fix and improve the game selection and game configuration dialogs - added dir dialog, using GtkComboBox (added support for GtkComboBox too)

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@248 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
TTimo 2008-04-12 23:01:39 +00:00
parent 1b2e521898
commit 3e38eae740
11 changed files with 152 additions and 304 deletions

View file

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- generated by Radiant setup, modify at your own risks -->
<!-- links for the Quake2World game pack -->
<links>
<item name="Quake2World Homepage" url="http://quake2world.net"/>
<item name="MapCenter's GtkRadiant Forum" url="http://www.map-center.com/modules.php?name=Forums&amp;file=viewforum&amp;f=8"/>
<item name="GtkRadiant Bugzilla - Report Bug" url="http://zerowing.idsoftware.com/bugzilla/index.cgi"/>
</links>

View file

@ -1,59 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- synapse XML configuration -->
<synapseconfig>
<client name="core">
<api name="image">
tga jpg
</api>
<api name="VFS">
pak
</api>
<api name="shaders">
ufoai
</api>
<api name="map">
mapq2
</api>
<api name="eclass">
def
</api>
<api name="surfdialog">
ufoai
</api>
<api name="model">
md2 md3
</api>
</client>
<client name="image">
<api name="VFS">
pak
</api>
</client>
<client name="shaders">
<!-- NOTE: this is a SYN_PROVIDE -->
<api name="shaders">
ufoai
</api>
<api name="VFS">
pak
</api>
</client>
<client name="map">
<api name="shaders">
ufoai
</api>
</client>
<client name="xmap">
<api name="shaders">
ufoai
</api>
</client>
<client name="model">
<api name="shaders">
ufoai
</api>
<api name="VFS">
pak
</api>
</client>
</synapseconfig>

View file

@ -1,56 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- synapse XML configuration -->
<synapseconfig>
<client name="core">
<api name="image">
tga jpg
</api>
<api name="VFS">
pk3
</api>
<api name="shaders">
quake3
</api>
<api name="map">
mapq3
</api>
<api name="eclass">
def
</api>
<api name="surfdialog">
quake3
</api>
</client>
<client name="image">
<api name="VFS">
pk3
</api>
</client>
<client name="shaders">
<!-- NOTE: this is a SYN_PROVIDE -->
<api name="shaders">
quake3
</api>
<api name="VFS">
pk3
</api>
</client>
<client name="map">
<api name="shaders">
quake3
</api>
</client>
<client name="xmap">
<api name="shaders">
quake3
</api>
</client>
<client name="model">
<api name="shaders">
quake3
</api>
<api name="VFS">
pk3
</api>
</client>
</synapseconfig>

View file

@ -1,56 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- synapse XML configuration -->
<synapseconfig>
<client name="core">
<api name="image">
tga jpg
</api>
<api name="VFS">
pk3
</api>
<api name="shaders">
quake3
</api>
<api name="map">
mapq3
</api>
<api name="eclass">
def
</api>
<api name="surfdialog">
quake3
</api>
</client>
<client name="image">
<api name="VFS">
pk3
</api>
</client>
<client name="shaders">
<!-- NOTE: this is a SYN_PROVIDE -->
<api name="shaders">
quake3
</api>
<api name="VFS">
pk3
</api>
</client>
<client name="map">
<api name="shaders">
quake3
</api>
</client>
<client name="xmap">
<api name="shaders">
quake3
</api>
</client>
<client name="model">
<api name="shaders">
quake3
</api>
<api name="VFS">
pk3
</api>
</client>
</synapseconfig>

View file

@ -1,8 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- generated by Radiant setup, modify at your own risks -->
<links>
<item name="UFO:AI Community site" url="http://ufoai.sourceforge.net"/>
<item name="UFO:AI Project site" url="http://www.sourceforge.net/projects/ufoai"/>
<item name="UFO:AI Tutorials site with mapping tutorials" url="http://ufoai.ninex.info/wiki/index.php/Mapping"/>
<item name="GtkRadiant Bugzilla - Report Bug" url="http://zerowing.idsoftware.com/bugzilla/index.cgi"/>
</links>

View file

@ -1,59 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- synapse XML configuration -->
<synapseconfig>
<client name="core">
<api name="image">
tga jpg
</api>
<api name="VFS">
pk3
</api>
<api name="shaders">
ufoai
</api>
<api name="map">
mapq2
</api>
<api name="eclass">
def
</api>
<api name="surfdialog">
ufoai
</api>
<api name="model">
md2
</api>
</client>
<client name="image">
<api name="VFS">
pk3
</api>
</client>
<client name="shaders">
<!-- NOTE: this is a SYN_PROVIDE -->
<api name="shaders">
ufoai
</api>
<api name="VFS">
pk3
</api>
</client>
<client name="map">
<api name="shaders">
ufoai
</api>
</client>
<client name="xmap">
<api name="shaders">
ufoai
</api>
</client>
<client name="model">
<api name="shaders">
ufoai
</api>
<api name="VFS">
pk3
</api>
</client>
</synapseconfig>

