include,flamethrower // strings - PC moved this one to a localized_nazi_zombie_*.csv files //localize,zombie // viewmodel arms xmodel,viewmodel_usa_marine_arms xmodel,viewmodel_usa_marine_player // player zombie melee arms - the "weapon" weapon,sp/zombie_melee // Needed for laststand weapon,sp/fraggrenade weapon,sp/colt weapon,sp/zombie_perk_bottle_doubletap weapon,sp/zombie_perk_bottle_jugg weapon,sp/zombie_perk_bottle_revive weapon,sp/zombie_perk_bottle_sleight // zombie anims xanim,ai_zombie_attack_forward_v1 xanim,ai_zombie_attack_forward_v2 xanim,ai_zombie_attack_v1 xanim,ai_zombie_attack_v2 xanim,ai_zombie_attack_v3 xanim,ai_zombie_attack_v4 xanim,ai_zombie_attack_v6 xanim,ai_zombie_walk_attack_v1 xanim,ai_zombie_walk_attack_v2 xanim,ai_zombie_walk_attack_v3 xanim,ai_zombie_walk_attack_v4 xanim,ai_zombie_run_attack_v1 xanim,ai_zombie_run_attack_v2 xanim,ai_zombie_run_attack_v3 xanim,ai_zombie_run_attack_v4 xanim,ai_zombie_crawl_death_v1 xanim,ai_zombie_crawl_death_v2 xanim,ai_zombie_death_v1 xanim,ai_zombie_death_v2 xanim,ai_zombie_door_pound_v1 xanim,ai_zombie_door_pound_v2 xanim,ai_zombie_door_tear_v1 xanim,ai_zombie_idle_v1 xanim,ai_zombie_idle_v1_delta xanim,ai_zombie_shot_arm_left xanim,ai_zombie_shot_arm_right xanim,ai_zombie_shot_leg_left_2_crawl xanim,ai_zombie_shot_leg_right_2_crawl xanim,ai_zombie_sprint_v1 xanim,ai_zombie_sprint_v2 // xanim,ai_zombie_sprint_v3 <-- removed xanim,ai_zombie_sprint_v4 xanim,ai_zombie_sprint_v5 xanim,ai_zombie_run_v1 xanim,ai_zombie_run_v2 xanim,ai_zombie_run_v3 xanim,ai_zombie_run_v4 xanim,ai_zombie_walk_fast_v1 xanim,ai_zombie_walk_fast_v2 xanim,ai_zombie_walk_fast_v3 xanim,ai_zombie_walk_v1 xanim,ai_zombie_walk_v2 xanim,ai_zombie_walk_v3 xanim,ai_zombie_walk_v4 xanim,ai_zombie_walk_v6 xanim,ai_zombie_walk_v7 xanim,ai_zombie_walk_v8 xanim,ai_zombie_walk_v9 xanim,ai_zombie_door_tear_v2 xanim,ai_zombie_walk_fast_v1 xanim,ai_zombie_walk_fast_v2 xanim,ai_zombie_walk_fast_v3 xanim,ai_zombie_sprint_v1 xanim,ai_zombie_sprint_v2 xanim,ai_zombie_crawl xanim,ai_zombie_crawl_v1 xanim,ai_zombie_crawl_v2 xanim,ai_zombie_crawl_v3 xanim,ai_zombie_crawl_v4 xanim,ai_zombie_crawl_v5 xanim,ai_zombie_crawl_death_v1 xanim,ai_zombie_crawl_death_v2 xanim,ai_zombie_crawl_sprint xanim,ai_zombie_crawl_sprint_1 xanim,ai_zombie_crawl_sprint_2 xanim,ai_zombie_idle_crawl xanim,ai_zombie_idle_crawl_base xanim,ai_zombie_idle_crawl_delta xanim,ai_zombie_attack_crawl xanim,ai_zombie_attack_crawl_lunge // taunt anims xanim,ai_zombie_taunts_1 xanim,ai_zombie_taunts_2 xanim,ai_zombie_taunts_3 xanim,ai_zombie_taunts_4 xanim,ai_zombie_taunts_5 xanim,ai_zombie_taunts_6 xanim,ai_zombie_taunts_7 xanim,ai_zombie_taunts_8 xanim,ai_zombie_taunts_9 // xanim,ai_zombie_taunts_v10 // xanim,ai_zombie_taunts_v11 // xanim,ai_zombie_taunts_v12 // xanim,ai_zombie_taunts_v13 // xanim,ai_zombie_taunts_v14 // window attacks xanim,ai_zombie_window_attack_arm_L_out xanim,ai_zombie_window_attack_arm_R_out // tear anims xanim,ai_zombie_door_tear_v1 xanim,ai_zombie_door_tear_v2 xanim,ai_zombie_door_tear_high xanim,ai_zombie_door_tear_left xanim,ai_zombie_door_tear_right xanim,ai_zombie_door_tear_low // pound door animations xanim,ai_zombie_door_pound_v1 xanim,ai_zombie_door_pound_v2 // after gib shot anims xanim,ai_zombie_shot_arm_left xanim,ai_zombie_shot_arm_right xanim,ai_zombie_shot_leg_left_2_crawl xanim,ai_zombie_shot_leg_right_2_crawl // melee anims