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- SW: converted 1/3 of the #defines in names2.h into enums.
This commit is contained in:
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commit
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2 changed files with 280 additions and 265 deletions
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@ -249,11 +249,6 @@ inline int SPRITEp_SIZE_Z(const spritetypebase* sp)
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return (tileHeight(sp->picnum) * sp->yrepeat) << 2;
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}
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inline int SPRITEp_SIZE_Z(DSWActor* sp)
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{
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return (tileHeight(sp->spr.picnum) * sp->spr.yrepeat) << 2;
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}
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// Given a z height and sprite return the correct y repeat value
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inline int SPRITEp_SIZE_Z_2_YREPEAT(const spritetype* sp, int zh)
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@ -2144,6 +2139,11 @@ inline int ActorMid(DSWActor* actor)
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return SPRITEp_MID(&actor->s());
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}
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inline int SPRITEp_SIZE_Z(DSWActor* sp)
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{
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return (tileHeight(sp->spr.picnum) * sp->spr.yrepeat) << 2;
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}
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inline int Facing(DSWActor* actor1, DSWActor* actor2)
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{
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auto sp1 = &actor1->s();
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@ -29,6 +29,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "names.h"
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BEGIN_SW_NS
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// Rotation info
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@ -44,23 +45,23 @@ enum STAT_ENUMS
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STAT_DEFAULT= 0,
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STAT_MISC= 1,
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#define STAT_SKIP2_START 2
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STAT_SKIP2_START = 2,
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STAT_ENEMY= 2,
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STAT_DEAD_ACTOR= 3, //misc actor stuff - dead guys etc
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STAT_MISSILE= 4,
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STAT_SHRAP= 5,
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#define STAT_SKIP2_END 5
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#define STAT_SKIP2_INTERP_END 5
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STAT_SKIP2_END = 5,
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STAT_SKIP2_INTERP_END = 5,
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#define STAT_SKIP4_START 6
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STAT_SKIP4_START = 6,
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STAT_SKIP4= 6,
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STAT_MISSILE_SKIP4= 7,
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STAT_MINE_STUCK= 8, //solely for mines
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STAT_ENEMY_SKIP4= 9,
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#define STAT_SKIP4_INTERP_END 9
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STAT_SKIP4_INTERP_END = 9,
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STAT_ITEM= 10,
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#define STAT_SKIP4_END 10
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STAT_SKIP4_END = 10,
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STAT_FAF_COPY,
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STAT_MAX=20, // everything below here can move
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@ -159,60 +160,90 @@ enum STAT_ENUMS
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STAT_QUICK_LADDER,
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STAT_QUICK_OPERATE,
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STAT_QUICK_DUCK,
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STAT_QUICK_DEFEND
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STAT_QUICK_DEFEND,
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STAT_MULTI_START = 600,
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STAT_MULTI_START1 = 601,
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STAT_MULTI_START2 = 602,
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STAT_MULTI_START3 = 603,
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STAT_MULTI_START4 = 604,
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STAT_MULTI_START5 = 605,
