- jsector.cpp

This commit is contained in:
Christoph Oelckers 2021-12-24 23:11:38 +01:00
parent ce7465869f
commit 571dccda76

View file

@ -435,7 +435,6 @@ void drawroomstotile(int daposx, int daposy, int daposz,
void
JS_ProcessEchoSpot()
{
SPRITEp tp;
int j,dist;
PLAYERp pp = Player+screenpeek;
int16_t reverb;
@ -447,14 +446,12 @@ JS_ProcessEchoSpot()
{
dist = 0x7fffffff;
tp = &actor->s();
j = abs(tp->pos.X - pp->pos.X);
j += abs(tp->pos.Y - pp->pos.Y);
j = abs(actor->spr.pos.X - pp->pos.X);
j += abs(actor->spr.pos.Y - pp->pos.Y);
if (j < dist)
dist = j;
if (dist <= SP_TAG4(tp)) // tag4 = ang
if (dist <= SP_TAG4(actor)) // tag4 = ang
{
reverb = SP_TAG2(actor);
if (reverb > 200) reverb = 200;
@ -527,12 +524,10 @@ void JS_DrawCameras(PLAYERp pp, int tx, int ty, int tz, double smoothratio)
}
else
{
SPRITEp tp;
DSWActor* camactor = mirror[cnt].camspriteActor;
tp = &mirror[cnt].camspriteActor->s();
j = abs(tp->pos.X - tx);
j += abs(tp->pos.Y - ty);
j = abs(camactor->spr.pos.X - tx);
j += abs(camactor->spr.pos.Y - ty);
if (j < dist)
dist = j;
}
@ -925,8 +920,6 @@ void UnlockKeyLock(short key_num, DSWActor* hitActor)
SWStatIterator it(STAT_DEFAULT);
while (auto itActor = it.Next())
{
auto sp = &itActor->s();
switch (itActor->spr.picnum)
{
case SKEL_LOCKED: