- globally replaced sp-> in ripper.cpp

This commit is contained in:
Christoph Oelckers 2021-12-24 16:47:29 +01:00
parent ce6f6ff5d3
commit 67d82f63be

View file

@ -820,7 +820,7 @@ int SetupRipper(DSWActor* actor)
USERp u;
ANIMATOR DoActorDecide;
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
{
u = actor->u();
ASSERT(u);
@ -836,19 +836,19 @@ int SetupRipper(DSWActor* actor)
DoActorSetSpeed(actor, FAST_SPEED);
u->StateEnd = s_RipperDie;
u->Rot = sg_RipperRun;
sp->xrepeat = 64;
sp->yrepeat = 64;
actor->spr.xrepeat = 64;
actor->spr.yrepeat = 64;
if (sp->pal == PALETTE_BROWN_RIPPER)
if (actor->spr.pal == PALETTE_BROWN_RIPPER)
{
EnemyDefaults(actor, &RipperBrownActionSet, &RipperPersonality);
sp->xrepeat = 106;
sp->yrepeat = 90;
actor->spr.xrepeat = 106;
actor->spr.yrepeat = 90;
if (!TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE))
u->Health = HEALTH_MOMMA_RIPPER;
sp->clipdist += 128 >> 2;
actor->spr.clipdist += 128 >> 2;
}
else
{
@ -942,9 +942,9 @@ int InitRipperHang(DSWActor* actor)
for (dang = 0; dang < 2048; dang += 128)
{
tang = NORM_ANGLE(sp->ang + dang);
tang = NORM_ANGLE(actor->spr.ang + dang);
FAFhitscan(sp->pos.X, sp->pos.Y, sp->pos.Z - GetSpriteSizeZ(sp), sp->sector(), // Start position
FAFhitscan(actor->spr.pos.X, actor->spr.pos.Y, actor->spr.pos.Z - GetSpriteSizeZ(sp), actor->spr.sector(), // Start position
bcos(tang), // X vector of 3D ang
bsin(tang), // Y vector of 3D ang
0, // Z vector of 3D ang
@ -953,7 +953,7 @@ int InitRipperHang(DSWActor* actor)
if (hit.hitSector == nullptr)
continue;
dist = Distance(sp->pos.X, sp->pos.Y, hit.hitpos.X, hit.hitpos.Y);
dist = Distance(actor->spr.pos.X, actor->spr.pos.Y, hit.hitpos.X, hit.hitpos.Y);
if (hit.hitWall == nullptr || dist < 2000 || dist > 7000)
{
@ -961,7 +961,7 @@ int InitRipperHang(DSWActor* actor)
}
Found = true;
sp->ang = tang;
actor->spr.ang = tang;
break;
}
@ -1009,8 +1009,8 @@ int DoRipperMoveHang(DSWActor* actor)
int nx, ny;
// Move while jumping
nx = MulScale(sp->xvel, bcos(sp->ang), 14);
ny = MulScale(sp->xvel, bsin(sp->ang), 14);
nx = MulScale(actor->spr.xvel, bcos(actor->spr.ang), 14);
ny = MulScale(actor->spr.xvel, bsin(actor->spr.ang), 14);
// if cannot move the sprite
if (!move_actor(actor, nx, ny, 0L))
@ -1021,7 +1021,7 @@ int DoRipperMoveHang(DSWActor* actor)
u->WaitTics = 2 + ((RANDOM_P2(4 << 8) >> 8) * 120);
// hang flush with the wall
sp->ang = NORM_ANGLE(getangle(u->coll.hitWall->delta()) - 512);
actor->spr.ang = NORM_ANGLE(getangle(u->coll.hitWall->delta()) - 512);
return 0;
}
@ -1068,15 +1068,15 @@ int DoRipperBeginJumpAttack(DSWActor* actor)
SPRITEp psp = &u->targetActor->s();
short tang;
tang = getangle(psp->pos.X - sp->pos.X, psp->pos.Y - sp->pos.Y);
tang = getangle(psp->pos.X - actor->spr.pos.X, psp->pos.Y - actor->spr.pos.Y);
Collision coll = move_sprite(actor, bcos(tang, -7), bsin(tang, -7),
0L, u->ceiling_dist, u->floor_dist, CLIPMASK_ACTOR, ACTORMOVETICS);
if (coll.type != kHitNone)
sp->ang = NORM_ANGLE((sp->ang + 1024) + (RANDOM_NEG(256, 6) >> 6));
actor->spr.ang = NORM_ANGLE((actor->spr.ang + 1024) + (RANDOM_NEG(256, 6) >> 6));
else
sp->ang = NORM_ANGLE(tang + (RANDOM_NEG(256, 6) >> 6));
actor->spr.ang = NORM_ANGLE(tang + (RANDOM_NEG(256, 6) >> 6));
DoActorSetSpeed(actor, FAST_SPEED);
@ -1186,7 +1186,7 @@ int DoRipperRipHeart(DSWActor* actor)
u->WaitTics = 6 * 120;
// player face ripper
tsp->ang = getangle(sp->pos.X - tsp->pos.X, sp->pos.Y - tsp->pos.Y);
tsp->ang = getangle(actor->spr.pos.X - tsp->pos.X, actor->spr.pos.Y - tsp->pos.Y);
return 0;
}