Christoph Oelckers
8a2908bc30
- eliminated the remaining SP_* spritetype function variants.
2021-12-30 09:57:49 +01:00
Christoph Oelckers
8ffc87134d
- track stuff
2021-12-30 09:57:49 +01:00
Christoph Oelckers
e782cc1c28
- deleted unused spritetype inlines.
2021-12-30 09:57:49 +01:00
Christoph Oelckers
7f07be0d6d
- - sector, sound, track, rotator
2021-12-30 09:57:49 +01:00
Christoph Oelckers
d62a65b6e3
- do not use sprite pointers in sound code.
2021-12-30 09:57:49 +01:00
Christoph Oelckers
6df8f8a537
- handle all fsp = &actor->s();
2021-12-30 09:57:48 +01:00
Christoph Oelckers
822c88c135
- handle all auto psp = &pp->Actor()->s();
2021-12-30 09:57:48 +01:00
Christoph Oelckers
8b5955d3dd
- the remaining s() in player.cpp
2021-12-30 09:57:48 +01:00
Christoph Oelckers
c7b80b80d8
- player warp functions.
2021-12-30 09:57:48 +01:00
Christoph Oelckers
188af0dbb3
- half of what's left of s() in player.cpp
2021-12-30 09:57:48 +01:00
Christoph Oelckers
959147c656
- smaller stuff
2021-12-30 09:57:48 +01:00
Christoph Oelckers
6d7337e41b
- the rest of light.cpp
2021-12-30 09:57:47 +01:00
Christoph Oelckers
2aba992d63
- most of lights.cpp, including turning the helper macros into functions.
2021-12-30 09:57:47 +01:00
Christoph Oelckers
eba5d222c0
- the remaining s()'s in jweapon.cpp
2021-12-30 09:57:47 +01:00
Christoph Oelckers
571dccda76
- jsector.cpp
2021-12-30 09:57:47 +01:00
Christoph Oelckers
ce7465869f
- vator.cpp cleanup.
2021-12-30 09:57:47 +01:00
Christoph Oelckers
35b4db39d7
- sp-> in vator.cpp
2021-12-30 09:57:47 +01:00
Christoph Oelckers
77308356ed
- sprite.cpp
2021-12-30 09:57:47 +01:00
Christoph Oelckers
843239d085
- SpriteSetup and related functions.
2021-12-30 09:57:46 +01:00
Christoph Oelckers
0c48b4b2c2
- over/under stuff in weapon.cpp
2021-12-30 09:57:46 +01:00
Christoph Oelckers
47b4c55a5c
- parts of sprite.cpp.
2021-12-30 09:57:46 +01:00
Christoph Oelckers
83a7b3ef1c
- parts of jsector.cpp
2021-12-30 09:57:46 +01:00
Christoph Oelckers
967385a87c
- rotator.cpp, slidor.cpp and a few single ones elsewhere.
2021-12-30 09:57:46 +01:00
Christoph Oelckers
8e8f59caa1
- refactored GetSpriteZOfMiddle (and all s() close by)
2021-12-30 09:57:45 +01:00
Christoph Oelckers
123e19e355
- the rest of draw.cpp
2021-12-30 09:57:45 +01:00
Christoph Oelckers
9cdf4db648
- the remaining sp-> in draw.cpp
2021-12-30 09:57:45 +01:00
Christoph Oelckers
3b26c634db
- parts of draw.cpp.
2021-12-30 09:57:45 +01:00
Christoph Oelckers
c61e4de409
- WarpCopySprite
2021-12-30 09:57:45 +01:00
Christoph Oelckers
dce8531c48
- all sp in player.cpp
2021-12-30 09:57:45 +01:00
Christoph Oelckers
c5af361564
- renamed sp-> in player.cpp.
2021-12-30 09:57:44 +01:00
Christoph Oelckers
f488b9220c
- deal with sp in player.cpp that do not use &actor->s()
2021-12-30 09:57:44 +01:00
Christoph Oelckers
ffb97eb261
- all s() from bunny.cpp + copysect.cpp.
2021-12-30 09:57:44 +01:00
Christoph Oelckers
9ad23631f5
- several s().
2021-12-30 09:57:44 +01:00
Christoph Oelckers
1e938e2b44
- deleted redundant sprite inlines.
...
All calls have been transitioned to actors.
2021-12-30 09:57:44 +01:00
Christoph Oelckers
8a1c602dc8
- 10 more s().
