cod5-sdk/zone_source/mak.csv

569 lines
16 KiB
Plaintext

ignore,code_post_gfx
ignore,common
// Includes
include,water
include,common_banzai
include,common_player_raider
impactfx,mak
// BSP
col_map_sp,maps/mak.d3dbsp
// Script
rawfile,maps/mak.gsc
rawfile,maps/mak_anim.gsc
rawfile,maps/mak_amb.gsc
rawfile,maps/mak_anim.gsc
rawfile,maps/mak_fx.gsc
rawfile,maps/mak_net.gsc
rawfile,maps/mak_status.gsc
rawfile,vision/mak.vision
rawfile,animtrees/mak_models.atr
rawfile,maps/_flare.gsc
rawfile,maps/createfx/mak_fx.gsc
rawfile,maps/createart/mak_art.gsc
// Destructible
include,destructible_type94truckcamo
// Client Scripts
rawfile,clientscripts/mak.csc
rawfile,clientscripts/mak_amb.csc
rawfile,clientscripts/mak_fx.csc
rawfile,clientscripts/createfx/mak_fx.csc
rawfile,clientscripts/mak_amb.csc
// Rumble
rawfile,rumble/explosion_generic
rawfile,rumble/explosion_generic_l.rmb
rawfile,rumble/explosion_generic_h.rmb
// Shock
rawfile,shock/mak_intro.shock
rawfile,shock/mak_end.shock
rawfile,shock/explosion.shock
rawfile,shock/explosion_mak.shock
// Strings
localize,mak
// Sound
sound,common,mak,all_sp
sound,generic,mak,all_sp
sound,voiceovers,mak,all_sp
sound,requests,mak,all_sp
sound,character,mak,all_sp
sound,weapons,mak,all_sp
sound,projectiles,mak,all_sp
sound,mak,mak,all_sp
sound,us_battlechatter,mak,all_sp
sound,ja_battlechatter,mak,all_sp
sound,physics,mak,all_sp
// Models
xmodel,weapon_machinegun_tiger
xmodel,weapon_jap_mg_type92_notripod
xmodel,tag_origin
xmodel,tag_origin_animate
xmodel,anim_makin_radiotower_dest
xmodel,anim_makin_ewok_tower
xmodel,weapon_jap_katana_short
xmodel,weapon_jap_katana_long
xmodel,weapon_jap_beating_stick
xmodel,static_makin_cigarette
xmodel,viewmodel_usa_kbar_knife
xmodel,viewmodel_usa_raider_player
xmodel,viewmodel_hands_cloth_raider
xmodel,clutter_makin_flashlight
xmodel,clutter_peleliu_us_helmet
xmodel,anim_makin_hutbeamcollapse
xmodel,anim_peleliu_fly2shed
xmodel,anim_intro_hut_explosion
xmodel,exploding_barrel_test_d
xmodel,weapon_satchel_charge
xmodel,viewmodel_usa_raider_arms
xmodel,viewmodel_usa_raider_player
xmodel,lights_searchlight_guardtower_v2_off
xmodel,static_type94_bed_door_obj
xmodel,weapon_rus_zippo
xmodel,radio_jap_bro
// Weapons
weapon,sp/thompson
weapon,sp/type97_frag
weapon,sp/m1garand
weapon,sp/type99_lmg
weapon,sp/type99_rifle_scoped