View file

@ -58,20 +58,21 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define __StrDup Q_StrDup
inline char* Q_StrDup(char* pStr)
{
if (pStr == NULL)
pStr = "";
inline char* Q_StrDup( char* _pStr ) {
const char* pStr = _pStr;
if ( pStr == NULL ) {
pStr = "";
}
return strcpy(new char[strlen(pStr)+1], pStr);
return strcpy( new char[ strlen( pStr ) + 1 ], pStr );
}
inline char* Q_StrDup(const char* pStr)
{
if (pStr == NULL)
pStr = "";
inline char* Q_StrDup( const char* pStr ) {
if ( pStr == NULL ) {
pStr = "";
}
return strcpy(new char[strlen(pStr)+1], pStr);
return strcpy( new char[strlen(pStr)+1], pStr );
}
#if defined (__linux__) || defined (__APPLE__)
@ -286,7 +287,6 @@ public:
}
else
{
g_pStrWork = "";
g_pStrWork = new char[1];
g_pStrWork[0] = '\0';
}
@ -327,7 +327,6 @@ public:
}
else
{
g_pStrWork = "";
g_pStrWork = new char[1];
g_pStrWork[0] = '\0';
}

View file

@ -196,7 +196,13 @@ void Dialog::UpdateData (bool retrieve)
}
i++;
}
} break;
}
break;
case DLG_COMBO_BOX_INT: {
*(int*)data->buffer = gtk_combo_box_get_active( GTK_COMBO_BOX( data->object ) );
}
break;
}
}
}
@ -241,8 +247,7 @@ void Dialog::UpdateData (bool retrieve)
case DLG_ADJ_INT:
gtk_adjustment_set_value (GTK_ADJUSTMENT (data->object), (*(int*)data->buffer));
break;
case DLG_COMBO_INT:
{
case DLG_COMBO_INT: {
GList *lst = GTK_LIST (GTK_COMBO (data->object)->list)->children;
char *entry = "";
@ -254,7 +259,12 @@ void Dialog::UpdateData (bool retrieve)
}
gtk_entry_set_text (GTK_ENTRY (GTK_COMBO (data->object)->entry), entry);
} break;
}
break;
case DLG_COMBO_BOX_INT: {
gtk_combo_box_set_active( GTK_COMBO_BOX( data->object ), *(int*)data->buffer );
}
break;
}
}
}

View file

@ -36,7 +36,8 @@ typedef enum
DLG_SPIN_FLOAT,
DLG_SPIN_INT,
DLG_ADJ_INT,
DLG_COMBO_INT
DLG_COMBO_INT,
DLG_COMBO_BOX_INT,
} DLG_DATA_TYPE;
class Dialog

