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- SW: fixed crash in Polymost with badly set up cameras.
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@ -214,7 +214,7 @@ void JS_DrawMirrors(PLAYERp pp, int tx, int ty, int tz, fixed_t tpq16ang, fixed
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if (j < dist)
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dist = j;
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}
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else
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else if (mirror[cnt].camspriteActor)
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{
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SPRITEp tp;
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