16 KiB
16 KiB
1 | ignore,code_post_gfx |
---|---|
2 | ignore,common |
3 | // Includes |
4 | include,water |
5 | include,common_banzai |
6 | include,common_player_raider |
7 | impactfx,mak |
8 | // BSP |
9 | col_map_sp,maps/mak.d3dbsp |
10 | // Script |
11 | rawfile,maps/mak.gsc |
12 | rawfile,maps/mak_anim.gsc |
13 | rawfile,maps/mak_amb.gsc |
14 | rawfile,maps/mak_anim.gsc |
15 | rawfile,maps/mak_fx.gsc |
16 | rawfile,maps/mak_net.gsc |
17 | rawfile,maps/mak_status.gsc |
18 | rawfile,vision/mak.vision |
19 | rawfile,animtrees/mak_models.atr |
20 | rawfile,maps/_flare.gsc |
21 | rawfile,maps/createfx/mak_fx.gsc |
22 | rawfile,maps/createart/mak_art.gsc |
23 | // Destructible |
24 | include,destructible_type94truckcamo |
25 | // Client Scripts |
26 | rawfile,clientscripts/mak.csc |
27 | rawfile,clientscripts/mak_amb.csc |
28 | rawfile,clientscripts/mak_fx.csc |
29 | rawfile,clientscripts/createfx/mak_fx.csc |
30 | rawfile,clientscripts/mak_amb.csc |
31 | // Rumble |
32 | rawfile,rumble/explosion_generic |
33 | rawfile,rumble/explosion_generic_l.rmb |
34 | rawfile,rumble/explosion_generic_h.rmb |
35 | // Shock |
36 | rawfile,shock/mak_intro.shock |
37 | rawfile,shock/mak_end.shock |
38 | rawfile,shock/explosion.shock |
39 | rawfile,shock/explosion_mak.shock |
40 | // Strings |
41 | localize,mak |
42 | // Sound |
43 | sound,common,mak,all_sp |
44 | sound,generic,mak,all_sp |
45 | sound,voiceovers,mak,all_sp |
46 | sound,requests,mak,all_sp |
47 | sound,character,mak,all_sp |
48 | sound,weapons,mak,all_sp |
49 | sound,projectiles,mak,all_sp |
50 | sound,mak,mak,all_sp |
51 | sound,us_battlechatter,mak,all_sp |
52 | sound,ja_battlechatter,mak,all_sp |
53 | sound,physics,mak,all_sp |
54 | // Models |
55 | xmodel,weapon_machinegun_tiger |
56 | xmodel,weapon_jap_mg_type92_notripod |
57 | xmodel,tag_origin |
58 | xmodel,tag_origin_animate |
59 | xmodel,anim_makin_radiotower_dest |
60 | xmodel,anim_makin_ewok_tower |
61 | xmodel,weapon_jap_katana_short |
62 | xmodel,weapon_jap_katana_long |
63 | xmodel,weapon_jap_beating_stick |
64 | xmodel,static_makin_cigarette |
65 | xmodel,viewmodel_usa_kbar_knife |
66 | xmodel,viewmodel_usa_raider_player |
67 | xmodel,viewmodel_hands_cloth_raider |
68 | xmodel,clutter_makin_flashlight |
69 | xmodel,clutter_peleliu_us_helmet |
70 | xmodel,anim_makin_hutbeamcollapse |
71 | xmodel,anim_peleliu_fly2shed |
72 | xmodel,anim_intro_hut_explosion |
73 | xmodel,exploding_barrel_test_d |
74 | xmodel,weapon_satchel_charge |
75 | xmodel,viewmodel_usa_raider_arms |
76 | xmodel,viewmodel_usa_raider_player |
77 | xmodel,lights_searchlight_guardtower_v2_off |
78 | xmodel,static_type94_bed_door_obj |
79 | xmodel,weapon_rus_zippo |
80 | xmodel,radio_jap_bro |
81 | // Weapons |
82 | weapon,sp/thompson |
83 | weapon,sp/type97_frag |
84 | weapon,sp/m1garand |
85 | weapon,sp/type99_lmg |
