ignore,code_post_gfx ignore,common // Includes include,water include,common_banzai include,common_player_raider impactfx,mak // BSP col_map_sp,maps/mak.d3dbsp // Script rawfile,maps/mak.gsc rawfile,maps/mak_anim.gsc rawfile,maps/mak_amb.gsc rawfile,maps/mak_anim.gsc rawfile,maps/mak_fx.gsc rawfile,maps/mak_net.gsc rawfile,maps/mak_status.gsc rawfile,vision/mak.vision rawfile,animtrees/mak_models.atr rawfile,maps/_flare.gsc rawfile,maps/createfx/mak_fx.gsc rawfile,maps/createart/mak_art.gsc // Destructible include,destructible_type94truckcamo // Client Scripts rawfile,clientscripts/mak.csc rawfile,clientscripts/mak_amb.csc rawfile,clientscripts/mak_fx.csc rawfile,clientscripts/createfx/mak_fx.csc rawfile,clientscripts/mak_amb.csc // Rumble rawfile,rumble/explosion_generic rawfile,rumble/explosion_generic_l.rmb rawfile,rumble/explosion_generic_h.rmb // Shock rawfile,shock/mak_intro.shock rawfile,shock/mak_end.shock rawfile,shock/explosion.shock rawfile,shock/explosion_mak.shock // Strings localize,mak // Sound sound,common,mak,all_sp sound,generic,mak,all_sp sound,voiceovers,mak,all_sp sound,requests,mak,all_sp sound,character,mak,all_sp sound,weapons,mak,all_sp sound,projectiles,mak,all_sp sound,mak,mak,all_sp sound,us_battlechatter,mak,all_sp sound,ja_battlechatter,mak,all_sp sound,physics,mak,all_sp // Models xmodel,weapon_machinegun_tiger xmodel,weapon_jap_mg_type92_notripod xmodel,tag_origin xmodel,tag_origin_animate xmodel,anim_makin_radiotower_dest xmodel,anim_makin_ewok_tower xmodel,weapon_jap_katana_short xmodel,weapon_jap_katana_long xmodel,weapon_jap_beating_stick xmodel,static_makin_cigarette xmodel,viewmodel_usa_kbar_knife xmodel,viewmodel_usa_raider_player xmodel,viewmodel_hands_cloth_raider xmodel,clutter_makin_flashlight xmodel,clutter_peleliu_us_helmet xmodel,anim_makin_hutbeamcollapse xmodel,anim_peleliu_fly2shed xmodel,anim_intro_hut_explosion xmodel,exploding_barrel_test_d xmodel,weapon_satchel_charge xmodel,viewmodel_usa_raider_arms xmodel,viewmodel_usa_raider_player xmodel,lights_searchlight_guardtower_v2_off xmodel,static_type94_bed_door_obj xmodel,weapon_rus_zippo xmodel,radio_jap_bro // Weapons weapon,sp/thompson weapon,sp/type97_frag weapon,sp/m1garand weapon,sp/type99_lmg weapon,sp/type99_rifle_scoped weapon,sp/type100_smg weapon,sp/type99_lmg weapon,sp/m8_white_smoke weapon,sp/nambu weapon,sp/colt // FX Section // OLD FX fx,explosions/large_vehicle_explosion fx,env/electrical/fx_elec_short_oneshot // Event1 FX fx,maps/mak/fx_explosion_charge_med fx,maps/mak/fx_explosion_charge_large fx,maps/mak/fx_explosion_charge_xlarge fx,maps/mak/fx_explosion_charge_xlarge_main fx,maps/mak/fx_explosion_charge_med_corner fx,maps/mak/fx_cigarette_smoke fx,maps/mak/fx_cigarette_smoke_exhale_puff fx,maps/mak/fx_blood_spray fx,maps/mak/fx_blood_spurt fx,maps/mak/fx_blood_decal_floor fx,misc/fx_flashlight_beam fx,maps/mak/fx_spit_mist fx,maps/mak/fx_blood_spill_floor fx,maps/mak/fx_blood_spray_small fx,maps/mak/fx_cigarette_glow fx,maps/mak/fx_cigarette_glow_puff fx,maps/mak/fx_cigarette_glow_puff2 fx,maps/mak/fx_cigarette_embers_puff fx,maps/mak/fx_collapse_dust_plume_4 fx,maps/mak/fx_fire_hut_collapse_small fx,maps/mak/fx_water_wake_boat fx,maps/mak/fx_sys_element_smoke_tail_med_emitter