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STAT_MULTI_START6 = 606,
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STAT_MULTI_START7 = 607,
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STAT_CO_OP_START = 610,
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STAT_CO_OP_START1 = 611,
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STAT_CO_OP_START2 = 612,
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STAT_CO_OP_START3 = 613,
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STAT_CO_OP_START4 = 614,
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STAT_CO_OP_START5 = 615,
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STAT_CO_OP_START6 = 616,
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STAT_CO_OP_START7 = 617,
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};
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// multi player start
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#define STAT_MULTI_START 600
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#define STAT_MULTI_START1 601
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#define STAT_MULTI_START2 602
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#define STAT_MULTI_START3 603
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#define STAT_MULTI_START4 604
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#define STAT_MULTI_START5 605
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#define STAT_MULTI_START6 606
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#define STAT_MULTI_START7 607
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#define STAT_CO_OP_START 610
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#define STAT_CO_OP_START1 611
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#define STAT_CO_OP_START2 612
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#define STAT_CO_OP_START3 613
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#define STAT_CO_OP_START4 614
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#define STAT_CO_OP_START5 615
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#define STAT_CO_OP_START6 616
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#define STAT_CO_OP_START7 617
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//******************************************************************************
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#define SWITCH_ON 562
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#define SWITCH_OFF 561
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#define TRACK_SPRITE 1900 //start of track sprites
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#define ST1 2307
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#define ST2 2308
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#define ST_QUICK_JUMP 2309
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#define ST_QUICK_JUMP_DOWN 2310
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#define ST_QUICK_SUPER_JUMP 2311
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#define ST_QUICK_SCAN 2312
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#define ST_QUICK_EXIT 2313
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#define ST_QUICK_OPERATE 2314
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#define ST_QUICK_DUCK 2315
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#define ST_QUICK_DEFEND 2316
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//////////////////////
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//
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// TIMERS
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//
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//////////////////////
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enum ETimers
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{
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TICS_PER_SEC = 120,
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#define TICS_PER_SEC 120
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FLY_INVENTORY_TIME = 30,
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CLOAK_INVENTORY_TIME = 30,
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ENVIRON_SUIT_INVENTORY_TIME = 30,
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#define FLY_INVENTORY_TIME 30
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#define CLOAK_INVENTORY_TIME 30
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#define ENVIRON_SUIT_INVENTORY_TIME 30
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DAMAGE_TIME = (1 * TICS_PER_SEC),
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};
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#define DAMAGE_TIME (1 * TICS_PER_SEC)
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// multi player start
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//******************************************************************************
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enum ECounters
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{
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BOLT_THINMAN_FRAMES = 1,