weapon,sp/type100_smg
weapon,sp/type99_lmg
weapon,sp/m8_white_smoke
weapon,sp/nambu
weapon,sp/colt
// FX Section
// OLD FX
fx,explosions/large_vehicle_explosion
fx,env/electrical/fx_elec_short_oneshot
// Event1 FX
fx,maps/mak/fx_explosion_charge_med
fx,maps/mak/fx_explosion_charge_large
fx,maps/mak/fx_explosion_charge_xlarge
fx,maps/mak/fx_explosion_charge_xlarge_main
fx,maps/mak/fx_explosion_charge_med_corner
fx,maps/mak/fx_cigarette_smoke
fx,maps/mak/fx_cigarette_smoke_exhale_puff
fx,maps/mak/fx_blood_spray
fx,maps/mak/fx_blood_spurt
fx,maps/mak/fx_blood_decal_floor
fx,misc/fx_flashlight_beam
fx,maps/mak/fx_spit_mist
fx,maps/mak/fx_blood_spill_floor
fx,maps/mak/fx_blood_spray_small
fx,maps/mak/fx_cigarette_glow
fx,maps/mak/fx_cigarette_glow_puff
fx,maps/mak/fx_cigarette_glow_puff2
fx,maps/mak/fx_cigarette_embers_puff
fx,maps/mak/fx_collapse_dust_plume_4
fx,maps/mak/fx_fire_hut_collapse_small
fx,maps/mak/fx_water_wake_boat
fx,maps/mak/fx_sys_element_smoke_tail_med_emitter
fx,maps/mak/fx_blood_spray_explosion
fx,maps/mak/fx_water_splash_falling_guy
fx,maps/mak/fx_smoke_small
fx,impacts/flesh_hit_head_fatal_exit
fx,impacts/flesh_hit_splat
// Event2 FX
fx,maps/pel2/fx_birds_tree_panic
// Event3 FX
fx,misc/flare_start
fx,misc/fx_flare_sky_white
fx,misc/flare_end
// Event4 FX
fx,maps/mak/fx_fire_fuel_ground_emitter
fx,maps/mak/fx_fire_fuel_spill
// Event6 FX
fx,maps/mak/fx_collapse_dust_plume_3
fx,maps/mak/fx_explosion_charge_xlarge_2
fx,maps/mak/fx_explosion_charge_xlarge_2_ending
// Tower Collapse
fx,maps/mak/fx_fire_ewok_collapse_group
fx,maps/mak/fx_fire_ewok_splash_plume
fx,maps/mak/fx_fire_ewok_smoke
fx,maps/mak/fx_fire_ewok_medium
fx,maps/mak/fx_fire_ewok_large
fx,maps/mak/fx_fire_ewok_medium_pole
fx,vehicle/treadfx/fx_treadfx_dust
// Global FX
fx,destructibles/fx_barrelExp
fx,destructibles/fx_barrel_ignite
fx,destructibles/fx_barrel_fire_top
fx,destructibles/fx_dest_fire_trail_med
// Footstep FX
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,bio/player/fx_footstep_water
// Ambient FX Section (Quinn)
fx,bio/insects/fx_insects_lantern_1
fx,bio/insects/fx_insects_lantern_2
fx,maps/mak/fx_insects_swarm
fx,env/fire/fx_fire_campfire_smolder
fx,maps/mak/fx_smoke_chimney_med
fx,env/smoke/fx_smoke_wood_chimney_lrg
fx,misc/fx_spotlight_large // Do we need this still Quinn?