fx,maps/mak/fx_blood_spray_explosion fx,maps/mak/fx_water_splash_falling_guy fx,maps/mak/fx_smoke_small fx,impacts/flesh_hit_head_fatal_exit fx,impacts/flesh_hit_splat // Event2 FX fx,maps/pel2/fx_birds_tree_panic // Event3 FX fx,misc/flare_start fx,misc/fx_flare_sky_white fx,misc/flare_end // Event4 FX fx,maps/mak/fx_fire_fuel_ground_emitter fx,maps/mak/fx_fire_fuel_spill // Event6 FX fx,maps/mak/fx_collapse_dust_plume_3 fx,maps/mak/fx_explosion_charge_xlarge_2 fx,maps/mak/fx_explosion_charge_xlarge_2_ending // Tower Collapse fx,maps/mak/fx_fire_ewok_collapse_group fx,maps/mak/fx_fire_ewok_splash_plume fx,maps/mak/fx_fire_ewok_smoke fx,maps/mak/fx_fire_ewok_medium fx,maps/mak/fx_fire_ewok_large fx,maps/mak/fx_fire_ewok_medium_pole fx,vehicle/treadfx/fx_treadfx_dust // Global FX fx,destructibles/fx_barrelExp fx,destructibles/fx_barrel_ignite fx,destructibles/fx_barrel_fire_top fx,destructibles/fx_dest_fire_trail_med // Footstep FX fx,bio/player/fx_footstep_dust fx,bio/player/fx_footstep_sand fx,bio/player/fx_footstep_mud fx,bio/player/fx_footstep_water // Ambient FX Section (Quinn) fx,bio/insects/fx_insects_lantern_1 fx,bio/insects/fx_insects_lantern_2 fx,maps/mak/fx_insects_swarm fx,env/fire/fx_fire_campfire_smolder fx,maps/mak/fx_smoke_chimney_med fx,env/smoke/fx_smoke_wood_chimney_lrg fx,misc/fx_spotlight_large // Do we need this still Quinn? fx,bio/animals/fx_bats_circling fx,bio/animals/fx_bats_circling_swarm fx,maps/mak/fx_ray_linear_large fx,maps/mak/fx_ray_linear_med fx,env/light/fx_glow_lampost_white_dim_static fx,env/light/fx_light_indoor_white_static fx,explosions/fx_dust_cloud_plume_1 fx,maps/mak/fx_fog_rolling_thin fx,maps/mak/fx_fog_rolling_thin2 fx,env/fire/fx_fire_barrel_med fx,env/fire/fx_fire_barrel_small fx,env/electrical/fx_elec_searchlight_burst fx,env/light/fx_glow_spotlight_white_dim_static fx,maps/mak/fx_fire_debris_small fx,maps/mak/fx_fire_debris_med fx,maps/mak/fx_fire_debris_large fx,maps/mak/fx_fire_debris_large_directional fx,maps/mak/fx_fire_debris_large_single fx,maps/mak/fx_light_glow_lantern_spot fx,maps/mak/fx_smoke_column fx,maps/mak/fx_fire_water_med fx,maps/mak/fx_fire_water_small fx,maps/mak/fx_fire_debris_med_line fx,maps/mak/fx_fire_debris_med_line2 fx,maps/mak/fx_fire_debris_med_line3 fx,maps/mak/fx_fire_debris_embers_patch fx,maps/mak/fx_fire_debris_embers_patch2 fx,maps/mak/fx_fire_debris_ash_cloud fx,maps/mak/fx_smoke_column2 fx,maps/mak/fx_explosion_barrel_small fx,maps/mak/fx_fire_hut_d_light fx,maps/mak/fx_ray_linear_large_moon fx,maps/mak/fx_ray_linear_large_moon2 fx,maps/mak/fx_ray_linear_large_moon3 fx,maps/mak/fx_ray_linear_large_moon4 fx,maps/mak/fx_ray_linear_fire_small fx,maps/mak/fx_ray_linear_fire_medium fx,maps/mak/fx_smoke_ambiance_indoor fx,maps/mak/fx_water_splash_rocks fx,maps/mak/fx_water_wake_flow fx,maps/mak/fx_fire_camp_med fx,maps/mak/fx_water_wake_mist fx,maps/mak/fx_water_ripples_small fx,env/light/fx_lights_lantern_on fx,env/light/fx_dlight_candle_glow // Sumeet - new Truck effect fx,maps/mak/fx_truck_tower_collision // effects for headshot in outtro fx,impacts/flesh_head_impact03 // Flame FX for AI fx,env/fire/fx_fire_player_sm fx,env/fire/fx_fire_player_md fx,env/fire/fx_fire_player_torso // Animations xanim,void_loop