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- added onUse virtual to DukeActor.
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5 changed files with 20 additions and 0 deletions
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@ -117,6 +117,7 @@ void CallInitialize(DDukeActor* actor);
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void CallTick(DDukeActor* actor);
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void CallAction(DDukeActor* actor);
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void CallOnHit(DDukeActor* actor, DDukeActor* hitter);
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void CallOnUse(DDukeActor* actor, player_struct* user);
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bool CallAnimate(DDukeActor* actor, tspritetype* hitter);
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@ -435,6 +435,14 @@ void CallOnHit(DDukeActor* actor, DDukeActor* hitter)
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}
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}
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void CallOnUse(DDukeActor* actor, player_struct* user)
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{
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IFVIRTUALPTR(actor, DDukeActor, onUse)
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{
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VMValue val[2] = { actor, user };
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VMCall(func, val, 2, nullptr, 0);
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}
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}
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bool CallAnimate(DDukeActor* actor, tspritetype* tspr)
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{
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@ -1661,6 +1661,11 @@ void checksectors_d(int snum)
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{
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if (fi.checkhitswitch(snum, nullptr, neartagsprite)) return;
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if (neartagsprite->GetClass() != RUNTIME_CLASS(DDukeActor))
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{
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CallOnUse(neartagsprite, p);
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}
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else
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switch (neartagsprite->spr.picnum)
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{
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case TOILET:
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@ -2591,6 +2591,11 @@ void checksectors_r(int snum)
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{
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if (fi.checkhitswitch(snum, nullptr, neartagsprite)) return;
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if (neartagsprite->GetClass() != RUNTIME_CLASS(DDukeActor))
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{
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CallOnUse(neartagsprite, p);
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}
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else
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switch (neartagsprite->spr.picnum)
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{
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case RRTILE8448:
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@ -74,6 +74,7 @@ class DukeActor : CoreActor native
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virtual void Initialize() {}
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virtual void Tick() {}
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virtual void onHit(DukeActor hitter) {}
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virtual void onUse(DukePlayer user) {}
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virtual bool animate(tspritetype tspr) { return false; }
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virtual void RunState() {} // this is the CON function.
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}
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