Commit graph

400 commits

Author SHA1 Message Date
terminx
addf597188 More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
git-svn-id: https://svn.eduke32.com/eduke32@1592 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 10:02:04 +00:00
plagman
f3802b7897 Properly invert the tangent space matrix instead of transposing it (after all, model tangent space isn't guaranteed to be orthogonal) and do so offline. This removes a little strain from the GPU.
git-svn-id: https://svn.eduke32.com/eduke32@1591 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 05:52:19 +00:00
terminx
11c9195317 Fix building with MSVC
git-svn-id: https://svn.eduke32.com/eduke32@1590 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-18 11:40:40 +00:00
plagman
80b6a96901 This should correctly compute the normal of all BUILD floors and walls. Fixes bug 2806174 (E1L1 projection room floor not affected by light and parallaxing artifacts).
git-svn-id: https://svn.eduke32.com/eduke32@1589 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-18 07:07:22 +00:00
plagman
86fefa266d This should be the correct type for aGlobalMemoryStatusEx.
git-svn-id: https://svn.eduke32.com/eduke32@1588 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-17 20:08:03 +00:00
terminx
15b9665dc6 Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue
git-svn-id: https://svn.eduke32.com/eduke32@1586 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-16 20:17:33 +00:00
plagman
9642d027d3 Annnnnd revert something I didn't mean to commit.
git-svn-id: https://svn.eduke32.com/eduke32@1584 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-11 17:26:44 +00:00
plagman
f0be341352 Fences access to common resources between the possible SDL_mixer effect thread and the rest of the audio code.
git-svn-id: https://svn.eduke32.com/eduke32@1583 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-11 17:25:47 +00:00
plagman
3bc78ac5d4 Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.
git-svn-id: https://svn.eduke32.com/eduke32@1578 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-04 06:01:34 +00:00
plagman
9b1d03d2cc Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.
git-svn-id: https://svn.eduke32.com/eduke32@1577 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-02 17:29:31 +00:00
plagman
5621ad5983 This fixes a small problem with the mapster32 polymer selection code.
git-svn-id: https://svn.eduke32.com/eduke32@1575 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-31 10:00:21 +00:00
terminx
8c015f48f3 Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
git-svn-id: https://svn.eduke32.com/eduke32@1573 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-17 11:17:48 +00:00
terminx
2bb322377e more multiplayer crap
git-svn-id: https://svn.eduke32.com/eduke32@1572 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-15 05:53:15 +00:00
plagman
e38f060ce8 This fixes a renderer crash with external view + lights.
git-svn-id: https://svn.eduke32.com/eduke32@1569 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 07:08:21 +00:00
terminx
b46bd5fa19 A bunch of multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1567 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 05:23:29 +00:00
plagman
3c018e64ce Fix the San Andreas texture fix in some cases.
git-svn-id: https://svn.eduke32.com/eduke32@1565 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 01:54:29 +00:00
plagman
ce20870e21 Fix the build with POLYMER=0 or USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@1564 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 01:23:44 +00:00
plagman
a5eb3903b2 Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.
git-svn-id: https://svn.eduke32.com/eduke32@1563 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 22:06:41 +00:00
terminx
952fc43e3c multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1560 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 11:07:59 +00:00
plagman
173edd4b3f Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.
git-svn-id: https://svn.eduke32.com/eduke32@1559 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-09 07:03:25 +00:00
plagman
8733c63e5b Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore.
git-svn-id: https://svn.eduke32.com/eduke32@1558 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-08 06:02:58 +00:00
plagman
9f62cf5cb4 Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.
git-svn-id: https://svn.eduke32.com/eduke32@1556 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-07 07:17:33 +00:00
plagman
0888dbc38e Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.
git-svn-id: https://svn.eduke32.com/eduke32@1555 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-07 07:04:57 +00:00
plagman
905abc3091 Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.
git-svn-id: https://svn.eduke32.com/eduke32@1554 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-07 07:01:44 +00:00
terminx
44575d7e2c Ball-busting true client-server multiplayer prototype/alpha/whatever
git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-05 09:22:43 +00:00
plagman
0bd458fa42 Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.
git-svn-id: https://svn.eduke32.com/eduke32@1551 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 07:37:34 +00:00
plagman
20cade406c Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.
git-svn-id: https://svn.eduke32.com/eduke32@1550 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 06:21:39 +00:00
plagman
a8cbeaa0f7 Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.
git-svn-id: https://svn.eduke32.com/eduke32@1549 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 05:38:09 +00:00
plagman
179997f969 Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.