fx,bio/animals/fx_bats_circling
fx,bio/animals/fx_bats_circling_swarm
fx,maps/mak/fx_ray_linear_large
fx,maps/mak/fx_ray_linear_med
fx,env/light/fx_glow_lampost_white_dim_static
fx,env/light/fx_light_indoor_white_static
fx,explosions/fx_dust_cloud_plume_1
fx,maps/mak/fx_fog_rolling_thin
fx,maps/mak/fx_fog_rolling_thin2
fx,env/fire/fx_fire_barrel_med
fx,env/fire/fx_fire_barrel_small
fx,env/electrical/fx_elec_searchlight_burst
fx,env/light/fx_glow_spotlight_white_dim_static
fx,maps/mak/fx_fire_debris_small
fx,maps/mak/fx_fire_debris_med
fx,maps/mak/fx_fire_debris_large
fx,maps/mak/fx_fire_debris_large_directional
fx,maps/mak/fx_fire_debris_large_single
fx,maps/mak/fx_light_glow_lantern_spot
fx,maps/mak/fx_smoke_column
fx,maps/mak/fx_fire_water_med
fx,maps/mak/fx_fire_water_small
fx,maps/mak/fx_fire_debris_med_line
fx,maps/mak/fx_fire_debris_med_line2
fx,maps/mak/fx_fire_debris_med_line3
fx,maps/mak/fx_fire_debris_embers_patch
fx,maps/mak/fx_fire_debris_embers_patch2
fx,maps/mak/fx_fire_debris_ash_cloud
fx,maps/mak/fx_smoke_column2
fx,maps/mak/fx_explosion_barrel_small
fx,maps/mak/fx_fire_hut_d_light
fx,maps/mak/fx_ray_linear_large_moon
fx,maps/mak/fx_ray_linear_large_moon2
fx,maps/mak/fx_ray_linear_large_moon3
fx,maps/mak/fx_ray_linear_large_moon4
fx,maps/mak/fx_ray_linear_fire_small
fx,maps/mak/fx_ray_linear_fire_medium
fx,maps/mak/fx_smoke_ambiance_indoor
fx,maps/mak/fx_water_splash_rocks
fx,maps/mak/fx_water_wake_flow
fx,maps/mak/fx_fire_camp_med
fx,maps/mak/fx_water_wake_mist
fx,maps/mak/fx_water_ripples_small
fx,env/light/fx_lights_lantern_on
fx,env/light/fx_dlight_candle_glow
// Sumeet - new Truck effect
fx,maps/mak/fx_truck_tower_collision
// effects for headshot in outtro
fx,impacts/flesh_head_impact03
// Flame FX for AI
fx,env/fire/fx_fire_player_sm
fx,env/fire/fx_fire_player_md
fx,env/fire/fx_fire_player_torso
// Animations
xanim,void_loop
xanim,jump_across_100
xanim,death_run_stumble
xanim,v_type95_scoutcar_flatire_lb
xanim,v_type95_scoutcar_flatire_lf
xanim,v_type95_scoutcar_flatire_rb
xanim,v_type95_scoutcar_flatire_rf
// Patrol Anims
xanim,patrol_bored_patrolwalk
xanim,patrol_bored_patrolwalk_twitch
xanim,patrol_bored_walk_2_bored
xanim,patrol_bored_2_walk
xanim,patrol_bored_2_walk_180turn
xanim,patrol_bored_idle
xanim,patrol_bored_idle_smoke
xanim,patrol_bored_idle_cellphone
xanim,patrol_bored_twitch_bug
xanim,patrol_bored_twitch_checkphone
xanim,patrol_bored_twitch_stretch
xanim,patrol_bored_idle_smoke
xanim,patrol_bored_twitch_checkphone
xanim,patrol_bored_twitch_stretch
xanim,patrol_bored_idle_cellphone
// Intro Anims
xanim,ch_makinraid_intro_interogator
xanim,ch_makinraid_intro_interogator_dead
xanim,ch_makinraid_intro_mitch
xanim,ch_makinraid_intro_mitch_dead
xanim,ch_makinraid_intro_officer_a
xanim,ch_makinraid_intro_officer_b
xanim,ch_makinraid_intro_officer_b_dead
xanim,ch_makinraid_intro_roebuck
xanim,ch_makinraid_intro_sullivan
