- Blood: Don't use degrees in the QAV drawer until hud_drawsprite() is uplifted.

This commit is contained in:
Mitchell Richters 2022-09-20 00:22:42 +10:00 committed by Christoph Oelckers
parent f56cb7de48
commit 0a4ee4ac07

View file

@ -213,7 +213,7 @@ void QAV::Draw(int ticks, int stat, int shade, int palnum, bool to3dview, double
tileAlpha = (tileStat & RS_TRANS1) ? glblend[0].def[!!(tileStat & RS_TRANS2)].alpha : 1.f;
}
DrawFrame(tileX + x, tileY + y, tileZ, tileA.Degrees(), tileAlpha, thisTile->picnum, tileStat, tileShade, (palnum <= 0 ? thisTile->palnum : palnum), to3dview);
DrawFrame(tileX + x, tileY + y, tileZ, tileA.Buildfang(), tileAlpha, thisTile->picnum, tileStat, tileShade, (palnum <= 0 ? thisTile->palnum : palnum), to3dview);
}
}
}