View file

@ -966,11 +966,15 @@ void CGameDialog::SavePrefs()
CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
strGlobalPref += "global.pref";
if (!mGlobalPrefs.WriteXMLFile(strGlobalPref.GetBuffer()))
if ( !mGlobalPrefs.WriteXMLFile( strGlobalPref.GetBuffer() ) ) {
Sys_FPrintf(SYS_ERR, "Error occured while saving global prefs file '%s'\n", strGlobalPref.GetBuffer());
}
}
void CGameDialog::DoGameInstall() {
// make sure console logging is on whenever we enter the installation loop
g_PrefsDlg.mGamesDialog.m_bLogConsole = true;
Sys_LogFile();
mGameInstall.Run();
}
@ -980,7 +984,10 @@ void CGameDialog::DoGameDialog() {
m_bDoGameInstall = false;
DoModal();
if ( DoModal() == IDCANCEL ) {
Error( "game selection dialog canceled, cannot continue" );
return;
}
if ( m_bDoGameInstall ) {
DoGameInstall();
@ -1018,20 +1025,13 @@ GtkWidget* CGameDialog::GetGlobalFrame()
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox ), text, FALSE, FALSE, 0 );
combo = gtk_combo_new();
combo = gtk_combo_box_new_text();
gtk_widget_show( combo );
gtk_box_pack_start( GTK_BOX( vbox ), combo, FALSE, FALSE, 0 );
AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
mGameCombo = GTK_COMBO_BOX( combo );
// fill in with the game descriptions
GList *combo_list = (GList*)NULL;
list<CGameDescription *>::iterator iGame;
for( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
combo_list = g_list_append( combo_list, (void *)(*iGame)->mGameName.GetBuffer() );
}
gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
g_list_free( combo_list );
AddDialogData( combo, &m_nComboSelect, DLG_COMBO_INT );
UpdateGameCombo();
check = gtk_check_button_new_with_label( "Auto load selected game on startup" );
gtk_widget_show(check);
@ -1125,10 +1125,38 @@ void CGameDialog::BuildDialog() {
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDOK );
button = gtk_button_new_with_label( "Cancel" );
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDCANCEL );
gtk_widget_set_usize( button, 60, -2 );
}
void CGameDialog::UpdateGameCombo() {
// fill in with the game descriptions
list<CGameDescription *>::iterator iGame;
if ( mGameCombo == NULL ) {
Sys_Printf( "mGameCombo == NULL\n" );
return;
}
// clear whatever is in - wtf no way to know how many text entries?
// use set/get active to track
gtk_combo_box_set_active( mGameCombo, 0 );
while ( gtk_combo_box_get_active( mGameCombo ) == 0 ) {
gtk_combo_box_remove_text( mGameCombo, 0 );
gtk_combo_box_set_active( mGameCombo, 0 );
}
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
gtk_combo_box_append_text( mGameCombo, (*iGame)->mGameName.GetBuffer() );
}
gtk_combo_box_set_active( mGameCombo, 0 );
}
void CGameDialog::ScanForGames()
{
CString strPath;
@ -1190,20 +1218,21 @@ void CGameDialog::ScanForGames()
Sys_FPrintf(SYS_ERR, "XML parser failed on '%s'\n", strPath.GetBuffer());
}
g_free(dirlist);
g_free( dirlist );
}
g_dir_close (dir);
g_dir_close( dir );
}
// entries in the combo need to be updated
UpdateGameCombo();
}
CGameDescription* CGameDialog::GameDescriptionForComboItem()
{
list<CGameDescription *>::iterator iGame;
int i=0;
for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++,i++)
{
if (i == m_nComboSelect)
{
for( iGame = mGames.begin(); iGame != mGames.end(); iGame++,i++ ) {
if ( i == m_nComboSelect ) {
return (*iGame);
}
}
@ -3138,8 +3167,32 @@ CGameInstall::CGameInstall() {
memset( m_availGames, 0, sizeof( m_availGames ) );
}
static void CGameInstall::OnBtnBrowseEngine( GtkWidget *widget, gpointer data ) {
Sys_Printf( "OnBtnBrowseEngine\n" );
CGameInstall* i = static_cast<CGameInstall*>( data );
char *dir = dir_dialog( widget, "Select game directory", NULL );
i->UpdateData( TRUE );
if ( dir != NULL ) {
i->m_strEngine = dir;
i->UpdateData( FALSE );
free( dir );
}
}
static void CGameInstall::OnGameSelectChanged( GtkWidget *widget, gpointer data ) {
Sys_Printf( "OnGameSelectChanged\n" );
CGameInstall* i = static_cast<CGameInstall*>( data );
i->UpdateData( TRUE );
i->m_strName = gtk_combo_box_get_active_text( GTK_COMBO_BOX( widget ) );
i->UpdateData( FALSE );
}
void CGameInstall::BuildDialog() {
GtkWidget *dlg, *vbox1, *button, *text, *combo, *entry;
GtkWidget *dlg, *vbox1, *button, *text, *combo, *entry, *hbox;
dlg = m_pWidget;
gtk_window_set_title( GTK_WINDOW( dlg ), "Configure games" );
@ -3152,41 +3205,41 @@ void CGameInstall::BuildDialog() {
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
combo = gtk_combo_new();
combo = gtk_combo_box_new_text();
gtk_widget_show( combo );
gtk_box_pack_start( GTK_BOX( vbox1 ), combo, FALSE, FALSE, 0 );
GList *combo_list = NULL;
// GList *combo_list = NULL;
int iGame = 0;
while ( m_availGames[ iGame ] != GAME_NONE ) {
switch ( m_availGames[ iGame ] ) {
case GAME_Q2:
combo_list = g_list_append( combo_list, "Quake II" );
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), "Quake II" );
break;
case GAME_Q3:
combo_list = g_list_append( combo_list, "Quake III Arena (including mods)" );
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), "Quake III Arena and mods" );
break;
case GAME_URT:
combo_list = g_list_append( combo_list, "Urban Terror (standalone)" );
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), "Urban Terror (standalone)" );
break;
case GAME_UFOAI:
combo_list = g_list_append( combo_list, "UFO: Alien Invasion" );
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), "UFO: Alien Invasion" );
break;
case GAME_Q2W:
combo_list = g_list_append( combo_list, "Quake2World" );
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), "Quake2World" );
break;
case GAME_WARSOW:
combo_list = g_list_append( combo_list, "Warsow" );
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), "Warsow" );
break;
case GAME_NEXUIZ:
combo_list = g_list_append( combo_list, "Nexuiz" );
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), "Nexuiz" );
break;
}
iGame++;
}
gtk_combo_set_popdown_strings( GTK_COMBO( combo ), combo_list );
g_list_free( combo_list );
AddDialogData( combo, &m_nComboSelect, DLG_COMBO_INT );
AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
gtk_signal_connect( GTK_OBJECT( combo ), "changed", G_CALLBACK( OnGameSelectChanged ), this );
gtk_combo_box_set_active( GTK_COMBO_BOX( combo ), 0 ); // NOTE: will trigger signal
text = gtk_label_new( "Name:" );
gtk_widget_show( text );
@ -3200,12 +3253,21 @@ void CGameInstall::BuildDialog() {
text = gtk_label_new( "Engine directory:" );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
hbox = gtk_hbox_new( FALSE, 0 );
gtk_widget_show( hbox );
gtk_box_pack_start( GTK_BOX( vbox1 ), hbox, FALSE, FALSE, 0 );
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_box_pack_start( GTK_BOX( vbox1 ), entry, FALSE, FALSE, 0 );
gtk_box_pack_start( GTK_BOX( hbox ), entry, FALSE, FALSE, 0 );
AddDialogData( entry, &m_strEngine, DLG_ENTRY_TEXT );
button = gtk_button_new_with_label ("...");
gtk_widget_show( button );
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseEngine ), this );
gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
// this gets done in the project stuff atm
#if 0
text = gtk_label_new( "Mod subdirectory:" );
@ -3223,12 +3285,20 @@ void CGameInstall::BuildDialog() {
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDOK );
button = gtk_button_new_with_label( "Cancel" );
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDCANCEL );
gtk_widget_set_usize( button, 60, -2 );
}
void CGameInstall::Run() {
ScanGames();
DoModal();
if ( DoModal() == IDCANCEL ) {
Sys_Printf( "game dialog cancelled\n" );
return;
}
Sys_Printf( "combo: %d name: %s engine: %s mod: %s\n", m_nComboSelect, m_strName.GetBuffer(), m_strEngine.GetBuffer(), m_strMod.GetBuffer() );
// write out the game file
@ -3247,77 +3317,84 @@ void CGameInstall::Run() {
fprintf( fg, " enginepath=\"%s\"\n", m_strEngine.GetBuffer() );
switch ( m_availGames[ m_nComboSelect ] ) {
case GAME_Q2: {
fprintf( fg, " gametools=\"%sgames/quake2\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " gametools=\"%sinstalls/Quake2Pack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".quake2\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += Q2_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"baseq2\"\n" );
break;
}
case GAME_Q3: {
fprintf( fg, " gametools=\"%sgames/quake3\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " gametools=\"%sinstalls/Q3Pack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".q3a\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += Q3_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"baseq3\"\n" );
break;
}
case GAME_URT: {
fprintf( fg, " gametools=\"%sgames/q3ut4\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " gametools=\"%sinstalls/UrTPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".q3a\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += URT_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"q3ut4\"\n" );
break;
}
case GAME_UFOAI: {
fprintf( fg, " gametools=\"%sgames/ufoai\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " gametools=\"%sinstalls/UFOAIPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".ufoai\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += UFOAI_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"base\"\n" );
break;
}
case GAME_Q2W: {
fprintf( fg, " gametools=\"%sgames/q2w\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " gametools=\"%sinstalls/Q2WPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".quake2world\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += Q2W_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"default\"\n" );
break;
}
case GAME_WARSOW: {
fprintf( fg, " gametools=\"%sgames/warsow\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " gametools=\"%installs/WarsowPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".warsow\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += WARSOW_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"basewsw\"\n" );
break;
}
case GAME_NEXUIZ: {
fprintf( fg, " gametools=\"%sgames/nexuiz\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " gametools=\"%sinstalls/NexuizPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".nexuiz\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += NEXUIZ_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"data\"\n" );

View file

@ -213,6 +213,9 @@ public:
void Run();
void BuildDialog();
static void OnBtnBrowseEngine( GtkWidget *widget, gpointer data );
static void OnGameSelectChanged( GtkWidget *widget, gpointer data );
enum gameType_e {
GAME_NONE = 0,
GAME_Q3 = 1,
@ -243,6 +246,7 @@ class CGameDialog : public Dialog
GtkWidget *mFrame; ///< this is built on-demand first time it's used
GtkWidget *mTopBox; ///< top level box used to store the dialog frame, must unhook after modal use
GtkComboBox *mGameCombo; // combo box holds the selection of available game
/*!
global prefs storage
@ -310,6 +314,7 @@ public:
m_bLogConsole = false;
m_bForceLogConsole = false;
m_bDoGameInstall = true; // go through DoModal at least once
mGameCombo = NULL;
}
virtual ~CGameDialog();
@ -397,6 +402,8 @@ private:
callback for the game install button
*/
static void SInstallCallback( GtkWidget *widget, gpointer data );
void UpdateGameCombo();
};
typedef struct {