262 lines
6.9 KiB
Plaintext
262 lines
6.9 KiB
Plaintext
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include,flamethrower
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// strings - PC moved this one to a localized_nazi_zombie_*.csv files
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//localize,zombie
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// viewmodel arms
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xmodel,viewmodel_usa_marine_arms
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xmodel,viewmodel_usa_marine_player
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// player zombie melee arms - the "weapon"
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weapon,sp/zombie_melee
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// Needed for laststand
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weapon,sp/fraggrenade
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weapon,sp/colt
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weapon,sp/zombie_perk_bottle_doubletap
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weapon,sp/zombie_perk_bottle_jugg
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weapon,sp/zombie_perk_bottle_revive
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weapon,sp/zombie_perk_bottle_sleight
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// zombie anims
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xanim,ai_zombie_attack_forward_v1
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xanim,ai_zombie_attack_forward_v2
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xanim,ai_zombie_attack_v1
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xanim,ai_zombie_attack_v2
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xanim,ai_zombie_attack_v3
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xanim,ai_zombie_attack_v4
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xanim,ai_zombie_attack_v6
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xanim,ai_zombie_walk_attack_v1
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xanim,ai_zombie_walk_attack_v2
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xanim,ai_zombie_walk_attack_v3
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xanim,ai_zombie_walk_attack_v4
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xanim,ai_zombie_run_attack_v1
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xanim,ai_zombie_run_attack_v2
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xanim,ai_zombie_run_attack_v3
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xanim,ai_zombie_run_attack_v4
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xanim,ai_zombie_crawl_death_v1
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xanim,ai_zombie_crawl_death_v2
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xanim,ai_zombie_death_v1
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xanim,ai_zombie_death_v2
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xanim,ai_zombie_door_pound_v1
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xanim,ai_zombie_door_pound_v2
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xanim,ai_zombie_door_tear_v1
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xanim,ai_zombie_idle_v1
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xanim,ai_zombie_idle_v1_delta
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xanim,ai_zombie_shot_arm_left
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xanim,ai_zombie_shot_arm_right
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xanim,ai_zombie_shot_leg_left_2_crawl
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xanim,ai_zombie_shot_leg_right_2_crawl
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xanim,ai_zombie_sprint_v1
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xanim,ai_zombie_sprint_v2
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// xanim,ai_zombie_sprint_v3 <-- removed
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xanim,ai_zombie_sprint_v4
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xanim,ai_zombie_sprint_v5
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xanim,ai_zombie_run_v1
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xanim,ai_zombie_run_v2
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xanim,ai_zombie_run_v3
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xanim,ai_zombie_run_v4
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xanim,ai_zombie_walk_fast_v1
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xanim,ai_zombie_walk_fast_v2
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xanim,ai_zombie_walk_fast_v3
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xanim,ai_zombie_walk_v1
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xanim,ai_zombie_walk_v2
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xanim,ai_zombie_walk_v3
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xanim,ai_zombie_walk_v4
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xanim,ai_zombie_walk_v6
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xanim,ai_zombie_walk_v7
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xanim,ai_zombie_walk_v8
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xanim,ai_zombie_walk_v9
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xanim,ai_zombie_door_tear_v2
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xanim,ai_zombie_walk_fast_v1
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xanim,ai_zombie_walk_fast_v2
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xanim,ai_zombie_walk_fast_v3
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xanim,ai_zombie_sprint_v1
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xanim,ai_zombie_sprint_v2
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xanim,ai_zombie_crawl
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xanim,ai_zombie_crawl_v1
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xanim,ai_zombie_crawl_v2
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xanim,ai_zombie_crawl_v3
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xanim,ai_zombie_crawl_v4
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xanim,ai_zombie_crawl_v5
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xanim,ai_zombie_crawl_death_v1
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xanim,ai_zombie_crawl_death_v2
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xanim,ai_zombie_crawl_sprint
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xanim,ai_zombie_crawl_sprint_1
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xanim,ai_zombie_crawl_sprint_2
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xanim,ai_zombie_idle_crawl
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xanim,ai_zombie_idle_crawl_base
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xanim,ai_zombie_idle_crawl_delta
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xanim,ai_zombie_attack_crawl
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xanim,ai_zombie_attack_crawl_lunge
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// taunt anims
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xanim,ai_zombie_taunts_1
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xanim,ai_zombie_taunts_2
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xanim,ai_zombie_taunts_3
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xanim,ai_zombie_taunts_4
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xanim,ai_zombie_taunts_5
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xanim,ai_zombie_taunts_6
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xanim,ai_zombie_taunts_7
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xanim,ai_zombie_taunts_8
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xanim,ai_zombie_taunts_9
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// xanim,ai_zombie_taunts_v10
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// xanim,ai_zombie_taunts_v11
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// xanim,ai_zombie_taunts_v12
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// xanim,ai_zombie_taunts_v13
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// xanim,ai_zombie_taunts_v14
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// window attacks
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xanim,ai_zombie_window_attack_arm_L_out
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xanim,ai_zombie_window_attack_arm_R_out
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// tear anims
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xanim,ai_zombie_door_tear_v1
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xanim,ai_zombie_door_tear_v2
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xanim,ai_zombie_door_tear_high
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xanim,ai_zombie_door_tear_left
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xanim,ai_zombie_door_tear_right
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xanim,ai_zombie_door_tear_low
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// pound door animations
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xanim,ai_zombie_door_pound_v1
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xanim,ai_zombie_door_pound_v2
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// after gib shot anims
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xanim,ai_zombie_shot_arm_left