2021-12-30 09:57:43 +01:00
Christoph Oelckers
bdf29cf01e
- hs = &itActor->s();
2021-12-30 09:57:43 +01:00
Christoph Oelckers
6ce1f57b5e
- deleted all wp variables.
2021-12-30 09:57:43 +01:00
Christoph Oelckers
cc3c477992
- renamed all wp in jweapon.cpp and weapon.cpp
2021-12-30 09:57:43 +01:00
Christoph Oelckers
cd7f13c4ba
- all wp not referencing actorNew.
2021-12-30 09:57:43 +01:00
Christoph Oelckers
2398073529
- getting rid of wall variables named wp.
2021-12-30 09:57:43 +01:00
Christoph Oelckers
7bea7cdae1
- handle all wp referencing actor->s().
2021-12-30 09:57:42 +01:00
Christoph Oelckers
1afb985291
- renamed all wp referencing weapActor.
2021-12-30 09:57:42 +01:00
Christoph Oelckers
33c8668325
- deleted all np variables.
2021-12-30 09:57:42 +01:00
Christoph Oelckers
14ba7d24d2
- renamed all remaining np->
2021-12-30 09:57:42 +01:00
Christoph Oelckers
730c9e65e4
- renamed all np-> in weapon.cpp
2021-12-30 09:57:42 +01:00
Christoph Oelckers
5eb958938d
- renamed all np-> in sprite.cpp
2021-12-30 09:57:41 +01:00
Christoph Oelckers
b2d4375cde
- renamed all np-> in jweapons.cpp
2021-12-30 09:57:41 +01:00
Christoph Oelckers
08a98c3955
- renamed all np-> in bunny.cpp
2021-12-30 09:57:41 +01:00
Christoph Oelckers
0175d27ffa
- handle all 'np->' not referencing actorNew.
2021-12-30 09:57:41 +01:00
Christoph Oelckers
09294d7712
- deleted sp from _polymost.cpp
2021-12-30 09:57:41 +01:00
Christoph Oelckers
e1fdb6b7bf
- deleted all exp variables from weapon.cpp.
2021-12-30 09:57:41 +01:00
Christoph Oelckers
b5261b9fe1
- renamed exp-> in weapon.cpp
2021-12-30 09:57:40 +01:00
Christoph Oelckers
4395de8fb1
- deleted all sp variables from weapon.cpp.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
b488361639
- more macros in weapons.cpp converted into functions.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
39640a4870
- handle most sp function parameters.
...
Also de-macrofied ANG2SPRITE and ANG2PLAYER.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
d8b0cbd031
- renamed all sp-> in weapons.cpp.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
17810bc6cd
- the ones I missed.
2021-12-30 09:57:39 +01:00
Christoph Oelckers
a8d0e29a3b
- handle parts of weapon.cpp where sp is not used for actor->s()
2021-12-30 09:57:39 +01:00
Christoph Oelckers
b2fd05d182
- stuff in InitSwordAttack + InitHeartAttack
2021-12-30 09:57:39 +01:00
Christoph Oelckers
270afb5d49
- sp-> renaming and cleanup in rooms.cpp
2021-12-30 09:57:39 +01:00
Christoph Oelckers
49cc2b3cad
- quake.cpp plus SP_TAG13/14 cleanup
2021-12-30 09:57:39 +01:00
Christoph Oelckers
9aaaadefc3
- SpawnQuake
2021-12-30 09:57:39 +01:00
Christoph Oelckers
2b8b4f3fcc
- QuakeViewChange
2021-12-30 09:57:38 +01:00
Christoph Oelckers
7419c2e65b
- sp cleanup in sector.cpp
2021-12-30 09:57:38 +01:00
Christoph Oelckers
79a9278ff3
- rename sp-> in sector.cpp
2021-12-30 09:57:38 +01:00
Christoph Oelckers
212f07f7ff
- sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp
2021-12-30 09:57:38 +01:00
Christoph Oelckers
926b4f8ba9
- sp cleanup of ripper.cpp, ripper2.cpp, serp.cpp, skel.cpp.
2021-12-30 09:57:38 +01:00
Christoph Oelckers
639613297d
- globally replaced sp-> in several files.
...
No further cleanup yet.
