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- globally replaced sp-> in ripper.cpp
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parent
ce6f6ff5d3
commit
67d82f63be
1 changed files with 19 additions and 19 deletions
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@ -820,7 +820,7 @@ int SetupRipper(DSWActor* actor)
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
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{
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u = actor->u();
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ASSERT(u);
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@ -836,19 +836,19 @@ int SetupRipper(DSWActor* actor)
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DoActorSetSpeed(actor, FAST_SPEED);
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u->StateEnd = s_RipperDie;
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u->Rot = sg_RipperRun;
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sp->xrepeat = 64;
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sp->yrepeat = 64;
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actor->spr.xrepeat = 64;
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actor->spr.yrepeat = 64;
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if (sp->pal == PALETTE_BROWN_RIPPER)
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if (actor->spr.pal == PALETTE_BROWN_RIPPER)
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{
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EnemyDefaults(actor, &RipperBrownActionSet, &RipperPersonality);
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sp->xrepeat = 106;
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sp->yrepeat = 90;
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actor->spr.xrepeat = 106;
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actor->spr.yrepeat = 90;
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if (!TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
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u->Health = HEALTH_MOMMA_RIPPER;
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sp->clipdist += 128 >> 2;
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actor->spr.clipdist += 128 >> 2;
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}
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else
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{
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@ -942,9 +942,9 @@ int InitRipperHang(DSWActor* actor)
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for (dang = 0; dang < 2048; dang += 128)
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{
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tang = NORM_ANGLE(sp->ang + dang);
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tang = NORM_ANGLE(actor->spr.ang + dang);
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FAFhitscan(sp->pos.X, sp->pos.Y, sp->pos.Z - GetSpriteSizeZ(sp), sp->sector(), // Start position
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FAFhitscan(actor->spr.pos.X, actor->spr.pos.Y, actor->spr.pos.Z - GetSpriteSizeZ(sp), actor->spr.sector(), // Start position
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bcos(tang), // X vector of 3D ang
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bsin(tang), // Y vector of 3D ang
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0, // Z vector of 3D ang
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@ -953,7 +953,7 @@ int InitRipperHang(DSWActor* actor)
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if (hit.hitSector == nullptr)
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continue;
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dist = Distance(sp->pos.X, sp->pos.Y, hit.hitpos.X, hit.hitpos.Y);
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dist = Distance(actor->spr.pos.X, actor->spr.pos.Y, hit.hitpos.X, hit.hitpos.Y);
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if (hit.hitWall == nullptr || dist < 2000 || dist > 7000)
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{
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@ -961,7 +961,7 @@ int InitRipperHang(DSWActor* actor)
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}
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Found = true;
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sp->ang = tang;
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actor->spr.ang = tang;
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break;
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}
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@ -1009,8 +1009,8 @@ int DoRipperMoveHang(DSWActor* actor)
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int nx, ny;
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// Move while jumping
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nx = MulScale(sp->xvel, bcos(sp->ang), 14);
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ny = MulScale(sp->xvel, bsin(sp->ang), 14);
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nx = MulScale(actor->spr.xvel, bcos(actor->spr.ang), 14);
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ny = MulScale(actor->spr.xvel, bsin(actor->spr.ang), 14);
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// if cannot move the sprite
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if (!move_actor(actor, nx, ny, 0L))
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@ -1021,7 +1021,7 @@ int DoRipperMoveHang(DSWActor* actor)
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u->WaitTics = 2 + ((RANDOM_P2(4 << 8) >> 8) * 120);
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// hang flush with the wall
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sp->ang = NORM_ANGLE(getangle(u->coll.hitWall->delta()) - 512);
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actor->spr.ang = NORM_ANGLE(getangle(u->coll.hitWall->delta()) - 512);
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return 0;
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}
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@ -1068,15 +1068,15 @@ int DoRipperBeginJumpAttack(DSWActor* actor)
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SPRITEp psp = &u->targetActor->s();
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short tang;
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tang = getangle(psp->pos.X - sp->pos.X, psp->pos.Y - sp->pos.Y);
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tang = getangle(psp->pos.X - actor->spr.pos.X, psp->pos.Y - actor->spr.pos.Y);
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Collision coll = move_sprite(actor, bcos(tang, -7), bsin(tang, -7),
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0L, u->ceiling_dist, u->floor_dist, CLIPMASK_ACTOR, ACTORMOVETICS);
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if (coll.type != kHitNone)
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sp->ang = NORM_ANGLE((sp->ang + 1024) + (RANDOM_NEG(256, 6) >> 6));
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actor->spr.ang = NORM_ANGLE((actor->spr.ang + 1024) + (RANDOM_NEG(256, 6) >> 6));
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else
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sp->ang = NORM_ANGLE(tang + (RANDOM_NEG(256, 6) >> 6));
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actor->spr.ang = NORM_ANGLE(tang + (RANDOM_NEG(256, 6) >> 6));
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DoActorSetSpeed(actor, FAST_SPEED);
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@ -1186,7 +1186,7 @@ int DoRipperRipHeart(DSWActor* actor)
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u->WaitTics = 6 * 120;
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// player face ripper
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tsp->ang = getangle(sp->pos.X - tsp->pos.X, sp->pos.Y - tsp->pos.Y);
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tsp->ang = getangle(actor->spr.pos.X - tsp->pos.X, actor->spr.pos.Y - tsp->pos.Y);
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return 0;
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}
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