mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 17:01:51 +00:00
Couple weeks worth of random bs changes
git-svn-id: https://svn.eduke32.com/eduke32@1490 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
fe7f09105c
commit
a9c8d071a6
19 changed files with 362 additions and 516 deletions
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@ -122,7 +122,7 @@ EDITOROBJS=$(OBJ)\astub.$o \
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$(CC) /c $(CFLAGS) /Fo$@ $<
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{$(SRC)\misc}.rc{$(OBJ)\}.res:
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$(RC) /i$(EINC)\ /i$(SRC)\ /I$(MSSDKROOT)\include" /I$(PLATFORMSDK)\include" /fo$@ /r $<
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$(RC) /i$(EINC)\ /i$(SRC)\ /I$(MSSDKROOT)\include" /I$(PLATFORMSDK)\include" /DPOLYMER /fo$@ /r $<
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# TARGETS
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@ -36,7 +36,6 @@
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#endif
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#define REPLACE_SYSTEM_ALLOCATOR
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#define THREADCACHEMAX 65536
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#include "nedmalloc.h"
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#ifndef TRUE
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@ -29,6 +29,9 @@ DEALINGS IN THE SOFTWARE.
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#ifndef NEDMALLOC_H
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#define NEDMALLOC_H
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#define THREADCACHEMAX 65536
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#define THREADCACHEMAXFREESPACE (1024*1024*4)
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/* See malloc.c.h for what each function does.
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REPLACE_SYSTEM_ALLOCATOR causes nedalloc's functions to be called malloc,
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@ -289,7 +289,7 @@ typedef struct s_pranimatespritesinfo {
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} _pranimatespritesinfo;
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// MEMORY POOL
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#define POLYMER_POOL_SIZE 65572864
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#define POLYMER_POOL_SIZE 33554432
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extern nedpool* polymer_pool;
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// EXTERNAL FUNCTIONS
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@ -9,8 +9,6 @@
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#define CULL_DELAY 2
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#define MAXCULLCHECKS 1024
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#define FOGSCALE 0.0000640
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extern int32_t lastcullcheck;
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extern char cullmodel[MAXSPRITES];
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extern int32_t cullcheckcnt;
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@ -125,19 +123,20 @@ extern double gyxscale, gxyaspect, gviewxrange, ghalfx, grhalfxdown10, grhalfxdo
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extern double gcosang, gsinang, gcosang2, gsinang2;
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extern double gchang, gshang, gctang, gstang, gvisibility;
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#define FOGSCALE 0.0000768
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extern float fogresult, fogcol[4], fogtable[4*MAXPALOOKUPS];
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static inline void fogcalc(const int32_t shade, const int32_t vis, const int32_t pal)
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{
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float f = ((shade*shade)*0.125f);
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float f = shade * 1.75f;
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if (shade < 0) f = -f;
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if (vis > 239) f = (float)(gvisibility*((vis-240+f)/(klabs(vis-256))));
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else f = (float)(gvisibility*(vis+16+f));
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fogresult = clamp(f, 0.01f, 10.f);
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fogresult = clamp(f, 0.01f, 100.f);
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Bmemcpy(fogcol,&fogtable[pal<<2],sizeof(fogcol));
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Bmemcpy(fogcol, &fogtable[pal<<2], sizeof(fogcol));
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}
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@ -1818,8 +1818,7 @@ static int32_t kgifrend(const char *kfilebuf, int32_t kfilelength,
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coltype = 3; bitdepth = 8; //For PNGOUT
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if ((kfilebuf[0] != 'G') || (kfilebuf[1] != 'I') ||
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(kfilebuf[2] != 'F') || (kfilebuf[12])) return(-1);
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if ((kfilebuf[0] != 'G') || (kfilebuf[1] != 'I') || (kfilebuf[2] != 'F')) return(-1);
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paleng = (1<<((kfilebuf[10]&7)+1));
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ptr = (uint8_t *)&kfilebuf[13];
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if (kfilebuf[10]&128) { cptr = ptr; ptr += paleng*3; }
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@ -2443,7 +2442,7 @@ void kpgetdim(const char *buf, int32_t leng, int32_t *xsiz, int32_t *ysiz)
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cptr = &cptr[SSWAPIL(*(uint16_t *)&cptr[2])+2];
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}
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}
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else if ((ubuf[0] == 'G') && (ubuf[1] == 'I') && (ubuf[2] == 'F') && (ubuf[12] == 0)) //.GIF
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else if ((ubuf[0] == 'G') && (ubuf[1] == 'I') && (ubuf[2] == 'F')) //.GIF
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{
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(*xsiz) = (int32_t)SSWAPIB(*(uint16_t *)&buf[6]);
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(*ysiz) = (int32_t)SSWAPIB(*(uint16_t *)&buf[8]);
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@ -648,7 +648,7 @@ void polymost_glinit()
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bglHint(GL_FOG_HINT,GL_DONT_CARE);
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}
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bglFogi(GL_FOG_MODE,GL_EXP2);
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bglFogi(GL_FOG_MODE, GL_EXP2);
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bglFogf(GL_FOG_DENSITY,1.0); //must be > 0, default is 1
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/* bglFogf(GL_FOG_START,0.0); //default is 0
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bglFogf(GL_FOG_END,1.0); //default is 1 */
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@ -1,3 +1,4 @@
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#include "inttypes.h"
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#include "kplib.h"
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#include "compat.h"
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@ -817,7 +817,7 @@ int32_t initinput(void)
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if (Bstrcmp(layoutname, "00000409"))
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{
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initprintf("Switching kb layout from %s ",layoutname);
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i = LoadKeyboardLayout("00000409", KLF_ACTIVATE|KLF_SETFORPROCESS|KLF_SUBSTITUTE_OK);
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LoadKeyboardLayout("00000409", KLF_ACTIVATE|KLF_SETFORPROCESS|KLF_SUBSTITUTE_OK);
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GetKeyboardLayoutName(layoutname);
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initprintf("to %s\n",layoutname);
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}
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@ -286,104 +286,116 @@ BOLT:
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int32_t A_MoveSprite(int32_t spritenum, const vec3_t *change, uint32_t cliptype)
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{
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int32_t oldx, oldy;
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int32_t retval;
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spritetype *spr = &sprite[spritenum];