2021-12-30 09:57:38 +01:00
Christoph Oelckers
dc7fecccd0
- globally replaced sp-> in spike.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
f58d4e2604
- globally replaced sp-> in skull.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
0d0d5366b1
- globally replaced sp-> in skel.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
bb4c0be15e
- globally replaced sp-> in serp.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
f6c32b10d4
- globally replaced sp-> in ripper2.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
67d82f63be
- globally replaced sp-> in ripper.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
ce6f6ff5d3
- globally replaced sp-> in _polymost.cpp
2021-12-30 09:57:37 +01:00
Christoph Oelckers
63fc668d57
- don't use auto when making local copies of TObjPtr.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
1b1a81e2bc
- sp in ninja.cpp.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
a3b539da28
- sp cleanup in miscactr.cpp.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
5f187a3efb
- sp-> replacement in miscactr.cpp.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
1d6b5e621d
- sp cleanup in jweapon.cpp.
2021-12-30 09:57:36 +01:00
Christoph Oelckers
b3b6001248
- sp-> replacements in jweapon.cpp
2021-12-30 09:57:36 +01:00
Christoph Oelckers
aeed726b59
- deleted sp assignments in processed files.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
aac44b27b1
- sp cleanup in bunny.cpp.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
1d76336045
- handle bp in break.cpp
2021-12-30 09:57:35 +01:00
Christoph Oelckers
47b51efdc6
- turning TEST_BOOL into overloaded functions.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
5290939cbc
- break.cpp sp cleanup.
...
Also a few needed renamings.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
06d33b8276
- partial conversion of SP_TAG3 to actors.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
627a69570f
- turned all SP_TAGx macros into functions so that they can be overloaded with actor variants.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
397d9b0d84
- made SP_TAG2 a function with an actor parameter.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
5be1bc4de7
- made SP_TAG1 a function with an actor parameter.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
40050f5008
- replaced sp-> in several files.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
42a525692d
- fixed check on wrong actor in DoChemBomb.
2021-12-30 09:57:34 +01:00
Christoph Oelckers
514c3ffb10
- cameraactor in _polymost.cpp
2021-12-30 09:57:33 +01:00
Christoph Oelckers
4caee272ef
- some non 'actor' sp replacements in weapon.cpp.
2021-12-30 09:57:33 +01:00
Christoph Oelckers
76809965ad
- some sp replacements as preparation for replacing most of 'actor->s()'.
2021-12-30 09:57:33 +01:00
Christoph Oelckers
ca14c809f9
- cleaned up some random crap with loops and bad variable types I just randomly found.
2021-12-30 09:57:33 +01:00
Mitchell Richters
0bb4ec7c33
- SW: Ensure pp
in analyzesprites()
is always initiated as the console player.
2021-12-30 09:57:32 +01:00
Mitchell Richters
c26b5d2303
- SW: Clean up local functions variables to prevent redefinition conflicts.
2021-12-30 09:57:31 +01:00
Christoph Oelckers
395a269feb
- globally replaced ->u()->.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
82b883e461
- SW: replaced u() in ai.cpp.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
b55e46ec6d
- ai.cpp cleanup.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
ed8b4100f6
- SW: replace s() in ai.cpp.
...
Also a bit of inline cleanup to make it compile again.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
8d5bffc280
- SW: some inline cleanup.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
810ab29898
- SW: non 'actor' cases of s() in ai.cpp.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
6c97912220
- SW: replace all u()'s in actor.cpp
2021-12-30 09:57:29 +01:00
Christoph Oelckers
c9628e2034
- partial cleanup of SW's macro mess.
...
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Christoph Oelckers
394f06baa0
- SW: converted 1/3 of the #defines in names2.h into enums.
2021-12-30 09:57:28 +01:00
Christoph Oelckers
92f2182e6e
- SW: all s() in actor.cpp
2021-12-30 09:57:28 +01:00
Christoph Oelckers
c4c6c1def1
- fix GCC warning.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
6766a5922a
- pass actors to calcChaseCamPos.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
09634c4993
- use actors instead of sprites in the new renderer's API.
2021-12-30 09:57:15 +01:00
Mitchell Richters
c01fab8c6c
- Fix compilation.
2021-12-30 09:57:13 +01:00
Christoph Oelckers
d0143db8fe
- got rid of sx() and sm() inlines.
2021-12-30 09:57:13 +01:00
Christoph Oelckers
f67e39450e
- deal with a handful of s() uses that do not match the more common patterns.
2021-12-30 09:57:13 +01:00
Mitchell Richters
6423684bfb
- SW: Replace PLAYERstruct
oposz
with opos.Z
calls.
