raze/source/games/blood/src
2022-10-30 16:50:48 +01:00
..
actor.cpp - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
actor.h - added clean handling for the one case where a custom range needs to be passed to actFireVector. 2022-10-25 07:07:12 +02:00
ai.cpp - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
ai.h - only have one version of fxSpawnActor 2022-10-25 07:07:13 +02:00
aibat.cpp - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
aibeast.cpp - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
aiboneel.cpp - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
aiburn.cpp - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
aicaleb.cpp - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
aicerber.cpp - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
aicult.cpp - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
aigarg.cpp - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
aighost.cpp - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
aigilbst.cpp - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
aihand.cpp - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
aihound.cpp - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
aiinnoc.cpp - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
aipod.cpp - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
airat.cpp - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
aispid.cpp - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
aistate.h
aitchern.cpp - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
aiunicult.cpp - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
aiunicult.h - floatified GENDUDEEXTRA::fireDist and all related things. 2022-10-25 07:07:12 +02:00
aizomba.cpp - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
aizombf.cpp - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
animatesprite.cpp - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
asound.cpp - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
barf.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
blood.cpp - angular cleanup. 2022-10-25 07:07:13 +02:00
blood.h - Clean up chase cam backwards scaling since we're now using floats of the same scale. 2022-10-25 07:07:14 +02:00
bloodactor.h - deleted integer GetActorExtents version 2022-10-25 07:07:11 +02:00
callback.cpp - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
callback.h
choke.cpp - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
choke.h - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
common_game.h - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
controls.cpp - Blood: Eliminate gView extern'd pointer. 2022-10-18 18:29:09 +02:00
d_menu.cpp - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
db.cpp - floatified the variables. 2022-10-25 07:06:58 +02:00
db.h - got rid of all deprecated updatesector variants. 2022-10-22 12:17:02 +02:00
dude.cpp
dude.h - renamed Heardist to HearDist. 2022-10-25 07:07:05 +02:00
endgame.cpp - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
endgame.h - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
eventq.cpp ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
eventq.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
fire.cpp
fx.cpp - fixed fxSpawnActor calls 2022-10-25 07:07:13 +02:00
fx.h - fixed fxSpawnActor calls 2022-10-25 07:07:13 +02:00
gameutil.cpp - map all clipmove calls to the version with a full float interface. 2022-10-30 16:50:48 +01:00
gameutil.h - map all clipmove calls to the version with a full float interface. 2022-10-30 16:50:48 +01:00
gib.cpp - fixed fxSpawnActor calls 2022-10-25 07:07:13 +02:00
gib.h - Blood: Floatify remaining gib interfaces. 2022-10-22 12:16:58 +02:00
globals.cpp
globals.h
hudsprites.cpp - Blood: Floatify all the bobbing/swaying code. 2022-10-18 19:52:02 +02:00
inifile.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
inifile.h
levels.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
levels.h
loadsave.cpp - floatified dudeSlope. 2022-10-25 07:07:10 +02:00
mapstructs.h - deleted several unused wrappers and overloads. 2022-10-25 07:07:05 +02:00
messages.cpp - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
messages.h - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
mirrors.cpp - handle the portals in Duke and Blood. 2022-10-16 09:40:29 +02:00
misc.cpp - Blood: replaced all calls to randomAngle with RandomAngle 2022-10-23 18:47:17 +02:00
misc.h - clean out many wrappers. 2022-10-25 07:07:10 +02:00
namelist.h
nnexts.cpp - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
nnexts.h - the last remaining approxDist calls in nnexts. 2022-10-25 07:07:07 +02:00
nnsprinsect.cpp - floatified smaller stuff 2022-10-25 07:07:13 +02:00
osdcmd.cpp - Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats. 2022-10-25 07:06:54 +02:00
player.cpp - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
player.h - angular cleanup. 2022-10-25 07:07:13 +02:00
prediction.cpp - floatified DoSectorPanning 2022-10-25 07:07:08 +02:00
preload.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
qav.cpp - Blood: Don't use degrees in the QAV drawer until hud_drawsprite() is uplifted. 2022-10-18 19:52:02 +02:00
qav.h - Blood: Floatify QAV's x/y coordinates. 2022-10-18 19:52:02 +02:00
sbar.cpp - Blood: Eliminate gView extern'd pointer. 2022-10-18 18:29:09 +02:00
sectorfx.cpp - floatified DoSectorPanning 2022-10-25 07:07:08 +02:00
sectorfx.h
seq.cpp - renamed two functions. 2022-10-25 07:07:04 +02:00
seq.h
seqcb.h - renamed two functions. 2022-10-25 07:07:04 +02:00
sfx.cpp - Blood: Use sprite angle radians in GameInterface::UpdateSounds(). 2022-10-22 19:45:10 +02:00
sound.cpp
sound.h - deleted several unused functions. 2022-10-25 07:07:12 +02:00
tile.cpp - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
triggers.cpp - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
triggers.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
view.cpp - Blood: Slightly cleaner view bobbing math. 2022-10-27 16:55:52 +02:00
view.h - Blood: Eliminate gView extern'd pointer. 2022-10-18 18:29:09 +02:00
warp.cpp - Blood: Floatified playerStart() and ZONE::ang. 2022-10-22 12:17:04 +02:00
weapon.cpp - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00