86 | weapon,sp/type99_rifle_scoped |
87 | weapon,sp/type100_smg |
88 | weapon,sp/type99_lmg |
89 | weapon,sp/m8_white_smoke |
90 | weapon,sp/nambu |
91 | weapon,sp/colt |
92 | // FX Section |
93 | // OLD FX |
94 | fx,explosions/large_vehicle_explosion |
95 | fx,env/electrical/fx_elec_short_oneshot |
96 | // Event1 FX |
97 | fx,maps/mak/fx_explosion_charge_med |
98 | fx,maps/mak/fx_explosion_charge_large |
99 | fx,maps/mak/fx_explosion_charge_xlarge |
100 | fx,maps/mak/fx_explosion_charge_xlarge_main |
101 | fx,maps/mak/fx_explosion_charge_med_corner |
102 | fx,maps/mak/fx_cigarette_smoke |
103 | fx,maps/mak/fx_cigarette_smoke_exhale_puff |
104 | fx,maps/mak/fx_blood_spray |
105 | fx,maps/mak/fx_blood_spurt |
106 | fx,maps/mak/fx_blood_decal_floor |
107 | fx,misc/fx_flashlight_beam |
108 | fx,maps/mak/fx_spit_mist |
109 | fx,maps/mak/fx_blood_spill_floor |
110 | fx,maps/mak/fx_blood_spray_small |
111 | fx,maps/mak/fx_cigarette_glow |
112 | fx,maps/mak/fx_cigarette_glow_puff |
113 | fx,maps/mak/fx_cigarette_glow_puff2 |
114 | fx,maps/mak/fx_cigarette_embers_puff |
115 | fx,maps/mak/fx_collapse_dust_plume_4 |
116 | fx,maps/mak/fx_fire_hut_collapse_small |
117 | fx,maps/mak/fx_water_wake_boat |
118 | fx,maps/mak/fx_sys_element_smoke_tail_med_emitter |
119 | fx,maps/mak/fx_blood_spray_explosion |
120 | fx,maps/mak/fx_water_splash_falling_guy |
121 | fx,maps/mak/fx_smoke_small |
122 | fx,impacts/flesh_hit_head_fatal_exit |
123 | fx,impacts/flesh_hit_splat |
124 | // Event2 FX |
125 | fx,maps/pel2/fx_birds_tree_panic |
126 | // Event3 FX |
127 | fx,misc/flare_start |
128 | fx,misc/fx_flare_sky_white |
129 | fx,misc/flare_end |
130 | // Event4 FX |
131 | fx,maps/mak/fx_fire_fuel_ground_emitter |
132 | fx,maps/mak/fx_fire_fuel_spill |
133 | // Event6 FX |
134 | fx,maps/mak/fx_collapse_dust_plume_3 |
135 | fx,maps/mak/fx_explosion_charge_xlarge_2 |
136 | fx,maps/mak/fx_explosion_charge_xlarge_2_ending |
137 | // Tower Collapse |
138 | fx,maps/mak/fx_fire_ewok_collapse_group |
139 | fx,maps/mak/fx_fire_ewok_splash_plume |
140 | fx,maps/mak/fx_fire_ewok_smoke |
141 | fx,maps/mak/fx_fire_ewok_medium |
142 | fx,maps/mak/fx_fire_ewok_large |
143 | fx,maps/mak/fx_fire_ewok_medium_pole |
144 | fx,vehicle/treadfx/fx_treadfx_dust |
145 | // Global FX |
146 | fx,destructibles/fx_barrelExp |
147 | fx,destructibles/fx_barrel_ignite |
148 | fx,destructibles/fx_barrel_fire_top |
149 | fx,destructibles/fx_dest_fire_trail_med |
150 | // Footstep FX |
151 | fx,bio/player/fx_footstep_dust |
152 | fx,bio/player/fx_footstep_sand |
153 | fx,bio/player/fx_footstep_mud |
154 | fx,bio/player/fx_footstep_water |
155 | // Ambient FX Section (Quinn) |
156 | fx,bio/insects/fx_insects_lantern_1 |
157 | fx,bio/insects/fx_insects_lantern_2 |
158 | fx,maps/mak/fx_insects_swarm |
159 | fx,env/fire/fx_fire_campfire_smolder |
160 | fx,maps/mak/fx_smoke_chimney_med |
