6.9 KiB
6.9 KiB
1 | include,flamethrower |
---|---|
2 | // strings - PC moved this one to a localized_nazi_zombie_*.csv files |
3 | //localize,zombie |
4 | // viewmodel arms |
5 | xmodel,viewmodel_usa_marine_arms |
6 | xmodel,viewmodel_usa_marine_player |
7 | weapon,sp/zombie_melee |
8 | // Needed for laststand |
9 | weapon,sp/fraggrenade |
10 | weapon,sp/colt |
11 | weapon,sp/zombie_perk_bottle_doubletap |
12 | weapon,sp/zombie_perk_bottle_jugg |
13 | weapon,sp/zombie_perk_bottle_revive |
14 | weapon,sp/zombie_perk_bottle_sleight |
15 | // zombie anims |
16 | xanim,ai_zombie_attack_forward_v1 |
17 | xanim,ai_zombie_attack_forward_v2 |
18 | xanim,ai_zombie_attack_v1 |
19 | xanim,ai_zombie_attack_v2 |
20 | xanim,ai_zombie_attack_v3 |
21 | xanim,ai_zombie_attack_v4 |
22 | xanim,ai_zombie_attack_v6 |
23 | xanim,ai_zombie_walk_attack_v1 |
24 | xanim,ai_zombie_walk_attack_v2 |
25 | xanim,ai_zombie_walk_attack_v3 |
26 | xanim,ai_zombie_walk_attack_v4 |
27 | xanim,ai_zombie_run_attack_v1 |
28 | xanim,ai_zombie_run_attack_v2 |
29 | xanim,ai_zombie_run_attack_v3 |
30 | xanim,ai_zombie_run_attack_v4 |
31 | xanim,ai_zombie_crawl_death_v1 |
32 | xanim,ai_zombie_crawl_death_v2 |
33 | xanim,ai_zombie_death_v1 |
34 | xanim,ai_zombie_death_v2 |
35 | xanim,ai_zombie_door_pound_v1 |
36 | xanim,ai_zombie_door_pound_v2 |
37 | xanim,ai_zombie_door_tear_v1 |
38 | xanim,ai_zombie_idle_v1 |
39 | xanim,ai_zombie_idle_v1_delta |
40 | xanim,ai_zombie_shot_arm_left |
41 | xanim,ai_zombie_shot_arm_right |
42 | xanim,ai_zombie_shot_leg_left_2_crawl |
43 | xanim,ai_zombie_shot_leg_right_2_crawl |
44 | xanim,ai_zombie_sprint_v1 |
45 | xanim,ai_zombie_sprint_v2 |
46 | // xanim,ai_zombie_sprint_v3 <-- removed |
47 | xanim,ai_zombie_sprint_v4 |
48 | xanim,ai_zombie_sprint_v5 |
49 | xanim,ai_zombie_run_v1 |
50 | xanim,ai_zombie_run_v2 |
51 | xanim,ai_zombie_run_v3 |
52 | xanim,ai_zombie_run_v4 |
53 | xanim,ai_zombie_walk_fast_v1 |
54 | xanim,ai_zombie_walk_fast_v2 |
55 | xanim,ai_zombie_walk_fast_v3 |
56 | xanim,ai_zombie_walk_v1 |
57 | xanim,ai_zombie_walk_v2 |
58 | xanim,ai_zombie_walk_v3 |
59 | xanim,ai_zombie_walk_v4 |
60 | xanim,ai_zombie_walk_v6 |
61 | xanim,ai_zombie_walk_v7 |
62 | xanim,ai_zombie_walk_v8 |
63 | xanim,ai_zombie_walk_v9 |
64 | xanim,ai_zombie_door_tear_v2 |
65 | xanim,ai_zombie_walk_fast_v1 |
66 | xanim,ai_zombie_walk_fast_v2 |
67 | xanim,ai_zombie_walk_fast_v3 |
68 | xanim,ai_zombie_sprint_v1 |
69 | xanim,ai_zombie_sprint_v2 |
70 | xanim,ai_zombie_crawl |
71 | xanim,ai_zombie_crawl_v1 |
72 | xanim,ai_zombie_crawl_v2 |
73 | xanim,ai_zombie_crawl_v3 |
74 | xanim,ai_zombie_crawl_v4 |
75 | xanim,ai_zombie_crawl_v5 |
76 | xanim,ai_zombie_crawl_death_v1 |
77 | xanim,ai_zombie_crawl_sprint |
78 | xanim,ai_zombie_crawl_sprint_1 |
79 | xanim,ai_zombie_crawl_sprint_2 |