2021-12-30 09:57:09 +01:00
Mitchell Richters
a2f2cc489a
- SW: Replace PLAYERstruct
oposy
with opos.Y
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
ae50767c70
- SW: Replace PLAYERstruct
oposx
with opos.X
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
05a4ad4729
- SW: Replace PLAYERstruct
posz
with pos.Z
calls and eliminate PLAYERstruct
pos
union.
2021-12-30 09:57:08 +01:00
Mitchell Richters
ae3369d2a3
- SW: Replace PLAYERstruct
posy
with pos.Y
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
3a0ee322ae
- SW: Replace PLAYERstruct
posx
with pos.X
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
dd0ff465b0
- Replace spritetypebase
oz
with opos.Z
calls and eliminate spritetypebase
opos
union.
2021-12-30 09:57:07 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe
- Replace walltype
y
with pos.Y
calls and eliminate walltype
pos
union.
2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87
- Replace walltype
x
with pos.X
calls.
2021-12-30 09:57:04 +01:00
Mitchell Richters
b2ab64bb62
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7
- Capitalise vec3_t
y
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276
- Capitalise vec3_t
x
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
118ceb18ca
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
3c9cd926ba
- Capitalise vec2_t
x
variable.
2021-12-30 09:57:02 +01:00
Christoph Oelckers
d9d05e90b5
- globally replaced all occurences of '->s().' with '->spr.'
2021-12-30 09:57:00 +01:00
Christoph Oelckers
df0c577cf4
- replaced most of numsectors, too.
2021-12-30 09:56:54 +01:00
Christoph Oelckers
65bc6e6aef
- removed the now redundant wall() and sector() interator helper functions.
...
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
4904466fd6
- SW: forgot to enable the extended sector parts in CallbackSOsink.
...
That bit had somehow gone MiA.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
b021aa9a02
- SW: don't try to render non-existent mirrors with Polymost.
...
We got a counter variable, WTF did this code not use it?
2021-12-30 09:56:53 +01:00
Christoph Oelckers
68c87db6ec
- SW: fixed crash in Polymost with badly set up cameras.
2021-12-30 09:56:52 +01:00
Christoph Oelckers
5ff36f491e
- fixed the remaining places where the compiler complained about cstat.
2021-12-30 09:56:51 +01:00
Christoph Oelckers
3bc337264a
- flags in blood's actor.cpp
...
plus a few others caught by search&replace.
2021-12-30 09:56:50 +01:00
Christoph Oelckers
8e0b9f7ce6
- some automatic, some manual sprite flag replacements
2021-12-30 09:56:49 +01:00
Christoph Oelckers
82fb03e399
- another batch of search&replace, with smaller results.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
c5ae454207
- another big batch of automatic replacements.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
76e944053b
- the (few) numeric flag literals in SW handled.
...
Virtually all of this was portal hackery.
2021-12-30 09:56:47 +01:00
Christoph Oelckers
b263c3ac6b
- wall and sprite flags in Duke, just simple cases.
2021-12-30 09:56:46 +01:00
Christoph Oelckers
6e32832428
- made sector ceiling/floor flags type safe.
...
- made sector flags type safe.
2021-12-30 09:56:46 +01:00
Christoph Oelckers
d0a06ae961
- deal with most of CSTAT_SECTOR_SKY and CSTAT_SECTOR_SLOPE
2021-12-30 09:56:45 +01:00
Christoph Oelckers
1edccf1423
- added slope setter methods to sectortype.
...
To make sure that setting the slope flags is always done properly. (Why are the flags even needed?)
As a nice side effect, this, plus use of other inlines made the align*slope functions implode into virtually nothing.
2021-12-30 09:53:56 +01:00
Christoph Oelckers
11f41a97d5
- made gotpic a FixedBitArray.
...
gets rid of some inline garbage.
2021-12-30 09:53:56 +01:00
Christoph Oelckers
bea394a734
- replace SW specific sector flags with the global ones.
2021-12-30 09:53:55 +01:00
Christoph Oelckers
dddf48fd3e
- cleaned up and renamed buildtypes.h.
...
Content was reordered so that the file can contain the inlines belonging to the map data types that previously had to be stored elsewhere.
Also moved out of the Build folder because virtually everything in here can be traced to content available in Duke Nukem 3D's and Shadow Warrior's source releases.
2021-12-30 09:53:46 +01:00