161 | fx,env/smoke/fx_smoke_wood_chimney_lrg |
162 | fx,bio/animals/fx_bats_circling |
163 | fx,bio/animals/fx_bats_circling_swarm |
164 | fx,maps/mak/fx_ray_linear_large |
165 | fx,maps/mak/fx_ray_linear_med |
166 | fx,env/light/fx_glow_lampost_white_dim_static |
167 | fx,env/light/fx_light_indoor_white_static |
168 | fx,explosions/fx_dust_cloud_plume_1 |
169 | fx,maps/mak/fx_fog_rolling_thin |
170 | fx,maps/mak/fx_fog_rolling_thin2 |
171 | fx,env/fire/fx_fire_barrel_med |
172 | fx,env/fire/fx_fire_barrel_small |
173 | fx,env/electrical/fx_elec_searchlight_burst |
174 | fx,env/light/fx_glow_spotlight_white_dim_static |
175 | fx,maps/mak/fx_fire_debris_small |
176 | fx,maps/mak/fx_fire_debris_med |
177 | fx,maps/mak/fx_fire_debris_large |
178 | fx,maps/mak/fx_fire_debris_large_directional |
179 | fx,maps/mak/fx_fire_debris_large_single |
180 | fx,maps/mak/fx_light_glow_lantern_spot |
181 | fx,maps/mak/fx_smoke_column |
182 | fx,maps/mak/fx_fire_water_med |
183 | fx,maps/mak/fx_fire_water_small |
184 | fx,maps/mak/fx_fire_debris_med_line |
185 | fx,maps/mak/fx_fire_debris_med_line2 |
186 | fx,maps/mak/fx_fire_debris_med_line3 |
187 | fx,maps/mak/fx_fire_debris_embers_patch |
188 | fx,maps/mak/fx_fire_debris_embers_patch2 |
189 | fx,maps/mak/fx_fire_debris_ash_cloud |
190 | fx,maps/mak/fx_smoke_column2 |
191 | fx,maps/mak/fx_explosion_barrel_small |
192 | fx,maps/mak/fx_fire_hut_d_light |
193 | fx,maps/mak/fx_ray_linear_large_moon |
194 | fx,maps/mak/fx_ray_linear_large_moon2 |
195 | fx,maps/mak/fx_ray_linear_large_moon3 |
196 | fx,maps/mak/fx_ray_linear_large_moon4 |
197 | fx,maps/mak/fx_ray_linear_fire_small |
198 | fx,maps/mak/fx_ray_linear_fire_medium |
199 | fx,maps/mak/fx_smoke_ambiance_indoor |
200 | fx,maps/mak/fx_water_splash_rocks |
201 | fx,maps/mak/fx_water_wake_flow |
202 | fx,maps/mak/fx_fire_camp_med |
203 | fx,maps/mak/fx_water_wake_mist |
204 | fx,maps/mak/fx_water_ripples_small |
205 | fx,env/light/fx_lights_lantern_on |
206 | fx,env/light/fx_dlight_candle_glow |
207 | // Sumeet - new Truck effect |
208 | fx,maps/mak/fx_truck_tower_collision |
209 | // effects for headshot in outtro |
210 | fx,impacts/flesh_head_impact03 |
211 | // Flame FX for AI |
212 | fx,env/fire/fx_fire_player_sm |
213 | fx,env/fire/fx_fire_player_md |
214 | fx,env/fire/fx_fire_player_torso |
215 | // Animations |
216 | xanim,void_loop |
217 | xanim,jump_across_100 |
218 | xanim,death_run_stumble |
219 | xanim,v_type95_scoutcar_flatire_lb |
220 | xanim,v_type95_scoutcar_flatire_lf |
221 | xanim,v_type95_scoutcar_flatire_rb |
222 | xanim,v_type95_scoutcar_flatire_rf |
223 | // Patrol Anims |
224 | xanim,patrol_bored_patrolwalk |
225 | xanim,patrol_bored_patrolwalk_twitch |
226 | xanim,patrol_bored_walk_2_bored |
227 | xanim,patrol_bored_2_walk |
228 | xanim,patrol_bored_2_walk_180turn |
229 | xanim,patrol_bored_idle |