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SPEAR_FRAMES = 1,
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COOLIE_CHARGE_FRAMES = 4,
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COOLIE_RUN_FRAMES = 4,
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COOLIE_PAIN_FRAMES = 1,
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COOLG_RUN_FRAMES = 4,
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COOLG_CLUB_FRAMES = 2,
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COOLG_FIRE_FRAMES = 3,
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COOLG_PAIN_FRAMES = 1,
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PLAYER_NINJA_SHOOT_FRAMES = 1,
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PLAYER_NINJA_RUN_FRAMES = 4,
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PLAYER_NINJA_STAND_FRAMES = 1,
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PLAYER_NINJA_JUMP_FRAMES = 4,
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PLAYER_NINJA_CLIMB_FRAMES = 4,
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PLAYER_NINJA_CRAWL_FRAMES = 4,
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PLAYER_NINJA_SWIM_FRAMES = 4,
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PLAYER_NINJA_SWORD_FRAMES = 3,
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PLAYER_NINJA_PUNCH_FRAMES = 2,
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PLAYER_NINJA_KICK_FRAMES = 2,
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};
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enum EPicnums
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{
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SWITCH_ON = 562,
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SWITCH_OFF = 561,
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TRACK_SPRITE = 1900, //start of track sprites
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ST1 = 2307,
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ST2 = 2308,
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ST_QUICK_JUMP = 2309,
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ST_QUICK_JUMP_DOWN = 2310,
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ST_QUICK_SUPER_JUMP = 2311,
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ST_QUICK_SCAN = 2312,
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ST_QUICK_EXIT = 2313,
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ST_QUICK_OPERATE = 2314,
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ST_QUICK_DUCK = 2315,
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ST_QUICK_DEFEND = 2316,
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//////////////////////
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//
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@ -220,9 +251,9 @@ enum STAT_ENUMS
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//
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//////////////////////
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#define BLADE1 360
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#define BLADE2 361
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#define BLADE3 362
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BLADE1 = 360,
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BLADE2 = 361,
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BLADE3 = 362,
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//////////////////////
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//
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@ -230,237 +261,219 @@ enum STAT_ENUMS
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//
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//////////////////////
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#define STAR 2039
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#define ELECTRO 2025
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STAR = 2039,
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ELECTRO = 2025,
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#define UZI_SMOKE 2146
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#define UZI_SPARK 2140
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#define SPIKES 2092
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#define GRENADE 2019
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#define BLANK 2200
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UZI_SMOKE = 2146,
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UZI_SPARK = 2140,
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SPIKES = 2092,
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GRENADE = 2019,
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BLANK = 2200,
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#define BODY 1002
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#define BODY_BURN 1003
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#define BODY_SIZZLE 1011
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BODY = 1002,
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BODY_BURN = 1003,
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BODY_SIZZLE = 1011,
