cod5-sdk/zone_source/mak.csv
2008-11-20 00:00:00 +00:00

16 KiB

1ignore,code_post_gfx
2ignore,common
3// Includes
4include,water
5include,common_banzai
6include,common_player_raider
7impactfx,mak
8// BSP
9col_map_sp,maps/mak.d3dbsp
10// Script
11rawfile,maps/mak.gsc
12rawfile,maps/mak_anim.gsc
13rawfile,maps/mak_amb.gsc
14rawfile,maps/mak_anim.gsc
15rawfile,maps/mak_fx.gsc
16rawfile,maps/mak_net.gsc
17rawfile,maps/mak_status.gsc
18rawfile,vision/mak.vision
19rawfile,animtrees/mak_models.atr
20rawfile,maps/_flare.gsc
21rawfile,maps/createfx/mak_fx.gsc
22rawfile,maps/createart/mak_art.gsc
23// Destructible
24include,destructible_type94truckcamo
25// Client Scripts
26rawfile,clientscripts/mak.csc
27rawfile,clientscripts/mak_amb.csc
28rawfile,clientscripts/mak_fx.csc
29rawfile,clientscripts/createfx/mak_fx.csc
30rawfile,clientscripts/mak_amb.csc
31// Rumble
32rawfile,rumble/explosion_generic
33rawfile,rumble/explosion_generic_l.rmb
34rawfile,rumble/explosion_generic_h.rmb
35// Shock
36rawfile,shock/mak_intro.shock
37rawfile,shock/mak_end.shock
38rawfile,shock/explosion.shock
39rawfile,shock/explosion_mak.shock
40// Strings
41localize,mak
42// Sound
43sound,common,mak,all_sp
44sound,generic,mak,all_sp
45sound,voiceovers,mak,all_sp
46sound,requests,mak,all_sp
47sound,character,mak,all_sp
48sound,weapons,mak,all_sp
49sound,projectiles,mak,all_sp
50sound,mak,mak,all_sp
51sound,us_battlechatter,mak,all_sp
52sound,ja_battlechatter,mak,all_sp
53sound,physics,mak,all_sp
54// Models
55xmodel,weapon_machinegun_tiger
56xmodel,weapon_jap_mg_type92_notripod
57xmodel,tag_origin
58xmodel,tag_origin_animate
59xmodel,anim_makin_radiotower_dest
60xmodel,anim_makin_ewok_tower
61xmodel,weapon_jap_katana_short
62xmodel,weapon_jap_katana_long
63xmodel,weapon_jap_beating_stick
64xmodel,static_makin_cigarette
65xmodel,viewmodel_usa_kbar_knife
66xmodel,viewmodel_usa_raider_player
67xmodel,viewmodel_hands_cloth_raider
68xmodel,clutter_makin_flashlight
69xmodel,clutter_peleliu_us_helmet
70xmodel,anim_makin_hutbeamcollapse
71xmodel,anim_peleliu_fly2shed
72xmodel,anim_intro_hut_explosion
73xmodel,exploding_barrel_test_d
74xmodel,weapon_satchel_charge
75xmodel,viewmodel_usa_raider_arms
76xmodel,viewmodel_usa_raider_player
77xmodel,lights_searchlight_guardtower_v2_off
78xmodel,static_type94_bed_door_obj
79xmodel,weapon_rus_zippo
80xmodel,radio_jap_bro
81// Weapons
82weapon,sp/thompson
83weapon,sp/type97_frag
84weapon,sp/m1garand
85weapon,sp/type99_lmg
86weapon,sp/type99_rifle_scoped
87weapon,sp/type100_smg
88weapon,sp/type99_lmg
89weapon,sp/m8_white_smoke
90weapon,sp/nambu
91weapon,sp/colt
92// FX Section
93// OLD FX
94fx,explosions/large_vehicle_explosion
95fx,env/electrical/fx_elec_short_oneshot
96// Event1 FX
97fx,maps/mak/fx_explosion_charge_med
98fx,maps/mak/fx_explosion_charge_large
99fx,maps/mak/fx_explosion_charge_xlarge
100fx,maps/mak/fx_explosion_charge_xlarge_main
101fx,maps/mak/fx_explosion_charge_med_corner