xanim,ch_makinraid_intro_pow1
xanim,ch_makinraid_intro_pow2
xanim,ch_makinraid_intro_pow3
xanim,ch_makinraid_tied_pow1
xanim,ch_makinraid_tied_pow2
xanim,ch_makinraid_tied_pow3
xanim,ch_makinraid_intro_japanese1
xanim,ch_makinraid_intro_japanese2
xanim,ch_makinraid_intro_redshirt1
xanim,ch_makinraid_intro_redshirt2
xanim,o_makin_animlight_introhut
// Player Hands
xanim,int_makinraid_intro
xanim,int_makinraid_hatch
xanim,int_makinraid_outro
xanim,int_makinraid_outro_raft_jumpin
// Event1 - Hut4 Pieces
xanim,o_makin_mainhut_explosion
// Event1 - Shed Grenader
xanim,ch_makinraid_villageaction19_japanese
xanim,ch_makinraid_villageaction19_american
// Event1 - Pont Fight
xanim,ch_makinraid_coy_pond_fight2_US
xanim,ch_makinraid_coy_pond_fight2_Jap
xanim,ch_makinraid_coy_pond_fight1_US_loop
xanim,ch_makinraid_coy_pond_fight1_Jap_loop
xanim,ch_makinraid_coy_pond_fight1_US_outro
xanim,ch_makinraid_coy_pond_fight1_Jap_outro
// Event1 - LMG Mowdown
xanim,ch_makinraid_lmg_mowdown_guy1
xanim,ch_makinraid_lmg_mowdown_guy2
xanim,ch_makinraid_lmg_mowdown_guy3
xanim,ch_makinraid_lmg_mowdown_guy4
// Event1 - Ewok tower
xanim,o_makin_ewok_tower
// Event1 - 2vs1 Action
xanim,ch_makinraid_2vs1_US_guy1
xanim,ch_makinraid_2vs1_US_guy2
xanim,ch_makinraid_2vs1_Jap
// Event1 - Show Down
xanim,ch_makinraid_showdown_guy1
xanim,ch_makinraid_showdown_guy2
// Event1 - Hut collapse on guy
xanim,ch_makinraid_fire_hut
xanim,ch_makinraid_fire_hut_dead
xanim,o_makin_mainhut_beamcollapse
// Event1 - Blown into Shed
xanim,ch_makinraid_blown_into_shed
xanim,o_makinraid_shed_impact
// Event1 - Held Down
xanim,ch_makinraid_held_down_head_shot_guy1
xanim,ch_makinraid_held_down_head_shot_guy2
xanim,ch_makinraid_held_down_head_shot_guy3
xanim,ch_makinraid_held_down_head_shot_guy3_death
// Event1 - Fire BeatDown
xanim,ch_makinraid_fire_beatdown1_US
xanim,ch_makinraid_fire_beatdown1_JAP
xanim,ch_makinraid_fire_beatdown2_US
xanim,ch_makinraid_fire_beatdown2_JAP
// Event1 - Katana Ramp
xanim,ch_makinraid_sword_attack_intro
xanim,ch_makinraid_sword_attack_loop
xanim,ch_makinraid_sword_attack_death
// Event1 - Saving Private Ryan Door collapse
xmodel,anim_makin_firehut_fall
xanim,o_makin_firehut_fall
// Sullivan Animations
xanim,ch_makinraid_sullivan_3_route
xanim,ai_sullivan_run
// Roebuck Animations
xanim,ai_roebuck_run
// Jogs
xanim,ch_makinraid_creepy_run_guy1
xanim,ch_makinraid_creepy_run_guy2
xanim,ch_makinraid_creepy_run_guy3
xanim,ch_makinraid_creepy_run_guy4
// Sumeet - Jog sprint for goat path
xanim,ai_sprint_1cycle
// Sumeet - Collectible animation
xanim,death_pose_on_desk
// Rescuer/Pow Run cycle
xanim,ch_makinraid_rescue_medic1
xanim,ch_makinraid_rescue_pow1
xanim,ch_makinraid_rescue_medic2
xanim,ch_makinraid_rescue_pow2
xanim,ch_makinraid_rescue_medic1_castoff
xanim,ch_makinraid_rescue_pow1_castoff
xanim,ch_makinraid_rescue_medic2_castoff
xanim,ch_makinraid_rescue_pow2_castoff
xanim,ch_makinraid_rescue_medic1_castoff_idle
