Properly name game configuration files, fixes #43 and other issues related to stringcompares against config filename

This commit is contained in:
Christian Ratzenhofer 2012-05-04 00:18:30 +02:00
parent a2a93d30df
commit 5ed7a304a7

View file

@ -3411,8 +3411,40 @@ void CGameInstall::Run() {
if(CheckFile(gameFilePath) != PATH_DIRECTORY) {
radCreateDirectory(gameFilePath);
}
gameFilePath += m_strName.GetBuffer();
gameFilePath += ".game";
switch ( m_availGame[ m_nComboSelect ] ) {
case GAME_Q2:
gameFilePath += "q2.game";
break;
case GAME_Q3:
gameFilePath += "q3.game";
break;
case GAME_URT:
gameFilePath += "urt.game";
break;
case GAME_UFOAI:
gameFilePath += "ufoai.game";
break;
case GAME_Q2W:
gameFilePath += "q2w.game";
break;
case GAME_WARSOW:
gameFilePath += "warsow.game";
break;
case GAME_NEXUIZ:
gameFilePath += "nexuiz.game";
break;
case GAME_TREMULOUS:
gameFilePath += "tremulous.game";
break;
case GAME_JA:
gameFilePath += "ja.game";
break;
case GAME_REACTION:
gameFilePath += "reaction.game";
break;
}
Sys_Printf( "game file: %s\n", gameFilePath.GetBuffer() );
FILE * fg = fopen( gameFilePath.GetBuffer(), "w" );