cod5-sdk/zone_source/payload_zombiemode.csv

3.2 KiB

1include,flamethrower
2// strings
3localize,zombie
4// viewmodel arms
5xmodel,viewmodel_usa_marine_arms
6xmodel,viewmodel_usa_marine_player
7// zombie anims
8xanim,ai_zombie_attack_forward_v1
9xanim,ai_zombie_attack_forward_v2
10xanim,ai_zombie_attack_v1
11xanim,ai_zombie_attack_v2
12xanim,ai_zombie_crawl_death_v1
13xanim,ai_zombie_crawl_death_v2
14xanim,ai_zombie_crawl_v1
15xanim,ai_zombie_death_v1
16xanim,ai_zombie_death_v2
17xanim,ai_zombie_door_pound_v1
18xanim,ai_zombie_door_pound_v2
19xanim,ai_zombie_door_tear_v1
20xanim,ai_zombie_idle_v1
21xanim,ai_zombie_idle_v1_delta
22xanim,ai_zombie_shot_arm_left
23xanim,ai_zombie_shot_arm_right
24xanim,ai_zombie_shot_leg_left_2_crawl
25xanim,ai_zombie_shot_leg_right_2_crawl
26xanim,ai_zombie_sprint_v1
27xanim,ai_zombie_sprint_v2
28xanim,ai_zombie_walk_fast_v1
29xanim,ai_zombie_walk_fast_v2
30xanim,ai_zombie_walk_fast_v3
31xanim,ai_zombie_walk_v1
32xanim,ai_zombie_walk_v2
33xanim,ai_zombie_walk_v3
34xanim,ai_zombie_walk_v4
35xanim,ai_zombie_door_tear_v2
36xanim,ai_zombie_walk_fast_v1
37xanim,ai_zombie_walk_fast_v2
38xanim,ai_zombie_walk_fast_v3
39xanim,ai_zombie_sprint_v1
40xanim,ai_zombie_sprint_v2
41xanim,ai_zombie_crawl
42xanim,ai_zombie_crawl_v1
43xanim,ai_zombie_crawl_death_v1
44xanim,ai_zombie_crawl_sprint
45xanim,ai_zombie_idle_crawl
46xanim,ai_zombie_idle_crawl_base
47xanim,ai_zombie_idle_crawl_delta
48xanim,ai_zombie_attack_crawl
49xanim,ai_zombie_attack_crawl_lunge
50// tear anims
51xanim,ai_zombie_door_tear_v1
52xanim,ai_zombie_door_tear_v2
53xanim,ai_zombie_door_tear_high
54xanim,ai_zombie_door_tear_left
55xanim,ai_zombie_door_tear_right
56xanim,ai_zombie_door_tear_low
57// pound door animations
58xanim,ai_zombie_door_pound_v1
59xanim,ai_zombie_door_pound_v2
60// after gib shot anims
61xanim,ai_zombie_shot_arm_left
62xanim,ai_zombie_shot_arm_right
63xanim,ai_zombie_shot_leg_left_2_crawl
64xanim,ai_zombie_shot_leg_right_2_crawl
65// melee anims
66xanim,ai_zombie_attack_forward_v1
67xanim,ai_zombie_attack_forward_v2
68xanim,ai_zombie_attack_v1
69xanim,ai_zombie_attack_v2
70// idle
71xanim,ai_zombie_idle_v1
72xanim,ai_zombie_idle_base
73// traverse
74xanim,ai_zombie_traverse_v1
75xanim,ai_zombie_traverse_v2
76xanim,ai_zombie_traverse_crawl_v1
77rawfile,maps/payload_zombiemode.gsc
78rawfile,maps/payload_zombiemode_utility.gsc
79rawfile,maps/payload_zombiemode_spawner.gsc
80rawfile,vision/zombie.vision
81// materials
82material,zombie_intro
83material,nazi_intro
84material,hud_chalk_1
85material,hud_chalk_2
86material,hud_chalk_3
87material,hud_chalk_4
88material,hud_chalk_5
89// leaderboard materials
90material,scorebar_zom_1
91material,scorebar_zom_2
92material,scorebar_zom_3
93material,scorebar_zom_4
94material,scorebar_zom_long_1
95material,scorebar_zom_long_2
96material,scorebar_zom_long_3
97material,scorebar_zom_long_4
98// fog at edge of level
99fx,env/smoke/fx_fog_zombie_amb
100fx,env/light/fx_ray_sun_sm_short
101// neckstump
102xmodel,char_ger_honorgd_zomb_behead
103// head gib stuff
104fx,misc/fx_zombie_bloodsplat
105fx,misc/fx_zombie_bloodspurt
106// eye piece
107xmodel,char_ger_zombieeye
108// SRS 9/2/2008: for playing fx that we need to stop
109xmodel,tag_origin
110// FX for the eyes
111fx,misc/fx_zombie_eye_single
112// FX for player being a zombie
113fx,misc/fx_zombie_grain_cloud