102fx,maps/mak/fx_cigarette_smoke
103fx,maps/mak/fx_cigarette_smoke_exhale_puff
104fx,maps/mak/fx_blood_spray
105fx,maps/mak/fx_blood_spurt
106fx,maps/mak/fx_blood_decal_floor
107fx,misc/fx_flashlight_beam
108fx,maps/mak/fx_spit_mist
109fx,maps/mak/fx_blood_spill_floor
110fx,maps/mak/fx_blood_spray_small
111fx,maps/mak/fx_cigarette_glow
112fx,maps/mak/fx_cigarette_glow_puff
113fx,maps/mak/fx_cigarette_glow_puff2
114fx,maps/mak/fx_cigarette_embers_puff
115fx,maps/mak/fx_collapse_dust_plume_4
116fx,maps/mak/fx_fire_hut_collapse_small
117fx,maps/mak/fx_water_wake_boat
118fx,maps/mak/fx_sys_element_smoke_tail_med_emitter
119fx,maps/mak/fx_blood_spray_explosion
120fx,maps/mak/fx_water_splash_falling_guy
121fx,maps/mak/fx_smoke_small
122fx,impacts/flesh_hit_head_fatal_exit
123fx,impacts/flesh_hit_splat
124// Event2 FX
125fx,maps/pel2/fx_birds_tree_panic
126// Event3 FX
127fx,misc/flare_start
128fx,misc/fx_flare_sky_white
129fx,misc/flare_end
130// Event4 FX
131fx,maps/mak/fx_fire_fuel_ground_emitter
132fx,maps/mak/fx_fire_fuel_spill
133// Event6 FX
134fx,maps/mak/fx_collapse_dust_plume_3
135fx,maps/mak/fx_explosion_charge_xlarge_2
136fx,maps/mak/fx_explosion_charge_xlarge_2_ending
137// Tower Collapse
138fx,maps/mak/fx_fire_ewok_collapse_group
139fx,maps/mak/fx_fire_ewok_splash_plume
140fx,maps/mak/fx_fire_ewok_smoke
141fx,maps/mak/fx_fire_ewok_medium
142fx,maps/mak/fx_fire_ewok_large
143fx,maps/mak/fx_fire_ewok_medium_pole
144fx,vehicle/treadfx/fx_treadfx_dust
145// Global FX
146fx,destructibles/fx_barrelExp
147fx,destructibles/fx_barrel_ignite
148fx,destructibles/fx_barrel_fire_top
149fx,destructibles/fx_dest_fire_trail_med
150// Footstep FX
151fx,bio/player/fx_footstep_dust
152fx,bio/player/fx_footstep_sand
153fx,bio/player/fx_footstep_mud
154fx,bio/player/fx_footstep_water
155// Ambient FX Section (Quinn)
156fx,bio/insects/fx_insects_lantern_1
157fx,bio/insects/fx_insects_lantern_2
158fx,maps/mak/fx_insects_swarm
159fx,env/fire/fx_fire_campfire_smolder
160fx,maps/mak/fx_smoke_chimney_med
161fx,env/smoke/fx_smoke_wood_chimney_lrg
162fx,bio/animals/fx_bats_circling
163fx,bio/animals/fx_bats_circling_swarm
164fx,maps/mak/fx_ray_linear_large
165fx,maps/mak/fx_ray_linear_med
166fx,env/light/fx_glow_lampost_white_dim_static
167fx,env/light/fx_light_indoor_white_static
168fx,explosions/fx_dust_cloud_plume_1
169fx,maps/mak/fx_fog_rolling_thin
170fx,maps/mak/fx_fog_rolling_thin2
171fx,env/fire/fx_fire_barrel_med
172fx,env/fire/fx_fire_barrel_small
173fx,env/electrical/fx_elec_searchlight_burst
174fx,env/light/fx_glow_spotlight_white_dim_static
175fx,maps/mak/fx_fire_debris_small
176fx,maps/mak/fx_fire_debris_med
177fx,maps/mak/fx_fire_debris_large
178fx,maps/mak/fx_fire_debris_large_directional
179fx,maps/mak/fx_fire_debris_large_single
180fx,maps/mak/fx_light_glow_lantern_spot
181fx,maps/mak/fx_smoke_column
182fx,maps/mak/fx_fire_water_med
183fx,maps/mak/fx_fire_water_small