git-svn-id: https://svn.eduke32.com/eduke32@1548 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 04:41:09 +00:00
plagman
4d3b7501f0 Fixes a compressed texture cache bug where the background menu tile would sometime get replaced with another tile.
git-svn-id: https://svn.eduke32.com/eduke32@1546 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 03:07:04 +00:00
terminx
1770c60af6 Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
git-svn-id: https://svn.eduke32.com/eduke32@1544 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-18 01:17:56 +00:00
terminx
094079d8dd fix glaring oversight in new multiplayer random ID generation scheme
git-svn-id: https://svn.eduke32.com/eduke32@1543 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-16 03:57:31 +00:00
helixhorned
b468afc867 fixes wall drawing (bug introduced in r1540)
git-svn-id: https://svn.eduke32.com/eduke32@1542 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-15 20:01:33 +00:00
terminx
7199818841 lower memory use for tilefromtexture by way of lzf compression, untested
git-svn-id: https://svn.eduke32.com/eduke32@1541 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-15 09:10:50 +00:00
terminx
2c9aeac2d5 A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
git-svn-id: https://svn.eduke32.com/eduke32@1540 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-14 02:30:47 +00:00
qbix79
1573ee6e17 Fix 64 bit problems after viewing a security cam.
git-svn-id: https://svn.eduke32.com/eduke32@1539 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-04 08:11:21 +00:00
terminx
784e919941 Change multiplayer random ID generation scheme and remove some dead code
git-svn-id: https://svn.eduke32.com/eduke32@1537 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-29 22:22:44 +00:00
helixhorned
d6f525b44b crude demo fast-forward/rewind; more m32script goodness
git-svn-id: https://svn.eduke32.com/eduke32@1536 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-25 23:25:38 +00:00
terminx
4e4ef98ae6 clean up "renderer setup" menu a bit so we can put polymer shit in it later
git-svn-id: https://svn.eduke32.com/eduke32@1534 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-17 09:33:32 +00:00
plagman
cfc8b8d3da Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.
git-svn-id: https://svn.eduke32.com/eduke32@1533 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-17 06:27:46 +00:00
terminx
a6dec44579 Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level
git-svn-id: https://svn.eduke32.com/eduke32@1532 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-15 23:08:47 +00:00
helixhorned
256c729910 relocated some key events
git-svn-id: https://svn.eduke32.com/eduke32@1530 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-11 20:13:16 +00:00
terminx
20c028b2e9 Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
git-svn-id: https://svn.eduke32.com/eduke32@1527 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-07 06:47:35 +00:00
plagman
58194cb281 Fix specpower and specfactor definitions for diffuse maps.
git-svn-id: https://svn.eduke32.com/eduke32@1526 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-04 15:41:40 +00:00
helixhorned
540962f35c another one...
git-svn-id: https://svn.eduke32.com/eduke32@1520 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 20:14:36 +00:00
helixhorned
8ac8615034 small m32 changes
git-svn-id: https://svn.eduke32.com/eduke32@1519 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 19:43:15 +00:00
terminx
c030768d71 More corrupt map fixes
fuck ebase.map


git-svn-id: https://svn.eduke32.com/eduke32@1511 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 00:50:20 +00:00
terminx
ecb3e90817 Corrupt map fixes
Specifically seems to fix ebase.map by msandt


git-svn-id: https://svn.eduke32.com/eduke32@1510 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 00:28:40 +00:00
terminx
dcd7c3c9fe update nedmalloc to r1116
git-svn-id: https://svn.eduke32.com/eduke32@1509 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 22:19:57 +00:00
plagman
dee579c030 Custom aspect ratio support for Polymer: r_pr_customaspect. Implements bug 2799107.
git-svn-id: https://svn.eduke32.com/eduke32@1507 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 14:32:11 +00:00
plagman
13873b985c Checks for required GPU/OpenGL functionality when initializing Polymer and fallbacks to Polymost if appropriate. This should prevent crashes when trying to run Polymer on older GPUs/drivers.
git-svn-id: https://svn.eduke32.com/eduke32@1506 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 01:26:13 +00:00
plagman
10913b51f2 Fix mirrors with screen resizing.
git-svn-id: https://svn.eduke32.com/eduke32@1505 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 01:00:49 +00:00
plagman
d1e22bae52 Polymer screen resizing support. Fixes misaligned crosshair with full HUD.
