- renamed Heardist to HearDist.

This had to wait until the variable was refactored out.
This commit is contained in:
Christoph Oelckers 2022-09-28 12:32:28 +02:00
parent 94403684b2
commit e8718826ba
10 changed files with 21 additions and 21 deletions

View file

@ -1499,7 +1499,7 @@ void aiThinkTarget(DBloodActor* actor)
auto pSector = pPlayer->actor->sector();
double nDist = dvec.Length();
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->Heardist())
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->HearDist())
continue;
double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE;
if (!cansee(ppos, pSector, actor->spr.pos.plusZ(-height), actor->sector()))
@ -1512,7 +1512,7 @@ void aiThinkTarget(DBloodActor* actor)
aiActivateDude(actor);
return;
}
else if (nDist < pDudeInfo->Heardist())
else if (nDist < pDudeInfo->HearDist())
{
aiSetTarget(actor, ppos);
aiActivateDude(actor);
@ -1544,7 +1544,7 @@ void aiLookForTarget(DBloodActor* actor)
auto pSector = pPlayer->actor->sector();
double nDist = dvec.Length();
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->Heardist())
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->HearDist())
continue;
double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE;
if (!cansee(ppos, pSector, actor->spr.pos.plusZ(-height), actor->sector()))
@ -1556,7 +1556,7 @@ void aiLookForTarget(DBloodActor* actor)
aiActivateDude(actor);
return;
}
else if (nDist < pDudeInfo->Heardist())
else if (nDist < pDudeInfo->HearDist())
{
aiSetTarget(actor, ppos);
aiActivateDude(actor);
@ -1575,7 +1575,7 @@ void aiLookForTarget(DBloodActor* actor)
if (actor2->spr.type == kDudeInnocent)
{
pDudeInfo = getDudeInfo(actor2->spr.type);
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->Heardist())
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->HearDist())
continue;
aiSetTarget(actor, actor2);
aiActivateDude(actor);

View file

@ -102,7 +102,7 @@ static void batThinkTarget(DBloodActor* actor)
auto pSector = pPlayer->actor->sector();
double nDist = dvec.Length();
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->Heardist())
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->HearDist())
continue;
double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE;
if (!cansee(ppos, pSector, actor->spr.pos.plusZ(-height), actor->sector()))
@ -113,7 +113,7 @@ static void batThinkTarget(DBloodActor* actor)
aiSetTarget(actor, pPlayer->actor);
aiActivateDude(actor);
}
else if (nDist < pDudeInfo->Heardist())
else if (nDist < pDudeInfo->HearDist())
{
aiSetTarget(actor, ppos);
aiActivateDude(actor);

View file

@ -113,7 +113,7 @@ static void eelThinkTarget(DBloodActor* actor)
auto dvect = ppos.XY() - actor->spr.pos;
auto pSector = pPlayer->actor->sector();
double nDist = dvect.Length();
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->Heardist())
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->HearDist())
continue;
double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE;
if (!cansee(ppos, pSector, actor->spr.pos.plusZ(-height), actor->sector()))
@ -125,7 +125,7 @@ static void eelThinkTarget(DBloodActor* actor)
aiSetTarget(actor, pPlayer->actor);
aiActivateDude(actor);
}
else if (nDist < pDudeInfo->Heardist())
else if (nDist < pDudeInfo->HearDist())
{
pDudeExtraE->thinkTime = 0;
aiSetTarget(actor, ppos);

View file

@ -244,7 +244,7 @@ static void cerberusThinkTarget(DBloodActor* actor)
auto dvect = ppos.XY() - actor->spr.pos;
auto pSector = pPlayer->actor->sector();
double nDist = dvect.Length();
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->Heardist())
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->HearDist())
continue;
double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE;
if (!cansee(ppos, pSector, actor->spr.pos.plusZ(-height), actor->sector()))
@ -256,7 +256,7 @@ static void cerberusThinkTarget(DBloodActor* actor)
aiSetTarget(actor, pPlayer->actor);
aiActivateDude(actor);
}
else if (nDist < pDudeInfo->Heardist())
else if (nDist < pDudeInfo->HearDist())
{
pDudeExtraE->thinkTime = 0;
aiSetTarget(actor, ppos);

