Adding ReactionPack to Radiant code.

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@430 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
rambetter 2011-01-20 05:36:24 +00:00
parent cb169716fe
commit 4d362964f7
3 changed files with 22 additions and 2 deletions

View file

@ -33,7 +33,7 @@ class Config:
# platforms for which to assemble a setup
self.setup_platforms = [ 'local', 'x86', 'x64', 'win32' ]
# paks to assemble in the setup
self.setup_packs = [ 'Q3Pack', 'UrTPack', 'UFOAIPack', 'Q2WPack', 'JAPack' ]
self.setup_packs = [ 'Q3Pack', 'UrTPack', 'UFOAIPack', 'Q2WPack', 'JAPack', 'ReactionPack' ]
def __repr__( self ):
return 'config: target=%s config=%s' % ( self.target_selected, self.config_selected )
@ -259,7 +259,7 @@ class Config:
def FetchGamePaks( self, path ):
for pak in self.setup_packs:
if ( pak == 'Q3Pack' or pak == 'UrTPack' or pak == 'UFOAIPack' or pak == 'Q2WPack' or pak == 'JAPack' ):
if ( pak == 'Q3Pack' or pak == 'UrTPack' or pak == 'UFOAIPack' or pak == 'Q2WPack' or pak == 'JAPack' or pak == 'ReactionPack' ):
svnurl = 'https://zerowing.idsoftware.com/svn/radiant.gamepacks/%s/trunk' % pak
self.CheckoutOrUpdate( svnurl, os.path.join( path, 'installs', pak ) )

View file

@ -3305,6 +3305,9 @@ void CGameInstall::BuildDialog() {
case GAME_JA:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Jedi Academy and mods") );
break;
case GAME_REACTION:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Reaction Quake 3") );
break;
}
iGame++;
}
@ -3498,6 +3501,18 @@ void CGameInstall::Run() {
fprintf( fg, " basegame=\"base\"\n" );
break;
}
case GAME_REACTION: {
fprintf( fg, " "TOOLS_ATTRIBUTE"=\"%sinstalls/"REACTION_PACK"/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".Reaction\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += REACTION_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"Boomstick\"\n" );
break;
}
}
fprintf( fg, "/>\n" );
fclose( fg );
@ -3544,6 +3559,9 @@ void CGameInstall::ScanGames() {
if ( stricmp( dirname, JA_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_JA;
}
if ( stricmp( dirname, REACTION_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_REACTION;
}
}
Sys_Printf("No installable games found in: %s\n",
pakPaths.GetBuffer() );

View file

@ -209,6 +209,7 @@ select games, copy editing assets and write out configuration files
#define Q2_PACK "Q2Pack"
#define TREMULOUS_PACK "TremulousPack"
#define JA_PACK "JAPack"
#define REACTION_PACK "ReactionPack"
class CGameInstall : public Dialog {
public:
@ -231,6 +232,7 @@ public:
GAME_Q2,
GAME_TREMULOUS,
GAME_JA,
GAME_REACTION,
GAME_COUNT
};