git-svn-id: https://svn.eduke32.com/eduke32@1504 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 00:51:45 +00:00
terminx
577e3bd124 Misc
git-svn-id: https://svn.eduke32.com/eduke32@1502 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-28 00:01:06 +00:00
helixhorned
198ac24152 drawing functions and key access for m32-script; misc. fixes
git-svn-id: https://svn.eduke32.com/eduke32@1497 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-16 22:24:24 +00:00
helixhorned
ea0e088da5 Initial checkin of m32-script.
git-svn-id: https://svn.eduke32.com/eduke32@1493 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-12 23:03:15 +00:00
terminx
fe6e27e819 Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@1492 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-09 07:19:14 +00:00
helixhorned
4e4e2f16d8 4x bigger max. zoom in 2d mode at Gambini's request
git-svn-id: https://svn.eduke32.com/eduke32@1491 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-31 13:43:13 +00:00
terminx
a9c8d071a6 Couple weeks worth of random bs changes
git-svn-id: https://svn.eduke32.com/eduke32@1490 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-28 23:08:00 +00:00
plagman
fe7f09105c Don't request alpha bits for the first FBO. It'll prevent the FBO from getting complete when running 16-bits.
git-svn-id: https://svn.eduke32.com/eduke32@1489 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-12 17:43:17 +00:00
terminx
dbd9e63d00 Fix a couple of minor issues
git-svn-id: https://svn.eduke32.com/eduke32@1488 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-09 05:32:17 +00:00
terminx
0358aee38e git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0 2009-08-06 10:12:13 +00:00
helixhorned
b2e2ba8868 make mapster slightly less cpu-hungry under linux. Also a (temporary?) fix for a crash
git-svn-id: https://svn.eduke32.com/eduke32@1486 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-05 22:37:48 +00:00
helixhorned
53418727e9 little debugging helper for linux
git-svn-id: https://svn.eduke32.com/eduke32@1485 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-03 22:15:53 +00:00
helixhorned
a43f31e46c m32: "ported" searchwall determination when aiming at floor or ceiling to polymost
git-svn-id: https://svn.eduke32.com/eduke32@1484 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-02 20:20:26 +00:00
helixhorned
03d92eb1d1 m32 aim: fixes a bug with polymer overwalls
git-svn-id: https://svn.eduke32.com/eduke32@1483 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-31 20:44:28 +00:00
helixhorned
0da3edba58 model handling for new m32 aim; adapted gradients in astub.c
git-svn-id: https://svn.eduke32.com/eduke32@1482 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-31 14:00:52 +00:00
terminx
3964ca6766 fixes... mostly sound fuckery
git-svn-id: https://svn.eduke32.com/eduke32@1481 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-31 11:45:29 +00:00
terminx
e5d6d9694f git-svn-id: https://svn.eduke32.com/eduke32@1479 1a8010ca-5511-0410-912e-c29ae57300e0 2009-07-29 21:56:56 +00:00
helixhorned
da8e401298 mapster32: more logical "bottom walls swapped"-bit handling; misc. cleanups
git-svn-id: https://svn.eduke32.com/eduke32@1466 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-25 20:16:22 +00:00
terminx
98a359f3e1 Clean out tree... misc changes
git-svn-id: https://svn.eduke32.com/eduke32@1465 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-24 02:31:34 +00:00
helixhorned
ce3d64d971 new m32 aiming: changed the way distance is determined, so it also handles parallaxed sectors.
git-svn-id: https://svn.eduke32.com/eduke32@1464 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-20 22:01:44 +00:00
helixhorned
8f0da12b76 new mapster aiming now handles planar sprites
git-svn-id: https://svn.eduke32.com/eduke32@1463 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-18 20:37:20 +00:00
helixhorned
c25ee18b98 new mapster mouse aiming: now handles masked walls, fixed searchwall determination when aiming at ceiling/floor
git-svn-id: https://svn.eduke32.com/eduke32@1462 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-17 21:47:04 +00:00
terminx
3504c0bf97 Misc minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1458 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 23:41:16 +00:00
terminx
1538f39289 fix building with MSVC after Helixhorned's commit
fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER


git-svn-id: https://svn.eduke32.com/eduke32@1457 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 01:55:34 +00:00
helixhorned
a3c0bee4a3 Improved mouse aiming for Mapster32 (not yet in action)
git-svn-id: https://svn.eduke32.com/eduke32@1456 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-11 22:20:15 +00:00
terminx
402221cad3 Replace LibLZF with FastLZ (http://www.fastlz.org/lzf.htm)
git-svn-id: https://svn.eduke32.com/eduke32@1455 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-09 03:54:18 +00:00
terminx
3aaab4b63d Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
git-svn-id: https://svn.eduke32.com/eduke32@1454 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-09 02:29:48 +00:00
terminx
ad0179da42 Fixes a couple of gameplay bugs introduced with ROR, fixes a MSVC compile issue with the newer version of kplib.c and updates nedmalloc with changes from the latest version in their svn
git-svn-id: https://svn.eduke32.com/eduke32@1452 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-07 00:42:06 +00:00
helixhorned
28e5528417 safety check when copying sectors; a suggestion to bypass a strange bug
git-svn-id: https://svn.eduke32.com/eduke32@1449 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-03 13:01:52 +00:00
plagman
5cdc55591b Adds r_pr_ati_nodepthoffset and the proper detection code to winlayer and sdlayer to make polymer run properly on R520-class Radeon chips. A bug needs to be filed to AMD.