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int32_t retval, daz;
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int16_t dasectnum, cd;
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int32_t bg = A_CheckEnemySprite(&sprite[spritenum]);
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int32_t daz;
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int32_t bg = A_CheckEnemySprite(spr);
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int32_t oldx = spr->x, oldy = spr->y;
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/*int32_t osectnum = spr->sectnum;*/
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if (sprite[spritenum].statnum == STAT_MISC || (bg && sprite[spritenum].xrepeat < 4))
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if (spr->statnum == STAT_MISC || (bg && spr->xrepeat < 4))
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{
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sprite[spritenum].x += (change->x*TICSPERFRAME)>>2;
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sprite[spritenum].y += (change->y*TICSPERFRAME)>>2;
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sprite[spritenum].z += (change->z*TICSPERFRAME)>>2;
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spr->x += (change->x*TICSPERFRAME)>>2;
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spr->y += (change->y*TICSPERFRAME)>>2;
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spr->z += (change->z*TICSPERFRAME)>>2;
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if (bg)
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setsprite(spritenum,(vec3_t *)&sprite[spritenum]);
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setsprite(spritenum,(vec3_t *)spr);
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return 0;
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}
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dasectnum = sprite[spritenum].sectnum;
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dasectnum = spr->sectnum;
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daz = sprite[spritenum].z - ((tilesizy[sprite[spritenum].picnum]*sprite[spritenum].yrepeat)<<1);
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daz = spr->z - ((tilesizy[spr->picnum]*spr->yrepeat)<<1);
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if (bg)
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{
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oldx = sprite[spritenum].x;
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oldy = sprite[spritenum].y;
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if (sprite[spritenum].xrepeat > 60)
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if (spr->xrepeat > 60)
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{
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int32_t oz = sprite[spritenum].z;
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sprite[spritenum].z = daz;
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retval = clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),1024L,(4<<8),(4<<8),cliptype);
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daz = sprite[spritenum].z;
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sprite[spritenum].z = oz;
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int32_t oz = spr->z;
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spr->z = daz;
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retval = clipmove((vec3_t *)spr,&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),1024L,(4<<8),(4<<8),cliptype);
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daz = spr->z;
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spr->z = oz;
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}
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else
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{
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int32_t oz = sprite[spritenum].z;
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int32_t oz = spr->z;
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if (sprite[spritenum].picnum == LIZMAN)
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if (spr->picnum == LIZMAN)
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cd = 292L;
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else if ((ActorType[sprite[spritenum].picnum]&3))
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cd = sprite[spritenum].clipdist<<2;
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else if ((ActorType[spr->picnum]&3))
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cd = spr->clipdist<<2;
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else
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cd = 192L;
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sprite[spritenum].z = daz;
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retval = clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),cd,(4<<8),(4<<8),cliptype);
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daz = sprite[spritenum].z;
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sprite[spritenum].z = oz;
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spr->z = daz;
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retval = clipmove((vec3_t *)spr,&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),cd,(4<<8),(4<<8),cliptype);
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daz = spr->z;
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spr->z = oz;
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}
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if (dasectnum < 0 || (dasectnum >= 0 &&
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((ActorExtra[spritenum].actorstayput >= 0 && ActorExtra[spritenum].actorstayput != dasectnum) ||
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((sprite[spritenum].picnum == BOSS2) && sprite[spritenum].pal == 0 && sector[dasectnum].lotag != 3) ||
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((sprite[spritenum].picnum == BOSS1 || sprite[spritenum].picnum == BOSS2) && sector[dasectnum].lotag == 1) /*||
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(sector[dasectnum].lotag == 1 && (sprite[spritenum].picnum == LIZMAN || (sprite[spritenum].picnum == LIZTROOP && sprite[spritenum].zvel == 0)))*/
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((spr->picnum == BOSS2) && spr->pal == 0 && sector[dasectnum].lotag != 3) ||
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((spr->picnum == BOSS1 || spr->picnum == BOSS2) && sector[dasectnum].lotag == 1) /*||
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(sector[dasectnum].lotag == 1 && (spr->picnum == LIZMAN || (spr->picnum == LIZTROOP && spr->zvel == 0)))*/
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))
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)
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{
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sprite[spritenum].x = oldx;
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sprite[spritenum].y = oldy;
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spr->x = oldx;
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spr->y = oldy;
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/*
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if (dasectnum >= 0 && sector[dasectnum].lotag == 1 && sprite[spritenum].picnum == LIZMAN)
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sprite[spritenum].ang = (krand()&2047);
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else if ((ActorExtra[spritenum].temp_data[0]&3) == 1 && sprite[spritenum].picnum != COMMANDER)
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sprite[spritenum].ang = (krand()&2047);
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if (dasectnum >= 0 && sector[dasectnum].lotag == 1 && spr->picnum == LIZMAN)
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spr->ang = (krand()&2047);
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else if ((ActorExtra[spritenum].temp_data[0]&3) == 1 && spr->picnum != COMMANDER)
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spr->ang = (krand()&2047);
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*/
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setsprite(spritenum,(vec3_t *)&sprite[spritenum]);
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setsprite(spritenum,(vec3_t *)spr);
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if (dasectnum < 0) dasectnum = 0;
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return (16384+dasectnum);
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}
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if ((retval&49152) >= 32768 && (ActorExtra[spritenum].cgg==0)) sprite[spritenum].ang += 768;
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if ((retval&49152) >= 32768 && (ActorExtra[spritenum].cgg==0)) spr->ang += 768;