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#define DART_R0 2130
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#define DART_R1 2131
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#define DART_R2 2132
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#define DART_R3 2133
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#define DART_R4 2134
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#define DART_R5 2135
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#define DART_R6 2136
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#define DART_R7 2137
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DART_R0 = 2130,
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DART_R1 = 2131,
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DART_R2 = 2132,
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DART_R3 = 2133,
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DART_R4 = 2134,
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DART_R5 = 2135,
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DART_R6 = 2136,
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DART_R7 = 2137,
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#define BOLT_THINMAN_FRAMES 1
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#define BOLT_THINMAN_R0 2018
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#define BOLT_THINMAN_R1 BOLT_THINMAN_R0 - (BOLT_THINMAN_FRAMES * 1)
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#define BOLT_THINMAN_R2 BOLT_THINMAN_R0 - (BOLT_THINMAN_FRAMES * 2)
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#define BOLT_THINMAN_R3 BOLT_THINMAN_R0 - (BOLT_THINMAN_FRAMES * 3)
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#define BOLT_THINMAN_R4 BOLT_THINMAN_R0 - (BOLT_THINMAN_FRAMES * 4)
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BOLT_THINMAN_R0 = 2018,
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BOLT_THINMAN_R1 = BOLT_THINMAN_R0 - (BOLT_THINMAN_FRAMES * 1),
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BOLT_THINMAN_R2 = BOLT_THINMAN_R0 - (BOLT_THINMAN_FRAMES * 2),
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BOLT_THINMAN_R3 = BOLT_THINMAN_R0 - (BOLT_THINMAN_FRAMES * 3),
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BOLT_THINMAN_R4 = BOLT_THINMAN_R0 - (BOLT_THINMAN_FRAMES * 4),
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#define SPEAR_FRAMES 1
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#define SPEAR_R0 2030
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#define SPEAR_R1 SPEAR_R0 + (SPEAR_FRAMES * 1)
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#define SPEAR_R2 SPEAR_R0 + (SPEAR_FRAMES * 2)
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#define SPEAR_R3 SPEAR_R0 + (SPEAR_FRAMES * 3)
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#define SPEAR_R4 SPEAR_R0 + (SPEAR_FRAMES * 4)
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SPEAR_R0 = 2030,
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SPEAR_R1 = SPEAR_R0 + (SPEAR_FRAMES * 1),
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SPEAR_R2 = SPEAR_R0 + (SPEAR_FRAMES * 2),
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SPEAR_R3 = SPEAR_R0 + (SPEAR_FRAMES * 3),
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SPEAR_R4 = SPEAR_R0 + (SPEAR_FRAMES * 4),
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#define STAR1 2049
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#define EXP 3100 // Use new digitized explosion for big stuff
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#define EXP2 2160 // My old explosion is still used for goro head
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#define FIREBALL 2035
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#define FIREBALL_FLAMES 3212
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STAR1 = 2049,
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EXP = 3100, // Use new digitized explosion for big stuff
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EXP2 = 2160, // My old explosion is still used for goro head
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FIREBALL = 2035,
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FIREBALL_FLAMES = 3212,
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//////////////////////
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//
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// MISC
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//
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//////////////////////
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//////////////////////
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//
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// MISC
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//
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//////////////////////
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#define BLUE_KEY_STATUE BLUE_KEY+2
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#define RED_KEY_STATUE RED_KEY+2
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#define GREEN_KEY_STATUE GREEN_KEY+2
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#define YELLOW_KEY_STATUE YELLOW_KEY+2
