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- Replace calcSinTableValue()
with game's native bsin()
export.
* Also repair light for Duke's `DrawCursor()` with a multiply and shift down to get the `bsin()` output up to 24 and not 21.33 etc
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parent
ced8a83331
commit
1685890bc5
3 changed files with 4 additions and 9 deletions
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@ -65,7 +65,7 @@ class DukeMenuDelegate : RazeMenuDelegate
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String picname;
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if (!right) picname= String.Format("SPINNINGNUKEICON%d", ((mclock >> 3) % frames));
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else picname = String.Format("SPINNINGNUKEICON%d", frames - 1 - ((frames - 1 + (mclock >> 3)) % frames));
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int light = 231 + (Raze.calcSinTableValue(mclock<<5) / 768.);
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int light = 231 + ((Raze.bsin(mclock<<5) * 3) >> 11);
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let pe = color(255, light, light, light);
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Screen.DrawTexture(TexMan.CheckForTexture(picname), false, x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_Color, pe, DTA_CenterOffsetRel, true);
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}
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@ -137,7 +137,7 @@ class ListMenuItemDukeLogo : ListMenuItem
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if (gameinfo.gametype & GAMEFLAG_PLUTOPAK)
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{
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int mclock = MSTime() * 120 / 1000;
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int light = 223 + (Raze.calcSinTableValue(mclock<<4) / 512.);
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int light = 223 + (Raze.bsin(mclock<<4) >> 9);
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let pe = Color(255, light, light, light);
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Screen.DrawTexture(TexMan.CheckForTexture("MENUPLUTOPAKSPRITE"), false, x + 100, 36, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_Color, pe, DTA_CenterOffsetRel, true);
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}
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@ -176,7 +176,7 @@ class ListMenuItemDukeTextItem : ListMenuItemTextItem
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if (selected)
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{
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int mclock = MSTime() * 120 / 1000;
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int light = 231 + (Raze.calcSinTableValue(mclock<<5) / 512.);
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int light = 231 + (Raze.bsin(mclock<<5) >> 9);
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pe = Color(255, light, light, light);
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}
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else
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@ -101,7 +101,7 @@ class ListMenuItemExhumedTextItem : ListMenuItemTextItem
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double y = mYpos + v.y / 2;
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int shade;
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if (selected) shade = Raze.CalcSinTableValue(MSTime() * 16 * 120 / 1000) >> 9;
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if (selected) shade = Raze.bsin(MSTime() * 16 * 120 / 1000) >> 9;
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else if (Selectable()) shade = 0;
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else shade = 25;
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let color = Raze.shadeToLight(shade);
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@ -135,11 +135,6 @@ struct Raze
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{
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const kAngleMask = 0x7FF;
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const BAngToDegree = 360. / 2048.;
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static int calcSinTableValue(int ang)
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{
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return int(16384 * sin((360./2048) * ang));
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}
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native static Color shadeToLight(int shade);
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native static String PlayerName(int i);
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