230 | xanim,patrol_bored_idle_smoke |
231 | xanim,patrol_bored_idle_cellphone |
232 | xanim,patrol_bored_twitch_bug |
233 | xanim,patrol_bored_twitch_checkphone |
234 | xanim,patrol_bored_twitch_stretch |
235 | xanim,patrol_bored_idle_smoke |
236 | xanim,patrol_bored_twitch_checkphone |
237 | xanim,patrol_bored_twitch_stretch |
238 | xanim,patrol_bored_idle_cellphone |
239 | // Intro Anims |
240 | xanim,ch_makinraid_intro_interogator |
241 | xanim,ch_makinraid_intro_interogator_dead |
242 | xanim,ch_makinraid_intro_mitch |
243 | xanim,ch_makinraid_intro_mitch_dead |
244 | xanim,ch_makinraid_intro_officer_a |
245 | xanim,ch_makinraid_intro_officer_b |
246 | xanim,ch_makinraid_intro_officer_b_dead |
247 | xanim,ch_makinraid_intro_roebuck |
248 | xanim,ch_makinraid_intro_sullivan |
249 | xanim,ch_makinraid_intro_pow1 |
250 | xanim,ch_makinraid_intro_pow2 |
251 | xanim,ch_makinraid_intro_pow3 |
252 | xanim,ch_makinraid_tied_pow1 |
253 | xanim,ch_makinraid_tied_pow2 |
254 | xanim,ch_makinraid_tied_pow3 |
255 | xanim,ch_makinraid_intro_japanese1 |
256 | xanim,ch_makinraid_intro_japanese2 |
257 | xanim,ch_makinraid_intro_redshirt1 |
258 | xanim,ch_makinraid_intro_redshirt2 |
259 | xanim,o_makin_animlight_introhut |
260 | // Player Hands |
261 | xanim,int_makinraid_intro |
262 | xanim,int_makinraid_hatch |
263 | xanim,int_makinraid_outro |
264 | xanim,int_makinraid_outro_raft_jumpin |
265 | // Event1 - Hut4 Pieces |
266 | xanim,o_makin_mainhut_explosion |
267 | // Event1 - Shed Grenader |
268 | xanim,ch_makinraid_villageaction19_japanese |
269 | xanim,ch_makinraid_villageaction19_american |
270 | // Event1 - Pont Fight |
271 | xanim,ch_makinraid_coy_pond_fight2_US |
272 | xanim,ch_makinraid_coy_pond_fight2_Jap |
273 | xanim,ch_makinraid_coy_pond_fight1_US_loop |
274 | xanim,ch_makinraid_coy_pond_fight1_Jap_loop |
275 | xanim,ch_makinraid_coy_pond_fight1_US_outro |
276 | xanim,ch_makinraid_coy_pond_fight1_Jap_outro |
277 | // Event1 - LMG Mowdown |
278 | xanim,ch_makinraid_lmg_mowdown_guy1 |
279 | xanim,ch_makinraid_lmg_mowdown_guy2 |
280 | xanim,ch_makinraid_lmg_mowdown_guy3 |
281 | xanim,ch_makinraid_lmg_mowdown_guy4 |
282 | // Event1 - Ewok tower |
283 | xanim,o_makin_ewok_tower |
284 | // Event1 - 2vs1 Action |
285 | xanim,ch_makinraid_2vs1_US_guy1 |
286 | xanim,ch_makinraid_2vs1_US_guy2 |
287 | xanim,ch_makinraid_2vs1_Jap |
288 | // Event1 - Show Down |
289 | xanim,ch_makinraid_showdown_guy1 |
290 | xanim,ch_makinraid_showdown_guy2 |
291 | // Event1 - Hut collapse on guy |
292 | xanim,ch_makinraid_fire_hut |
293 | xanim,ch_makinraid_fire_hut_dead |
294 | xanim,o_makin_mainhut_beamcollapse |
295 | // Event1 - Blown into Shed |
296 | xanim,ch_makinraid_blown_into_shed |
297 | xanim,o_makinraid_shed_impact |
298 | // Event1 - Held Down |
299 | xanim,ch_makinraid_held_down_head_shot_guy1 |
300 | xanim,ch_makinraid_held_down_head_shot_guy2 |