80 | xanim,ai_zombie_idle_crawl |
81 | xanim,ai_zombie_idle_crawl_base |
82 | xanim,ai_zombie_idle_crawl_delta |
83 | xanim,ai_zombie_attack_crawl |
84 | xanim,ai_zombie_attack_crawl_lunge |
85 | // taunt anims |
86 | xanim,ai_zombie_taunts_1 |
87 | xanim,ai_zombie_taunts_2 |
88 | xanim,ai_zombie_taunts_3 |
89 | xanim,ai_zombie_taunts_4 |
90 | xanim,ai_zombie_taunts_5 |
91 | xanim,ai_zombie_taunts_6 |
92 | xanim,ai_zombie_taunts_7 |
93 | xanim,ai_zombie_taunts_8 |
94 | xanim,ai_zombie_taunts_9 |
95 | // xanim,ai_zombie_taunts_v10 |
96 | // xanim,ai_zombie_taunts_v11 |
97 | // xanim,ai_zombie_taunts_v12 |
98 | // xanim,ai_zombie_taunts_v13 |
99 | // xanim,ai_zombie_taunts_v14 |
100 | // window attacks |
101 | xanim,ai_zombie_window_attack_arm_L_out |
102 | xanim,ai_zombie_window_attack_arm_R_out |
103 | // tear anims |
104 | xanim,ai_zombie_door_tear_v1 |
105 | xanim,ai_zombie_door_tear_v2 |
106 | xanim,ai_zombie_door_tear_high |
107 | xanim,ai_zombie_door_tear_left |
108 | xanim,ai_zombie_door_tear_right |
109 | xanim,ai_zombie_door_tear_low |
110 | // pound door animations |
111 | xanim,ai_zombie_door_pound_v1 |
112 | xanim,ai_zombie_door_pound_v2 |
113 | // after gib shot anims |
114 | xanim,ai_zombie_shot_arm_left |
115 | xanim,ai_zombie_shot_arm_right |
116 | xanim,ai_zombie_shot_leg_left_2_crawl |
117 | xanim,ai_zombie_shot_leg_right_2_crawl |
118 | // melee anims |
119 | xanim,ai_zombie_attack_forward_v1 |
120 | xanim,ai_zombie_attack_forward_v2 |
121 | xanim,ai_zombie_attack_v1 |
122 | xanim,ai_zombie_attack_v2 |
123 | // idle |
124 | xanim,ai_zombie_idle_v1 |
125 | xanim,ai_zombie_idle_base |
126 | // traverse |
127 | xanim,ai_zombie_traverse_v1 |
128 | xanim,ai_zombie_traverse_v2 |
129 | xanim,ai_zombie_traverse_v4 |
130 | xanim,ai_zombie_traverse_v5 |
131 | xanim,ai_zombie_traverse_v6 |
132 | xanim,ai_zombie_traverse_v7 |
133 | xanim,ai_zombie_traverse_crawl_v1 |
134 | // rise out of ground |
135 | xanim,ai_zombie_traverse_ground_v1_crawl |
136 | xanim,ai_zombie_traverse_ground_v1_crawlfast |
137 | xanim,ai_zombie_traverse_ground_v1_deathinside |
138 | xanim,ai_zombie_traverse_ground_v1_deathinside_alt |
139 | xanim,ai_zombie_traverse_ground_v1_deathoutside |
140 | xanim,ai_zombie_traverse_ground_v1_deathoutside_alt |
141 | //xanim,ai_zombie_traverse_ground_v1_idle // I don't think we need this |
142 | xanim,ai_zombie_traverse_ground_v1_run |
143 | xanim,ai_zombie_traverse_ground_v1_walk |
144 | xanim,ai_zombie_traverse_ground_v2_death_high |
145 | xanim,ai_zombie_traverse_ground_v2_death_high_alt |
146 | xanim,ai_zombie_traverse_ground_v2_death_low |
147 | xanim,ai_zombie_traverse_ground_v2_death_low_alt |
148 | xanim,ai_zombie_traverse_ground_v2_walk |
149 | xanim,ai_zombie_traverse_ground_v2_walk_altA |
150 | xanim,ai_zombie_traverse_ground_v2_walk_altB |