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}
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else
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{
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int32_t oz = sprite[spritenum].z;
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sprite[spritenum].z = daz;
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int32_t oz = spr->z;
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spr->z = daz;
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if (sprite[spritenum].statnum == STAT_PROJECTILE && (SpriteProjectile[spritenum].workslike & PROJECTILE_REALCLIPDIST) == 0)
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if (spr->statnum == STAT_PROJECTILE && (SpriteProjectile[spritenum].workslike & PROJECTILE_REALCLIPDIST) == 0)
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retval =
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clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),8L,(4<<8),(4<<8),cliptype);
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else
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retval =
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clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),(int32_t)(sprite[spritenum].clipdist<<2),(4<<8),(4<<8),cliptype);
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daz = sprite[spritenum].z;
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sprite[spritenum].z = oz;
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clipmove((vec3_t *)&sprite[spritenum],&dasectnum,((change->x*TICSPERFRAME)<<11),((change->y*TICSPERFRAME)<<11),(int32_t)(spr->clipdist<<2),(4<<8),(4<<8),cliptype);
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daz = spr->z;
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spr->z = oz;
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}
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if (dasectnum >= 0)
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if ((dasectnum != sprite[spritenum].sectnum))
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changespritesect(spritenum,dasectnum);
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daz = sprite[spritenum].z + ((change->z*TICSPERFRAME)>>3);
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if ((daz > ActorExtra[spritenum].ceilingz) && (daz <= ActorExtra[spritenum].floorz))
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sprite[spritenum].z = daz;
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if (dasectnum == -1)
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{
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dasectnum = spr->sectnum;
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/*OSD_Printf("%s:%d wtf\n",__FILE__,__LINE__);*/
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}
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if ((dasectnum != spr->sectnum))
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{
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changespritesect(spritenum,dasectnum);
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A_GetZLimits(spritenum);
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}
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daz = spr->z + ((change->z*TICSPERFRAME)>>3);
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bg = (tilesizy[spr->picnum]*spr->yrepeat)>>1;
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if ((daz > ActorExtra[spritenum].ceilingz) && (daz <= ActorExtra[spritenum].floorz)/*
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&&
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(osectnum == dasectnum || cansee(oldx, oldy, spr->z - bg, osectnum, spr->x, spr->y, daz - bg, dasectnum))*/
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)
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spr->z = daz;
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else if (retval == 0) retval = 16384+dasectnum;
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if (retval == (16384+dasectnum))
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if (sprite[spritenum].statnum == STAT_PROJECTILE)
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if (spr->statnum == STAT_PROJECTILE)
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{
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int32_t i, nexti;
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@ -399,14 +411,11 @@ int32_t A_MoveSprite(int32_t spritenum, const vec3_t *change, uint32_t cliptype)
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{
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ActorExtra[spritenum].lasttransport = totalclock + (TICSPERFRAME<<2);
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sprite[spritenum].x += (sprite[OW].x-SX);
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sprite[spritenum].y += (sprite[OW].y-SY);
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sprite[spritenum].z = sector[sprite[OW].sectnum].ceilingz - daz + sector[sprite[i].sectnum].floorz;
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ActorExtra[spritenum].bposx = sprite[spritenum].x;
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ActorExtra[spritenum].bposy = sprite[spritenum].y;
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ActorExtra[spritenum].bposz = sprite[spritenum].z;
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spr->x += (sprite[OW].x-SX);
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spr->y += (sprite[OW].y-SY);
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spr->z = sector[sprite[OW].sectnum].ceilingz - daz + sector[sprite[i].sectnum].floorz;
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Bmemcpy(&ActorExtra[spritenum].bposx, &sprite[spritenum], sizeof(vec3_t));
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changespritesect(spritenum,sprite[OW].sectnum);
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}
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@ -418,14 +427,11 @@ int32_t A_MoveSprite(int32_t spritenum, const vec3_t *change, uint32_t cliptype)
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if (totalclock > ActorExtra[spritenum].lasttransport)
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{
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ActorExtra[spritenum].lasttransport = totalclock + (TICSPERFRAME<<2);
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sprite[spritenum].x += (sprite[OW].x-SX);
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sprite[spritenum].y += (sprite[OW].y-SY);
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sprite[spritenum].z = sector[sprite[OW].sectnum].floorz - daz + sector[sprite[i].sectnum].ceilingz;
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ActorExtra[spritenum].bposx = sprite[spritenum].x;
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ActorExtra[spritenum].bposy = sprite[spritenum].y;
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ActorExtra[spritenum].bposz = sprite[spritenum].z;
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spr->x += (sprite[OW].x-SX);
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spr->y += (sprite[OW].y-SY);
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spr->z = sector[sprite[OW].sectnum].floorz - daz + sector[sprite[i].sectnum].ceilingz;
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Bmemcpy(&ActorExtra[spritenum].bposx, &sprite[spritenum], sizeof(vec3_t));
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changespritesect(spritenum,sprite[OW].sectnum);
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}
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@ -438,20 +444,17 @@ int32_t A_MoveSprite(int32_t spritenum, const vec3_t *change, uint32_t cliptype)
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return(retval);
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}
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inline int32_t A_SetSprite(int32_t i,uint32_t cliptype) //The set sprite function
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inline int32_t A_SetSprite(int32_t i,uint32_t cliptype)
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{
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vec3_t davect;
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davect.x = (sprite[i].xvel*(sintable[(sprite[i].ang+512)&2047]))>>14;
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davect.y = (sprite[i].xvel*(sintable[sprite[i].ang&2047]))>>14;
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davect.z = sprite[i].zvel;
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vec3_t davect = { (sprite[i].xvel*(sintable[(sprite[i].ang+512)&2047]))>>14,
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(sprite[i].xvel*(sintable[sprite[i].ang&2047]))>>14,
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sprite[i].zvel };