301 | xanim,ch_makinraid_held_down_head_shot_guy3 |
302 | xanim,ch_makinraid_held_down_head_shot_guy3_death |
303 | // Event1 - Fire BeatDown |
304 | xanim,ch_makinraid_fire_beatdown1_US |
305 | xanim,ch_makinraid_fire_beatdown1_JAP |
306 | xanim,ch_makinraid_fire_beatdown2_US |
307 | xanim,ch_makinraid_fire_beatdown2_JAP |
308 | // Event1 - Katana Ramp |
309 | xanim,ch_makinraid_sword_attack_intro |
310 | xanim,ch_makinraid_sword_attack_loop |
311 | xanim,ch_makinraid_sword_attack_death |
312 | // Event1 - Saving Private Ryan Door collapse |
313 | xmodel,anim_makin_firehut_fall |
314 | xanim,o_makin_firehut_fall |
315 | // Sullivan Animations |
316 | xanim,ch_makinraid_sullivan_3_route |
317 | xanim,ai_sullivan_run |
318 | // Roebuck Animations |
319 | xanim,ai_roebuck_run |
320 | // Jogs |
321 | xanim,ch_makinraid_creepy_run_guy1 |
322 | xanim,ch_makinraid_creepy_run_guy2 |
323 | xanim,ch_makinraid_creepy_run_guy3 |
324 | xanim,ch_makinraid_creepy_run_guy4 |
325 | // Sumeet - Jog sprint for goat path |
326 | xanim,ai_sprint_1cycle |
327 | // Sumeet - Collectible animation |
328 | xanim,death_pose_on_desk |
329 | // Rescuer/Pow Run cycle |
330 | xanim,ch_makinraid_rescue_medic1 |
331 | xanim,ch_makinraid_rescue_pow1 |
332 | xanim,ch_makinraid_rescue_medic2 |
333 | xanim,ch_makinraid_rescue_pow2 |
334 | xanim,ch_makinraid_rescue_medic1_castoff |
335 | xanim,ch_makinraid_rescue_pow1_castoff |
336 | xanim,ch_makinraid_rescue_medic2_castoff |
337 | xanim,ch_makinraid_rescue_pow2_castoff |
338 | xanim,ch_makinraid_rescue_medic1_castoff_idle |
339 | xanim,ch_makinraid_rescue_pow1_castoff_idle |
340 | xanim,ch_makinraid_rescue_medic2_castoff_idle |
341 | xanim,ch_makinraid_rescue_pow2_castoff_idle |
342 | // Using extra traverses |
343 | xanim,ai_traverse_wallhop_down |
344 | xanim,ai_traverse_wallhop_down_3 |
345 | // Traverses |
346 | xanim,step_up_low_wall |
347 | xanim,trench_jump_out |
348 | xanim,ai_climb_platform_40 |
349 | // LMG Tarp Animations |
350 | xanim,o_clothblinders_flap_intro |
351 | xanim,o_clothblinders_flap_loop |
352 | xanim,o_clothblinders_flap_outro |
353 | // LMG Net Animations |
354 | xanim,o_makin_LMG_canopy_intro |
355 | xanim,o_makin_LMG_canopy_loop |
356 | xanim,o_makin_LMG_canopy_outtro |
357 | // Event2 Regroup |
358 | xanim,ch_makinraid_beachregroup_guy1 |
359 | // Event2 BoatSquad Animations |
360 | xanim,ch_makinraid_raft_combat_idle_guy1 |
361 | xanim,ch_makinraid_raft_combat_idle_guy2 |
362 | xanim,ch_makinraid_raft_combat_idle_guy3 |
363 | xanim,ch_makinraid_raft_combat_idle_guy4 |
364 | xanim,ch_makinraid_raft_combat_guy1 |
365 | xanim,ch_makinraid_raft_combat_guy2 |
366 | xanim,ch_makinraid_raft_combat_guy3 |
367 | xanim,ch_makinraid_raft_combat_guy4 |
368 | xanim,ch_makinraid_raft_exit_guy1 |
369 | xanim,ch_makinraid_raft_exit_guy2 |
370 | xanim,ch_makinraid_raft_exit_guy3 |