151 | xanim,ai_zombie_traverse_ground_climbout_fast |
152 | // player anims |
153 | xanim,p_zombie_perkacola_drink |
154 | rawfile,maps/_zombiemode.gsc |
155 | rawfile,maps/_zombiemode_score.gsc |
156 | rawfile,maps/_zombiemode_blockers.gsc |
157 | rawfile,maps/_zombiemode_utility.gsc |
158 | rawfile,maps/_zombiemode_spawner.gsc |
159 | rawfile,maps/_zombiemode_weapons.gsc |
160 | rawfile,maps/_zombiemode_powerups.gsc |
161 | rawfile,maps/_zombiemode_radio.gsc |
162 | rawfile,maps/_zombiemode_perks.gsc |
163 | rawfile,maps/_zombiemode_devgui.gsc |
164 | rawfile,animscripts/traverse/wall_hop_zombie.gsc |
165 | rawfile,vision/zombie.vision |
166 | // materials |
167 | material,zombie_intro |
168 | material,nazi_intro |
169 | material,hud_chalk_1 |
170 | material,hud_chalk_2 |
171 | material,hud_chalk_3 |
172 | material,hud_chalk_4 |
173 | material,hud_chalk_5 |
174 | material,specialty_juggernaut_zombies |
175 | material,specialty_fastreload_zombies |
176 | material,specialty_doubletap_zombies |
177 | material,specialty_quickrevive_zombies |
178 | material,specialty_doublepoints_zombies |
179 | material,specialty_instakill_zombies |
180 | // leaderboard materials |
181 | material,scorebar_zom_1 |
182 | material,scorebar_zom_2 |
183 | material,scorebar_zom_3 |
184 | material,scorebar_zom_4 |
185 | material,scorebar_zom_long_1 |
186 | material,scorebar_zom_long_2 |
187 | material,scorebar_zom_long_3 |
188 | material,scorebar_zom_long_4 |
189 | // fog at edge of level |
190 | fx,env/smoke/fx_fog_zombie_amb |
191 | fx,env/light/fx_ray_sun_sm_short |
192 | // neckstump |
193 | xmodel,char_ger_honorgd_zomb_behead |
194 | // head gib stuff |
195 | fx,misc/fx_zombie_bloodsplat |
196 | fx,misc/fx_zombie_bloodspurt |
197 | // rise fx |
198 | fx,maps/mp_maps/fx_mp_zombie_hand_dirt_burst |
199 | fx,maps/mp_maps/fx_mp_zombie_body_dirt_billowing |
200 | fx,maps/mp_maps/fx_mp_zombie_body_dust_falling |
201 | // eye piece |
202 | xmodel,char_ger_zombieeye |
203 | // SRS 9/2/2008: for playing fx that we need to stop |
204 | xmodel,tag_origin |
205 | // FX for the eyes |
206 | fx,misc/fx_zombie_eye_single |
207 | // FX for player being a zombie |
208 | fx,misc/fx_zombie_grain_cloud |
209 | //zombie powerups |
210 | fx,misc/fx_zombie_powerup_on |
211 | fx,misc/fx_zombie_powerup_grab |
212 | fx,misc/fx_zombie_powerup_wave |
213 | fx,misc/fx_zombie_mini_nuke |
214 | fx,misc/fx_zombie_mini_nuke_hotness |
215 | xmodel,zombie_bomb |
216 | xmodel,zombie_skull |
217 | xmodel,zombie_x2_icon |
218 | xmodel,zombie_ammocan |
219 | // radio fx |
220 | fx,env/electrical/fx_elec_short_oneshot |
221 | xmodel,static_berlin_ger_radio |
222 | //Bouncing betty stuff |
223 | weapon,sp/mine_bouncing_betty |
224 | fx,weapon/bouncing_betty/fx_explosion_betty_generic |
225 | fx,weapon/bouncing_betty/fx_betty_trail |