xanim,jump_across_100 xanim,death_run_stumble xanim,v_type95_scoutcar_flatire_lb xanim,v_type95_scoutcar_flatire_lf xanim,v_type95_scoutcar_flatire_rb xanim,v_type95_scoutcar_flatire_rf // Patrol Anims xanim,patrol_bored_patrolwalk xanim,patrol_bored_patrolwalk_twitch xanim,patrol_bored_walk_2_bored xanim,patrol_bored_2_walk xanim,patrol_bored_2_walk_180turn xanim,patrol_bored_idle xanim,patrol_bored_idle_smoke xanim,patrol_bored_idle_cellphone xanim,patrol_bored_twitch_bug xanim,patrol_bored_twitch_checkphone xanim,patrol_bored_twitch_stretch xanim,patrol_bored_idle_smoke xanim,patrol_bored_twitch_checkphone xanim,patrol_bored_twitch_stretch xanim,patrol_bored_idle_cellphone // Intro Anims xanim,ch_makinraid_intro_interogator xanim,ch_makinraid_intro_interogator_dead xanim,ch_makinraid_intro_mitch xanim,ch_makinraid_intro_mitch_dead xanim,ch_makinraid_intro_officer_a xanim,ch_makinraid_intro_officer_b xanim,ch_makinraid_intro_officer_b_dead xanim,ch_makinraid_intro_roebuck xanim,ch_makinraid_intro_sullivan xanim,ch_makinraid_intro_pow1 xanim,ch_makinraid_intro_pow2 xanim,ch_makinraid_intro_pow3 xanim,ch_makinraid_tied_pow1 xanim,ch_makinraid_tied_pow2 xanim,ch_makinraid_tied_pow3 xanim,ch_makinraid_intro_japanese1 xanim,ch_makinraid_intro_japanese2 xanim,ch_makinraid_intro_redshirt1 xanim,ch_makinraid_intro_redshirt2 xanim,o_makin_animlight_introhut // Player Hands xanim,int_makinraid_intro xanim,int_makinraid_hatch xanim,int_makinraid_outro xanim,int_makinraid_outro_raft_jumpin // Event1 - Hut4 Pieces xanim,o_makin_mainhut_explosion // Event1 - Shed Grenader xanim,ch_makinraid_villageaction19_japanese xanim,ch_makinraid_villageaction19_american // Event1 - Pont Fight xanim,ch_makinraid_coy_pond_fight2_US xanim,ch_makinraid_coy_pond_fight2_Jap xanim,ch_makinraid_coy_pond_fight1_US_loop xanim,ch_makinraid_coy_pond_fight1_Jap_loop xanim,ch_makinraid_coy_pond_fight1_US_outro xanim,ch_makinraid_coy_pond_fight1_Jap_outro // Event1 - LMG Mowdown xanim,ch_makinraid_lmg_mowdown_guy1 xanim,ch_makinraid_lmg_mowdown_guy2 xanim,ch_makinraid_lmg_mowdown_guy3 xanim,ch_makinraid_lmg_mowdown_guy4 // Event1 - Ewok tower xanim,o_makin_ewok_tower // Event1 - 2vs1 Action xanim,ch_makinraid_2vs1_US_guy1 xanim,ch_makinraid_2vs1_US_guy2 xanim,ch_makinraid_2vs1_Jap // Event1 - Show Down xanim,ch_makinraid_showdown_guy1 xanim,ch_makinraid_showdown_guy2 // Event1 - Hut collapse on guy xanim,ch_makinraid_fire_hut xanim,ch_makinraid_fire_hut_dead xanim,o_makin_mainhut_beamcollapse // Event1 - Blown into Shed xanim,ch_makinraid_blown_into_shed xanim,o_makinraid_shed_impact // Event1 - Held Down xanim,ch_makinraid_held_down_head_shot_guy1 xanim,ch_makinraid_held_down_head_shot_guy2 xanim,ch_makinraid_held_down_head_shot_guy3 xanim,ch_makinraid_held_down_head_shot_guy3_death // Event1 - Fire BeatDown xanim,ch_makinraid_fire_beatdown1_US xanim,ch_makinraid_fire_beatdown1_JAP xanim,ch_makinraid_fire_beatdown2_US xanim,ch_makinraid_fire_beatdown2_JAP // Event1 - Katana Ramp xanim,ch_makinraid_sword_attack_intro xanim,ch_makinraid_sword_attack_loop xanim,ch_makinraid_sword_attack_death // Event1 - Saving Private Ryan Door collapse xmodel,anim_makin_firehut_fall xanim,o_makin_firehut_fall // Sullivan Animations xanim,ch_makinraid_sullivan_3_route