rtcwquest/Projects/Android/jni/RTCWVR
Simon 6dcf3a589d Couple of fixes
- When resyncing client yaw with engine on a snap-turn, use HMD pitch rather than engine pitch (which caused a weird jitter)
- If FPS drops below 72, ensure that positional tracking is still consistent rather than suddenly moving the player a greater distance
2020-09-29 20:58:49 +01:00
..
argtable3.c Adding stuff 2020-06-10 19:20:11 +01:00
argtable3.h Adding stuff 2020-06-10 19:20:11 +01:00
mathlib.c Getting it building... 2020-06-28 14:41:34 +01:00
mathlib.h Weapon Model Adjust 2020-07-12 23:26:56 +01:00
matrixlib.c Getting it building... 2020-06-28 14:41:34 +01:00
RTCWVR_SurfaceView.c Recoil for silencer and haptics to replace screen shake 2020-09-03 19:17:44 +01:00
VrClientInfo.h Recoil for silencer and haptics to replace screen shake 2020-09-03 19:17:44 +01:00
VrCommon.h haptics for flamethrower and tesla 2020-07-14 20:27:41 +01:00
VrCompositor.c Lots of changes.,.. 2020-08-23 17:58:43 +01:00
VrCompositor.h Lots of change going on... 2020-07-01 23:49:41 +01:00
VrCvars.h Virtual Stock Implementation 2020-08-24 23:23:04 +01:00
VrInput.h More virtual stock stuff 2020-08-31 15:02:33 +01:00
VrInputCommon.c Various changes in prep for 1.1.0 2020-09-01 19:27:10 +01:00
VrInputDefault.c Couple of fixes 2020-09-29 20:58:49 +01:00
VrInputWeaponAlign.c two handed pistol stabilisation 2020-08-26 10:01:48 +01:00