-
released this
2023-05-16 01:14:30 +00:00 | 0 commits to master since this releaseHere's the v1.4 update package for the Call of Duty: World at War mod SDK. This includes the content included in Patch 1.6 for Map Pack 3!
Mod tools users will still need previous updates, so this doesn't replace previous patch files.
Release Notes:
Below you will find a list of the updated files included with Mod Tools 1.4. This package has almost 3000 assets to help you create your own Der Riese-style levels in conjunction with Patch 1.6. Please visit http://wiki.treyarch.com for a brand new tutorial that gives step-by-step instructions on how to take advantage of these new assets.As always, we are excited to see new, fan-made zombie maps created by the community. Have fun!
Added and Updated Files:
- DLC3 zombie .map prefabs.
- DLC3 zombie zone_source files.
- DLC3 Updated new scripts.
- DLC3 xmodel, xmodelparts, and xmodelsurfs files.
- DLC3 xanim files.
- DLC3 materials and material_properties files.
- DLC3 FX files.
- DLC3 weapons, vision, ui_mp, maps, collmaps, and animtrees files.
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
CoD_WW_MODTOOLS_1.4.zip
3 downloads · 55 MiB
-
released this
2023-05-16 01:10:21 +00:00 | 1 commits to master since this releaseHere's the v1.3 update package for the Call of Duty: World at War mod SDK. It includes several updates for the second DLC pack.
MOD Fixes:
DLC2 zombie .map prefabs.
- DLC2 zombie zone_source files.
- DLC2 Updated new scripts.
- DLC2 xmodel, xmodelparts, and xmodelsurfs files.
- DLC2 xanim files.
- DLC2 materials and material_properties files.
- DLC2 FX files.
- DLC2 weapons, vision, ui_mp, maps, collmaps, and animtrees files.
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
CoD_WW_MODTOOLS_1.3.zip
3 downloads · 46 MiB
-
released this
2023-05-16 01:07:21 +00:00 | 2 commits to master since this release+++ MOD TOOLS 1.2.1 (incremental) +++
Installation:
- Unzip the .zip file to a new folder.
- You will see one folder inside named “raw”.
- Highlight this folder and copy it into your "Call of Duty - World at War" root game directory.
- You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subsequent ones.
You have now successfully installed Mod Tools 1.2.1. Have fun, and please report any problems to the forums!
Added Files:
- FX files used in Verruckt, Kneedeep, Nachtfeuer, and Subway.
by Treyarch
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
CoD_WW_MODTOOLS_1.2.1.zip
3 downloads · 189 KiB
-
released this
2023-05-16 01:04:35 +00:00 | 3 commits to master since this releaseHere's the v1.2 update package for the Call of Duty: World at War mod SDK. It includes a few fixes and several updates.
The Fixes (v1.2):
- Custom models no longer crash the lighting process in Launcher.exe when compiling a map that contains a custom model.
- Converter's "ERROR: dll version number does not match converter version" error has been resolved.
- Launching "mp_usermaps" in the /mods directory no longer causes clients to be kicked when joining the host's game.
Added and Updated Files:
- mp_castle.map and all .map prefabs associated with it.
- code_post_gfx_mp, flamethrower, mp_vehicle_fx, nazi_zombie_asylum, vehicles_drivable_mp, water, and zombiemode CSV files.
- ambient, attack, behind, crawl, death, elec, laugh, n/sprint, sprint, and taunt Zombie sound effects.
- destructibledef and destructiblepiece files.
- Updated dlls in the /deffiles folder.
- Updated new scripts.
- DLC xmodel, xmodelparts, and xmodelsurfs files.
- DLC xanim files.
- DLC materials and material_properties files.
- DLC weapons, vision, ui_mp, maps, collmaps, and animtrees files.
- mp_tool.exe and sp_tool.exe.
- asset_manager, AssetViewer, cod2map, cod2rad, CoDWaWRadiant, converter, EffectsEd3, Launcher, linker_pc, MODSound, and ShaderCompiler executibles.
Reference the full README enclosed. Note that this is not a stand-alone package, and that you need the original Mod Tools 1.0 release. This package DOES contain all the files included in the 1.1 package, however, so in that sense it is cumulative.
v1.1 fixes:
# mp_castle.map and all .map prefabs associated with it.
# code_post_gfx_mp, flamethrower, vehicle, and water CSV files.
# ambient, attack, and sprint Zombie sound effects.
# destructibledef and destructiblepiece filesDownloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
CoD_WW_MODTOOLS_1.2.zip
4 downloads · 38 MiB
-
released this
2023-05-16 01:00:26 +00:00 | 4 commits to master since this releaseHere's the v1.1 update package for the Call of Duty: World at War mod tools. It adds the following:
# mp_castle.map and all .map prefabs associated with it.
# code_post_gfx_mp, flamethrower, vehicle, and water CSV files.
# ambient, attack, and sprint Zombie sound effects.
# destructibledef and destructiblepiece filesDownloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
CoDWaW_ModTools_1.1.rar
3 downloads · 4.2 MiB
-
Source code (ZIP)
-
released this
2023-05-16 00:55:09 +00:00 | 5 commits to master since this releaseIn this RAR archive you'll find all the files you need to create your own levels and mods for Call of Duty: World at War, the WW2-based first person shooter from Treyarch and Activision.
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
CoD_WW_MODTOOLS.rar
4 downloads · 1.1 GiB
-
Source code (ZIP)