371 | xanim,ch_makinraid_raft_exit_guy4 |
372 | // Balcony deaths |
373 | xanim,ai_deathbalcony_b |
374 | xanim,ai_deathbalcony_c |
375 | // Event3 Feign Death Scene |
376 | // xanim,ch_makinraid_feigning_death_roebuck |
377 | xanim,ch_makinraid_feigning_death_roebuck_transition |
378 | xanim,ch_makinraid_feigning_death_roebuck_a |
379 | xanim,ch_makinraid_feigning_death_roebuck_b |
380 | // xanim,ch_makinraid_feigning_death_sullivan |
381 | xanim,ch_makinraid_feigning_death_sullivan_transition |
382 | xanim,ch_makinraid_feigning_death_sullivan_a |
383 | xanim,ch_makinraid_feigning_death_sullivan_b |
384 | // xanim,ch_makinraid_feigning_death_redshirt |
385 | xanim,ch_makinraid_feigning_death_redshirt_transition |
386 | xanim,ch_makinraid_feigning_death_redshirt_a |
387 | xanim,ch_makinraid_feigning_death_redshirt_b |
388 | xanim,ch_makinraid_feigning_death_redshirt_dead |
389 | // xanim,ch_makinraid_feigning_death_officer |
390 | xanim,ch_makinraid_feigning_death_officer_a |
391 | xanim,ch_makinraid_feigning_death_officer_b |
392 | xanim,ch_makinraid_feigning_death_officer_play_dead |
393 | xanim,ch_makinraid_feigning_death_officer_dead |
394 | xanim,ch_makinraid_feigning_death_jap01_die |
395 | xanim,ch_makinraid_feigning_death_jap02_die |
396 | xanim,ch_makinraid_feigning_death_jap03_die |
397 | xanim,ch_makinraid_feigning_death_jap04_die |
398 | xanim,ch_makinraid_feigning_death_jap01_dead |
399 | xanim,ch_makinraid_feigning_death_jap02_dead |
400 | xanim,ch_makinraid_feigning_death_jap03_dead |
401 | xanim,ch_makinraid_feigning_death_jap04_dead |
402 | xanim,ch_makinraid_feigning_death_jap01_getup |
403 | xanim,ch_makinraid_feigning_death_jap02_getup |
404 | xanim,ch_makinraid_feigning_death_jap03_getup |
405 | xanim,ch_makinraid_feigning_death_jap04_getup |
406 | // Event4 Scene |
407 | xanim,ch_makinraid_truck_tailgate_open_sullivan |
408 | xanim,ch_makinraid_truck_get_it_done_a |
409 | xanim,ch_makinraid_truck_get_it_done_b |
410 | xanim,ch_makinraid_truck_get_it_done_c |
411 | xanim,ch_makinraid_ignite_gas |
412 | // Sumeet - truck 3rd person player animation |
413 | xanim,p_makinraid_hatch |
414 | xanim,p_bomb_stand_loop |
415 | xanim,p_bomb_crouch_loop |
416 | // Event4 Tower |
417 | xanim,o_makin_radiotower_dest_intro |
418 | xanim,o_makin_radiotower_dest_loop |
419 | xanim,o_makin_radiotower_dest_outtro |
420 | // Event4 Truck Anims |
421 | xanim,ch_makinraid_truck_jumpin |
422 | xanim,ch_makinraid_truck_jumpout_a |
423 | xanim,ch_makinraid_truck_jumpout_b |
424 | xanim,ch_makinraid_truck_jumpin_idle |
425 | xanim,o_makin_gate_burstopen_left |
426 | xanim,o_makin_gate_burstopen_right |
427 | // For the Truck |
428 | xanim,v_makinraid_truck_jumpin |
429 | xanim,v_makinraid_truck_jumpout |
430 | xanim,v_makinraid_hatch |
431 | xanim,v_makinraid_hatch_loop_start |