git-svn-id: https://svn.eduke32.com/eduke32@1446 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-28 21:16:11 +00:00
plagman
9556762493 Changes r_pr_atiworkaround to r_pr_ati_fboworkaround and ports the detection code to SDLayer.
git-svn-id: https://svn.eduke32.com/eduke32@1445 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-28 21:03:50 +00:00
terminx
6f6f0900c8 Fix multiplayer switches casting light in single player
git-svn-id: https://svn.eduke32.com/eduke32@1443 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-27 08:20:09 +00:00
qbix79
234e54d5b1 Restore old __int64 typedef. Restore former 64 bit fixes. Add a new one.
git-svn-id: https://svn.eduke32.com/eduke32@1442 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-26 17:06:09 +00:00
qbix79
f38c6ceea7 Keep maxbins in sync with max threaded cache. Fixes memory corruption and out of bounds access
git-svn-id: https://svn.eduke32.com/eduke32@1441 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-26 17:04:46 +00:00
terminx
3d0c34863d Generic non-descript commit message
git-svn-id: https://svn.eduke32.com/eduke32@1440 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-24 08:20:10 +00:00
terminx
5fcbdf3dd1 Fix r1438 crash on win32
git-svn-id: https://svn.eduke32.com/eduke32@1439 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-22 20:48:56 +00:00
qbix79
072527fff5 Fix building on my pc
git-svn-id: https://svn.eduke32.com/eduke32@1438 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-22 09:52:30 +00:00
terminx
64f4c975c2 CON stuff
git-svn-id: https://svn.eduke32.com/eduke32@1436 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-19 01:10:10 +00:00
terminx
cc58eafd29 Fix for stupid con programmers making stupid con errors and a couple of other extremely minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1435 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-18 05:57:10 +00:00
terminx
dea9f18232 Mostly just Mapster fixes
git-svn-id: https://svn.eduke32.com/eduke32@1434 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-16 22:11:13 +00:00
plagman
fb5811855d Adds cstat 8192 for sprites that do not cast shadows and documents it in build.h.
git-svn-id: https://svn.eduke32.com/eduke32@1433 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-14 13:35:19 +00:00
plagman
0f01a72fae Sanitizes cstat 16384 and documents it in build.h.
git-svn-id: https://svn.eduke32.com/eduke32@1432 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-14 13:02:10 +00:00
terminx
47a9332a16 More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1430 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-13 21:06:45 +00:00
plagman
980534075a Use polymer_invalidatelights().
git-svn-id: https://svn.eduke32.com/eduke32@1429 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-10 11:12:56 +00:00
plagman
8982670fbc Sanitizes prsector and prwall flags, fixes a mempool crash when exiting the game before the engine gets initialized, and adds polymer_texinvalidate() to fix water/nightvision global palette change. SwissCM is still an asshole.
git-svn-id: https://svn.eduke32.com/eduke32@1428 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 09:32:23 +00:00
terminx
9cf34f9d4f Damn cat
git-svn-id: https://svn.eduke32.com/eduke32@1427 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 08:31:38 +00:00
terminx
2f86c2a20f Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
git-svn-id: https://svn.eduke32.com/eduke32@1425 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 06:19:58 +00:00
terminx
fab4638ca8 nedmalloc, from http://www.nedprod.com/programs/portable/nedmalloc/
greatly speeds up memory allocations


git-svn-id: https://svn.eduke32.com/eduke32@1424 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 02:12:35 +00:00