Petr Bartos
84cd6e3513
Fix weapon stabilisation to be used only for two-handed weapons
2024-04-17 21:08:02 +02:00
Petr Bartos
47d5da123b
Update some cvars
2024-04-17 20:20:35 +02:00
Petr Bartos
bea98592d2
Add weapon spread configuration
2024-04-16 18:23:27 +02:00
Petr Bartos
a5a5555ebe
Close journal also by Y; Disable active trigger when switching from standard to velocity triggered weapon
2024-04-15 21:47:51 +02:00
Petr Bartos
417d47b7a8
Update some cvar defaults
2024-04-14 13:38:04 +02:00
Petr Bartos
f974c1d581
Configurable refresh rate
2024-04-14 12:48:22 +02:00
Petr Bartos
50ba8ceec4
Made screen layer much flatter
2024-04-11 17:18:01 +02:00
Petr Bartos
7cfc695809
Add dual wield for MP40 and Thompson; some dual wield fixes
2023-10-28 23:21:06 +02:00
Petr Bartos
22bfd58616
Add haptics for menu
2023-10-14 16:54:59 +02:00
Petr Bartos
7a841b0a44
Configurable haptics intensity
2023-10-14 15:43:26 +02:00
Petr Bartos
67616a166f
Run (or teleport) with left grip when using akimbo
2023-10-14 11:36:54 +02:00
Petr Bartos
a1be85562f
Fix IRL crouch to not mess up AI
2023-10-14 11:04:05 +02:00
Petr Bartos
1d6418330b
IRL crouch
2023-10-12 20:58:59 +02:00
Petr Bartos
ce6d680ba9
Updated controls:
...
- HUD toggle moved to menu
- Removed right grip shortcuts (they were interfering with selector)
- X/Y for selecting items replaced by selector
- Trigger to toggle scope/silencer/akimbo moved to X (instead of HUD toggle)
2023-10-08 19:16:22 +02:00
Petr Bartos
0f6d6386e8
Real dual-wield for akimbo
2023-10-08 17:09:41 +02:00
Petr Bartos
4000523483
Wheel selector
2023-10-04 20:40:06 +02:00
Petr Bartos
a0730801a5
Use gesture
2023-09-27 16:13:08 +02:00
Petr Bartos
cfe7b8b8bc
Menu cursor improvements
2023-03-20 22:39:58 +01:00
Petr Bartos
0c564179ea
Comfort vignette
2023-03-20 21:07:18 +01:00
Grant Bagwell
893463afad
Quick Save and Scope Mode Fix
...
Reinstated Quick Save and Load to be an offhand backpack reach.
Added a fallback check so people don't get stuck in scoped mode.
2022-02-25 17:13:07 +01:00
Grant Bagwell
de64e051f1
Extra Latency Mode
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Helped with judders in some parts of the game.
Also removed the reliance on a particular NDK as that shouldn't be needed
2022-02-23 16:27:13 +01:00
Grant Bagwell
16265f09e7
Merge pull request #14 from radwan92/fix/backpack-and-misc
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Fix/backpack and misc
2022-02-01 16:04:32 +01:00
mietszczyslaw
dc4eea6895
fix: cleaned up backpack detection code
2022-01-08 00:18:43 +01:00
radwan92
d1bfb6e9a2
fix: backpack reach detection
2022-01-07 23:34:14 +01:00
Grant Bagwell
f6d3a07078
Extra haptic for arms
2021-12-22 12:54:21 +01:00
Grant Bagwell
3fc79e52ab
Adjusting default SS from Bummsers test values
2021-07-19 20:20:31 +02:00
Grant Bagwell
600475e91c
Haptics hopefully finished + Cybershoes
...
