134 lines
3.2 KiB
Text
134 lines
3.2 KiB
Text
|
include,flamethrower
|
||
|
|
||
|
// strings
|
||
|
localize,zombie
|
||
|
|
||
|
// viewmodel arms
|
||
|
xmodel,viewmodel_usa_marine_arms
|
||
|
xmodel,viewmodel_usa_marine_player
|
||
|
|
||
|
// zombie anims
|
||
|
xanim,ai_zombie_attack_forward_v1
|
||
|
xanim,ai_zombie_attack_forward_v2
|
||
|
xanim,ai_zombie_attack_v1
|
||
|
xanim,ai_zombie_attack_v2
|
||
|
xanim,ai_zombie_crawl_death_v1
|
||
|
xanim,ai_zombie_crawl_death_v2
|
||
|
xanim,ai_zombie_crawl_v1
|
||
|
xanim,ai_zombie_death_v1
|
||
|
xanim,ai_zombie_death_v2
|
||
|
xanim,ai_zombie_door_pound_v1
|
||
|
xanim,ai_zombie_door_pound_v2
|
||
|
xanim,ai_zombie_door_tear_v1
|
||
|
xanim,ai_zombie_idle_v1
|
||
|
xanim,ai_zombie_idle_v1_delta
|
||
|
xanim,ai_zombie_shot_arm_left
|
||
|
xanim,ai_zombie_shot_arm_right
|
||
|
xanim,ai_zombie_shot_leg_left_2_crawl
|
||
|
xanim,ai_zombie_shot_leg_right_2_crawl
|
||
|
xanim,ai_zombie_sprint_v1
|
||
|
xanim,ai_zombie_sprint_v2
|
||
|
xanim,ai_zombie_walk_fast_v1
|
||
|
xanim,ai_zombie_walk_fast_v2
|
||
|
xanim,ai_zombie_walk_fast_v3
|
||
|
xanim,ai_zombie_walk_v1
|
||
|
xanim,ai_zombie_walk_v2
|
||
|
xanim,ai_zombie_walk_v3
|
||
|
xanim,ai_zombie_walk_v4
|
||
|
xanim,ai_zombie_door_tear_v2
|
||
|
xanim,ai_zombie_walk_fast_v1
|
||
|
xanim,ai_zombie_walk_fast_v2
|
||
|
xanim,ai_zombie_walk_fast_v3
|
||
|
xanim,ai_zombie_sprint_v1
|
||
|
xanim,ai_zombie_sprint_v2
|
||
|
xanim,ai_zombie_crawl
|
||
|
xanim,ai_zombie_crawl_v1
|
||
|
xanim,ai_zombie_crawl_death_v1
|
||
|
xanim,ai_zombie_crawl_death_v2
|
||
|
xanim,ai_zombie_crawl_sprint
|
||
|
xanim,ai_zombie_idle_crawl
|
||
|
xanim,ai_zombie_idle_crawl_base
|
||
|
xanim,ai_zombie_idle_crawl_delta
|
||
|
xanim,ai_zombie_attack_crawl
|
||
|
xanim,ai_zombie_attack_crawl_lunge
|
||
|
|
||
|
// tear anims
|
||
|
xanim,ai_zombie_door_tear_v1
|
||
|
xanim,ai_zombie_door_tear_v2
|
||
|
xanim,ai_zombie_door_tear_high
|
||
|
xanim,ai_zombie_door_tear_left
|
||
|
xanim,ai_zombie_door_tear_right
|
||
|
xanim,ai_zombie_door_tear_low
|
||
|
|
||
|
// pound door animations
|
||
|
xanim,ai_zombie_door_pound_v1
|
||
|
xanim,ai_zombie_door_pound_v2
|
||
|
|
||
|
// after gib shot anims
|
||
|
xanim,ai_zombie_shot_arm_left
|
||
|
xanim,ai_zombie_shot_arm_right
|
||
|
xanim,ai_zombie_shot_leg_left_2_crawl
|
||
|
xanim,ai_zombie_shot_leg_right_2_crawl
|
||
|
|
||
|
// melee anims
|
||
|
xanim,ai_zombie_attack_forward_v1
|
||
|
xanim,ai_zombie_attack_forward_v2
|
||
|
xanim,ai_zombie_attack_v1
|
||
|
xanim,ai_zombie_attack_v2
|
||
|
|
||
|
// idle
|
||
|
xanim,ai_zombie_idle_v1
|
||
|
xanim,ai_zombie_idle_base
|
||
|
|
||
|
// traverse
|
||
|
xanim,ai_zombie_traverse_v1
|
||
|
xanim,ai_zombie_traverse_v2
|
||
|
xanim,ai_zombie_traverse_crawl_v1
|
||
|
|
||
|
rawfile,maps/payload_zombiemode.gsc
|
||
|
rawfile,maps/payload_zombiemode_utility.gsc
|
||
|
rawfile,maps/payload_zombiemode_spawner.gsc
|
||
|
|
||
|
rawfile,vision/zombie.vision
|
||
|
|
||
|
// materials
|
||
|
material,zombie_intro
|
||
|
material,nazi_intro
|
||
|
material,hud_chalk_1
|
||
|
material,hud_chalk_2
|
||
|
material,hud_chalk_3
|
||
|
material,hud_chalk_4
|
||
|
material,hud_chalk_5
|
||
|
|
||
|
// leaderboard materials
|
||
|
material,scorebar_zom_1
|
||
|
material,scorebar_zom_2
|
||
|
material,scorebar_zom_3
|
||
|
material,scorebar_zom_4
|
||
|
material,scorebar_zom_long_1
|
||
|
material,scorebar_zom_long_2
|
||
|
material,scorebar_zom_long_3
|
||
|
material,scorebar_zom_long_4
|
||
|
|
||
|
// fog at edge of level
|
||
|
fx,env/smoke/fx_fog_zombie_amb
|
||
|
fx,env/light/fx_ray_sun_sm_short
|
||
|
|
||
|
// neckstump
|
||
|
xmodel,char_ger_honorgd_zomb_behead
|
||
|
|
||
|
// head gib stuff
|
||
|
fx,misc/fx_zombie_bloodsplat
|
||
|
fx,misc/fx_zombie_bloodspurt
|
||
|
|
||
|
// eye piece
|
||
|
xmodel,char_ger_zombieeye
|
||
|
|
||
|
// SRS 9/2/2008: for playing fx that we need to stop
|
||
|
xmodel,tag_origin
|
||
|
|
||
|
// FX for the eyes
|
||
|
fx,misc/fx_zombie_eye_single
|
||
|
|
||
|
// FX for player being a zombie
|
||
|
fx,misc/fx_zombie_grain_cloud
|