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xanim,ai_zombie_shot_arm_right
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xanim,ai_zombie_shot_leg_left_2_crawl
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xanim,ai_zombie_shot_leg_right_2_crawl
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// melee anims
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xanim,ai_zombie_attack_forward_v1
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xanim,ai_zombie_attack_forward_v2
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xanim,ai_zombie_attack_v1
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xanim,ai_zombie_attack_v2
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// idle
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xanim,ai_zombie_idle_v1
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xanim,ai_zombie_idle_base
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// traverse
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xanim,ai_zombie_traverse_v1
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xanim,ai_zombie_traverse_v2
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xanim,ai_zombie_traverse_v4
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xanim,ai_zombie_traverse_v5
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xanim,ai_zombie_traverse_v6
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xanim,ai_zombie_traverse_v7
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xanim,ai_zombie_traverse_crawl_v1
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// rise out of ground
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xanim,ai_zombie_traverse_ground_v1_crawl
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xanim,ai_zombie_traverse_ground_v1_crawlfast
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xanim,ai_zombie_traverse_ground_v1_deathinside
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xanim,ai_zombie_traverse_ground_v1_deathinside_alt
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xanim,ai_zombie_traverse_ground_v1_deathoutside
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xanim,ai_zombie_traverse_ground_v1_deathoutside_alt
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//xanim,ai_zombie_traverse_ground_v1_idle // I don't think we need this
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xanim,ai_zombie_traverse_ground_v1_run
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xanim,ai_zombie_traverse_ground_v1_walk
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xanim,ai_zombie_traverse_ground_v2_death_high
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xanim,ai_zombie_traverse_ground_v2_death_high_alt
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xanim,ai_zombie_traverse_ground_v2_death_low
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xanim,ai_zombie_traverse_ground_v2_death_low_alt
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xanim,ai_zombie_traverse_ground_v2_walk
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xanim,ai_zombie_traverse_ground_v2_walk_altA
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xanim,ai_zombie_traverse_ground_v2_walk_altB
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xanim,ai_zombie_traverse_ground_climbout_fast
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// player anims
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xanim,p_zombie_perkacola_drink
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// script
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rawfile,maps/_zombiemode.gsc
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rawfile,maps/_zombiemode_score.gsc
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rawfile,maps/_zombiemode_blockers.gsc
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rawfile,maps/_zombiemode_utility.gsc
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rawfile,maps/_zombiemode_spawner.gsc
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rawfile,maps/_zombiemode_weapons.gsc
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rawfile,maps/_zombiemode_powerups.gsc
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rawfile,maps/_zombiemode_radio.gsc
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rawfile,maps/_zombiemode_perks.gsc
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rawfile,maps/_zombiemode_devgui.gsc
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rawfile,animscripts/traverse/wall_hop_zombie.gsc
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rawfile,vision/zombie.vision
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// materials
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material,zombie_intro
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material,nazi_intro
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material,hud_chalk_1
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material,hud_chalk_2
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material,hud_chalk_3
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material,hud_chalk_4
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material,hud_chalk_5
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material,specialty_juggernaut_zombies
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material,specialty_fastreload_zombies
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material,specialty_doubletap_zombies
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material,specialty_quickrevive_zombies
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material,specialty_doublepoints_zombies
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material,specialty_instakill_zombies
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// leaderboard materials
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material,scorebar_zom_1
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material,scorebar_zom_2
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material,scorebar_zom_3
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material,scorebar_zom_4
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material,scorebar_zom_long_1
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material,scorebar_zom_long_2
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material,scorebar_zom_long_3
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material,scorebar_zom_long_4
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// fog at edge of level
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fx,env/smoke/fx_fog_zombie_amb
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fx,env/light/fx_ray_sun_sm_short
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// neckstump
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xmodel,char_ger_honorgd_zomb_behead
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// head gib stuff
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fx,misc/fx_zombie_bloodsplat
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fx,misc/fx_zombie_bloodspurt
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// rise fx
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fx,maps/mp_maps/fx_mp_zombie_hand_dirt_burst
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fx,maps/mp_maps/fx_mp_zombie_body_dirt_billowing
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fx,maps/mp_maps/fx_mp_zombie_body_dust_falling
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// eye piece
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xmodel,char_ger_zombieeye
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// SRS 9/2/2008: for playing fx that we need to stop
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xmodel,tag_origin
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// FX for the eyes
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fx,misc/fx_zombie_eye_single
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// FX for player being a zombie
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fx,misc/fx_zombie_grain_cloud
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//zombie powerups
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fx,misc/fx_zombie_powerup_on
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fx,misc/fx_zombie_powerup_grab
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fx,misc/fx_zombie_powerup_wave
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fx,misc/fx_zombie_mini_nuke
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fx,misc/fx_zombie_mini_nuke_hotness
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xmodel,zombie_bomb
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xmodel,zombie_skull
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xmodel,zombie_x2_icon
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xmodel,zombie_ammocan
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// radio fx
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fx,env/electrical/fx_elec_short_oneshot
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xmodel,static_berlin_ger_radio
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//Bouncing betty stuff
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weapon,sp/mine_bouncing_betty
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fx,weapon/bouncing_betty/fx_explosion_betty_generic
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fx,weapon/bouncing_betty/fx_betty_trail
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