Also changed doors to always soft open
2021-07-16 00:54:51 +02:00
Grant Bagwell
b0d53d4bcd
Haptics (Release Candidate)
2021-06-27 23:39:21 +02:00
Grant Bagwell
31ec8e1f54
Finished Weapons + Damage
2021-06-09 19:02:20 +02:00
Grant Bagwell
cf8e4ac640
Haptics for Firing and Damage
2021-06-02 16:55:46 +02:00
Grant Bagwell
44abd7b7a1
JNI side finished
2021-05-03 21:58:50 +02:00
Grant Bagwell
0a97fa4b4f
Start of bHaptics work
2021-05-01 07:56:52 +02:00
Simon
142e971388
adjust positional factor based on refresh rate
2021-04-20 21:10:50 +01:00
Simon
a4c84f214a
Couple of changes
...
* Users can set refresh using the command line param -refresh, it won't allow higher than maximum HMD refresh rate
* Default SS for Q1 is 1.25 (as before), default for Q2 is 1.1 (it has a higher resolution anyway) and the default refresh is 90hz
2020-12-28 11:06:37 +00:00
Simon
dba88780fd
Ensure Quest 2 STAYS at 90 hz
...
VrApi was unnecessarily reducing it to 72hz!
2020-12-12 11:49:23 +00:00
Simon
8a77c03073
90hz Support for Quest 2
2020-12-10 20:48:58 +00:00
Simon
c45b6046a6
Updated to fix FOV issues
2020-10-18 22:20:07 +01:00
Simon
6dcf3a589d
Couple of fixes
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- When resyncing client yaw with engine on a snap-turn, use HMD pitch rather than engine pitch (which caused a weird jitter)
- If FPS drops below 72, ensure that positional tracking is still consistent rather than suddenly moving the player a greater distance
2020-09-29 20:58:49 +01:00
Simon
0644bd7cf1
Recoil for silencer and haptics to replace screen shake
2020-09-03 19:17:44 +01:00
Simon
8d9f218c97
Better pistol recoil
2020-09-02 22:54:08 +01:00
Simon
9229db9fe2
Various changes in prep for 1.1.0
...
removed "ironsight lock" as that was pretty rubbish
default r_gamma to 1.1
Tweak offset of virtual stock to line up with dominant hand/eye
force copy of weapon pak for now
2020-09-01 19:27:10 +01:00
Simon
a3077f2711
Fixed couple of bugs..
2020-08-31 18:56:22 +01:00
Simon
62eef448fc
More virtual stock stuff
2020-08-31 15:02:33 +01:00
Simon
f0d839b38f
two handed pistol stabilisation
...
Draw iron sight lock mode as mono
2020-08-26 10:01:48 +01:00
Simon
e60b606b57
Virtual Stock Implementation
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For FG42, Mauser, Thompson and Sten
Optional (default is off), dominant eye can be selected for alignment
The FG42 needs a bit of work on aligning..
2020-08-24 23:23:04 +01:00
Simon
5851fd457d
Lots of changes.,..
...
- Extra texture mode options (no filter, bileaner (no mipmap))
- Set cinematics to be 2D or 3D
- Adjust virtual screen depth
- Anisotropy adjust in menu
- "Switch Sticks" will also switch function of A/B/X/Y so jumping etc is possible with switched sticks
2020-08-23 17:58:43 +01:00
Simon
d826165dc4
Ensure laser sight setting saves correctly
2020-08-22 12:33:30 +01:00
oli3012
3a1975d189
Added support for MSAA and anisotropic filtering. MSAA can be set via the command line argument -m, and anisotropy level can be set with the cvar r_ext_texture_filter_anisotropic. By default they have value 1, which means they are not enabled.
2020-08-20 21:29:21 -04:00
Simon
8d54ccd46e
Added cvar to switch sticks
...
Particularly useful for left handed players who favour right handed stick configuration
Added the Venom mod scripting update pak to the assets (thanks _HELLBARON_!)
2020-08-16 18:31:46 +01:00
Simon
3e756e826e
RC1
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- Weapon alignments from VR_Bummser
- Restored controller based movement direction as default
- Added toggle for turning mode (smooth vs snap)
-
2020-08-13 15:43:50 +01:00