xanim,ch_makinraid_rescue_pow1_castoff_idle
xanim,ch_makinraid_rescue_medic2_castoff_idle
xanim,ch_makinraid_rescue_pow2_castoff_idle
// Using extra traverses
xanim,ai_traverse_wallhop_down
xanim,ai_traverse_wallhop_down_3
// Traverses
xanim,step_up_low_wall
xanim,trench_jump_out
xanim,ai_climb_platform_40
// LMG Tarp Animations
xanim,o_clothblinders_flap_intro
xanim,o_clothblinders_flap_loop
xanim,o_clothblinders_flap_outro
// LMG Net Animations
xanim,o_makin_LMG_canopy_intro
xanim,o_makin_LMG_canopy_loop
xanim,o_makin_LMG_canopy_outtro
// Event2 Regroup
xanim,ch_makinraid_beachregroup_guy1
// Event2 BoatSquad Animations
xanim,ch_makinraid_raft_combat_idle_guy1
xanim,ch_makinraid_raft_combat_idle_guy2
xanim,ch_makinraid_raft_combat_idle_guy3
xanim,ch_makinraid_raft_combat_idle_guy4
xanim,ch_makinraid_raft_combat_guy1
xanim,ch_makinraid_raft_combat_guy2
xanim,ch_makinraid_raft_combat_guy3
xanim,ch_makinraid_raft_combat_guy4
xanim,ch_makinraid_raft_exit_guy1
xanim,ch_makinraid_raft_exit_guy2
xanim,ch_makinraid_raft_exit_guy3
xanim,ch_makinraid_raft_exit_guy4
// Balcony deaths
xanim,ai_deathbalcony_b
xanim,ai_deathbalcony_c
// Event3 Feign Death Scene
// xanim,ch_makinraid_feigning_death_roebuck
xanim,ch_makinraid_feigning_death_roebuck_transition
xanim,ch_makinraid_feigning_death_roebuck_a
xanim,ch_makinraid_feigning_death_roebuck_b
// xanim,ch_makinraid_feigning_death_sullivan
xanim,ch_makinraid_feigning_death_sullivan_transition
xanim,ch_makinraid_feigning_death_sullivan_a
xanim,ch_makinraid_feigning_death_sullivan_b
// xanim,ch_makinraid_feigning_death_redshirt
xanim,ch_makinraid_feigning_death_redshirt_transition
xanim,ch_makinraid_feigning_death_redshirt_a
xanim,ch_makinraid_feigning_death_redshirt_b
xanim,ch_makinraid_feigning_death_redshirt_dead
// xanim,ch_makinraid_feigning_death_officer
xanim,ch_makinraid_feigning_death_officer_a
xanim,ch_makinraid_feigning_death_officer_b
xanim,ch_makinraid_feigning_death_officer_play_dead
xanim,ch_makinraid_feigning_death_officer_dead
xanim,ch_makinraid_feigning_death_jap01_die
xanim,ch_makinraid_feigning_death_jap02_die
xanim,ch_makinraid_feigning_death_jap03_die
xanim,ch_makinraid_feigning_death_jap04_die
xanim,ch_makinraid_feigning_death_jap01_dead
xanim,ch_makinraid_feigning_death_jap02_dead
xanim,ch_makinraid_feigning_death_jap03_dead
xanim,ch_makinraid_feigning_death_jap04_dead
xanim,ch_makinraid_feigning_death_jap01_getup
xanim,ch_makinraid_feigning_death_jap02_getup
xanim,ch_makinraid_feigning_death_jap03_getup
xanim,ch_makinraid_feigning_death_jap04_getup
// Event4 Scene
xanim,ch_makinraid_truck_tailgate_open_sullivan
xanim,ch_makinraid_truck_get_it_done_a
xanim,ch_makinraid_truck_get_it_done_b
xanim,ch_makinraid_truck_get_it_done_c
xanim,ch_makinraid_ignite_gas
// Sumeet - truck 3rd person player animation
xanim,p_makinraid_hatch
xanim,p_bomb_stand_loop
xanim,p_bomb_crouch_loop