xanim,ai_sullivan_run // Roebuck Animations xanim,ai_roebuck_run // Jogs xanim,ch_makinraid_creepy_run_guy1 xanim,ch_makinraid_creepy_run_guy2 xanim,ch_makinraid_creepy_run_guy3 xanim,ch_makinraid_creepy_run_guy4 // Sumeet - Jog sprint for goat path xanim,ai_sprint_1cycle // Sumeet - Collectible animation xanim,death_pose_on_desk // Rescuer/Pow Run cycle xanim,ch_makinraid_rescue_medic1 xanim,ch_makinraid_rescue_pow1 xanim,ch_makinraid_rescue_medic2 xanim,ch_makinraid_rescue_pow2 xanim,ch_makinraid_rescue_medic1_castoff xanim,ch_makinraid_rescue_pow1_castoff xanim,ch_makinraid_rescue_medic2_castoff xanim,ch_makinraid_rescue_pow2_castoff xanim,ch_makinraid_rescue_medic1_castoff_idle xanim,ch_makinraid_rescue_pow1_castoff_idle xanim,ch_makinraid_rescue_medic2_castoff_idle xanim,ch_makinraid_rescue_pow2_castoff_idle // Using extra traverses xanim,ai_traverse_wallhop_down xanim,ai_traverse_wallhop_down_3 // Traverses xanim,step_up_low_wall xanim,trench_jump_out xanim,ai_climb_platform_40 // LMG Tarp Animations xanim,o_clothblinders_flap_intro xanim,o_clothblinders_flap_loop xanim,o_clothblinders_flap_outro // LMG Net Animations xanim,o_makin_LMG_canopy_intro xanim,o_makin_LMG_canopy_loop xanim,o_makin_LMG_canopy_outtro // Event2 Regroup xanim,ch_makinraid_beachregroup_guy1 // Event2 BoatSquad Animations xanim,ch_makinraid_raft_combat_idle_guy1 xanim,ch_makinraid_raft_combat_idle_guy2 xanim,ch_makinraid_raft_combat_idle_guy3 xanim,ch_makinraid_raft_combat_idle_guy4 xanim,ch_makinraid_raft_combat_guy1 xanim,ch_makinraid_raft_combat_guy2 xanim,ch_makinraid_raft_combat_guy3 xanim,ch_makinraid_raft_combat_guy4 xanim,ch_makinraid_raft_exit_guy1 xanim,ch_makinraid_raft_exit_guy2 xanim,ch_makinraid_raft_exit_guy3 xanim,ch_makinraid_raft_exit_guy4 // Balcony deaths xanim,ai_deathbalcony_b xanim,ai_deathbalcony_c // Event3 Feign Death Scene // xanim,ch_makinraid_feigning_death_roebuck xanim,ch_makinraid_feigning_death_roebuck_transition xanim,ch_makinraid_feigning_death_roebuck_a xanim,ch_makinraid_feigning_death_roebuck_b // xanim,ch_makinraid_feigning_death_sullivan xanim,ch_makinraid_feigning_death_sullivan_transition xanim,ch_makinraid_feigning_death_sullivan_a xanim,ch_makinraid_feigning_death_sullivan_b // xanim,ch_makinraid_feigning_death_redshirt xanim,ch_makinraid_feigning_death_redshirt_transition xanim,ch_makinraid_feigning_death_redshirt_a xanim,ch_makinraid_feigning_death_redshirt_b xanim,ch_makinraid_feigning_death_redshirt_dead // xanim,ch_makinraid_feigning_death_officer xanim,ch_makinraid_feigning_death_officer_a xanim,ch_makinraid_feigning_death_officer_b xanim,ch_makinraid_feigning_death_officer_play_dead xanim,ch_makinraid_feigning_death_officer_dead xanim,ch_makinraid_feigning_death_jap01_die xanim,ch_makinraid_feigning_death_jap02_die xanim,ch_makinraid_feigning_death_jap03_die xanim,ch_makinraid_feigning_death_jap04_die xanim,ch_makinraid_feigning_death_jap01_dead xanim,ch_makinraid_feigning_death_jap02_dead xanim,ch_makinraid_feigning_death_jap03_dead xanim,ch_makinraid_feigning_death_jap04_dead xanim,ch_makinraid_feigning_death_jap01_getup xanim,ch_makinraid_feigning_death_jap02_getup xanim,ch_makinraid_feigning_death_jap03_getup xanim,ch_makinraid_feigning_death_jap04_getup // Event4 Scene xanim,ch_makinraid_truck_tailgate_open_sullivan xanim,ch_makinraid_truck_get_it_done_a xanim,ch_makinraid_truck_get_it_done_b xanim,ch_makinraid_truck_get_it_done_c xanim,ch_makinraid_ignite_gas // Sumeet - truck 3rd person player animation xanim,p_makinraid_hatch xanim,p_bomb_stand_loop xanim,p_bomb_crouch_loop xanim,p_bomb_prone_loop // Event4 Tower xanim,o_makin_radiotower_dest_intro xanim,o_makin_radiotower_dest_loop xanim,o_makin_radiotower_dest_outtro // Event4 Truck Anims xanim,ch_makinraid_truck_jumpin xanim,ch_makinraid_truck_jumpout_a xanim,ch_makinraid_truck_jumpout_b xanim,ch_makinraid_truck_jumpin_idle xanim,o_makin_gate_burstopen_left xanim,o_makin_gate_burstopen_right // For the Truck xanim,v_makinraid_truck_jumpin xanim,v_makinraid_truck_jumpout xanim,v_makinraid_hatch xanim,v_makinraid_hatch_loop_start xanim,v_makinraid_hatch_loop xanim,v_makinraid_hatch_barrel // Event5 Compound Portion xanim,ch_makinraid_inner_compound_sullivan_directions // Event5 Bunker Door xanim,ch_makinraid_bunkerdoor_japanese xanim,ch_makinraid_bunkerdoor_redshirt xanim,ch_makinraid_bunkerdoor_roebuck xanim,o_makinraid_bunkerdoor_open // Event5 Plant Charges xanim,ch_makinraid_set_bunker_charges_intro xanim,ch_makinraid_set_bunker_charges_loop xanim,ch_makinraid_set_bunker_charges_lookup xanim,ch_makinraid_set_bunker_charges_outro // Event6 xanim,ch_makinraid_exit_bunker_sullivan // Outtro xanim,ch_makinraid_outro_sullivan_start xanim,ch_makinraid_outro_sullivan_dragged xanim,ch_makinraid_outro_japanese xanim,ch_makinraid_outro_raft_jumpin_sullivan xanim,ch_makinraid_outro_raft_jumpin_sullivan_underfire xanim,ch_makinraid_outro_raft_jumpin_sullivan_reaction xanim,ch_makinraid_outro_raft_jumpin_sullivan_calm xanim,ch_makinraid_outro_raft_jumpin_guy1 xanim,ch_makinraid_outro_raft_jumpin_guy1_underfire xanim,ch_makinraid_outro_raft_jumpin_guy1_reaction xanim,ch_makinraid_outro_raft_jumpin_guy1_calm xanim,ch_makinraid_outro_raft_jumpin_guy2 xanim,ch_makinraid_outro_raft_jumpin_guy2_underfire xanim,ch_makinraid_outro_raft_jumpin_guy2_reaction xanim,ch_makinraid_outro_raft_jumpin_guy2_calm xanim,ch_makinraid_outro_raft_jumpin_guy3 xanim,ch_makinraid_outro_raft_jumpin_guy3_underfire xanim,ch_makinraid_outro_raft_jumpin_guy3_reaction xanim,ch_makinraid_outro_raft_jumpin_guy3_calm xanim,ch_makinraid_outro_raft_jumpin_guy4 xanim,ch_makinraid_outro_raft_jumpin_guy4_underfire xanim,ch_makinraid_outro_raft_jumpin_guy4_reaction xanim,ch_makinraid_outro_raft_jumpin_guy4_calm xanim,ch_makinraid_creepywalk_idle_center2 xanim,ch_makinraid_creepywalk_stop_center2 xanim,ch_makinraid_creepywalk_start_center2 // Event2 snare trap xanim,ch_makinraid_strung_up xanim,patrol_bored_react_look_v1 // xanim,ch_makinraid_outro_sullivan_stop // xanim,ch_makinraid_outro_redshirt1 // xanim,ch_makinraid_outro_redshirt2 // TESTING fx,env/light/fx_light_pby_exterior_dspot // Sumeet - Spotlight death effect from PBY fx,maps/mak/fx_light_searchlight_burst_md // Sumeet - Some death anims for outtro xanim,death_explosion_forward13 fx,weapon/mortar/fx_mortar_exp_dirt_medium // Sumeet - New animations for sullivan and roebuck for outtro xanim,ch_makinraid_outro_raft_jumpin_sullivan_end xanim,ch_makinraid_outro_raft_jumpin_guy1_end