184fx,maps/mak/fx_fire_debris_med_line
185fx,maps/mak/fx_fire_debris_med_line2
186fx,maps/mak/fx_fire_debris_med_line3
187fx,maps/mak/fx_fire_debris_embers_patch
188fx,maps/mak/fx_fire_debris_embers_patch2
189fx,maps/mak/fx_fire_debris_ash_cloud
190fx,maps/mak/fx_smoke_column2
191fx,maps/mak/fx_explosion_barrel_small
192fx,maps/mak/fx_fire_hut_d_light
193fx,maps/mak/fx_ray_linear_large_moon
194fx,maps/mak/fx_ray_linear_large_moon2
195fx,maps/mak/fx_ray_linear_large_moon3
196fx,maps/mak/fx_ray_linear_large_moon4
197fx,maps/mak/fx_ray_linear_fire_small
198fx,maps/mak/fx_ray_linear_fire_medium
199fx,maps/mak/fx_smoke_ambiance_indoor
200fx,maps/mak/fx_water_splash_rocks
201fx,maps/mak/fx_water_wake_flow
202fx,maps/mak/fx_fire_camp_med
203fx,maps/mak/fx_water_wake_mist
204fx,maps/mak/fx_water_ripples_small
205fx,env/light/fx_lights_lantern_on
206fx,env/light/fx_dlight_candle_glow
207// Sumeet - new Truck effect
208fx,maps/mak/fx_truck_tower_collision
209// effects for headshot in outtro
210fx,impacts/flesh_head_impact03
211// Flame FX for AI
212fx,env/fire/fx_fire_player_sm
213fx,env/fire/fx_fire_player_md
214fx,env/fire/fx_fire_player_torso
215// Animations
216xanim,void_loop
217xanim,jump_across_100
218xanim,death_run_stumble
219xanim,v_type95_scoutcar_flatire_lb
220xanim,v_type95_scoutcar_flatire_lf
221xanim,v_type95_scoutcar_flatire_rb
222xanim,v_type95_scoutcar_flatire_rf
223// Patrol Anims
224xanim,patrol_bored_patrolwalk
225xanim,patrol_bored_patrolwalk_twitch
226xanim,patrol_bored_walk_2_bored
227xanim,patrol_bored_2_walk
228xanim,patrol_bored_2_walk_180turn
229xanim,patrol_bored_idle
230xanim,patrol_bored_idle_smoke
231xanim,patrol_bored_idle_cellphone
232xanim,patrol_bored_twitch_bug
233xanim,patrol_bored_twitch_checkphone
234xanim,patrol_bored_twitch_stretch
235xanim,patrol_bored_idle_smoke
236xanim,patrol_bored_twitch_checkphone
237xanim,patrol_bored_twitch_stretch
238xanim,patrol_bored_idle_cellphone
239// Intro Anims
240xanim,ch_makinraid_intro_interogator
241xanim,ch_makinraid_intro_interogator_dead
242xanim,ch_makinraid_intro_mitch
243xanim,ch_makinraid_intro_mitch_dead
244xanim,ch_makinraid_intro_officer_a
245xanim,ch_makinraid_intro_officer_b
246xanim,ch_makinraid_intro_officer_b_dead
247xanim,ch_makinraid_intro_roebuck
248xanim,ch_makinraid_intro_sullivan
249xanim,ch_makinraid_intro_pow1
250xanim,ch_makinraid_intro_pow2
251xanim,ch_makinraid_intro_pow3
252xanim,ch_makinraid_tied_pow1
253xanim,ch_makinraid_tied_pow2
254xanim,ch_makinraid_tied_pow3
255xanim,ch_makinraid_intro_japanese1
256xanim,ch_makinraid_intro_japanese2
257xanim,ch_makinraid_intro_redshirt1
258xanim,ch_makinraid_intro_redshirt2
259xanim,o_makin_animlight_introhut
260// Player Hands
261xanim,int_makinraid_intro
262xanim,int_makinraid_hatch
263xanim,int_makinraid_outro
264xanim,int_makinraid_outro_raft_jumpin
265// Event1 - Hut4 Pieces
266xanim,o_makin_mainhut_explosion
267// Event1 - Shed Grenader