432 | xanim,v_makinraid_hatch_loop |
433 | xanim,v_makinraid_hatch_barrel |
434 | // Event5 Compound Portion |
435 | xanim,ch_makinraid_inner_compound_sullivan_directions |
436 | // Event5 Bunker Door |
437 | xanim,ch_makinraid_bunkerdoor_japanese |
438 | xanim,ch_makinraid_bunkerdoor_redshirt |
439 | xanim,ch_makinraid_bunkerdoor_roebuck |
440 | xanim,o_makinraid_bunkerdoor_open |
441 | // Event5 Plant Charges |
442 | xanim,ch_makinraid_set_bunker_charges_intro |
443 | xanim,ch_makinraid_set_bunker_charges_loop |
444 | xanim,ch_makinraid_set_bunker_charges_lookup |
445 | xanim,ch_makinraid_set_bunker_charges_outro |
446 | // Event6 |
447 | xanim,ch_makinraid_exit_bunker_sullivan |
448 | // Outtro |
449 | xanim,ch_makinraid_outro_sullivan_start |
450 | xanim,ch_makinraid_outro_sullivan_dragged |
451 | xanim,ch_makinraid_outro_japanese |
452 | xanim,ch_makinraid_outro_raft_jumpin_sullivan |
453 | xanim,ch_makinraid_outro_raft_jumpin_sullivan_underfire |
454 | xanim,ch_makinraid_outro_raft_jumpin_sullivan_reaction |
455 | xanim,ch_makinraid_outro_raft_jumpin_sullivan_calm |
456 | xanim,ch_makinraid_outro_raft_jumpin_guy1 |
457 | xanim,ch_makinraid_outro_raft_jumpin_guy1_underfire |
458 | xanim,ch_makinraid_outro_raft_jumpin_guy1_reaction |
459 | xanim,ch_makinraid_outro_raft_jumpin_guy1_calm |
460 | xanim,ch_makinraid_outro_raft_jumpin_guy2 |
461 | xanim,ch_makinraid_outro_raft_jumpin_guy2_underfire |
462 | xanim,ch_makinraid_outro_raft_jumpin_guy2_reaction |
463 | xanim,ch_makinraid_outro_raft_jumpin_guy2_calm |
464 | xanim,ch_makinraid_outro_raft_jumpin_guy3 |
465 | xanim,ch_makinraid_outro_raft_jumpin_guy3_underfire |
466 | xanim,ch_makinraid_outro_raft_jumpin_guy3_reaction |
467 | xanim,ch_makinraid_outro_raft_jumpin_guy3_calm |
468 | xanim,ch_makinraid_outro_raft_jumpin_guy4 |
469 | xanim,ch_makinraid_outro_raft_jumpin_guy4_underfire |
470 | xanim,ch_makinraid_outro_raft_jumpin_guy4_reaction |
471 | xanim,ch_makinraid_outro_raft_jumpin_guy4_calm |
472 | xanim,ch_makinraid_creepywalk_idle_center2 |
473 | xanim,ch_makinraid_creepywalk_stop_center2 |
474 | xanim,ch_makinraid_creepywalk_start_center2 |
475 | // Event2 snare trap |
476 | xanim,ch_makinraid_strung_up |
477 | xanim,patrol_bored_react_look_v1 |
478 | // xanim,ch_makinraid_outro_sullivan_stop |
479 | // xanim,ch_makinraid_outro_redshirt1 |
480 | // xanim,ch_makinraid_outro_redshirt2 |
481 | // TESTING |
482 | fx,env/light/fx_light_pby_exterior_dspot |
483 | // Sumeet - Spotlight death effect from PBY |
484 | fx,maps/mak/fx_light_searchlight_burst_md |
485 | // Sumeet - Some death anims for outtro |
486 | xanim,death_explosion_forward13 |
487 | fx,weapon/mortar/fx_mortar_exp_dirt_medium |
488 | // Sumeet - New animations for sullivan and roebuck for outtro |
489 | xanim,ch_makinraid_outro_raft_jumpin_sullivan_end |
490 | xanim,ch_makinraid_outro_raft_jumpin_guy1_end |