Mitchell Richters
|
0ab175b894
|
- Duke: Fix pos issues with crane's touchplate following position change to sprite.
|
2022-12-11 18:41:42 +01:00 |
|
Mitchell Richters
|
dd5834444e
|
- Duke: Swap out the internals of the player's pos methods and get the game going again.
|
2022-12-11 18:41:41 +01:00 |
|
Mitchell Richters
|
4aa63b5446
|
- Duke: Rename player's pos to something identifiable.
|
2022-12-11 18:41:38 +01:00 |
|
Christoph Oelckers
|
aa3df50f9b
|
- fixed locked activator setup.
This broke all locked doors.
|
2022-11-26 17:26:45 +01:00 |
|
Christoph Oelckers
|
4d6920e80b
|
- fixed failiure to initialize the ambient tags array.
Also adding range checks to all places where it gets used. This is from CON code so proper values are never guaranteed.
|
2022-11-24 09:01:44 +01:00 |
|
Christoph Oelckers
|
13e19bad36
|
- fixed handling of bad class assignment to map picnums.
|
2022-11-24 08:12:18 +01:00 |
|
Mitchell Richters
|
a7ba843eb5
|
- Remove some leftover console debug prints.
|
2022-11-24 13:41:15 +11:00 |
|
Christoph Oelckers
|
6cb3e2f457
|
- Duke: fixed operator precedence in scrap spawning code.
|
2022-11-21 10:48:47 +01:00 |
|
Christoph Oelckers
|
8735e24d99
|
- don't print negative ammo numbers on the Duke HUD.
|
2022-11-21 10:01:44 +01:00 |
|
Christoph Oelckers
|
29c4c77e55
|
- fixed bad StopSound implementation.
|
2022-11-21 09:25:46 +01:00 |
|
Christoph Oelckers
|
a76d166966
|
- scriptified tongue actor.
This seems to be develpment garbage. No proper sprites exist for this.
|
2022-11-20 20:40:46 +01:00 |
|
Christoph Oelckers
|
b069904be1
|
- scriptified the remaining controller sprites.
|
2022-11-20 13:57:51 +01:00 |
|
Christoph Oelckers
|
cb005062cd
|
- scriptified activators and locators.
|
2022-11-20 12:43:24 +01:00 |
|
Christoph Oelckers
|
9fa2fb75cf
|
- scriptified the respawn controller.
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
|
2022-11-20 11:58:19 +01:00 |
|
Christoph Oelckers
|
d44b637f1b
|
- fixed touchplate initialization
This was still using older code - the current native version was also not removed from the spawn function.
|
2022-11-20 08:51:09 +01:00 |
|
Christoph Oelckers
|
f515939fde
|
- scriptified the sound controller.
|
2022-11-20 08:46:49 +01:00 |
|
Christoph Oelckers
|
714a2ef70e
|
- scriptified canwithsomething, the last internal STAT_STANDABLE item.
|
2022-11-19 19:01:17 +01:00 |
|
Christoph Oelckers
|
dee33ba4dd
|
- scriptified viewscreen and camera.
|
2022-11-19 17:35:04 +01:00 |
|
Christoph Oelckers
|
046ba1ae0c
|
- scriptified touchplate
|
2022-11-19 15:40:35 +01:00 |
|
Christoph Oelckers
|
63a8c3148c
|
- scriptified doorshock
|
2022-11-19 15:40:21 +01:00 |
|
Christoph Oelckers
|
15cd80cad3
|
- scriptified the waterdrip
|
2022-11-19 15:40:09 +01:00 |
|
Christoph Oelckers
|
11acb92553
|
- scriptified the bolts.
|
2022-11-19 12:54:50 +01:00 |
|
Christoph Oelckers
|
676ca73983
|
- scriptified the trash actor.
|
2022-11-19 12:54:15 +01:00 |
|
Christoph Oelckers
|
5ae7011e41
|
- converted the masterswitch.
|
2022-11-19 11:24:39 +01:00 |
|
Christoph Oelckers
|
b106fb693a
|
- scriptified OozFilter + Seenine
Also fixing the default handling for onHit.
|
2022-11-17 21:46:24 +01:00 |
|
Christoph Oelckers
|
26ba1f601e
|
- scriptified the fire extinguisher.