268xanim,ch_makinraid_villageaction19_japanese
269xanim,ch_makinraid_villageaction19_american
270// Event1 - Pont Fight
271xanim,ch_makinraid_coy_pond_fight2_US
272xanim,ch_makinraid_coy_pond_fight2_Jap
273xanim,ch_makinraid_coy_pond_fight1_US_loop
274xanim,ch_makinraid_coy_pond_fight1_Jap_loop
275xanim,ch_makinraid_coy_pond_fight1_US_outro
276xanim,ch_makinraid_coy_pond_fight1_Jap_outro
277// Event1 - LMG Mowdown
278xanim,ch_makinraid_lmg_mowdown_guy1
279xanim,ch_makinraid_lmg_mowdown_guy2
280xanim,ch_makinraid_lmg_mowdown_guy3
281xanim,ch_makinraid_lmg_mowdown_guy4
282// Event1 - Ewok tower
283xanim,o_makin_ewok_tower
284// Event1 - 2vs1 Action
285xanim,ch_makinraid_2vs1_US_guy1
286xanim,ch_makinraid_2vs1_US_guy2
287xanim,ch_makinraid_2vs1_Jap
288// Event1 - Show Down
289xanim,ch_makinraid_showdown_guy1
290xanim,ch_makinraid_showdown_guy2
291// Event1 - Hut collapse on guy
292xanim,ch_makinraid_fire_hut
293xanim,ch_makinraid_fire_hut_dead
294xanim,o_makin_mainhut_beamcollapse
295// Event1 - Blown into Shed
296xanim,ch_makinraid_blown_into_shed
297xanim,o_makinraid_shed_impact
298// Event1 - Held Down
299xanim,ch_makinraid_held_down_head_shot_guy1
300xanim,ch_makinraid_held_down_head_shot_guy2
301xanim,ch_makinraid_held_down_head_shot_guy3
302xanim,ch_makinraid_held_down_head_shot_guy3_death
303// Event1 - Fire BeatDown
304xanim,ch_makinraid_fire_beatdown1_US
305xanim,ch_makinraid_fire_beatdown1_JAP
306xanim,ch_makinraid_fire_beatdown2_US
307xanim,ch_makinraid_fire_beatdown2_JAP
308// Event1 - Katana Ramp
309xanim,ch_makinraid_sword_attack_intro
310xanim,ch_makinraid_sword_attack_loop
311xanim,ch_makinraid_sword_attack_death
312// Event1 - Saving Private Ryan Door collapse
313xmodel,anim_makin_firehut_fall
314xanim,o_makin_firehut_fall
315// Sullivan Animations
316xanim,ch_makinraid_sullivan_3_route
317xanim,ai_sullivan_run
318// Roebuck Animations
319xanim,ai_roebuck_run
320// Jogs
321xanim,ch_makinraid_creepy_run_guy1
322xanim,ch_makinraid_creepy_run_guy2
323xanim,ch_makinraid_creepy_run_guy3
324xanim,ch_makinraid_creepy_run_guy4
325// Sumeet - Jog sprint for goat path
326xanim,ai_sprint_1cycle
327// Sumeet - Collectible animation
328xanim,death_pose_on_desk
329// Rescuer/Pow Run cycle
330xanim,ch_makinraid_rescue_medic1
331xanim,ch_makinraid_rescue_pow1
332xanim,ch_makinraid_rescue_medic2
333xanim,ch_makinraid_rescue_pow2
334xanim,ch_makinraid_rescue_medic1_castoff
335xanim,ch_makinraid_rescue_pow1_castoff
336xanim,ch_makinraid_rescue_medic2_castoff
337xanim,ch_makinraid_rescue_pow2_castoff
338xanim,ch_makinraid_rescue_medic1_castoff_idle
339xanim,ch_makinraid_rescue_pow1_castoff_idle
340xanim,ch_makinraid_rescue_medic2_castoff_idle
341xanim,ch_makinraid_rescue_pow2_castoff_idle
342// Using extra traverses
343xanim,ai_traverse_wallhop_down
344xanim,ai_traverse_wallhop_down_3
345// Traverses
346xanim,step_up_low_wall
347xanim,trench_jump_out
348xanim,ai_climb_platform_40
349// LMG Tarp Animations