xanim,ai_zombie_attack_forward_v1 xanim,ai_zombie_attack_forward_v2 xanim,ai_zombie_attack_v1 xanim,ai_zombie_attack_v2 // idle xanim,ai_zombie_idle_v1 xanim,ai_zombie_idle_base // traverse xanim,ai_zombie_traverse_v1 xanim,ai_zombie_traverse_v2 xanim,ai_zombie_traverse_v4 xanim,ai_zombie_traverse_v5 xanim,ai_zombie_traverse_v6 xanim,ai_zombie_traverse_v7 xanim,ai_zombie_traverse_crawl_v1 // rise out of ground xanim,ai_zombie_traverse_ground_v1_crawl xanim,ai_zombie_traverse_ground_v1_crawlfast xanim,ai_zombie_traverse_ground_v1_deathinside xanim,ai_zombie_traverse_ground_v1_deathinside_alt xanim,ai_zombie_traverse_ground_v1_deathoutside xanim,ai_zombie_traverse_ground_v1_deathoutside_alt //xanim,ai_zombie_traverse_ground_v1_idle // I don't think we need this xanim,ai_zombie_traverse_ground_v1_run xanim,ai_zombie_traverse_ground_v1_walk xanim,ai_zombie_traverse_ground_v2_death_high xanim,ai_zombie_traverse_ground_v2_death_high_alt xanim,ai_zombie_traverse_ground_v2_death_low xanim,ai_zombie_traverse_ground_v2_death_low_alt xanim,ai_zombie_traverse_ground_v2_walk xanim,ai_zombie_traverse_ground_v2_walk_altA xanim,ai_zombie_traverse_ground_v2_walk_altB xanim,ai_zombie_traverse_ground_climbout_fast // player anims xanim,p_zombie_perkacola_drink // script rawfile,maps/_zombiemode.gsc rawfile,maps/_zombiemode_score.gsc rawfile,maps/_zombiemode_blockers.gsc rawfile,maps/_zombiemode_utility.gsc rawfile,maps/_zombiemode_spawner.gsc rawfile,maps/_zombiemode_weapons.gsc rawfile,maps/_zombiemode_powerups.gsc rawfile,maps/_zombiemode_radio.gsc rawfile,maps/_zombiemode_perks.gsc rawfile,maps/_zombiemode_devgui.gsc rawfile,animscripts/traverse/wall_hop_zombie.gsc rawfile,vision/zombie.vision // materials material,zombie_intro material,nazi_intro material,hud_chalk_1 material,hud_chalk_2 material,hud_chalk_3 material,hud_chalk_4 material,hud_chalk_5 material,specialty_juggernaut_zombies material,specialty_fastreload_zombies material,specialty_doubletap_zombies material,specialty_quickrevive_zombies material,specialty_doublepoints_zombies material,specialty_instakill_zombies // leaderboard materials material,scorebar_zom_1 material,scorebar_zom_2 material,scorebar_zom_3 material,scorebar_zom_4 material,scorebar_zom_long_1 material,scorebar_zom_long_2 material,scorebar_zom_long_3 material,scorebar_zom_long_4 // fog at edge of level fx,env/smoke/fx_fog_zombie_amb fx,env/light/fx_ray_sun_sm_short // neckstump xmodel,char_ger_honorgd_zomb_behead // head gib stuff fx,misc/fx_zombie_bloodsplat fx,misc/fx_zombie_bloodspurt // rise fx fx,maps/mp_maps/fx_mp_zombie_hand_dirt_burst fx,maps/mp_maps/fx_mp_zombie_body_dirt_billowing fx,maps/mp_maps/fx_mp_zombie_body_dust_falling // eye piece xmodel,char_ger_zombieeye // SRS 9/2/2008: for playing fx that we need to stop xmodel,tag_origin // FX for the eyes fx,misc/fx_zombie_eye_single // FX for player being a zombie fx,misc/fx_zombie_grain_cloud //zombie powerups fx,misc/fx_zombie_powerup_on fx,misc/fx_zombie_powerup_grab fx,misc/fx_zombie_powerup_wave fx,misc/fx_zombie_mini_nuke fx,misc/fx_zombie_mini_nuke_hotness xmodel,zombie_bomb xmodel,zombie_skull xmodel,zombie_x2_icon xmodel,zombie_ammocan // radio fx fx,env/electrical/fx_elec_short_oneshot xmodel,static_berlin_ger_radio //Bouncing betty stuff weapon,sp/mine_bouncing_betty fx,weapon/bouncing_betty/fx_explosion_betty_generic fx,weapon/bouncing_betty/fx_betty_trail