xanim,p_bomb_prone_loop
// Event4 Tower
xanim,o_makin_radiotower_dest_intro
xanim,o_makin_radiotower_dest_loop
xanim,o_makin_radiotower_dest_outtro
// Event4 Truck Anims
xanim,ch_makinraid_truck_jumpin
xanim,ch_makinraid_truck_jumpout_a
xanim,ch_makinraid_truck_jumpout_b
xanim,ch_makinraid_truck_jumpin_idle
xanim,o_makin_gate_burstopen_left
xanim,o_makin_gate_burstopen_right
// For the Truck
xanim,v_makinraid_truck_jumpin
xanim,v_makinraid_truck_jumpout
xanim,v_makinraid_hatch
xanim,v_makinraid_hatch_loop_start
xanim,v_makinraid_hatch_loop
xanim,v_makinraid_hatch_barrel
// Event5 Compound Portion
xanim,ch_makinraid_inner_compound_sullivan_directions
// Event5 Bunker Door
xanim,ch_makinraid_bunkerdoor_japanese
xanim,ch_makinraid_bunkerdoor_redshirt
xanim,ch_makinraid_bunkerdoor_roebuck
xanim,o_makinraid_bunkerdoor_open
// Event5 Plant Charges
xanim,ch_makinraid_set_bunker_charges_intro
xanim,ch_makinraid_set_bunker_charges_loop
xanim,ch_makinraid_set_bunker_charges_lookup
xanim,ch_makinraid_set_bunker_charges_outro
// Event6
xanim,ch_makinraid_exit_bunker_sullivan
// Outtro
xanim,ch_makinraid_outro_sullivan_start
xanim,ch_makinraid_outro_sullivan_dragged
xanim,ch_makinraid_outro_japanese
xanim,ch_makinraid_outro_raft_jumpin_sullivan
xanim,ch_makinraid_outro_raft_jumpin_sullivan_underfire
xanim,ch_makinraid_outro_raft_jumpin_sullivan_reaction
xanim,ch_makinraid_outro_raft_jumpin_sullivan_calm
xanim,ch_makinraid_outro_raft_jumpin_guy1
xanim,ch_makinraid_outro_raft_jumpin_guy1_underfire
xanim,ch_makinraid_outro_raft_jumpin_guy1_reaction
xanim,ch_makinraid_outro_raft_jumpin_guy1_calm
xanim,ch_makinraid_outro_raft_jumpin_guy2
xanim,ch_makinraid_outro_raft_jumpin_guy2_underfire
xanim,ch_makinraid_outro_raft_jumpin_guy2_reaction
xanim,ch_makinraid_outro_raft_jumpin_guy2_calm
xanim,ch_makinraid_outro_raft_jumpin_guy3
xanim,ch_makinraid_outro_raft_jumpin_guy3_underfire
xanim,ch_makinraid_outro_raft_jumpin_guy3_reaction
xanim,ch_makinraid_outro_raft_jumpin_guy3_calm
xanim,ch_makinraid_outro_raft_jumpin_guy4
xanim,ch_makinraid_outro_raft_jumpin_guy4_underfire
xanim,ch_makinraid_outro_raft_jumpin_guy4_reaction
xanim,ch_makinraid_outro_raft_jumpin_guy4_calm
xanim,ch_makinraid_creepywalk_idle_center2
xanim,ch_makinraid_creepywalk_stop_center2
xanim,ch_makinraid_creepywalk_start_center2
// Event2 snare trap
xanim,ch_makinraid_strung_up
xanim,patrol_bored_react_look_v1
// xanim,ch_makinraid_outro_sullivan_stop
// xanim,ch_makinraid_outro_redshirt1
// xanim,ch_makinraid_outro_redshirt2
// TESTING
fx,env/light/fx_light_pby_exterior_dspot
// Sumeet - Spotlight death effect from PBY
fx,maps/mak/fx_light_searchlight_burst_md
// Sumeet - Some death anims for outtro
xanim,death_explosion_forward13
fx,weapon/mortar/fx_mortar_exp_dirt_medium
// Sumeet - New animations for sullivan and roebuck for outtro
xanim,ch_makinraid_outro_raft_jumpin_sullivan_end
xanim,ch_makinraid_outro_raft_jumpin_guy1_end