Call of Duty 5: World at War's Software Development Kit
Find a file
2009-05-07 00:00:00 +00:00
aitype as released 2008-11-20 2008-11-20 00:00:00 +00:00
bin as released 2009-04-10 2009-04-10 00:00:00 +00:00
deffiles as released 2009-04-10 2009-04-10 00:00:00 +00:00
detail_maps as released 2008-11-20 2008-11-20 00:00:00 +00:00
devraw/maps as released 2008-11-20 2008-11-20 00:00:00 +00:00
docs/model_pics as released 2008-11-20 2008-11-20 00:00:00 +00:00
map_source as released 2009-04-10 2009-04-10 00:00:00 +00:00
model_export as released 2008-11-20 2008-11-20 00:00:00 +00:00
mods as released 2009-04-10 2009-04-10 00:00:00 +00:00
raw as released 2009-05-07 2009-05-07 00:00:00 +00:00
sound_assets/Raw/sound as released 2008-11-20 2008-11-20 00:00:00 +00:00
source_data as released 2008-11-20 2008-11-20 00:00:00 +00:00
xanim_export as released 2008-11-20 2008-11-20 00:00:00 +00:00
zone_source as released 2009-04-10 2009-04-10 00:00:00 +00:00
End User License Agreement (Release of Map Tools to the Public for Call of Duty WW-PC).doc as released 2008-11-20 2008-11-20 00:00:00 +00:00
mp_tool.exe as released 2009-04-10 2009-04-10 00:00:00 +00:00
README.txt as released 2009-05-07 2009-05-07 00:00:00 +00:00
sp_tool.exe as released 2009-04-10 2009-04-10 00:00:00 +00:00

+++ MOD TOOLS 1.2.1 (incremental) +++

Installation:
- Unzip the .zip file to a new folder.
- You will see one folder inside named “raw”.
- Highlight this folder and copy it into your "Call of Duty - World at War" root game directory.
- You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subsequent ones.

You have now successfully installed Mod Tools 1.2.1. Have fun, and please report any problems to the forums!

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Added Files:
- FX files used in Verruckt, Kneedeep, Nachtfeuer, and Subway.
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http://wiki.treyarch.com