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Add haptics for menu
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4 changed files with 12 additions and 0 deletions
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@ -1507,6 +1507,7 @@ void RTCWVR_Init()
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vr_irl_crouch_enabled = Cvar_Get ("vr_irl_crouch_enabled", "0", CVAR_ARCHIVE);
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vr_irl_crouch_to_stand_ratio = Cvar_Get ("vr_irl_crouch_to_stand_ratio", "0.65", CVAR_ARCHIVE);
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vr_haptic_intensity = Cvar_Get ("vr_haptic_intensity", "1.0", CVAR_ARCHIVE);
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vr_menu_item_touched = Cvar_Get ("vr_menu_item_touched", "0", CVAR_TEMP);
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//Defaults
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vr_control_scheme = Cvar_Get( "vr_control_scheme", "0", CVAR_ARCHIVE);
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@ -19,3 +19,4 @@ cvar_t *vr_draw_hud;
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cvar_t *vr_irl_crouch_enabled;
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cvar_t *vr_irl_crouch_to_stand_ratio;
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cvar_t *vr_haptic_intensity;
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cvar_t *vr_menu_item_touched;
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@ -147,6 +147,7 @@ void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateG
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handleTrackedControllerButton(pOffTrackedRemoteNew, pOffTrackedRemoteOld, offButton2, K_ESCAPE);
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if ((pDominantTrackedRemoteNew->Buttons & ovrButton_Trigger) != (pDominantTrackedRemoteOld->Buttons & ovrButton_Trigger) && (pDominantTrackedRemoteNew->Buttons & ovrButton_Trigger)) {
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vr.menu_right_handed = !vr.menu_right_handed;
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RTCWVR_Vibrate(40, vr.menu_right_handed ? 1 : 0, 0.5);
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}
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} else {
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interactWithTouchScreen(menuYaw, vr.dominanthandangles);
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@ -155,8 +156,13 @@ void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateG
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handleTrackedControllerButton(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld, domButton2, K_ESCAPE);
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if ((pOffTrackedRemoteNew->Buttons & ovrButton_Trigger) != (pOffTrackedRemoteOld->Buttons & ovrButton_Trigger) && (pOffTrackedRemoteNew->Buttons & ovrButton_Trigger)) {
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vr.menu_right_handed = !vr.menu_right_handed;
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RTCWVR_Vibrate(40, vr.menu_right_handed ? 1 : 0, 0.5);
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}
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}
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if (vr_menu_item_touched->integer) {
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RTCWVR_Vibrate(40, vr.menu_right_handed ? 1 : 0, 0.5);
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Cvar_SetValue("vr_menu_item_touched", 0);
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}
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}
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else
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{
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@ -1674,6 +1674,10 @@ qboolean Item_SetFocus( itemDef_t *item, float x, float y ) {
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if ( playSound && sfx ) {
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DC->startLocalSound( *sfx, CHAN_LOCAL_SOUND );
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// Ugly hack for haptics but i didn't manage to make
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// vr_client_info_t structure and vibrate function
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// accessible here :-(
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DC->setCVar("vr_menu_item_touched", "1");
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}
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for ( i = 0; i < parent->itemCount; i++ ) {
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