350xanim,o_clothblinders_flap_intro
351xanim,o_clothblinders_flap_loop
352xanim,o_clothblinders_flap_outro
353// LMG Net Animations
354xanim,o_makin_LMG_canopy_intro
355xanim,o_makin_LMG_canopy_loop
356xanim,o_makin_LMG_canopy_outtro
357// Event2 Regroup
358xanim,ch_makinraid_beachregroup_guy1
359// Event2 BoatSquad Animations
360xanim,ch_makinraid_raft_combat_idle_guy1
361xanim,ch_makinraid_raft_combat_idle_guy2
362xanim,ch_makinraid_raft_combat_idle_guy3
363xanim,ch_makinraid_raft_combat_idle_guy4
364xanim,ch_makinraid_raft_combat_guy1
365xanim,ch_makinraid_raft_combat_guy2
366xanim,ch_makinraid_raft_combat_guy3
367xanim,ch_makinraid_raft_combat_guy4
368xanim,ch_makinraid_raft_exit_guy1
369xanim,ch_makinraid_raft_exit_guy2
370xanim,ch_makinraid_raft_exit_guy3
371xanim,ch_makinraid_raft_exit_guy4
372// Balcony deaths
373xanim,ai_deathbalcony_b
374xanim,ai_deathbalcony_c
375// Event3 Feign Death Scene
376// xanim,ch_makinraid_feigning_death_roebuck
377xanim,ch_makinraid_feigning_death_roebuck_transition
378xanim,ch_makinraid_feigning_death_roebuck_a
379xanim,ch_makinraid_feigning_death_roebuck_b
380// xanim,ch_makinraid_feigning_death_sullivan
381xanim,ch_makinraid_feigning_death_sullivan_transition
382xanim,ch_makinraid_feigning_death_sullivan_a
383xanim,ch_makinraid_feigning_death_sullivan_b
384// xanim,ch_makinraid_feigning_death_redshirt
385xanim,ch_makinraid_feigning_death_redshirt_transition
386xanim,ch_makinraid_feigning_death_redshirt_a
387xanim,ch_makinraid_feigning_death_redshirt_b
388xanim,ch_makinraid_feigning_death_redshirt_dead
389// xanim,ch_makinraid_feigning_death_officer
390xanim,ch_makinraid_feigning_death_officer_a
391xanim,ch_makinraid_feigning_death_officer_b
392xanim,ch_makinraid_feigning_death_officer_play_dead
393xanim,ch_makinraid_feigning_death_officer_dead
394xanim,ch_makinraid_feigning_death_jap01_die
395xanim,ch_makinraid_feigning_death_jap02_die
396xanim,ch_makinraid_feigning_death_jap03_die
397xanim,ch_makinraid_feigning_death_jap04_die
398xanim,ch_makinraid_feigning_death_jap01_dead
399xanim,ch_makinraid_feigning_death_jap02_dead
400xanim,ch_makinraid_feigning_death_jap03_dead
401xanim,ch_makinraid_feigning_death_jap04_dead
402xanim,ch_makinraid_feigning_death_jap01_getup
403xanim,ch_makinraid_feigning_death_jap02_getup
404xanim,ch_makinraid_feigning_death_jap03_getup
405xanim,ch_makinraid_feigning_death_jap04_getup
406// Event4 Scene
407xanim,ch_makinraid_truck_tailgate_open_sullivan
408xanim,ch_makinraid_truck_get_it_done_a
409xanim,ch_makinraid_truck_get_it_done_b
410xanim,ch_makinraid_truck_get_it_done_c
411xanim,ch_makinraid_ignite_gas
412// Sumeet - truck 3rd person player animation
413xanim,p_makinraid_hatch
414xanim,p_bomb_stand_loop
415xanim,p_bomb_crouch_loop
416// Event4 Tower
417xanim,o_makin_radiotower_dest_intro
418xanim,o_makin_radiotower_dest_loop
419xanim,o_makin_radiotower_dest_outtro
420// Event4 Truck Anims
421xanim,ch_makinraid_truck_jumpin
