include,flamethrower // strings localize,zombie // viewmodel arms xmodel,viewmodel_usa_marine_arms xmodel,viewmodel_usa_marine_player // zombie anims xanim,ai_zombie_attack_forward_v1 xanim,ai_zombie_attack_forward_v2 xanim,ai_zombie_attack_v1 xanim,ai_zombie_attack_v2 xanim,ai_zombie_crawl_death_v1 xanim,ai_zombie_crawl_death_v2 xanim,ai_zombie_crawl_v1 xanim,ai_zombie_death_v1 xanim,ai_zombie_death_v2 xanim,ai_zombie_door_pound_v1 xanim,ai_zombie_door_pound_v2 xanim,ai_zombie_door_tear_v1 xanim,ai_zombie_idle_v1 xanim,ai_zombie_idle_v1_delta xanim,ai_zombie_shot_arm_left xanim,ai_zombie_shot_arm_right xanim,ai_zombie_shot_leg_left_2_crawl xanim,ai_zombie_shot_leg_right_2_crawl xanim,ai_zombie_sprint_v1 xanim,ai_zombie_sprint_v2 xanim,ai_zombie_walk_fast_v1 xanim,ai_zombie_walk_fast_v2 xanim,ai_zombie_walk_fast_v3 xanim,ai_zombie_walk_v1 xanim,ai_zombie_walk_v2 xanim,ai_zombie_walk_v3 xanim,ai_zombie_walk_v4 xanim,ai_zombie_door_tear_v2 xanim,ai_zombie_walk_fast_v1 xanim,ai_zombie_walk_fast_v2 xanim,ai_zombie_walk_fast_v3 xanim,ai_zombie_sprint_v1 xanim,ai_zombie_sprint_v2 xanim,ai_zombie_crawl xanim,ai_zombie_crawl_v1 xanim,ai_zombie_crawl_death_v1 xanim,ai_zombie_crawl_death_v2 xanim,ai_zombie_crawl_sprint xanim,ai_zombie_idle_crawl xanim,ai_zombie_idle_crawl_base xanim,ai_zombie_idle_crawl_delta xanim,ai_zombie_attack_crawl xanim,ai_zombie_attack_crawl_lunge // tear anims xanim,ai_zombie_door_tear_v1 xanim,ai_zombie_door_tear_v2 xanim,ai_zombie_door_tear_high xanim,ai_zombie_door_tear_left xanim,ai_zombie_door_tear_right xanim,ai_zombie_door_tear_low // pound door animations xanim,ai_zombie_door_pound_v1 xanim,ai_zombie_door_pound_v2 // after gib shot anims xanim,ai_zombie_shot_arm_left xanim,ai_zombie_shot_arm_right xanim,ai_zombie_shot_leg_left_2_crawl xanim,ai_zombie_shot_leg_right_2_crawl // melee anims xanim,ai_zombie_attack_forward_v1 xanim,ai_zombie_attack_forward_v2 xanim,ai_zombie_attack_v1 xanim,ai_zombie_attack_v2 // idle xanim,ai_zombie_idle_v1 xanim,ai_zombie_idle_base // traverse xanim,ai_zombie_traverse_v1 xanim,ai_zombie_traverse_v2 xanim,ai_zombie_traverse_crawl_v1 rawfile,maps/payload_zombiemode.gsc rawfile,maps/payload_zombiemode_utility.gsc rawfile,maps/payload_zombiemode_spawner.gsc rawfile,vision/zombie.vision // materials material,zombie_intro material,nazi_intro material,hud_chalk_1 material,hud_chalk_2 material,hud_chalk_3 material,hud_chalk_4 material,hud_chalk_5 // leaderboard materials material,scorebar_zom_1 material,scorebar_zom_2 material,scorebar_zom_3 material,scorebar_zom_4 material,scorebar_zom_long_1 material,scorebar_zom_long_2 material,scorebar_zom_long_3 material,scorebar_zom_long_4 // fog at edge of level fx,env/smoke/fx_fog_zombie_amb fx,env/light/fx_ray_sun_sm_short // neckstump xmodel,char_ger_honorgd_zomb_behead // head gib stuff fx,misc/fx_zombie_bloodsplat fx,misc/fx_zombie_bloodspurt // eye piece xmodel,char_ger_zombieeye // SRS 9/2/2008: for playing fx that we need to stop xmodel,tag_origin // FX for the eyes fx,misc/fx_zombie_eye_single // FX for player being a zombie fx,misc/fx_zombie_grain_cloud