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- renamed two functions.
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3 changed files with 6 additions and 6 deletions
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@ -58,7 +58,7 @@ void sub_71A90(int, DBloodActor* actor)
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aiNewState(actor, &tcherno13A9D4);
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}
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void sub_71BD4(int, DBloodActor* actor)
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void tchernobogBurnSeqCallback(int, DBloodActor* actor)
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{
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DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
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double height = actor->spr.yrepeat * pDudeInfo->eyeHeight * REPEAT_SCALE * 0.25;
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@ -115,7 +115,7 @@ void sub_71BD4(int, DBloodActor* actor)
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actFireMissile(actor, Tchernnobog_XYOff, 0., Aim, kMissileFireballTchernobog);
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}
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void sub_720AC(int, DBloodActor* actor)
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void tchernobogBurnSeqCallback2(int, DBloodActor* actor)
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{
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if (!actor->ValidateTarget(__FUNCTION__)) return;
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@ -78,8 +78,8 @@ static void (*seqClientCallback[])(int, DBloodActor*) = {
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SpidBiteSeqCallback,
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SpidJumpSeqCallback,
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SpidBirthSeqCallback,
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sub_71BD4,
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sub_720AC,
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tchernobogBurnSeqCallback,
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tchernobogBurnSeqCallback2,
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sub_71A90,
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genDudeAttack1,
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punchCallback,
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@ -45,8 +45,8 @@ void SpidBiteSeqCallback(int, DBloodActor*);
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void SpidJumpSeqCallback(int, DBloodActor*);
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void SpidBirthSeqCallback(int, DBloodActor*);
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void sub_71A90(int, DBloodActor*);
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void sub_71BD4(int, DBloodActor*);
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void sub_720AC(int, DBloodActor*);
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void tchernobogBurnSeqCallback(int, DBloodActor*);
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void tchernobogBurnSeqCallback2(int, DBloodActor*);
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void genDudeAttack1(int, DBloodActor*);
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void punchCallback(int, DBloodActor*);
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void ThrowCallback1(int, DBloodActor*);
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