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- floatified the variables.
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4114f21323
commit
3b88f7db3e
4 changed files with 18 additions and 18 deletions
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@ -348,10 +348,10 @@ void dbLoadMap(const char* pPath, DVector3& pos, short* pAngle, sectortype** cur
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pXSector->stopOn = bitReader.readUnsigned(1);
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pXSector->stopOff = bitReader.readUnsigned(1);
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pXSector->ceilpal = bitReader.readUnsigned(4);
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pXSector->_offCeilZ = bitReader.readSigned(32);
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pXSector->_onCeilZ = bitReader.readSigned(32);
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pXSector->_offFloorZ = bitReader.readSigned(32);
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pXSector->_onFloorZ = bitReader.readSigned(32);
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pXSector->offCeilZ = bitReader.readSigned(32) * zmaptoworld;
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pXSector->onCeilZ = bitReader.readSigned(32) * zmaptoworld;
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pXSector->offFloorZ = bitReader.readSigned(32) * zmaptoworld;
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pXSector->onFloorZ = bitReader.readSigned(32) * zmaptoworld;
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/*pXSector->marker0 =*/ bitReader.readUnsigned(16);
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/*pXSector->marker1 =*/ bitReader.readUnsigned(16);
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pXSector->Crush = bitReader.readUnsigned(1);
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@ -559,10 +559,10 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, XSECTOR& w, XSECTO
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("data", w.data, def->data)
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("txid", w.txID, def->txID)
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("rxid", w.rxID, def->rxID)
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("offceilz", w._offCeilZ, def->_offCeilZ)
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("onceilz", w._onCeilZ, def->_onCeilZ)
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("offloorz", w._offFloorZ, def->_offFloorZ)
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("onloorz", w._onFloorZ, def->_onFloorZ)
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("offceilz", w.offCeilZ, def->offCeilZ)
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("onceilz", w.onCeilZ, def->onCeilZ)
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("offloorz", w.offFloorZ, def->offFloorZ)
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("onloorz", w.onFloorZ, def->onFloorZ)
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("windvel", w.windVel, def->windVel)
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("busytimea", w.busyTimeA, def->busyTimeA)
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("busytimeb", w.busyTimeB, def->busyTimeB)
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@ -190,15 +190,15 @@ struct XSECTOR {
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DBloodActor* actordata;
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uint32_t busy;
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int32_t _offCeilZ;
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int32_t _onCeilZ;
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int32_t _offFloorZ;
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int32_t _onFloorZ;
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double offCeilZ;
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double onCeilZ;
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double offFloorZ;
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double onFloorZ;
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int int_offCeilZ() const { return _offCeilZ; }
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int int_onCeilZ() const { return _onCeilZ; }
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int int_offFloorZ() const { return _offFloorZ; }
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int int_onFloorZ() const { return _onFloorZ; }
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int int_offCeilZ() const { return offCeilZ * zworldtoint; }
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int int_onCeilZ() const { return onCeilZ * zworldtoint; }
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int int_offFloorZ() const { return offFloorZ * zworldtoint; }
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int int_onFloorZ() const { return onFloorZ * zworldtoint; }
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uint32_t windVel; // Wind vel (changed from 10 bit to use higher velocity values)
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@ -1678,8 +1678,8 @@ void OperatePath(sectortype* pSector, EVENT event)
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}
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pXSector->marker1 = actor;
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pXSector->_offFloorZ = marker0->int_pos().Z;
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pXSector->_onFloorZ = actor->int_pos().Z;
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pXSector->offFloorZ = marker0->spr.pos.Z;
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pXSector->onFloorZ = actor->spr.pos.Z;
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switch (event.cmd) {
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case kCmdOn:
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pXSector->state = 0;
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