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#define SKEL_LOCKED 1846
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#define SKEL_UNLOCKED 1847
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#define RAMCARD_LOCKED 1850
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#define RAMCARD_UNLOCKED 1851
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#define CARD_LOCKED 1852
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#define CARD_UNLOCKED 1853
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BLUE_KEY_STATUE = BLUE_KEY+2,
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RED_KEY_STATUE = RED_KEY+2,
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GREEN_KEY_STATUE = GREEN_KEY+2,
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YELLOW_KEY_STATUE = YELLOW_KEY+2,
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SKEL_LOCKED = 1846,
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SKEL_UNLOCKED = 1847,
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RAMCARD_LOCKED = 1850,
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RAMCARD_UNLOCKED = 1851,
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CARD_LOCKED = 1852,
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CARD_UNLOCKED = 1853,
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#define WATER_BEGIN 320
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#define WATER_END 320+8
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WATER_BEGIN = 320,
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WATER_END = 320+8,
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#define WATER_BOIL 2305
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WATER_BOIL = 2305,
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#define FIRE_FLY0 630
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#define FIRE_FLY1 631
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#define FIRE_FLY2 632
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#define FIRE_FLY3 633
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#define FIRE_FLY4 634
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FIRE_FLY0 = 630,
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FIRE_FLY1 = 631,
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FIRE_FLY2 = 632,
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FIRE_FLY3 = 633,
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FIRE_FLY4 = 634,
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#define FIRE_FLY_RATE 50
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FIRE_FLY_RATE = 50,
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#define BREAK_LIGHT 443
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#define BREAK_LIGHT_ANIM 447
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#define BREAK_BARREL 453
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#define BREAK_PEDISTAL 463
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#define BREAK_BOTTLE1 468
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#define BREAK_BOTTLE2 475
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#define BREAK_MUSHROOM 666
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BREAK_LIGHT = 443,
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BREAK_LIGHT_ANIM = 447,
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BREAK_BARREL = 453,
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BREAK_PEDISTAL = 463,
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BREAK_BOTTLE1 = 468,
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BREAK_BOTTLE2 = 475,
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BREAK_MUSHROOM = 666,
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//////////////////////
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//
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// COOLIE
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//
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//////////////////////
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//////////////////////
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//
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// COOLIE
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//
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//////////////////////
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#define COOLIE_CHARGE_FRAMES 4
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#define COOLIE_CHARGE_R0 1420
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#define COOLIE_CHARGE_R1 COOLIE_CHARGE_R0 + (COOLIE_CHARGE_FRAMES * 1)
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#define COOLIE_CHARGE_R2 COOLIE_CHARGE_R0 + (COOLIE_CHARGE_FRAMES * 2)
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#define COOLIE_CHARGE_R3 COOLIE_CHARGE_R0 + (COOLIE_CHARGE_FRAMES * 3)
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#define COOLIE_CHARGE_R4 COOLIE_CHARGE_R0 + (COOLIE_CHARGE_FRAMES * 4)
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COOLIE_CHARGE_R0 = 1420,
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COOLIE_CHARGE_R1 = COOLIE_CHARGE_R0 + (COOLIE_CHARGE_FRAMES * 1),
