_widget_show(preflabel);
@ -2970,6 +3017,7 @@ void PrefsDlg::LoadPrefs ()
mLocalPrefs.GetPref(SELECTCURVES_KEY, &m_bSelectCurves, TRUE);
mLocalPrefs.GetPref(SELECTMODELS_KEY, &m_bSelectModels, TRUE);
mLocalPrefs.GetPref(SHADERLISTONLY_KEY, &m_bTexturesShaderlistOnly, FALSE);
mLocalPrefs.GetPref(DEFAULTTEXURESCALE_KEY, &m_fDefTextureScale, g_pGameDescription->mTextureDefaultScale);
mLocalPrefs.GetPref(SUBDIVISIONS_KEY, &m_nSubdivisions, SUBDIVISIONS_DEF);
mLocalPrefs.GetPref(CLIPCAULK_KEY, &m_bClipCaulk, FALSE);
mLocalPrefs.GetPref(SNAPTTOGRID_KEY, &m_bSnapTToGrid, FALSE);
@ -3511,6 +3559,9 @@ void CGameInstall::Run() {
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"Boomstick\"\n" );
fprintf( fg, " default_scale=\"0.5\"\n" ); // Superfluous because the default is already 0.5,
// but demonstrates how to set the default texture scale
// for a specific game.
break;
}
}

View file

@ -475,7 +475,7 @@ public:
// Gef: updated preferences dialog
/*! Preference notebook page numbers */
enum {PTAB_FRONT = 0, PTAB_GAME_SETTINGS, PTAB_2D, PTAB_CAMERA, PTAB_TEXTURE, PTAB_LAYOUT, PTAB_MOUSE,
PTAB_EDITING, PTAB_STARTUP, PTAB_PATHS, PTAB_MISC, PTAB_BSPMONITOR} pref_tabs;
PTAB_EDITING, PTAB_STARTUP, PTAB_PATHS, PTAB_BRUSH, PTAB_MISC, PTAB_BSPMONITOR} pref_tabs;
GtkWidget *notebook;
@ -613,6 +613,7 @@ public:
bool m_bGLLighting;
bool m_bTexturesShaderlistOnly;
int m_nSubdivisions;
float m_fDefTextureScale;
bool m_bFloatingZ;
bool m_bLatchedFloatingZ;
// Gef: Kyro GL_POINT workaround

View file

@ -1330,8 +1330,8 @@ void SelectTexture (int mx, int my, bool bShift, bool bFitScale)
}
else
{
tex.scale[0] = g_pGameDescription->mTextureDefaultScale;
tex.scale[1] = g_pGameDescription->mTextureDefaultScale;
tex.scale[0] = g_PrefsDlg.m_fDefTextureScale;
tex.scale[1] = g_PrefsDlg.m_fDefTextureScale;
}
tex.flags = pCurrentShader->getFlags();
// TTimo - shader code cleanup
@ -1935,8 +1935,8 @@ void TexWnd::DragDropTexture (guint32 flags, int pointx, int pointy)
brushprimit_tex.coords[1][1] = 1.0f;
} else
{
tex.scale[0] = g_pGameDescription->mTextureDefaultScale;
tex.scale[1] = g_pGameDescription->mTextureDefaultScale;
tex.scale[0] = g_PrefsDlg.m_fDefTextureScale;
tex.scale[1] = g_PrefsDlg.m_fDefTextureScale;
}
tex.flags = g_qeglobals.d_texturewin.texdef.flags;
tex.value = g_qeglobals.d_texturewin.texdef.value;