View file

@ -200,7 +200,7 @@ static void gargThinkTarget(DBloodActor* actor)
auto dvect = ppos.XY() - actor->spr.pos;
auto pSector = pPlayer->actor->sector();
double nDist = dvect.Length();
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->Heardist())
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->HearDist())
continue;
double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE;
if (!cansee(ppos, pSector, actor->spr.pos.plusZ(-height), actor->sector()))
@ -212,7 +212,7 @@ static void gargThinkTarget(DBloodActor* actor)
aiSetTarget(actor, pPlayer->actor);
aiActivateDude(actor);
}
else if (nDist < pDudeInfo->Heardist())
else if (nDist < pDudeInfo->HearDist())
{
pDudeExtraE->thinkTime = 0;
aiSetTarget(actor, ppos);

View file

@ -181,7 +181,7 @@ static void ghostThinkTarget(DBloodActor* actor)
auto dvect = ppos.XY() - actor->spr.pos;
auto pSector = pPlayer->actor->sector();
double nDist = dvect.Length();
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->Heardist())
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->HearDist())
continue;
double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE;
if (!cansee(ppos, pSector, actor->spr.pos.plusZ(-height), actor->sector()))
@ -194,7 +194,7 @@ static void ghostThinkTarget(DBloodActor* actor)
aiActivateDude(actor);
return;
}
else if (nDist < pDudeInfo->Heardist())
else if (nDist < pDudeInfo->HearDist())
{
pDudeExtraE->thinkTime = 0;
aiSetTarget(actor, ppos);

View file

@ -207,7 +207,7 @@ static void sub_725A4(DBloodActor* actor)
DAngle nAngle = VecToAngle(dvect);
double nDist = dvect.Length();
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->Heardist())
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->HearDist())
continue;
double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE;
if (cansee(ppos, pSector, actor->spr.pos.plusZ(-height), actor->sector()))
@ -219,7 +219,7 @@ static void sub_725A4(DBloodActor* actor)
aiSetTarget(actor, pPlayer->actor);
aiActivateDude(actor);
}
else if (nDist < pDudeInfo->Heardist())
else if (nDist < pDudeInfo->HearDist())
{
pDudeExtraE->thinkTime = 0;
aiSetTarget(actor, ppos);

View file

@ -217,7 +217,7 @@ static void myThinkTarget(DBloodActor* actor)
auto dvect = ppos.XY() - actor->spr.pos;
auto pSector = pPlayer->actor->sector();
double nDist = dvect.Length();
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->Heardist())
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->HearDist())
continue;
double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE;
if (!cansee(ppos, pSector, actor->spr.pos.plusZ(-height), actor->sector()))
@ -228,7 +228,7 @@ static void myThinkTarget(DBloodActor* actor)
aiSetTarget(actor, pPlayer->actor);
aiActivateDude(actor);
}
else if (nDist < pDudeInfo->Heardist())
else if (nDist < pDudeInfo->HearDist())
{
aiSetTarget(actor, ppos);
aiActivateDude(actor);

View file

@ -54,7 +54,7 @@ struct DUDEINFO {
int at90; // unused ?
// converters to floating point format
inline double Heardist() const
inline double HearDist() const
{
return hearDist * maptoworld;
}

View file

@ -8423,7 +8423,7 @@ DBloodActor* aiPatrolSearchTargets(DBloodActor* actor)
auto dv = pos.XY() - actor->spr.pos.XY();
double nDistf = dv.Length();
double seeDistf = (stealth) ? pDudeInfo->SeeDist() / 3 : pDudeInfo->SeeDist() / 4;
double hearDistf = pDudeInfo->Heardist();
double hearDistf = pDudeInfo->HearDist();
double feelDistf = hearDistf / 2;
// TO-DO: is there any dudes that sees this patrol dude and sees target?