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COOLIE_CHARGE_R2 = COOLIE_CHARGE_R0 + (COOLIE_CHARGE_FRAMES * 2),
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COOLIE_CHARGE_R3 = COOLIE_CHARGE_R0 + (COOLIE_CHARGE_FRAMES * 3),
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COOLIE_CHARGE_R4 = COOLIE_CHARGE_R0 + (COOLIE_CHARGE_FRAMES * 4),
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COOLIE_RUN_R0 = 1400,
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COOLIE_RUN_R1 = COOLIE_RUN_R0 + (COOLIE_RUN_FRAMES * 1),
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COOLIE_RUN_R2 = COOLIE_RUN_R0 + (COOLIE_RUN_FRAMES * 2),
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COOLIE_RUN_R3 = COOLIE_RUN_R0 + (COOLIE_RUN_FRAMES * 3),
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COOLIE_RUN_R4 = COOLIE_RUN_R0 + (COOLIE_RUN_FRAMES * 4),
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COOLIE_PAIN_R0 = 1420,
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COOLIE_PAIN_R1 = COOLIE_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 1)
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COOLIE_PAIN_R2 = COOLIE_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 2)
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COOLIE_PAIN_R3 = COOLIE_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 3)
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COOLIE_PAIN_R4 = COOLIE_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 4)
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COOLG_RUN_R0 = 4277,
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COOLG_RUN_R1 = COOLG_RUN_R0 + (COOLG_RUN_FRAMES * 1),
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COOLG_RUN_R2 = COOLG_RUN_R0 + (COOLG_RUN_FRAMES * 2),
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COOLG_RUN_R3 = COOLG_RUN_R0 + (COOLG_RUN_FRAMES * 3),
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COOLG_RUN_R4 = COOLG_RUN_R0 + (COOLG_RUN_FRAMES * 4),
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COOLG_CLUB_R0 = 1451,
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COOLG_CLUB_R1 = COOLG_CLUB_R0 + (COOLG_CLUB_FRAMES * 1),
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COOLG_CLUB_R2 = COOLG_CLUB_R0 + (COOLG_CLUB_FRAMES * 2),
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COOLG_CLUB_R3 = COOLG_CLUB_R0 + (COOLG_CLUB_FRAMES * 3),
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COOLG_CLUB_R4 = COOLG_CLUB_R0 + (COOLG_CLUB_FRAMES * 4),
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COOLG_FIRE_R0 = 4297,
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COOLG_FIRE_R1 = COOLG_FIRE_R0 + (COOLG_FIRE_FRAMES * 1),
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COOLG_FIRE_R2 = COOLG_FIRE_R0 + (COOLG_FIRE_FRAMES * 2),
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COOLG_PAIN_R0 = 4306,
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COOLG_PAIN_R1 = COOLG_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 1)
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COOLG_PAIN_R2 = COOLG_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 2)
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COOLG_PAIN_R3 = COOLG_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 3)
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COOLG_PAIN_R4 = COOLG_PAIN_R0, //+ (COOLIE_PAIN_FRAMES * 4)
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COOLIE_DEAD_NOHEAD = 1440,
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COOLIE_DEAD_HEAD = 4267,
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COOLIE_DIE = 4260,
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COOLIE_DEAD = 4268,
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||||
|
||||
#define COOLIE_RUN_FRAMES 4
|
||||
#define COOLIE_RUN_R0 1400
|
||||
#define COOLIE_RUN_R1 COOLIE_RUN_R0 + (COOLIE_RUN_FRAMES * 1)
|
||||
#define COOLIE_RUN_R2 COOLIE_RUN_R0 + (COOLIE_RUN_FRAMES * 2)
|
||||
#define COOLIE_RUN_R3 COOLIE_RUN_R0 + (COOLIE_RUN_FRAMES * 3)
|
||||
#define COOLIE_RUN_R4 COOLIE_RUN_R0 + (COOLIE_RUN_FRAMES * 4)
|
||||
//////////////////////
|
||||
//
|
||||
// PLAYER NINJA
|
||||
//
|
||||
//////////////////////
|
||||
|
||||
#define COOLIE_PAIN_FRAMES 1
|
||||
#define COOLIE_PAIN_R0 1420
|
||||
#define COOLIE_PAIN_R1 COOLIE_PAIN_R0 //+ (COOLIE_PAIN_FRAMES * 1)
|
||||
#define COOLIE_PAIN_R2 COOLIE_PAIN_R0 //+ (COOLIE_PAIN_FRAMES * 2)
|
||||
#define COOLIE_PAIN_R3 COOLIE_PAIN_R0 //+ (COOLIE_PAIN_FRAMES * 3)
|
||||
#define COOLIE_PAIN_R4 COOLIE_PAIN_R0 //+ (COOLIE_PAIN_FRAMES * 4)
|
||||
|
||||
#define COOLG_RUN_FRAMES 4
|
||||
#define COOLG_RUN_R0 4277
|
||||
#define COOLG_RUN_R1 COOLG_RUN_R0 + (COOLG_RUN_FRAMES * 1)
|
||||
#define COOLG_RUN_R2 COOLG_RUN_R0 + (COOLG_RUN_FRAMES * 2)
|
||||
#define COOLG_RUN_R3 COOLG_RUN_R0 + (COOLG_RUN_FRAMES * 3)
|
||||
#define COOLG_RUN_R4 COOLG_RUN_R0 + (COOLG_RUN_FRAMES * 4)
|
||||
|
||||
#define COOLG_CLUB_FRAMES 2
|
||||
#define COOLG_CLUB_R0 1451
|
||||
#define COOLG_CLUB_R1 COOLG_CLUB_R0 + (COOLG_CLUB_FRAMES * 1)
|
||||
#define COOLG_CLUB_R2 COOLG_CLUB_R0 + (COOLG_CLUB_FRAMES * 2)
|
||||