|
2022-11-17 20:19:22 +01:00 |
|
Christoph Oelckers
|
f9826241ef
|
- scriptied the cracks.
|
2022-11-17 20:18:46 +01:00 |
|
Christoph Oelckers
|
8ce358fc24
|
- scriptified the trip bombs.
|
2022-11-17 18:38:25 +01:00 |
|
Christoph Oelckers
|
a2683559ce
|
- refactored Duke's cactus.
|
2022-11-15 10:44:06 +01:00 |
|
Christoph Oelckers
|
ad7cf290d2
|
- restricted use of gs.firstdebris to the only place where it is really needed.
Also no script export for this, it is only needed for converting CON parameters to propr indices.
|
2022-11-15 08:28:05 +01:00 |
|
Christoph Oelckers
|
d253468b22
|
- scriptified the scraps.
A Duke-ish mess of epic proportions.
|
2022-11-15 00:06:21 +01:00 |
|
Christoph Oelckers
|
5fea500f92
|
- flammable actors scriptified.
|
2022-11-14 16:31:45 +01:00 |
|
Christoph Oelckers
|
190fd1827e
|
- scriptified Dukes water fountain.
That's this thingy in the first corridor of E2L1.
|
2022-11-14 12:10:13 +01:00 |
|
Christoph Oelckers
|
306db376d9
|
- added script exports for 'spawn' and 'lotsofglass' and made the spawn variant using class names operational.
|
2022-11-14 10:30:59 +01:00 |
|
Christoph Oelckers
|
317968c45a
|
- exported DukeGameInfo.
Only the parts that can be considered stable.
|
2022-11-14 10:25:17 +01:00 |
|
Christoph Oelckers
|
ced22bb0a8
|
- added onUse virtual to DukeActor.
|
2022-11-14 10:22:22 +01:00 |
|
Christoph Oelckers
|
f23ddc28f0
|
- Duke: scriptified the crane
|
2022-11-13 18:55:32 +01:00 |
|
Christoph Oelckers
|
660c546266
|
- actor interface fixes.
|
2022-11-13 18:51:23 +01:00 |
|
Christoph Oelckers
|
e3aa1da175
|
- CallOnanimate
|
2022-11-13 11:50:28 +01:00 |
|
Christoph Oelckers
|
ba016c7c3a
|
- added CallOnHit and named spawn.
|
2022-11-13 10:30:52 +01:00 |
|
Christoph Oelckers
|
48d1367a7e
|
- added some VM exports for DukePlayer
|
2022-11-13 08:59:08 +01:00 |
|
Christoph Oelckers
|
de51b65ead
|
- reimplemented Duke's scripted actor iterators in a more lightweight fashion.
This now works without allocating garbage collected objects.
|
2022-11-13 08:59:07 +01:00 |
|
Christoph Oelckers
|
562c1a18c8
|
- integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
|
2022-10-30 16:51:39 +01:00 |
|
Christoph Oelckers
|
95042247cf
|
- implemented alt HUD for RR.
|
2022-10-30 16:51:38 +01:00 |
|
Christoph Oelckers
|
95d10bd73c
|
- Duke: fixed some issues with the pipe bomb’s detonator in the alt HUD.
|
2022-10-30 16:51:38 +01:00 |
|
Christoph Oelckers
|
2c7cf5564f
|
- implemented alt HUD for Duke. (incl. NAM + WW2GI)
|
2022-10-30 16:51:37 +01:00 |
|
Christoph Oelckers
|
ff71ab14ce
|
- added a GZDoom-style alternative HUD.
So far only implemented for Blood.
|
2022-10-30 16:51:37 +01:00 |
|
Christoph Oelckers
|
0eea776065
|
- moved RS_ bits to gamehud.h because that's all that uses these flags.
|
2022-10-30 16:51:09 +01:00 |
|
Christoph Oelckers
|
c511e5dca9
|
- eliminated int_xvel
|
2022-10-22 11:33:16 +02:00 |
|
Christoph Oelckers
|
9325886e35
|
- split use of tempang between real angles and other counters.
|
2022-10-22 11:33:16 +02:00 |
|
Christoph Oelckers
|
b8efc5c563
|
- floatified RR noise code.
