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Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.
git-svn-id: https://svn.eduke32.com/eduke32@1550 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 12 additions and 10 deletions
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@ -1322,7 +1322,7 @@ static void polymer_displayrooms(int16_t dacursectnum)
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// if we have a level boundary somewhere in the sector,
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// consider these walls as visportals
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if (wall[sec->wallptr + i].nextsector == -1)
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if (wall[sec->wallptr + i].nextsector < 0)
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doquery = 1;
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i--;
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@ -1332,7 +1332,7 @@ static void polymer_displayrooms(int16_t dacursectnum)
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i = sec->wallnum-1;
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while (i >= 0)
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{
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if ((wall[sec->wallptr + i].nextsector != -1) &&
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if ((wall[sec->wallptr + i].nextsector >= 0) &&
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(wallvisible(globalposx, globalposy, sec->wallptr + i)) &&
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(polymer_planeinfrustum(&prwalls[sec->wallptr + i]->mask, frustum)))
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{
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@ -2927,7 +2927,9 @@ static void polymer_updatewall(int16_t wallnum)
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// it also works, bitches
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sec = §or[sectofwall];
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if (sectofwall < 0 || sectofwall > numsectors || wallnum < 0 || wallnum > numwalls || sec->wallptr > wallnum)
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if (sectofwall < 0 || sectofwall > numsectors ||
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wallnum < 0 || wallnum > numwalls ||
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sec->wallptr > wallnum || wallnum >= (sec->wallptr + sec->wallnum))
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return; // yay, corrupt map
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wal = &wall[wallnum];
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@ -3023,7 +3025,7 @@ static void polymer_updatewall(int16_t wallnum)
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Bmemcpy(&w->wall.buffer[10], &s->ceil.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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Bmemcpy(&w->wall.buffer[15], &s->ceil.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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if (wal->nextsector == -1)
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if (wal->nextsector < 0)
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curpicnum = wallpicnum;
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else
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curpicnum = walloverpicnum;
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@ -3035,7 +3037,7 @@ static void polymer_updatewall(int16_t wallnum)
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else
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yref = sec->ceilingz;
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if ((wal->cstat & 32) && (wal->nextsector != -1))
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if ((wal->cstat & 32) && (wal->nextsector >= 0))
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{
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if ((!(wal->cstat & 2) && (wal->cstat & 4)) || ((wal->cstat & 2) && (wall[nwallnum].cstat & 4)))
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yref = sec->ceilingz;
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@ -3287,7 +3289,7 @@ static void polymer_updatewall(int16_t wallnum)
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}
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}
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if (wal->nextsector == -1)
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if (wal->nextsector < 0)
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Bmemcpy(w->mask.buffer, w->wall.buffer, sizeof(GLfloat) * 4 * 5);
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Bmemcpy(w->bigportal, &s->floor.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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@ -3355,11 +3357,11 @@ static void polymer_drawwall(int16_t sectnum, int16_t wallnum)
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polymer_drawplane(&w->over);
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}
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if ((wall[wallnum].cstat & 32) && (wall[wallnum].nextsector != -1))
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if ((wall[wallnum].cstat & 32) && (wall[wallnum].nextsector >= 0))
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polymer_drawplane(&w->mask);
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if ((sector[sectnum].ceilingstat & 1) &&
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((wall[wallnum].nextsector == -1) ||
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((wall[wallnum].nextsector < 0) ||
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!(sector[wall[wallnum].nextsector].ceilingstat & 1)))
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{
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bglColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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@ -3535,7 +3537,7 @@ static inline void polymer_pokesector(int16_t sectnum)
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do
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{
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if ((wal->nextsector != -1) && (!prsectors[wal->nextsector]->flags.uptodate))
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if ((wal->nextsector >= 0) && (!prsectors[wal->nextsector]->flags.uptodate))
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polymer_updatesector(wal->nextsector);
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if (!prwalls[sec->wallptr + i]->flags.uptodate)
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polymer_updatewall(sec->wallptr + i);
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@ -5216,7 +5218,7 @@ static inline void polymer_culllight(int16_t lighti)
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polymer_addplanelight(&w->mask, lighti);
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if ((wall[sec->wallptr + i].nextsector != -1) &&
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if ((wall[sec->wallptr + i].nextsector >= 0) &&
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(!drawingstate[wall[sec->wallptr + i].nextsector])) {
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drawingstate[wall[sec->wallptr + i].nextsector] = 1;
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sectorqueue[back] = wall[sec->wallptr + i].nextsector;
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