#define COOLG_CLUB_R3 COOLG_CLUB_R0 + (COOLG_CLUB_FRAMES * 3)
|
||||
#define COOLG_CLUB_R4 COOLG_CLUB_R0 + (COOLG_CLUB_FRAMES * 4)
|
||||
|
||||
#define COOLG_FIRE_FRAMES 3
|
||||
#define COOLG_FIRE_R0 4297
|
||||
#define COOLG_FIRE_R1 COOLG_FIRE_R0 + (COOLG_FIRE_FRAMES * 1)
|
||||
#define COOLG_FIRE_R2 COOLG_FIRE_R0 + (COOLG_FIRE_FRAMES * 2)
|
||||
//#define COOLG_FIRE_R3 COOLG_FIRE_R0 + (COOLG_FIRE_FRAMES * 3)
|
||||
//#define COOLG_FIRE_R4 COOLG_FIRE_R0 + (COOLG_FIRE_FRAMES * 4)
|
||||
|
||||
#define COOLG_PAIN_FRAMES 1
|
||||
#define COOLG_PAIN_R0 4306
|
||||
#define COOLG_PAIN_R1 COOLG_PAIN_R0 //+ (COOLIE_PAIN_FRAMES * 1)
|
||||
#define COOLG_PAIN_R2 COOLG_PAIN_R0 //+ (COOLIE_PAIN_FRAMES * 2)
|
||||
#define COOLG_PAIN_R3 COOLG_PAIN_R0 //+ (COOLIE_PAIN_FRAMES * 3)
|
||||
#define COOLG_PAIN_R4 COOLG_PAIN_R0 //+ (COOLIE_PAIN_FRAMES * 4)
|
||||
|
||||
#define COOLIE_DEAD_NOHEAD 1440
|
||||
#define COOLIE_DEAD_HEAD 4267
|
||||
#define COOLIE_DIE 4260
|
||||
#define COOLIE_DEAD 4268
|
||||
|
||||
|
||||
//////////////////////
|
||||
//
|
||||
// PLAYER NINJA
|
||||
//
|
||||
//////////////////////
|
||||
PLAYER_NINJA_SHOOT_R0 = 1069,
|
||||
PLAYER_NINJA_SHOOT_R1 = PLAYER_NINJA_SHOOT_R0 + (PLAYER_NINJA_SHOOT_FRAMES * 2),
|
||||
PLAYER_NINJA_SHOOT_R2 = PLAYER_NINJA_SHOOT_R0 + (PLAYER_NINJA_SHOOT_FRAMES * 3),
|
||||
PLAYER_NINJA_SHOOT_R3 = PLAYER_NINJA_SHOOT_R0 + (PLAYER_NINJA_SHOOT_FRAMES * 4),
|
||||
PLAYER_NINJA_SHOOT_R4 = PLAYER_NINJA_SHOOT_R0 + (PLAYER_NINJA_SHOOT_FRAMES * 1),
|
||||
|
||||
PLAYER_NINJA_RUN_R0 = 1094,
|
||||
PLAYER_NINJA_RUN_R1 = PLAYER_NINJA_RUN_R0 + (PLAYER_NINJA_RUN_FRAMES * 1),
|
||||
PLAYER_NINJA_RUN_R2 = PLAYER_NINJA_RUN_R0 + (PLAYER_NINJA_RUN_FRAMES * 2),
|
||||
PLAYER_NINJA_RUN_R3 = PLAYER_NINJA_RUN_R0 + (PLAYER_NINJA_RUN_FRAMES * 3),
|
||||
PLAYER_NINJA_RUN_R4 = PLAYER_NINJA_RUN_R0 + (PLAYER_NINJA_RUN_FRAMES * 4),
|
||||
|
||||
ZOMBIE_RUN_R0 = PLAYER_NINJA_RUN_R0+1,
|
||||
|
||||
PLAYER_NINJA_STAND_R0 = PLAYER_NINJA_RUN_R0,
|
||||
PLAYER_NINJA_STAND_R1 = PLAYER_NINJA_RUN_R1,
|
||||
PLAYER_NINJA_STAND_R2 = PLAYER_NINJA_RUN_R2,
|
||||
PLAYER_NINJA_STAND_R3 = PLAYER_NINJA_RUN_R3,
|
||||
PLAYER_NINJA_STAND_R4 = PLAYER_NINJA_RUN_R4,
|
||||
|
||||
PLAYER_NINJA_JUMP_R0 = 1074,
|
||||
PLAYER_NINJA_JUMP_R1 = PLAYER_NINJA_JUMP_R0 + (PLAYER_NINJA_JUMP_FRAMES * 1),
|
||||
PLAYER_NINJA_JUMP_R2 = PLAYER_NINJA_JUMP_R0 + (PLAYER_NINJA_JUMP_FRAMES * 2),
|
||||
PLAYER_NINJA_JUMP_R3 = PLAYER_NINJA_JUMP_R0 + (PLAYER_NINJA_JUMP_FRAMES * 3),
|
||||
PLAYER_NINJA_JUMP_R4 = PLAYER_NINJA_JUMP_R0 + (PLAYER_NINJA_JUMP_FRAMES * 4),
|
||||
|
||||
PLAYER_NINJA_FALL_R0 = PLAYER_NINJA_JUMP_R0+2,
|
||||
PLAYER_NINJA_FALL_R1 = PLAYER_NINJA_JUMP_R1+2,
|
||||
PLAYER_NINJA_FALL_R2 = PLAYER_NINJA_JUMP_R2+2,
|
||||
PLAYER_NINJA_FALL_R3 = PLAYER_NINJA_JUMP_R3+2,
|
||||
PLAYER_NINJA_FALL_R4 = PLAYER_NINJA_JUMP_R4+2,
|
||||
|
||||
PLAYER_NINJA_CLIMB_R0 = 1024,
|
||||
PLAYER_NINJA_CLIMB_R1 = PLAYER_NINJA_CLIMB_R0 + (PLAYER_NINJA_CLIMB_FRAMES * 1),
|
||||
PLAYER_NINJA_CLIMB_R2 = PLAYER_NINJA_CLIMB_R0 + (PLAYER_NINJA_CLIMB_FRAMES * 2),
|
||||
PLAYER_NINJA_CLIMB_R3 = PLAYER_NINJA_CLIMB_R0 + (PLAYER_NINJA_CLIMB_FRAMES * 3),
|
||||
PLAYER_NINJA_CLIMB_R4 = PLAYER_NINJA_CLIMB_R0 + (PLAYER_NINJA_CLIMB_FRAMES * 4),
|
||||
|
||||
PLAYER_NINJA_CRAWL_R0 = 1044,
|
||||
PLAYER_NINJA_CRAWL_R1 = PLAYER_NINJA_CRAWL_R0 + (PLAYER_NINJA_CRAWL_FRAMES * 1),
|
||||
PLAYER_NINJA_CRAWL_R2 = PLAYER_NINJA_CRAWL_R0 + (PLAYER_NINJA_CRAWL_FRAMES * 2),
|
||||
PLAYER_NINJA_CRAWL_R3 = PLAYER_NINJA_CRAWL_R0 + (PLAYER_NINJA_CRAWL_FRAMES * 3),
|
||||
PLAYER_NINJA_CRAWL_R4 = PLAYER_NINJA_CRAWL_R0 + (PLAYER_NINJA_CRAWL_FRAMES * 4),
|
||||
|
||||
PLAYER_NINJA_SWIM_R0 = 1114,
|
||||
PLAYER_NINJA_SWIM_R1 = PLAYER_NINJA_SWIM_R0 + (PLAYER_NINJA_SWIM_FRAMES * 1),
|
||||
PLAYER_NINJA_SWIM_R2 = PLAYER_NINJA_SWIM_R0 + (PLAYER_NINJA_SWIM_FRAMES * 2),
|
||||
PLAYER_NINJA_SWIM_R3 = PLAYER_NINJA_SWIM_R0 + (PLAYER_NINJA_SWIM_FRAMES * 3),
|
||||
PLAYER_NINJA_SWIM_R4 = PLAYER_NINJA_SWIM_R0 + (PLAYER_NINJA_SWIM_FRAMES * 4),
|
||||
|
||||
PLAYER_NINJA_SWORD_R0 = 1161,
|
||||
PLAYER_NINJA_SWORD_R1 = PLAYER_NINJA_SWORD_R0 + (PLAYER_NINJA_SWORD_FRAMES * 1),
|
||||
PLAYER_NINJA_SWORD_R2 = PLAYER_NINJA_SWORD_R0 + (PLAYER_NINJA_SWORD_FRAMES * 2),
|
||||
PLAYER_NINJA_SWORD_R3 = PLAYER_NINJA_SWORD_R0 + (PLAYER_NINJA_SWORD_FRAMES * 3),
|
||||
PLAYER_NINJA_SWORD_R4 = PLAYER_NINJA_SWORD_R0 + (PLAYER_NINJA_SWORD_FRAMES * 4),
|
||||
|
||||
PLAYER_NINJA_PUNCH_R0 = 1176,
|
||||
PLAYER_NINJA_PUNCH_R1 = PLAYER_NINJA_PUNCH_R0 + (PLAYER_NINJA_PUNCH_FRAMES * 1),
|
||||
PLAYER_NINJA_PUNCH_R2 = PLAYER_NINJA_PUNCH_R0 + (PLAYER_NINJA_PUNCH_FRAMES * 2),
|
||||
PLAYER_NINJA_PUNCH_R3 = PLAYER_NINJA_PUNCH_R0 + (PLAYER_NINJA_PUNCH_FRAMES * 3),
|
||||
PLAYER_NINJA_PUNCH_R4 = PLAYER_NINJA_PUNCH_R0 + (PLAYER_NINJA_PUNCH_FRAMES * 4),
|
||||
|
||||
PLAYER_NINJA_KICK_R0 = 1186,
|
||||
PLAYER_NINJA_KICK_R1 = PLAYER_NINJA_KICK_R0 + (PLAYER_NINJA_KICK_FRAMES * 1),
|
||||
PLAYER_NINJA_KICK_R2 = PLAYER_NINJA_KICK_R0 + (PLAYER_NINJA_KICK_FRAMES * 2),
|
||||
PLAYER_NINJA_KICK_R3 = PLAYER_NINJA_KICK_R0 + (PLAYER_NINJA_KICK_FRAMES * 3),
|
||||
PLAYER_NINJA_KICK_R4 = PLAYER_NINJA_KICK_R0 + (PLAYER_NINJA_KICK_FRAMES * 4),