|
2022-10-22 09:34:14 +02:00 |
|
Mitchell Richters
|
db5fcde0db
|
- Fix issues with startup on fresh config following CVAR overhaul.
|
2022-10-22 14:42:12 +11:00 |
|
Christoph Oelckers
|
50a9ca49f3
|
- floatified player_struct::hitang
|
2022-10-20 00:33:31 +02:00 |
|
Christoph Oelckers
|
5aa832f536
|
- fixed color of Duke's "ATOMIC" menu sprite.
|
2022-10-18 19:57:41 +02:00 |
|
Christoph Oelckers
|
7a9f89b95d
|
- removed obsolete scripting exports.
|
2022-10-16 10:59:04 +02:00 |
|
Christoph Oelckers
|
b202cf7a12
|
- added option to show the level stats on the automap.
|
2022-10-15 17:14:34 +02:00 |
|
Christoph Oelckers
|
ee41cda31e
|
- Duke: floatified pyoff
|
2022-10-13 22:54:42 +02:00 |
|
Christoph Oelckers
|
e14182be99
|
- reinstated integer MSTime where needed.
|
2022-10-09 13:56:07 +02:00 |
|
Christoph Oelckers
|
6bd854da88
|
- floatified player_struct::truecz/truefz.
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
7fce0ed7ae
|
- renamed truefz and truecz
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
793e9b7623
|
- renamed DDukeActor::floorz, ceilingz.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
0fd42a50e8
|
-fixed ZScript warnings with comparison signedness.
|
2022-08-03 19:44:37 +02:00 |
|
Christoph Oelckers
|
cac54d42e9
|
- fixed script warnings after updating to version 4.9.0
|
2022-08-03 13:49:17 +02:00 |
|
Christoph Oelckers
|
126f6051d2
|
- fixed level number for RRRA's travel animations.
first level is 1001, not 1.
|
2022-06-02 10:18:57 +02:00 |
|
Christoph Oelckers
|
0dc670da8e
|
- added wipe transitions to screen job
Mainly to have the crossfade, the other styles are mostly bonus.
This also adds proper scoping to the cutscene code, which needs to run in UI scope.
|
2022-04-25 17:26:17 +02:00 |
|
Christoph Oelckers
|
789794539c
|
- added script exports for Duke's main structures.
|
2022-02-21 00:19:26 +01:00 |
|
Christoph Oelckers
|
d9fee902de
|
- setSpritesetImage export added.
|
2022-01-26 23:35:53 +01:00 |
|
Christoph Oelckers
|
6ff8e89739
|
- add statnums and virtual base methods to DukeActor.
|
2022-01-26 00:37:11 +01:00 |
|
Christoph Oelckers
|
c27976b2e5
|
- added script exports for Duke's iterators
|
2022-01-26 00:16:21 +01:00 |
|
Christoph Oelckers
|
5bc8b1c2d3
|
- Duke: added two more flags to eliminate the references to the crane's tile numbers.
|
2022-01-25 22:26:53 +01:00 |
|
Christoph Oelckers
|
a252b206d1
|
- exported DukeActor's native member variables.
This includes renaming two native ones because they shared the same name with members of spritetype.
|
2022-01-24 00:24:47 +01:00 |
|
Christoph Oelckers
|
43f2601bd6
|
- added script definitions for the base actor classes so that the engine can start up again.
|
2022-01-23 13:03:40 +01:00 |
|
Christoph Oelckers
|
7c4319d099
|
- Nam: don't draw the icon for weapon 7 on the HUD.
This is just a blue square. In RedNukem it isn't shown, but there's no special code for it.
|
2022-01-08 21:58:15 +01:00 |
|
Mitchell Richters
|
225a2a39da
|
- Duke: Replace player_struct noise_* variables with a vector.
|
2021-12-31 00:19:33 +11:00 |
|
Mitchell Richters
|
1e90b0bbbe
|
- Duke: Replace player_struct bobposy with bobpos.Y calls.
|
2021-12-30 23:00:44 +11:00 |
|
Mitchell Richters
|
034e1fd175
|
- Duke: Replace player_struct bobposx with bobpos.X calls.
|
2021-12-30 23:00:44 +11:00 |
|
Mitchell Richters
|
0bc26e78ba
|
- Duke: Replace player_struct loogiey[64] with loogie[64].Y calls.
|
2021-12-30 23:00:43 +11:00 |
|
Mitchell Richters
|
e196a4daa3
|
- Duke: Replace player_struct loogiex[64] with loogie[64].X calls.
|
2021-12-30 23:00:43 +11:00 |
|
Mitchell Richters
|
2d6bc783c4
|
- Duke: Replace player_struct exity with exit.Y calls.
|
2021-12-30 23:00:43 +11:00 |
|
Mitchell Richters
|
8d2595ea84
|
- Duke: Replace player_struct exitx with exit.X calls.
|
2021-12-30 23:00:43 +11:00 |
|
Mitchell Richters
|
fd8c7bfa52
|
- Duke: Replace player_struct poszv with vel.Z calls.
|
2021-12-30 23:00:41 +11:00 |
|
Mitchell Richters
|
b2023efb44
|
- Duke: Replace player_struct posyv with vel.Y calls.
|
2021-12-30 23:00:41 +11:00 |
|
Mitchell Richters
|
31ed257f39
|
- Duke: Replace player_struct posxv with vel.X calls.
|
2021-12-30 23:00:41 +11:00 |
|
Mitchell Richters
|
9bbb54fe2e
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
|
Mitchell Richters
|
3adf81e4f9
|
- Duke: Replace player_struct oposz with opos.Z calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
111aa16e64
|
- Duke: Replace player_struct oposy with opos.Y calls.
|
2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
|
0e897c29b0
|
- Duke: Replace player_struct oposx with opos.X calls.
|
2021-12-30 09:57:07 +01:00 |
|
Christoph Oelckers
|
75b36cbd1c
|
- Duke: made player.i a real pointer
How could I overlook this one.
|
2021-12-26 23:09:45 +01:00 |
|
Mitchell Richters
|
af96180123
|
- Duke/RR; Don't lose the precision of p->MotoSpeed when calculating p->VBumpTarget .
|
2021-12-07 20:02:30 +11:00 |
|
Christoph Oelckers
|
0f2f46ec35
|
- made one_parallax_sectnum a pointer
|
2021-11-29 00:56:26 +01:00 |
|
Christoph Oelckers
|
caa9ef6dd3
|
- make access_wallnum a pointer
|
2021-11-29 00:56:22 +01:00 |
|
Christoph Oelckers
|
ae08ae1d8d
|
- some leftover shorts plus utilities that ended up unused but may be useful later.
|
2021-11-07 16:46:23 +01:00 |
|
Christoph Oelckers
|
060da8ec1d
|
- Duke: replaced most sector array accesses with pointers in actors.cpp.
This already helped to find one 16 bit value that stored a sector index.
|
2021-11-07 15:00:06 +01:00 |
|
Christoph Oelckers
|
1c0e3d849b
|
- addressed the updatesector related deprecation warnings with Duke.
|
2021-11-06 20:46:08 +01:00 |
|
Mitch Richters
|
9d3d8e747c
|
- Fix up bsin() usage within ZScript files.
|
2021-10-30 10:24:15 +02:00 |
|
Christoph Oelckers
|
2e451618f8
|
- Duke: fixed some incorrect cutscene playback speeds.
|
2021-09-12 18:17:51 +02:00 |
|
Christoph Oelckers
|
9680674dec
|
- Duke: fixed sound lists for E4 intro cutscene.
|
2021-08-14 09:25:50 +02:00 |
|
Mitchell Richters
|
1685890bc5
|
- Replace calcSinTableValue() with game's native bsin() export.
* Also repair light for Duke's `DrawCursor()` with a multiply and shift down to get the `bsin()` output up to 24 and not 21.33 etc
|
2021-07-26 17:28:32 +10:00 |
|
Mitchell Richters
|
cb01fb0cf2
|
- Duke/RR: Remove check p.gotweapon[] check in DrawWeaponBar() that was causing weapon bar to display incorrect tiles and values.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=72541.
|
2021-07-24 16:18:06 +10:00 |
|
Mitchell Richters
|
a27888f9df
|
- Duke (RR): Tune position of RR HUD elements since ZScript-ification.
* Fixes #433.
|
2021-06-24 20:28:29 +10:00 |
|