422xanim,ch_makinraid_truck_jumpout_a
423xanim,ch_makinraid_truck_jumpout_b
424xanim,ch_makinraid_truck_jumpin_idle
425xanim,o_makin_gate_burstopen_left
426xanim,o_makin_gate_burstopen_right
427// For the Truck
428xanim,v_makinraid_truck_jumpin
429xanim,v_makinraid_truck_jumpout
430xanim,v_makinraid_hatch
431xanim,v_makinraid_hatch_loop_start
432xanim,v_makinraid_hatch_loop
433xanim,v_makinraid_hatch_barrel
434// Event5 Compound Portion
435xanim,ch_makinraid_inner_compound_sullivan_directions
436// Event5 Bunker Door
437xanim,ch_makinraid_bunkerdoor_japanese
438xanim,ch_makinraid_bunkerdoor_redshirt
439xanim,ch_makinraid_bunkerdoor_roebuck
440xanim,o_makinraid_bunkerdoor_open
441// Event5 Plant Charges
442xanim,ch_makinraid_set_bunker_charges_intro
443xanim,ch_makinraid_set_bunker_charges_loop
444xanim,ch_makinraid_set_bunker_charges_lookup
445xanim,ch_makinraid_set_bunker_charges_outro
446// Event6
447xanim,ch_makinraid_exit_bunker_sullivan
448// Outtro
449xanim,ch_makinraid_outro_sullivan_start
450xanim,ch_makinraid_outro_sullivan_dragged
451xanim,ch_makinraid_outro_japanese
452xanim,ch_makinraid_outro_raft_jumpin_sullivan
453xanim,ch_makinraid_outro_raft_jumpin_sullivan_underfire
454xanim,ch_makinraid_outro_raft_jumpin_sullivan_reaction
455xanim,ch_makinraid_outro_raft_jumpin_sullivan_calm
456xanim,ch_makinraid_outro_raft_jumpin_guy1
457xanim,ch_makinraid_outro_raft_jumpin_guy1_underfire
458xanim,ch_makinraid_outro_raft_jumpin_guy1_reaction
459xanim,ch_makinraid_outro_raft_jumpin_guy1_calm
460xanim,ch_makinraid_outro_raft_jumpin_guy2
461xanim,ch_makinraid_outro_raft_jumpin_guy2_underfire
462xanim,ch_makinraid_outro_raft_jumpin_guy2_reaction
463xanim,ch_makinraid_outro_raft_jumpin_guy2_calm
464xanim,ch_makinraid_outro_raft_jumpin_guy3
465xanim,ch_makinraid_outro_raft_jumpin_guy3_underfire
466xanim,ch_makinraid_outro_raft_jumpin_guy3_reaction
467xanim,ch_makinraid_outro_raft_jumpin_guy3_calm
468xanim,ch_makinraid_outro_raft_jumpin_guy4
469xanim,ch_makinraid_outro_raft_jumpin_guy4_underfire
470xanim,ch_makinraid_outro_raft_jumpin_guy4_reaction
471xanim,ch_makinraid_outro_raft_jumpin_guy4_calm
472xanim,ch_makinraid_creepywalk_idle_center2
473xanim,ch_makinraid_creepywalk_stop_center2
474xanim,ch_makinraid_creepywalk_start_center2
475// Event2 snare trap
476xanim,ch_makinraid_strung_up
477xanim,patrol_bored_react_look_v1
478// xanim,ch_makinraid_outro_sullivan_stop
479// xanim,ch_makinraid_outro_redshirt1
480// xanim,ch_makinraid_outro_redshirt2
481// TESTING
482fx,env/light/fx_light_pby_exterior_dspot
483// Sumeet - Spotlight death effect from PBY
484fx,maps/mak/fx_light_searchlight_burst_md
485// Sumeet - Some death anims for outtro
486xanim,death_explosion_forward13
487fx,weapon/mortar/fx_mortar_exp_dirt_medium
488// Sumeet - New animations for sullivan and roebuck for outtro
489xanim,ch_makinraid_outro_raft_jumpin_sullivan_end
490xanim,ch_makinraid_outro_raft_jumpin_guy1_end