|
||||
|
||||
PLAYER_NINJA_DIE = 1152,
|
||||
PLAYER_NINJA_FLY = 1069,
|
||||
};
|
||||
|
||||
|
||||
|
||||
#define PLAYER_NINJA_SHOOT_FRAMES 1
|
||||
#define PLAYER_NINJA_SHOOT_R0 1069
|
||||
#define PLAYER_NINJA_SHOOT_R1 PLAYER_NINJA_SHOOT_R0 + (PLAYER_NINJA_SHOOT_FRAMES * 2)
|
||||
#define PLAYER_NINJA_SHOOT_R2 PLAYER_NINJA_SHOOT_R0 + (PLAYER_NINJA_SHOOT_FRAMES * 3)
|
||||
#define PLAYER_NINJA_SHOOT_R3 PLAYER_NINJA_SHOOT_R0 + (PLAYER_NINJA_SHOOT_FRAMES * 4)
|
||||
#define PLAYER_NINJA_SHOOT_R4 PLAYER_NINJA_SHOOT_R0 + (PLAYER_NINJA_SHOOT_FRAMES * 1)
|
||||
|
||||
#define PLAYER_NINJA_RUN_FRAMES 4
|
||||
#define PLAYER_NINJA_RUN_R0 1094
|
||||
#define PLAYER_NINJA_RUN_R1 PLAYER_NINJA_RUN_R0 + (PLAYER_NINJA_RUN_FRAMES * 1)
|
||||
#define PLAYER_NINJA_RUN_R2 PLAYER_NINJA_RUN_R0 + (PLAYER_NINJA_RUN_FRAMES * 2)
|
||||
#define PLAYER_NINJA_RUN_R3 PLAYER_NINJA_RUN_R0 + (PLAYER_NINJA_RUN_FRAMES * 3)
|
||||
#define PLAYER_NINJA_RUN_R4 PLAYER_NINJA_RUN_R0 + (PLAYER_NINJA_RUN_FRAMES * 4)
|
||||
|
||||
#define ZOMBIE_RUN_R0 PLAYER_NINJA_RUN_R0+1
|
||||
|
||||
#define PLAYER_NINJA_STAND_FRAMES 1
|
||||
#define PLAYER_NINJA_STAND_R0 PLAYER_NINJA_RUN_R0
|
||||
#define PLAYER_NINJA_STAND_R1 PLAYER_NINJA_RUN_R1
|
||||
#define PLAYER_NINJA_STAND_R2 PLAYER_NINJA_RUN_R2
|
||||
#define PLAYER_NINJA_STAND_R3 PLAYER_NINJA_RUN_R3
|
||||
#define PLAYER_NINJA_STAND_R4 PLAYER_NINJA_RUN_R4
|
||||
|
||||
#define PLAYER_NINJA_JUMP_FRAMES 4
|
||||
#define PLAYER_NINJA_JUMP_R0 1074
|
||||
#define PLAYER_NINJA_JUMP_R1 PLAYER_NINJA_JUMP_R0 + (PLAYER_NINJA_JUMP_FRAMES * 1)
|
||||
#define PLAYER_NINJA_JUMP_R2 PLAYER_NINJA_JUMP_R0 + (PLAYER_NINJA_JUMP_FRAMES * 2)
|
||||
#define PLAYER_NINJA_JUMP_R3 PLAYER_NINJA_JUMP_R0 + (PLAYER_NINJA_JUMP_FRAMES * 3)
|
||||
#define PLAYER_NINJA_JUMP_R4 PLAYER_NINJA_JUMP_R0 + (PLAYER_NINJA_JUMP_FRAMES * 4)
|
||||
|
||||
#define PLAYER_NINJA_FALL_R0 PLAYER_NINJA_JUMP_R0+2
|
||||
#define PLAYER_NINJA_FALL_R1 PLAYER_NINJA_JUMP_R1+2
|
||||
#define PLAYER_NINJA_FALL_R2 PLAYER_NINJA_JUMP_R2+2
|
||||
#define PLAYER_NINJA_FALL_R3 PLAYER_NINJA_JUMP_R3+2
|
||||
#define PLAYER_NINJA_FALL_R4 PLAYER_NINJA_JUMP_R4+2
|
||||
|
||||
#define PLAYER_NINJA_CLIMB_FRAMES 4
|
||||
#define PLAYER_NINJA_CLIMB_R0 1024
|
||||
#define PLAYER_NINJA_CLIMB_R1 PLAYER_NINJA_CLIMB_R0 + (PLAYER_NINJA_CLIMB_FRAMES * 1)
|
||||
#define PLAYER_NINJA_CLIMB_R2 PLAYER_NINJA_CLIMB_R0 + (PLAYER_NINJA_CLIMB_FRAMES * 2)
|
||||
#define PLAYER_NINJA_CLIMB_R3 PLAYER_NINJA_CLIMB_R0 + (PLAYER_NINJA_CLIMB_FRAMES * 3)
|
||||
#define PLAYER_NINJA_CLIMB_R4 PLAYER_NINJA_CLIMB_R0 + (PLAYER_NINJA_CLIMB_FRAMES * 4)
|
||||
|
||||
#define PLAYER_NINJA_CRAWL_FRAMES 4
|
||||
#define PLAYER_NINJA_CRAWL_R0 1044
|
||||
#define PLAYER_NINJA_CRAWL_R1 PLAYER_NINJA_CRAWL_R0 + (PLAYER_NINJA_CRAWL_FRAMES * 1)
|
||||
#define PLAYER_NINJA_CRAWL_R2 PLAYER_NINJA_CRAWL_R0 + (PLAYER_NINJA_CRAWL_FRAMES * 2)
|
||||
#define PLAYER_NINJA_CRAWL_R3 PLAYER_NINJA_CRAWL_R0 + (PLAYER_NINJA_CRAWL_FRAMES * 3)
|
||||
#define PLAYER_NINJA_CRAWL_R4 PLAYER_NINJA_CRAWL_R0 + (PLAYER_NINJA_CRAWL_FRAMES * 4)
|
||||
|
||||
#define PLAYER_NINJA_SWIM_FRAMES 4
|
||||
#define PLAYER_NINJA_SWIM_R0 1114
|
||||
#define PLAYER_NINJA_SWIM_R1 PLAYER_NINJA_SWIM_R0 + (PLAYER_NINJA_SWIM_FRAMES * 1)
|
||||
#define PLAYER_NINJA_SWIM_R2 PLAYER_NINJA_SWIM_R0 + (PLAYER_NINJA_SWIM_FRAMES * 2)
|
||||
#define PLAYER_NINJA_SWIM_R3 PLAYER_NINJA_SWIM_R0 + (PLAYER_NINJA_SWIM_FRAMES * 3)
|
||||
#define PLAYER_NINJA_SWIM_R4 PLAYER_NINJA_SWIM_R0 + (PLAYER_NINJA_SWIM_FRAMES * 4)
|
||||
|
||||
#define PLAYER_NINJA_SWORD_FRAMES 3
|
||||
#define PLAYER_NINJA_SWORD_R0 1161
|
||||
#define PLAYER_NINJA_SWORD_R1 PLAYER_NINJA_SWORD_R0 + (PLAYER_NINJA_SWORD_FRAMES * 1)
|
||||
#define PLAYER_NINJA_SWORD_R2 PLAYER_NINJA_SWORD_R0 + (PLAYER_NINJA_SWORD_FRAMES * 2)
|
||||
#define PLAYER_NINJA_SWORD_R3 PLAYER_NINJA_SWORD_R0 + (PLAYER_NINJA_SWORD_FRAMES * 3)
|
||||
#define PLAYER_NINJA_SWORD_R4 PLAYER_NINJA_SWORD_R0 + (PLAYER_NINJA_SWORD_FRAMES * 4)
|
||||
|
||||
#define PLAYER_NINJA_PUNCH_FRAMES 2
|
||||
#define PLAYER_NINJA_PUNCH_R0 1176
|
||||
#define PLAYER_NINJA_PUNCH_R1 PLAYER_NINJA_PUNCH_R0 + (PLAYER_NINJA_PUNCH_FRAMES * 1)
|
||||
#define PLAYER_NINJA_PUNCH_R2 PLAYER_NINJA_PUNCH_R0 + (PLAYER_NINJA_PUNCH_FRAMES * 2)
|
||||
#define PLAYER_NINJA_PUNCH_R3 PLAYER_NINJA_PUNCH_R0 + (PLAYER_NINJA_PUNCH_FRAMES * 3)
|
||||
#define PLAYER_NINJA_PUNCH_R4 PLAYER_NINJA_PUNCH_R0 + (PLAYER_NINJA_PUNCH_FRAMES * 4)
|
||||
|
||||
#define PLAYER_NINJA_KICK_FRAMES 2
|
||||
#define PLAYER_NINJA_KICK_R0 1186
|
||||
#define PLAYER_NINJA_KICK_R1 PLAYER_NINJA_KICK_R0 + (PLAYER_NINJA_KICK_FRAMES * 1)
|
||||
#define PLAYER_NINJA_KICK_R2 PLAYER_NINJA_KICK_R0 + (PLAYER_NINJA_KICK_FRAMES * 2)
|
||||
#define PLAYER_NINJA_KICK_R3 PLAYER_NINJA_KICK_R0 + (PLAYER_NINJA_KICK_FRAMES * 3)
|
||||
#define PLAYER_NINJA_KICK_R4 PLAYER_NINJA_KICK_R0 + (PLAYER_NINJA_KICK_FRAMES * 4)
|
||||
|
||||
#define PLAYER_NINJA_DIE 1152
|
||||
#define PLAYER_NINJA_FLY 1069
|
||||
|
||||
//////////////////////
|
||||
//
|
||||
|
@ -1163,4 +1176,6 @@ enum STAT_ENUMS
|
|||
|
||||
#define FLOORBLOOD1 389
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue