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Fix weapon stabilisation to be used only for two-handed weapons
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2 changed files with 17 additions and 6 deletions
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@ -20,10 +20,16 @@ Authors : Simon Brown
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#include <src/qcommon/qcommon.h>
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#include <src/client/client.h>
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#define WP_AKIMBO 20
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#define WP_AKIMBO_MP40 23
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#define WP_AKIMBO_THOMPSON 24
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#define WP_KNIFE 1
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#define WP_LUGER 2
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#define WP_GRENADE_LAUNCHER 6
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#define WP_COLT 11
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#define WP_GRENADE_PINEAPPLE 14
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#define WP_SILENCER 19
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#define WP_AKIMBO 20
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#define WP_DYNAMITE 22
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#define WP_AKIMBO_MP40 23
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#define WP_AKIMBO_THOMPSON 24
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void SV_Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask, int capsule );
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@ -185,8 +191,12 @@ void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateG
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float controllerYawHeading = 0.0f;
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//Turn on weapon stabilisation?
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qboolean stabilised = qfalse;
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qboolean usingAkimbo = vr.weaponid == WP_AKIMBO || vr.weaponid == WP_AKIMBO_MP40 || vr.weaponid == WP_AKIMBO_THOMPSON;
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if (!vr.pistol && !usingAkimbo && // Don't stabilise pistols and dual guns
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qboolean usingAkimbo = vr.weaponid == WP_AKIMBO || vr.weaponid == WP_AKIMBO_MP40 || vr.weaponid == WP_AKIMBO_THOMPSON;
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qboolean usingSingleHandWeapon = vr.weaponid == WP_KNIFE || vr.weaponid == WP_LUGER || vr.weaponid == WP_GRENADE_LAUNCHER ||
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vr.weaponid == WP_COLT || vr.weaponid == WP_GRENADE_PINEAPPLE || vr.weaponid == WP_SILENCER ||
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vr.weaponid == WP_DYNAMITE;
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qboolean usingBinoculars = vr.backpackitemactive == 3 || vr.binocularsActive;
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if (!usingAkimbo && !usingSingleHandWeapon && !usingBinoculars && // Don't stabilise dual guns, single hand weapons and binoculars
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(pOffTrackedRemoteNew->Buttons & ovrButton_GripTrigger) && (distance < STABILISATION_DISTANCE))
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{
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stabilised = qtrue;
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@ -3785,6 +3785,7 @@ void CG_AddViewWeapon( playerState_t *ps ) {
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//Set some important flags based on the current weapon
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cgVR->mountedgun = qfalse;
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cgVR->pistol = qfalse;
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cgVR->weaponid = ps->weapon;
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switch ( ps->weapon ) {
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case WP_KNIFE:
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cgVR->velocitytriggered = qtrue;
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