mirror of
https://github.com/DrBeef/RTCWQuest.git
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- When resyncing client yaw with engine on a snap-turn, use HMD pitch rather than engine pitch (which caused a weird jitter) - If FPS drops below 72, ensure that positional tracking is still consistent rather than suddenly moving the player a greater distance |
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.. | ||
argtable3.c | ||
argtable3.h | ||
mathlib.c | ||
mathlib.h | ||
matrixlib.c | ||
RTCWVR_SurfaceView.c | ||
VrClientInfo.h | ||
VrCommon.h | ||
VrCompositor.c | ||
VrCompositor.h | ||
VrCvars.h | ||
VrInput.h | ||
VrInputCommon.c | ||
VrInputDefault.c | ||
VrInputWeaponAlign.c |