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return (A_MoveSprite(i,&davect,cliptype)==0);
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}
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#undef deletesprite
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int32_t block_deletesprite = 0;
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// all calls to deletesprite() from the game are wrapped by this function
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void A_DeleteSprite(int32_t s)
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{
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if (block_deletesprite)
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@ -479,9 +482,10 @@ void A_DeleteSprite(int32_t s)
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}
|
||||
#endif
|
||||
|
||||
#undef deletesprite
|
||||
deletesprite(s);
|
||||
}
|
||||
#define deletesprite A_DeleteSprite
|
||||
}
|
||||
|
||||
void A_AddToDeleteQueue(int32_t i)
|
||||
{
|
||||
|
@ -1002,7 +1006,7 @@ BOLT:
|
|||
|
||||
int32_t otherp;
|
||||
|
||||
static void G_MovePlayers(void) //Players
|
||||
static void G_MovePlayers(void)
|
||||
{
|
||||
int32_t i = headspritestat[STAT_PLAYER], nexti;
|
||||
int32_t otherx;
|
||||
|
@ -1091,10 +1095,7 @@ static void G_MovePlayers(void) //Players
|
|||
if (p->holoduke_on == -1)
|
||||
KILLIT(i);
|
||||
|
||||
ActorExtra[i].bposx = s->x;
|
||||
ActorExtra[i].bposy = s->y;
|
||||
ActorExtra[i].bposz = s->z;
|
||||
|
||||
Bmemcpy(&ActorExtra[i].bposx, s, sizeof(vec3_t));
|
||||
s->cstat = 0;
|
||||
|
||||
if (s->xrepeat < 42)
|
||||
|
@ -1354,9 +1355,7 @@ static void G_MoveStandables(void)
|
|||
|
||||
if (sect < 0) KILLIT(i);
|
||||
|
||||
ActorExtra[i].bposx = s->x;
|
||||
ActorExtra[i].bposy = s->y;
|
||||
ActorExtra[i].bposz = s->z;
|
||||
Bmemcpy(&ActorExtra[i].bposx, s, sizeof(vec3_t));
|
||||
|
||||
IFWITHIN(CRANE,CRANE+3)
|
||||
{
|
||||
|
@ -1530,9 +1529,7 @@ static void G_MoveStandables(void)
|
|||
{
|
||||
setsprite(s->owner,(vec3_t *)s);
|
||||
|
||||
ActorExtra[s->owner].bposx = s->x;
|
||||
ActorExtra[s->owner].bposy = s->y;
|
||||
ActorExtra[s->owner].bposz = s->z;
|
||||
Bmemcpy(&ActorExtra[s->owner].bposx, s, sizeof(vec3_t));
|
||||
|
||||
s->zvel = 0;
|
||||
}
|
||||
|
@ -2353,9 +2350,7 @@ static void G_MoveWeapons(void)
|
|||
|
||||
if (s->sectnum < 0) KILLIT(i);
|
||||
|
||||
ActorExtra[i].bposx = s->x;
|
||||
ActorExtra[i].bposy = s->y;
|
||||
ActorExtra[i].bposz = s->z;
|
||||
Bmemcpy(&ActorExtra[i].bposx, s, sizeof(vec3_t));
|
||||
// here
|
||||
|
||||
if (A_CheckSpriteFlags(i,SPRITE_PROJECTILE))
|
||||
|
@ -3354,9 +3349,7 @@ static void G_MoveTransports(void)
|
|||
sprite[j].z -= SZ - sector[sprite[OW].sectnum].floorz;
|
||||
sprite[j].ang = sprite[OW].ang;
|
||||
|
||||
ActorExtra[j].bposx = sprite[j].x;
|
||||
ActorExtra[j].bposy = sprite[j].y;
|
||||
ActorExtra[j].bposz = sprite[j].z;
|
||||
Bmemcpy(&ActorExtra[j].bposx, &sprite[j], sizeof(vec3_t));
|
||||
|
||||
if (sprite[i].pal == 0)
|
||||
{
|
||||
|
@ -3382,9 +3375,7 @@ static void G_MoveTransports(void)
|
|||
sprite[j].y += (sprite[OW].y-SY);
|
||||
sprite[j].z = sprite[OW].z+4096;
|
||||
|
||||
ActorExtra[j].bposx = sprite[j].x;
|
||||
ActorExtra[j].bposy = sprite[j].y;
|
||||
ActorExtra[j].bposz = sprite[j].z;
|
||||
Bmemcpy(&ActorExtra[j].bposx, &sprite[j], sizeof(vec3_t));
|
||||
|
||||
changespritesect(j,sprite[OW].sectnum);
|
||||
}
|
||||
|
@ -3396,9 +3387,8 @@ static void G_MoveTransports(void)
|
|||
sprite[j].y += (sprite[OW].y-SY);
|
||||
sprite[j].z = sector[sprite[OW].sectnum].ceilingz;
|
||||
|
||||
ActorExtra[j].bposx = sprite[j].x;
|
||||
ActorExtra[j].bposy = sprite[j].y;
|
||||
ActorExtra[j].bposz = sprite[j].z;
|
||||
|
||||
Bmemcpy(&ActorExtra[j].bposx, &sprite[j], sizeof(vec3_t));
|
||||
|
||||
changespritesect(j,sprite[OW].sectnum);
|
||||
|
||||
|
@ -3409,9 +3399,7 @@ static void G_MoveTransports(void)
|
|||
sprite[j].y += (sprite[OW].y-SY);
|
||||
sprite[j].z = sector[sprite[OW].sectnum].floorz;
|
||||
|
||||
ActorExtra[j].bposx = sprite[j].x;
|
||||
ActorExtra[j].bposy = sprite[j].y;
|
||||
ActorExtra[j].bposz = sprite[j].z;
|
||||
Bmemcpy(&ActorExtra[j].bposx, &sprite[j], sizeof(vec3_t));
|
||||
|
||||
changespritesect(j,sprite[OW].sectnum);
|
||||
|
||||
|
@ -3466,9 +3454,8 @@ static void G_MoveActors(void)
|
|||
|
||||
t = &ActorExtra[i].temp_data[0];
|
||||
|
||||
ActorExtra[i].bposx = s->x;
|
||||
ActorExtra[i].bposy = s->y;
|
||||
ActorExtra[i].bposz = s->z;
|
||||
Bmemcpy(&ActorExtra[i].bposx, s, sizeof(vec3_t));
|
||||
|
||||
switchpicnum=s->picnum;
|
||||
if ((s->picnum > GREENSLIME)&&(s->picnum <= GREENSLIME+7))
|
||||
{
|
||||
|
@ -4814,9 +4801,8 @@ static void G_MoveMisc(void) // STATNUM 5
|
|||
|
||||
if (sect < 0 || s->xrepeat == 0) KILLIT(i);
|
||||
|
||||
ActorExtra[i].bposx = s->x;
|
||||
ActorExtra[i].bposy = s->y;
|
||||
ActorExtra[i].bposz = s->z;
|
||||
Bmemcpy(&ActorExtra[i].bposx, s, sizeof(vec3_t));
|
||||
|
||||
switchpicnum = s->picnum;
|
||||
if ((s->picnum > NUKEBUTTON)&&(s->picnum <= NUKEBUTTON+3))
|
||||
{
|
||||
|
@ -6656,9 +6642,7 @@ static void G_MoveEffectors(void) //STATNUM 3
|
|||
sprite[k].z = sector[sprite[j].sectnum].floorz-
|
||||
(sc->floorz-sprite[k].z);
|
||||
|
||||
ActorExtra[k].bposx = sprite[k].x;
|
||||
ActorExtra[k].bposy = sprite[k].y;
|
||||
ActorExtra[k].bposz = sprite[k].z;
|
||||
Bmemcpy(&ActorExtra[k].bposx, &sprite[k], sizeof(vec3_t));
|
||||
|
||||
changespritesect(k,sprite[j].sectnum);
|
||||
setsprite(k,(vec3_t *)&sprite[k]);
|
||||
|
|
|
@ -972,6 +972,7 @@ enum ProjectileFlags_t {
|
|||
PROJECTILE_ACCURATE_AUTOAIM = 131072,
|
||||
PROJECTILE_FORCEIMPACT = 262144,
|
||||
PROJECTILE_REALCLIPDIST = 524288,
|
||||
PROJECTILE_ACCURATE = 1048576,
|
||||
};
|
||||
|
||||
extern projectile_t ProjectileData[MAXTILES], DefaultProjectileData[MAXTILES], SpriteProjectile[MAXSPRITES];
|
||||
|
|
|
@ -890,6 +890,7 @@ void Net_GetPackets(void)
|
|||
for (; i-j<10; i++) g_player[other].wchoice[i-j] = packbuf[i];
|
||||
|
||||
break;
|
||||
|
||||
case PACKET_RTS:
|
||||
//slaves in M/S mode only send to master
|
||||
//Master re-transmits message to all others
|
||||
|
@ -904,6 +905,7 @@ void Net_GetPackets(void)
|
|||
rtsptr = (char *)RTS_GetSound(packbuf[1]-1);
|
||||
FX_PlayAuto3D(rtsptr,RTS_SoundLength(packbuf[1]-1),0,0,0,255,-packbuf[1]);
|
||||
g_RTSPlaying = 7;
|
||||
|
||||
break;
|
||||
|
||||
case PACKET_MENU_LEVEL_QUIT:
|
||||
|
@ -1406,12 +1408,7 @@ void faketimerhandler(void)
|
|||
}
|
||||
|
||||
extern int32_t cacnum;
|
||||
typedef struct
|
||||
{
|
||||
int32_t *hand, leng;
|
||||
char *lock ;
|
||||
}
|
||||
cactype;
|
||||
typedef struct { intptr_t *hand; int32_t leng; char *lock ; } cactype;
|
||||
extern cactype cac[];
|
||||
|
||||
static void G_ShowCacheLocks(void)
|
||||
|
@ -1965,7 +1962,11 @@ static void G_DrawStatusBar(int32_t snum)
|
|||
rotatesprite(sbarx(62+1),sbary(200-25+1),sbarsc(49152L),0,SHIELD,0,4,10+16+POLYMOSTTRANS2,0,0,xdim-1,ydim-1);
|
||||
rotatesprite(sbarx(62),sbary(200-25),sbarsc(49152L),0,SHIELD,0,0,10+16,0,0,xdim-1,ydim-1);
|
||||
|
||||
G_DrawAltDigiNum(105,-(200-22),p->shield_amount,-16,10+16);
|
||||
{
|
||||
int32_t lAmount=Gv_GetVarByLabel("PLR_MORALE",-1, p->i, snum);
|
||||
if (lAmount == -1) lAmount = p->shield_amount;
|
||||
G_DrawAltDigiNum(105,-(200-22),lAmount,-16,10+16);
|
||||
}
|
||||
|
||||
if (getrendermode() >= 3 && althud_shadows)
|
||||
{
|
||||
|
@ -3411,11 +3412,10 @@ void G_GetCrosshairColor(void)
|
|||
ptr++;
|
||||
ii--;
|
||||
}
|
||||
while (ii > 0);
|
||||
while (ii);
|
||||
|
||||
DefaultCrosshairColors.r = CrosshairColors.r = curpalette[bri].r;
|
||||
DefaultCrosshairColors.g = CrosshairColors.g = curpalette[bri].g;
|
||||
DefaultCrosshairColors.b = CrosshairColors.b = curpalette[bri].b;
|
||||
Bmemcpy(&CrosshairColors, &curpalette[bri], sizeof(palette_t));
|
||||
Bmemcpy(&DefaultCrosshairColors, &curpalette[bri], sizeof(palette_t));
|
||||
DefaultCrosshairColors.f = 1; // this flag signifies that the color has been detected
|
||||
}
|
||||
}
|
||||
|
@ -3431,7 +3431,7 @@ void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
|
|||
CrosshairColors.r = r;
|
||||
CrosshairColors.g = g;
|
||||
CrosshairColors.b = b;
|
||||
|
||||
|
||||
if (waloff[CROSSHAIR] == 0)
|
||||
{
|
||||
loadtile(CROSSHAIR);
|
||||
|
@ -3452,7 +3452,7 @@ void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
|
|||
ptr++;
|
||||
ii--;
|
||||
}
|
||||
while (ii > 0);
|
||||
while (ii);
|
||||
|
||||
for (i = 255; i >= 0; i--)
|
||||
tempbuf[i] = i;
|
||||
|
@ -3460,9 +3460,7 @@ void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
|
|||
makepalookup(CROSSHAIR_PAL,tempbuf,CrosshairColors.r>>2, CrosshairColors.g>>2, CrosshairColors.b>>2,1);
|
||||
|
||||
#if defined(USE_OPENGL) && defined(POLYMOST)
|
||||
hictinting[CROSSHAIR_PAL].r = CrosshairColors.r;
|
||||
hictinting[CROSSHAIR_PAL].g = CrosshairColors.g;
|
||||
hictinting[CROSSHAIR_PAL].b = CrosshairColors.b;
|
||||
Bmemcpy(&hictinting[CROSSHAIR_PAL], &CrosshairColors, sizeof(palette_t));
|
||||
hictinting[CROSSHAIR_PAL].f = 9;
|
||||
#endif
|
||||
invalidatetile(CROSSHAIR, -1, -1);
|
||||
|
@ -3471,19 +3469,7 @@ void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
|
|||
void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e)
|
||||
{
|
||||
int32_t tc;
|
||||
/*
|
||||
for(i=0;i<768;i+=3)
|
||||
{
|
||||
temparray[i ] =
|
||||
g_player[myconnectindex].ps->palette[i+0]+((((int32_t)r-(int32_t)g_player[myconnectindex].ps->palette[i+0])*(int32_t)(e&127))>>6);
|
||||
temparray[i+1] =
|
||||
g_player[myconnectindex].ps->palette[i+1]+((((int32_t)g-(int32_t)g_player[myconnectindex].ps->palette[i+1])*(int32_t)(e&127))>>6);
|
||||
temparray[i+2] =
|
||||
g_player[myconnectindex].ps->palette[i+2]+((((int32_t)b-(int32_t)g_player[myconnectindex].ps->palette[i+2])*(int32_t)(e&127))>>6);
|
||||
}
|
||||
*/
|
||||
|
||||
//setbrightness(ud.brightness>>2,temparray);
|
||||
setpalettefade(r,g,b,e&127);
|
||||
if (getrendermode() >= 3) pus = pub = NUMPAGES; // JBF 20040110: redraw the status bar next time
|
||||
if ((e&128) == 0)
|
||||
|
@ -3508,45 +3494,36 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
// this takes care of fullscreen tint for OpenGL
|
||||
if (getrendermode() >= 3)
|
||||
{
|
||||
#if 0
|
||||
if (pp->palette == waterpal) tintr=0,tintg=0,tintb=63,tintf=8;
|
||||
else if (pp->palette == slimepal) tintr=20,tintg=63,tintb=20,tintf=8;
|
||||
#else
|
||||
if (pp->palette == waterpal)
|
||||
{
|
||||
if (hictinting[MAXPALOOKUPS-2].r == 255 && hictinting[MAXPALOOKUPS-2].g == 255 && hictinting[MAXPALOOKUPS-2].b == 255)
|
||||
// if ((*(uint32_t *)&hictinting[MAXPALOOKUPS-2].r)|0x000000FF) == 0xFFFFFFFF)
|
||||
{
|
||||
hictinting[MAXPALOOKUPS-1].r = 192;
|
||||
hictinting[MAXPALOOKUPS-1].g = 192;
|
||||
hictinting[MAXPALOOKUPS-1].b = 255;
|
||||
static palette_t wp = { 224, 192, 255, 0 };
|
||||
Bmemcpy(&hictinting[MAXPALOOKUPS-1], &wp, sizeof(palette_t));
|
||||
}
|
||||
else Bmemcpy(&hictinting[MAXPALOOKUPS-1],&hictinting[MAXPALOOKUPS-2],sizeof(hictinting[0]));
|
||||
// else Bmemcpy(&hictinting[MAXPALOOKUPS-1], &hictinting[MAXPALOOKUPS-2], sizeof(palette_t));
|
||||
}
|
||||
else if (pp->palette == slimepal)
|
||||
{
|
||||
if (hictinting[MAXPALOOKUPS-3].r == 255 && hictinting[MAXPALOOKUPS-3].g == 255 && hictinting[MAXPALOOKUPS-3].b == 255)
|
||||
{
|
||||
hictinting[MAXPALOOKUPS-1].r = 208;
|
||||
hictinting[MAXPALOOKUPS-1].g = 255;
|
||||
hictinting[MAXPALOOKUPS-1].b = 192;
|
||||
}
|
||||
else Bmemcpy(&hictinting[MAXPALOOKUPS-1],&hictinting[MAXPALOOKUPS-3],sizeof(hictinting[0]));
|
||||
// if ((*(uint32_t *)&hictinting[MAXPALOOKUPS-3].r)|0x000000FF) == 0xFFFFFFFF)
|
||||
{
|
||||
static palette_t sp = { 208, 255, 192, 0 };
|
||||
Bmemcpy(&hictinting[MAXPALOOKUPS-1], &sp, sizeof(palette_t));
|
||||
}
|
||||
|
||||
// else Bmemcpy(&hictinting[MAXPALOOKUPS-1], &hictinting[MAXPALOOKUPS-3], sizeof(palette_t));
|
||||
}
|
||||
else
|
||||
{
|
||||
hictinting[MAXPALOOKUPS-1].r = 255;
|
||||
hictinting[MAXPALOOKUPS-1].g = 255;
|
||||
hictinting[MAXPALOOKUPS-1].b = 255;
|
||||
*(uint32_t *)&hictinting[MAXPALOOKUPS-1].r = 0xFFFFFFFF;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif /* USE_OPENGL && POLYMOST */
|
||||
// this does pain tinting etc from the CON
|
||||
if (pp->pals_time >= 0 && pp->loogcnt == 0) // JBF 20040101: pals_time > 0 now >= 0
|
||||
{
|
||||
tempFade.r = pp->pals[0];
|
||||
tempFade.g = pp->pals[1];
|
||||
tempFade.b = pp->pals[2];
|
||||
// tempFade = (palette_t) { pp->pals[0], pp->pals[1], pp->pals[2], pp->pals_time };
|
||||
Bmemcpy(&tempFade, &pp->pals, sizeof(palette_t));
|
||||
tempFade.f = pp->pals_time;
|
||||
g_restorePalette = 1; // JBF 20040101
|
||||
applyTint = 1;
|
||||
|
@ -3562,19 +3539,12 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
else if (pp->loogcnt > 0)
|
||||
{
|
||||
//G_FadePalette(0,64,0,(pp->loogcnt>>1)+128);
|
||||
tempFade.r = 0;
|
||||
tempFade.g = 64;
|
||||
tempFade.b = 0;
|
||||
tempFade.f = pp->loogcnt>>1;
|
||||
palette_t lp = { 0, 64, 0, pp->loogcnt>>1 };
|
||||
Bmemcpy(&tempFade, &lp, sizeof(palette_t));
|
||||
applyTint = 1;
|
||||
}
|
||||
if (tempFade.f > tempTint.f)
|
||||
{
|
||||
tempTint.r = tempFade.r;
|
||||
tempTint.g = tempFade.g;
|
||||
tempTint.b = tempFade.b;
|
||||
tempTint.f = tempFade.f;
|
||||
}
|
||||
Bmemcpy(&tempTint, &tempFade, sizeof(palette_t));
|
||||
|
||||
if (ud.show_help)
|
||||
{
|
||||
|
@ -3639,7 +3609,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
if (ud.overhead_on > 0)
|
||||
{
|
||||
// smoothratio = min(max(smoothratio,0),65536);
|
||||
smoothratio = min(max((totalclock - ototalclock) * (65536 / TICSPERFRAME),0),65536);
|
||||
smoothratio = min(max((totalclock - ototalclock) * (65536 / 4),0),65536);
|
||||
G_DoInterpolations(smoothratio);
|
||||
if (ud.scrollmode == 0)
|
||||
{
|
||||
|
@ -3711,11 +3681,11 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
{
|
||||
int32_t bits = 10+16;
|
||||
|
||||
if (g_levelTextTime > 4)
|
||||
bits = bits;
|
||||
else if (g_levelTextTime > 2)
|
||||
if (g_levelTextTime < 3)
|
||||
bits |= 1+32;
|
||||
else if (g_levelTextTime < 5)
|
||||
bits |= 1;
|
||||
else bits |= 1+32;
|
||||
|
||||
if (MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
|
||||
{
|
||||
if (currentboardfilename[0] != 0 && ud.volume_number == 0 && ud.level_number == 7)
|
||||
|
@ -3869,8 +3839,8 @@ static void G_DoThirdPerson(DukePlayer_t *pp, vec3_t *vect,int16_t *vsectnum, in
|
|||
int32_t nx = (sintable[(ang+1536)&2047]>>4);
|
||||
int32_t ny = (sintable[(ang+1024)&2047]>>4);
|
||||
int32_t nz = (horiz-100)*128;
|
||||
int16_t daang;
|
||||
int16_t bakcstat = sp->cstat;
|
||||
int32_t daang;
|
||||
int32_t bakcstat = sp->cstat;
|
||||
hitdata_t hitinfo;
|
||||
|
||||
sp->cstat &= (int16_t)~0x101;
|
||||
|
@ -4200,7 +4170,7 @@ void G_SE40(int32_t smoothratio)
|
|||
}
|
||||
}
|
||||
|
||||
void G_DrawRooms(int32_t snum,int32_t smoothratio)
|
||||
void G_DrawRooms(int32_t snum, int32_t smoothratio)
|
||||
{
|
||||
int32_t dst,j,fz,cz;
|
||||
int32_t tposx,tposy,i;
|
||||
|
@ -4220,7 +4190,7 @@ void G_DrawRooms(int32_t snum,int32_t smoothratio)
|
|||
return;
|
||||
|
||||
// smoothratio = min(max(smoothratio,0),65536);
|
||||
smoothratio = min(max((totalclock - ototalclock) * (65536 / TICSPERFRAME),0),65536);
|
||||
smoothratio = min(max((totalclock - ototalclock) * (65536 / 4),0),65536);
|
||||
|
||||
visibility = (int32_t)(p->visibility*(numplayers>1?1.f:r_ambientlightrecip));
|
||||
|
||||
|
@ -4323,18 +4293,22 @@ void G_DrawRooms(int32_t snum,int32_t smoothratio)
|
|||
|
||||
if ((snum == myconnectindex) && (numplayers > 1))
|
||||
{
|
||||
ud.camera.x = omy.x+mulscale16((int32_t)(my.x-omy.x),smoothratio);
|
||||
ud.camera.y = omy.y+mulscale16((int32_t)(my.y-omy.y),smoothratio);
|
||||
ud.camera.z = omy.z+mulscale16((int32_t)(my.z-omy.z),smoothratio);
|
||||
vec3_t cam = { omy.x+mulscale16((int32_t)(my.x-omy.x),smoothratio),
|
||||
omy.y+mulscale16((int32_t)(my.y-omy.y),smoothratio),
|
||||
omy.z+mulscale16((int32_t)(my.z-omy.z),smoothratio) };
|
||||
|
||||
Bmemcpy(&ud.camera, &cam, sizeof(vec3_t));
|
||||
ud.cameraang = omyang+mulscale16((int32_t)(((myang+1024-omyang)&2047)-1024),smoothratio);
|
||||
ud.camerahoriz = omyhoriz+omyhorizoff+mulscale16((int32_t)(myhoriz+myhorizoff-omyhoriz-omyhorizoff),smoothratio);
|
||||
ud.camerasect = mycursectnum;
|
||||
}
|
||||
else
|
||||
{
|
||||
ud.camera.x = p->oposx+mulscale16((int32_t)(p->posx-p->oposx),smoothratio);
|
||||
ud.camera.y = p->oposy+mulscale16((int32_t)(p->posy-p->oposy),smoothratio);
|
||||
ud.camera.z = p->oposz+mulscale16((int32_t)(p->posz-p->oposz),smoothratio);
|
||||
vec3_t cam = { p->oposx+mulscale16((int32_t)(p->posx-p->oposx),smoothratio),
|
||||
p->oposy+mulscale16((int32_t)(p->posy-p->oposy),smoothratio),
|
||||
p->oposz+mulscale16((int32_t)(p->posz-p->oposz),smoothratio) };
|
||||
|
||||
Bmemcpy(&ud.camera, &cam, sizeof(vec3_t));
|
||||
ud.cameraang = p->oang+mulscale16((int32_t)(((p->ang+1024-p->oang)&2047)-1024),smoothratio);
|
||||
ud.camerahoriz = p->ohoriz+p->ohorizoff+mulscale16((int32_t)(p->horiz+p->horizoff-p->ohoriz-p->ohorizoff),smoothratio);
|
||||
}
|
||||
|
@ -4344,9 +4318,7 @@ void G_DrawRooms(int32_t snum,int32_t smoothratio)
|
|||
{
|
||||
ud.cameraang = p->ang+p->look_ang;
|
||||
ud.camerahoriz = p->horiz+p->horizoff;
|
||||
ud.camera.x = p->posx;
|
||||
ud.camera.y = p->posy;
|
||||
ud.camera.z = p->posz;
|
||||
Bmemcpy(&ud.camera, p, sizeof(vec3_t));
|
||||
ud.camerasect = sprite[p->newowner].sectnum;
|
||||
smoothratio = 65536L;
|
||||
}
|
||||
|
@ -4581,44 +4553,25 @@ static void G_DumpDebugInfo(void)
|
|||
|
||||
int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s,int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss)
|
||||
{
|
||||
int32_t i = insertsprite(whatsect,s_ss);
|
||||
int32_t p;
|
||||
int32_t p, i = insertsprite(whatsect,s_ss);
|
||||
spritetype *s = &sprite[i];
|
||||
spritetype spr_temp = { s_x, s_y, s_z, 0, s_pn, s_s, 0, 0, 0, s_xr, s_yr, 0, 0,
|
||||
whatsect, s_ss, s_a, s_ow, s_ve, 0, s_zv, 0, 0, 0 };
|
||||
|
||||
if (i < 0)
|
||||
{
|
||||
G_DumpDebugInfo();
|
||||
OSD_Printf("Failed spawning sprite with tile %d from sprite %d (%d) at x:%d,y:%d,z:%d,sector:%d\n",s_pn,s_ow,sprite[s_ow].picnum,s_x,s_y,s_z,whatsect);
|
||||
OSD_Printf("Failed spawning pic %d spr from pic %d spr %d at x:%d,y:%d,z:%d,sect:%d\n",
|
||||
s_pn,sprite[s_ow].picnum,s_ow,s_x,s_y,s_z,whatsect);
|
||||
G_GameExit("Too many sprites spawned.");
|
||||
}
|
||||
|
||||
Bmemcpy(s, &spr_temp, sizeof(spritetype));
|
||||
Bmemset(&ActorExtra[i], 0, sizeof(ActorData_t));
|
||||
Bmemcpy(&ActorExtra[i].bposx, s, sizeof(vec3_t)); // update bposx/y/z
|
||||
|
||||
ActorExtra[i].projectile = &SpriteProjectile[i];
|
||||
|
||||
ActorExtra[i].bposx = s_x;
|
||||
ActorExtra[i].bposy = s_y;
|
||||
ActorExtra[i].bposz = s_z;
|
||||
|
||||
s->x = s_x;
|
||||
s->y = s_y;
|
||||
s->z = s_z;
|
||||
s->cstat = 0;
|
||||
s->picnum = s_pn;
|
||||
s->shade = s_s;
|
||||
s->xrepeat = s_xr;
|
||||
s->yrepeat = s_yr;
|
||||
s->pal = 0;
|
||||
|
||||
s->ang = s_a;
|
||||
s->xvel = s_ve;
|
||||
s->zvel = s_zv;
|
||||
s->owner = s_ow;
|
||||
s->xoffset = 0;
|
||||
s->yoffset = 0;
|
||||
s->yvel = 0;
|
||||
s->clipdist = 0;
|
||||
s->pal = 0;
|
||||
s->lotag = 0;
|
||||
|
||||
if (s_ow > -1 && s_ow < MAXSPRITES)
|
||||
{
|
||||
ActorExtra[i].picnum = sprite[s_ow].picnum;
|
||||
|
@ -4626,24 +4579,8 @@ int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int3
|
|||
ActorExtra[i].ceilingz = ActorExtra[s_ow].ceilingz;
|
||||
}
|
||||
|
||||
ActorExtra[i].lastvx = 0;
|
||||
ActorExtra[i].lastvy = 0;
|
||||
|
||||
ActorExtra[i].timetosleep = 0;
|
||||
ActorExtra[i].actorstayput = -1;
|
||||
ActorExtra[i].extra = -1;
|
||||
ActorExtra[i].actorstayput = ActorExtra[i].extra = ActorExtra[i].lightId = -1;
|
||||
ActorExtra[i].owner = s_ow;
|
||||
ActorExtra[i].cgg = 0;
|
||||
ActorExtra[i].movflag = 0;
|
||||
ActorExtra[i].tempang = 0;
|
||||
ActorExtra[i].dispicnum = 0;
|
||||
|
||||
ActorExtra[i].lightptr = NULL;
|
||||
ActorExtra[i].lightId = -1;
|
||||
|
||||
T1=T3=T4=T6=T7=T8=T9=0;
|
||||
|
||||
ActorExtra[i].flags = 0;
|
||||
|
||||
// sprpos[i].ang = sprpos[i].oldang = sprite[i].ang;
|
||||
|
||||
|
@ -4654,12 +4591,6 @@ int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int3
|
|||
T2 = *(actorscrptr[s_pn]+2);
|
||||
s->hitag = *(actorscrptr[s_pn]+3);
|
||||
}
|
||||
else
|
||||
{
|
||||
T2=T5=0;
|
||||
s->extra = 0;
|
||||
s->hitag = 0;
|
||||
}
|
||||
|
||||
if (show2dsector[SECT>>3]&(1<<(SECT&7))) show2dsprite[i>>3] |= (1<<(i&7));
|
||||
else show2dsprite[i>>3] &= ~(1<<(i&7));
|
||||
|
@ -4667,23 +4598,15 @@ int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int3
|
|||
clearbufbyte(&spriteext[i], sizeof(spriteext_t), 0);
|
||||
clearbufbyte(&spritesmooth[i], sizeof(spritesmooth_t), 0);
|
||||
|
||||
/*
|
||||
if(s->sectnum < 0)
|
||||
{
|
||||
s->xrepeat = s->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
}
|
||||
*/
|
||||
A_ResetVars(i);
|
||||
ActorExtra[i].flags = 0;
|
||||
|
||||
if (apScriptGameEvent[EVENT_EGS])
|
||||
{
|
||||
extern int32_t block_deletesprite;
|
||||
int32_t pl=A_FindPlayer(&sprite[i],&p);
|
||||
int32_t pl=A_FindPlayer(s, &p);
|
||||
|
||||
block_deletesprite++;
|
||||
X_OnEvent(EVENT_EGS,i, pl, p);
|
||||
X_OnEvent(EVENT_EGS, i, pl, p);
|
||||
block_deletesprite--;
|
||||
}
|
||||
|
||||
|
@ -4705,34 +4628,19 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
else
|
||||
{
|
||||
i = pn;
|
||||
|
||||
Bmemset(&ActorExtra[i], 0, sizeof(ActorData_t));
|
||||
Bmemcpy(&ActorExtra[i].bposx, &sprite[i], sizeof(vec3_t));
|
||||
|
||||
ActorExtra[i].picnum = PN;
|
||||
ActorExtra[i].timetosleep = 0;
|
||||
ActorExtra[i].extra = -1;
|
||||
|
||||
ActorExtra[i].projectile = &SpriteProjectile[i];
|
||||
|
||||
ActorExtra[i].bposx = SX;
|
||||
ActorExtra[i].bposy = SY;
|
||||
ActorExtra[i].bposz = SZ;
|
||||
|
||||
OW = ActorExtra[i].owner = i;
|
||||
ActorExtra[i].cgg = 0;
|
||||
ActorExtra[i].movflag = 0;
|
||||
ActorExtra[i].tempang = 0;
|
||||
ActorExtra[i].dispicnum = 0;
|
||||
ActorExtra[i].floorz = sector[SECT].floorz;
|
||||
ActorExtra[i].ceilingz = sector[SECT].ceilingz;
|
||||
|
||||
ActorExtra[i].lastvx = 0;
|
||||
ActorExtra[i].lastvy = 0;
|
||||
ActorExtra[i].actorstayput = -1;
|
||||
|
||||
ActorExtra[i].lightptr = NULL;
|
||||
ActorExtra[i].lightId = -1;
|
||||
|
||||
T1 = T2 = T3 = T4 = T5 = T6 = T7 = T8 = T9 = 0;
|
||||
|
||||
ActorExtra[i].flags = 0;
|
||||
ActorExtra[i].actorstayput = ActorExtra[i].lightId = ActorExtra[i].extra = -1;
|
||||
|
||||
// sprpos[i].ang = sprpos[i].oldang = sprite[i].ang;
|
||||
|
||||
|
@ -4806,7 +4714,6 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i,5);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -4952,10 +4859,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
else
|
||||
{
|
||||
if (sprite[j].statnum == STAT_PROJECTILE)
|
||||
{
|
||||
sp->xrepeat = 8;
|
||||
sp->yrepeat = 8;
|
||||
}
|
||||
sp->xrepeat = sp->yrepeat = 8;
|
||||
else
|
||||
{
|
||||
sp->xrepeat = 48;
|
||||
|
@ -5130,8 +5034,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
sp->xrepeat=4;
|
||||
sp->yrepeat=5;
|
||||
|
||||
sp->owner = i;
|
||||
sp->hitag = i;
|
||||
sp->owner = sp->hitag = i;
|
||||
|
||||
sp->xvel = 16;
|
||||
A_SetSprite(i,CLIPMASK0);
|
||||
|
@ -5409,8 +5312,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
case VIEWSCREEN__STATIC:
|
||||
case VIEWSCREEN2__STATIC:
|
||||
sp->owner = i;
|
||||
sp->lotag = 1;
|
||||
sp->extra = 1;
|
||||
sp->lotag = sp->extra = 1;
|
||||
changespritestat(i,6);
|
||||
break;
|
||||
|
||||
|
@ -5494,27 +5396,19 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
|
||||
if (sp->picnum == EXPLOSION2 || sp->picnum == EXPLOSION2BOT)
|
||||
{
|
||||
sp->xrepeat = 48;
|
||||
sp->yrepeat = 48;
|
||||
sp->xrepeat = sp->yrepeat = 48;
|
||||
sp->shade = -127;
|
||||
sp->cstat |= 128;
|
||||
}
|
||||
else if (sp->picnum == SHRINKEREXPLOSION)
|
||||
{
|
||||
sp->xrepeat = 32;
|
||||
sp->yrepeat = 32;
|
||||
}
|
||||
sp->xrepeat = sp->yrepeat = 32;
|
||||
else if (sp->picnum == SMALLSMOKE)
|
||||
{
|
||||
// 64 "money"
|
||||
sp->xrepeat = 24;
|
||||
sp->yrepeat = 24;
|
||||
sp->xrepeat = sp->yrepeat = 24;
|
||||
}
|
||||
else if (sp->picnum == BURNING || sp->picnum == BURNING2)
|
||||
{
|
||||
sp->xrepeat = 4;
|
||||
sp->yrepeat = 4;
|
||||
}
|
||||
sp->xrepeat = sp->yrepeat = 4;
|
||||
|
||||
if (j >= 0)
|
||||
{
|
||||
|
@ -5633,10 +5527,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
sp->ang = krand()&2047;
|
||||
|
||||
case WATERDRIPSPLASH__STATIC:
|
||||
|
||||
sp->xrepeat = 24;
|
||||
sp->yrepeat = 24;
|
||||
|
||||
sp->xrepeat = sp->yrepeat = 24;
|
||||
changespritestat(i,6);
|
||||
break;
|
||||
|
||||
|
@ -5748,13 +5639,11 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
if (sp->pal)
|
||||
{
|
||||
sp->clipdist = 80;
|
||||
sp->xrepeat = 40;
|
||||
sp->yrepeat = 40;
|
||||
sp->xrepeat = sp->yrepeat = 40;
|
||||
}
|
||||
else
|
||||
{
|
||||
sp->xrepeat = 80;
|
||||
sp->yrepeat = 80;
|
||||
sp->xrepeat = sp->yrepeat = 80;
|
||||
sp->clipdist = 164;
|
||||
}
|
||||
}
|
||||
|
@ -5762,14 +5651,12 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
{
|
||||
if (sp->picnum != SHARK)
|
||||
{
|
||||
sp->xrepeat = 40;
|
||||
sp->yrepeat = 40;
|
||||
sp->xrepeat = sp->yrepeat = 40;
|
||||
sp->clipdist = 80;
|
||||
}
|
||||
else
|
||||
{
|
||||
sp->xrepeat = 60;
|
||||
sp->yrepeat = 60;
|
||||
sp->xrepeat = sp->yrepeat = 60;
|
||||
sp->clipdist = 40;
|
||||
}
|
||||
}
|
||||
|
@ -6502,7 +6389,6 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
|
||||
case SEENINE__STATIC:
|
||||
case OOZFILTER__STATIC:
|
||||
|
||||
sp->shade = -16;
|
||||
if (sp->xrepeat <= 8)
|
||||
{
|
||||
|
@ -6553,6 +6439,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
sp->clipdist = 8;
|
||||
sp->owner = i;
|
||||
break;
|
||||
|
||||
case CANWITHSOMETHING__STATIC:
|
||||
case CANWITHSOMETHING2__STATIC:
|
||||
case CANWITHSOMETHING3__STATIC:
|
||||
|
@ -6567,7 +6454,6 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
case NUKEBARRELDENTED__STATIC:
|
||||
case NUKEBARRELLEAKED__STATIC:
|
||||
case WOODENHORSE__STATIC:
|
||||
|
||||
if (j >= 0)
|
||||
sp->xrepeat = sp->yrepeat = 32;
|
||||
sp->clipdist = 72;
|
||||
|
@ -6589,6 +6475,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
changespritestat(i, STAT_ZOMBIEACTOR);
|
||||
}
|
||||
break;
|
||||
|
||||
case TOILETWATER__STATIC:
|
||||
sp->shade = -16;
|
||||
changespritestat(i,6);
|
||||
|
@ -6605,7 +6492,7 @@ SPAWN_END:
|
|||
return i;
|
||||
}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#if 0 // def _MSC_VER
|
||||
// Visual C thought this was a bit too hard to optimise so we'd better
|
||||
// tell it not to try... such a pussy it is.
|
||||
//#pragma auto_inline(off)
|
||||
|
@ -7050,8 +6937,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
|
|||
if (t->yrepeat < 4) t->yrepeat = 4; */
|
||||
|
||||
tsprite[spritesortcnt].shade = t->shade;
|
||||
tsprite[spritesortcnt].cstat = 0;
|
||||
tsprite[spritesortcnt].pal = 0;
|
||||
tsprite[spritesortcnt].cstat = tsprite[spritesortcnt].pal = 0;
|
||||
|
||||
tsprite[spritesortcnt].picnum = (g_player[p].ps->curr_weapon==GROW_WEAPON?GROWSPRITEICON:WeaponPickupSprites[g_player[p].ps->curr_weapon]);
|
||||
|
||||
|
@ -7060,15 +6946,10 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
|
|||
else tsprite[spritesortcnt].z = s->z-(51<<8);
|
||||
|
||||
if (tsprite[spritesortcnt].picnum == HEAVYHBOMB)
|
||||
{
|
||||
tsprite[spritesortcnt].xrepeat = 10;
|
||||
tsprite[spritesortcnt].yrepeat = 10;
|
||||
}
|
||||
tsprite[spritesortcnt].xrepeat = tsprite[spritesortcnt].yrepeat = 10;
|
||||
else
|
||||
{
|
||||
tsprite[spritesortcnt].xrepeat = 16;
|
||||
tsprite[spritesortcnt].yrepeat = 16;
|
||||
}
|
||||
tsprite[spritesortcnt].xrepeat = tsprite[spritesortcnt].yrepeat = 16;
|
||||
|
||||
spritesortcnt++;
|
||||
}
|
||||
|
||||
|
@ -7079,17 +6960,17 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
|
|||
tsprite[spritesortcnt].statnum = TSPR_TEMP;
|
||||
|
||||
tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3);
|
||||
if (t->yrepeat < 4) t->yrepeat = 4;
|
||||
if (tsprite[spritesortcnt].yrepeat < 4) tsprite[spritesortcnt].yrepeat = 4;
|
||||
|
||||
tsprite[spritesortcnt].cstat = 0;
|
||||
|
||||
tsprite[spritesortcnt].picnum = RESPAWNMARKERGREEN;
|
||||
|
||||
if (s->owner >= 0)
|
||||
tsprite[spritesortcnt].z = g_player[p].ps->posz-(20<<8);
|
||||
else tsprite[spritesortcnt].z = s->z-(96<<8);
|
||||
tsprite[spritesortcnt].xrepeat = 32;
|
||||
tsprite[spritesortcnt].yrepeat = 32;
|
||||
else
|
||||
tsprite[spritesortcnt].z = s->z-(96<<8);
|
||||
|
||||
tsprite[spritesortcnt].xrepeat = tsprite[spritesortcnt].yrepeat = 32;
|
||||
tsprite[spritesortcnt].pal = 20;
|
||||
spritesortcnt++;
|
||||
}
|
||||
|
@ -7539,7 +7420,7 @@ PALONLY:
|
|||
}
|
||||
}
|
||||
}
|
||||
#ifdef _MSC_VER
|
||||
#if 0 // def _MSC_VER
|
||||
//#pragma auto_inline()
|
||||
#pragma optimize("",on)
|
||||
#endif
|
||||
|
@ -8243,7 +8124,7 @@ static void G_HandleLocalKeys(void)
|
|||
{
|
||||
tempbuf[0] = PACKET_MAP_VOTE;
|
||||
tempbuf[1] = myconnectindex;
|
||||
tempbuf[2] = (KB_UnBoundKeyPressed(sc_F1) || ud.autovote?ud.autovote-1:0);
|
||||
tempbuf[2] = (KB_UnBoundKeyPressed(sc_F1) || ud.autovote ? ud.autovote-1 : 0);
|
||||
|
||||
TRAVERSE_CONNECT(i)
|
||||
{
|
||||
|
@ -8956,7 +8837,7 @@ static int32_t parsedefinitions_game(scriptfile *script, const int32_t preload)
|
|||
{ "#include", T_INCLUDE },
|
||||
{ "loadgrp", T_LOADGRP },
|
||||
{ "cachesize", T_CACHESIZE },
|
||||
{ "noautload", T_NOAUTOLOAD },
|
||||
{ "noautoload", T_NOAUTOLOAD },
|
||||
{ "music", T_MUSIC },
|
||||
{ "sound", T_SOUND },
|
||||
};
|
||||
|
@ -9199,12 +9080,9 @@ static void G_AddPath(const char *buffer)
|
|||
|
||||
static void G_CheckCommandLine(int32_t argc, const char **argv)
|
||||
{
|
||||
int16_t i, j;
|
||||
char *c;
|
||||
int32_t firstnet = 0;
|
||||
char *k;
|
||||
|
||||
i = 1;
|
||||
int16_t i = 1, j;
|
||||
char *c, *k;
|
||||
|
||||
ud.fta_on = 1;
|
||||
ud.god = 0;
|
||||
|
@ -9478,15 +9356,13 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
if ((*c == '/') || (*c == '-'))
|
||||
{
|
||||
c++;
|
||||
switch (*c)
|
||||
switch (Btolower(*c))
|
||||
{
|
||||
case 'a':
|
||||
case 'A':
|
||||
ud.playerai = 1;
|
||||
initprintf("Other player AI.\n");
|
||||
break;
|
||||
case 'c':
|
||||
case 'C':
|
||||
|
||||
c++;
|
||||
//if(*c == '1' || *c == '2' || *c == '3')
|
||||
|
@ -9515,7 +9391,6 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
//}
|
||||
break;
|
||||
case 'd':
|
||||
case 'D':
|
||||
c++;
|
||||
if (strchr(c,'.') == 0)
|
||||
Bstrcat(c,".dmo");
|
||||
|
@ -9523,7 +9398,6 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
Bstrcpy(firstdemofile,c);
|
||||
break;
|
||||
case 'f':
|
||||
case 'F':
|
||||
c++;
|
||||
if (*c == '1')
|
||||
g_movesPerPacket = 1;
|
||||
|
@ -9536,13 +9410,11 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
}
|
||||
break;
|
||||
case 'g':
|
||||
case 'G':
|
||||
c++;
|
||||
if (!*c) break;
|
||||
G_AddGroup(c);
|
||||
break;
|
||||
case 'h':
|
||||
case 'H':
|
||||
c++;
|
||||
if (*c)
|
||||
{
|
||||
|
@ -9551,26 +9423,22 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
}
|
||||
break;
|
||||
case 'i':
|
||||
case 'I':
|
||||
c++;
|
||||
if (*c == '0') g_networkBroadcastMode = 0;
|
||||
if (*c == '1') g_networkBroadcastMode = 1;
|
||||
initprintf("Network Mode %d\n",g_networkBroadcastMode);
|
||||
break;
|
||||
case 'j':
|
||||
case 'J':
|
||||
c++;
|
||||
if (!*c) break;
|
||||
G_AddPath(c);
|
||||
break;
|
||||
case 'l':
|
||||
case 'L':
|
||||
ud.warp_on = 1;
|
||||
c++;
|
||||
ud.m_level_number = ud.level_number = (atoi(c)-1)%MAXLEVELS;
|
||||
break;
|
||||
case 'm':
|
||||
case 'M':
|
||||
if (*(c+1) != 'a' && *(c+1) != 'A')
|
||||
{
|
||||
ud.m_monsters_off = 1;
|
||||
|
@ -9579,7 +9447,6 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
}
|
||||
break;
|
||||
case 'n':
|
||||
case 'N':
|
||||
c++;
|
||||
if (*c == 's' || *c == 'S')
|
||||
{
|
||||
|
@ -9608,7 +9475,6 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
}
|
||||
break;
|
||||
case 'q':
|
||||
case 'Q':
|
||||
initprintf("Fake multiplayer mode.\n");
|
||||
if (*(++c) == 0) ud.multimode = 1;
|
||||
else ud.multimode = atoi(c)%17;
|
||||
|
@ -9619,19 +9485,16 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
ud.m_respawn_inventory = ud.respawn_inventory = 1;
|
||||
break;
|
||||
case 'r':
|
||||
case 'R':
|
||||
ud.m_recstat = 1;
|
||||
initprintf("Demo record mode on.\n");
|
||||
break;
|
||||
case 's':
|
||||
case 'S':
|
||||
c++;
|
||||
ud.m_player_skill = ud.player_skill = (atoi(c)%5);
|
||||
if (ud.m_player_skill == 4)
|
||||
ud.m_respawn_monsters = ud.respawn_monsters = 1;
|
||||
break;
|
||||
case 't':
|
||||
case 'T':
|
||||
c++;
|
||||
if (*c == '1') ud.m_respawn_monsters = 1;
|
||||
else if (*c == '2') ud.m_respawn_items = 1;
|
||||
|
@ -9645,7 +9508,6 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
initprintf("Respawn on.\n");
|
||||
break;
|
||||
case 'u':
|
||||
case 'U':
|
||||
CommandWeaponChoice = 1;
|
||||
c++;
|
||||
j = 0;
|
||||
|
@ -9684,17 +9546,14 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
}
|
||||
break;
|
||||
case 'v':
|
||||
case 'V':
|
||||
c++;
|
||||
ud.warp_on = 1;
|
||||
ud.m_volume_number = ud.volume_number = atoi(c)-1;
|
||||
break;
|
||||
case 'w':
|
||||
case 'W':
|
||||
ud.coords = 1;
|
||||
break;
|
||||
case 'x':
|
||||
case 'X':
|
||||
c++;
|
||||
if (*c)
|
||||
{
|
||||
|
@ -9716,7 +9575,6 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
ud.warp_on = 2 + (*c) - '0';
|
||||
break;
|
||||
case 'z':
|
||||
case 'Z':
|
||||
c++;
|
||||
g_scriptDebug = atoi(c);
|
||||
if (!g_scriptDebug)
|
||||
|
@ -10023,7 +9881,8 @@ void G_Shutdown(void)
|
|||
static void G_CompileScripts(void)
|
||||
{
|
||||
int32_t i, psm = pathsearchmode;
|
||||
label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
|
||||
|
||||
label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
|
||||
labelcode = (intptr_t *)§or[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
|
||||
labeltype = (intptr_t *)&wall[0]; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536
|
||||
|
||||
|
@ -10083,7 +9942,7 @@ static void G_CompileScripts(void)
|
|||
pathsearchmode = psm;
|
||||
}
|
||||
|
||||
static void G_CheckGametype(void)
|
||||
static inline void G_CheckGametype(void)
|
||||
{
|
||||
// initprintf("ud.m_coop=%i before sanitization\n",ud.m_coop);
|
||||
ud.m_coop = clamp(ud.m_coop, 0, g_numGametypes-1);
|
||||
|
@ -11095,38 +10954,30 @@ CLEAN_DIRECTORY:
|
|||
}
|
||||
|
||||
playerswhenstarted = ud.multimode;
|
||||
ud.last_level = -1;
|
||||
ud.last_level = 0;
|
||||
|
||||
if (Bstrcasecmp(ud.rtsname,"DUKE.RTS") == 0 ||
|
||||
Bstrcasecmp(ud.rtsname,"WW2GI.RTS") == 0 ||
|
||||
Bstrcasecmp(ud.rtsname,"NAM.RTS") == 0)
|
||||
if (!Bstrcasecmp(ud.rtsname,"DUKE.RTS") ||
|
||||
!Bstrcasecmp(ud.rtsname,"WW2GI.RTS") ||
|
||||
!Bstrcasecmp(ud.rtsname,"NAM.RTS"))
|
||||
{
|
||||
// ud.last_level is used as a flag here to reset the string to DUKE.RTS after load
|
||||
if (WW2GI)
|
||||
{
|
||||
ud.last_level = 1;
|
||||
Bstrcpy(ud.rtsname, "WW2GI.RTS");
|
||||
}
|
||||
ud.last_level = (int32_t)Bstrcpy(ud.rtsname, "WW2GI.RTS");
|
||||
else if (NAM)
|
||||
{
|
||||
ud.last_level = 1;
|
||||
Bstrcpy(ud.rtsname, "NAM.RTS");
|
||||
}
|
||||
ud.last_level = (int32_t)Bstrcpy(ud.rtsname, "NAM.RTS");
|
||||
else
|
||||
{
|
||||
ud.last_level = 1;
|
||||
Bstrcpy(ud.rtsname, "DUKE.RTS");
|
||||
}
|
||||
ud.last_level = (int32_t)Bstrcpy(ud.rtsname, "DUKE.RTS");
|
||||
}
|
||||
|
||||
RTS_Init(ud.rtsname);
|
||||
if (numlumps) initprintf("Using .RTS file '%s'\n",ud.rtsname);
|
||||
|
||||
if (ud.last_level == 1)
|
||||
{
|
||||
ud.last_level = -1;
|
||||
if (numlumps)
|
||||
initprintf("Using .RTS file '%s'\n",ud.rtsname);
|
||||
|
||||
if (ud.last_level)
|
||||
Bstrcpy(ud.rtsname, "DUKE.RTS");
|
||||
}
|
||||
|
||||
ud.last_level = -1;
|
||||
|
||||
initprintf("Initializing OSD...\n");
|
||||
|
||||
|
@ -11151,12 +11002,6 @@ CLEAN_DIRECTORY:
|
|||
for (i=0; i<joynumaxes; i++)
|
||||
setjoydeadzone(i,ud.config.JoystickAnalogueDead[i],ud.config.JoystickAnalogueSaturate[i]);
|
||||
|
||||
/* if (VOLUMEONE)
|
||||
{
|
||||
if (numplayers > 4 || ud.multimode > 4)
|
||||
G_GameExit(" The full version of Duke Nukem 3D supports 5 or more players.");
|
||||
} */
|
||||
|
||||
{
|
||||
char *ptr = Bstrdup(setupfilename), *p = strtok(ptr,".");
|
||||
Bsprintf(tempbuf,"%s_binds.cfg",p);
|
||||
|
@ -11255,6 +11100,14 @@ MAIN_LOOP_RESTART:
|
|||
if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
|
||||
}
|
||||
else G_DisplayLogo();
|
||||
|
||||
if (G_PlaybackDemo())
|
||||
{
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
g_noLogoAnim = 1;
|
||||
goto MAIN_LOOP_RESTART;
|
||||
}
|
||||
}
|
||||
else if (ud.warp_on == 1)
|
||||
{
|
||||
|
@ -11264,14 +11117,6 @@ MAIN_LOOP_RESTART:
|
|||
}
|
||||
else G_UpdateScreenArea();
|
||||
|
||||
if (ud.warp_on == 0 && G_PlaybackDemo())
|
||||
{
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
g_noLogoAnim = 1;
|
||||
goto MAIN_LOOP_RESTART;
|
||||
}
|
||||
|
||||
ud.auto_run = ud.config.RunMode;
|
||||
ud.showweapons = ud.config.ShowOpponentWeapons;
|
||||
g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
|
||||
|
@ -11721,7 +11566,7 @@ RECHECK:
|
|||
G_HandleLocalKeys();
|
||||
|
||||
// j = min(max((totalclock-lockclock)*(65536/TICSPERFRAME),0),65536);
|
||||
j = min(max((totalclock - ototalclock) * (65536 / TICSPERFRAME),0),65536);
|
||||
j = min(max((totalclock - ototalclock) * (65536 / 4),0),65536);
|
||||
G_DrawRooms(screenpeek,j);
|
||||
G_DisplayRest(j);
|
||||
|
||||
|
@ -11846,17 +11691,13 @@ static void Net_CorrectPrediction(void)
|
|||
p = g_player[myconnectindex].ps;
|
||||
|
||||
if (p->posx == myxbak[i] && p->posy == myybak[i] && p->posz == myzbak[i]
|
||||
&& p->horiz == myhorizbak[i] && p->ang == myangbak[i]) return;
|
||||
&& p->horiz == myhorizbak[i] && p->ang == myangbak[i])
|
||||
return;
|
||||
|
||||
Bmemcpy(&my, p, sizeof(vec3_t));
|
||||
Bmemcpy(&omy, &p->oposx, sizeof(vec3_t));
|
||||
Bmemcpy(&myvel, &p->posxv, sizeof(vec3_t));
|
||||
|
||||
my.x = p->posx;
|
||||
omy.x = p->oposx;
|
||||
myvel.x = p->posxv;
|
||||
my.y = p->posy;
|
||||
omy.y = p->oposy;
|
||||
myvel.y = p->posyv;
|
||||
my.z = p->posz;
|
||||
omy.z = p->oposz;
|
||||
myvel.z = p->poszv;
|
||||
myang = p->ang;
|
||||
omyang = p->oang;
|
||||
mycursectnum = p->cursectnum;
|
||||
|
|
|
@ -3963,7 +3963,11 @@ static int32_t C_ParseCommand(void)
|
|||
*g_scriptPtr++=i;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_numCompilerErrors++;
|
||||
C_ReportError(ERROR_NOTAGAMEARRAY);
|
||||
return 1;
|
||||
}
|
||||
C_GetNextValue(LABEL_DEFINE);
|
||||
return 0;
|
||||
case CON_COPY:
|
||||
|
@ -3975,9 +3979,14 @@ static int32_t C_ParseCommand(void)
|
|||
*g_scriptPtr++=i;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_numCompilerErrors++;
|
||||
C_ReportError(ERROR_NOTAGAMEARRAY);
|
||||
return 1;
|
||||
}
|
||||
C_SkipComments();// skip comments and whitespace
|
||||
if (*textptr != '[')
|
||||
|
||||
{
|
||||
g_numCompilerErrors++;
|
||||
C_ReportError(ERROR_GAMEARRAYBNO);
|
||||
|
@ -4002,7 +4011,12 @@ static int32_t C_ParseCommand(void)
|
|||
*g_scriptPtr++=i;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_numCompilerErrors++;
|
||||
C_ReportError(ERROR_NOTAGAMEARRAY);
|
||||
return 1;
|
||||
}
|
||||
|
||||
C_SkipComments();// skip comments and whitespace
|
||||
if (*textptr != '[')
|
||||
{
|
||||
|
@ -4032,7 +4046,11 @@ static int32_t C_ParseCommand(void)
|
|||
*g_scriptPtr++=i;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_numCompilerErrors++;
|
||||
C_ReportError(ERROR_NOTAGAMEARRAY);
|
||||
return 1;
|
||||
}
|
||||
C_SkipComments();
|
||||
C_GetNextVar();
|
||||
return 0;
|
||||
|
|
|
@ -333,7 +333,7 @@ void A_Fall(int32_t iActor)
|
|||
c = g_spriteGravity/6;
|
||||
}
|
||||
|
||||
if ((s->statnum == STAT_ACTOR || s->statnum == STAT_PLAYER || s->statnum == STAT_ZOMBIEACTOR || s->statnum == STAT_STANDABLE))
|
||||
if (s->statnum == STAT_ACTOR || s->statnum == STAT_PLAYER || s->statnum == STAT_ZOMBIEACTOR || s->statnum == STAT_STANDABLE)
|
||||
{
|
||||
int32_t cstat = s->cstat;
|
||||
s->cstat = 0;
|
||||
|
@ -2251,7 +2251,7 @@ nullquote:
|
|||
int32_t y1=scale(Gv_GetVarX(*insptr++),ydim,200);
|
||||
int32_t x2=scale(Gv_GetVarX(*insptr++),xdim,320);
|
||||
int32_t y2=scale(Gv_GetVarX(*insptr++),ydim,200);
|
||||
int32_t smoothratio = min(max((totalclock - ototalclock) * (65536 / TICSPERFRAME),0),65536);
|
||||
int32_t smoothratio = min(max((totalclock - ototalclock) * (65536 / 4),0),65536);
|
||||
#if defined(USE_OPENGL) && defined(POLYMOST)
|
||||
int32_t j;
|
||||
#endif
|
||||
|
@ -4822,9 +4822,9 @@ void G_SaveMapState(mapstate_t *save)
|
|||
Bmemcpy(&save->headspritesect[0],&headspritesect[0],sizeof(headspritesect));
|
||||
Bmemcpy(&save->prevspritesect[0],&prevspritesect[0],sizeof(prevspritesect));
|
||||
Bmemcpy(&save->nextspritesect[0],&nextspritesect[0],sizeof(nextspritesect));
|
||||
Bmemcpy(&save->headspritestat[STAT_DEFAULT],&headspritestat[STAT_DEFAULT],sizeof(headspritestat));
|
||||
Bmemcpy(&save->prevspritestat[STAT_DEFAULT],&prevspritestat[STAT_DEFAULT],sizeof(prevspritestat));
|
||||
Bmemcpy(&save->nextspritestat[STAT_DEFAULT],&nextspritestat[STAT_DEFAULT],sizeof(nextspritestat));
|
||||
Bmemcpy(&save->headspritestat[0],&headspritestat[0],sizeof(headspritestat));
|
||||
Bmemcpy(&save->prevspritestat[0],&prevspritestat[0],sizeof(prevspritestat));
|
||||
Bmemcpy(&save->nextspritestat[0],&nextspritestat[0],sizeof(nextspritestat));
|
||||
|
||||
for (i=MAXSPRITES-1; i>=0; i--)
|
||||
{
|
||||
|
@ -4946,9 +4946,9 @@ void G_RestoreMapState(mapstate_t *save)
|
|||
Bmemcpy(&headspritesect[0],&save->headspritesect[0],sizeof(headspritesect));
|
||||
Bmemcpy(&prevspritesect[0],&save->prevspritesect[0],sizeof(prevspritesect));
|
||||
Bmemcpy(&nextspritesect[0],&save->nextspritesect[0],sizeof(nextspritesect));
|
||||
Bmemcpy(&headspritestat[STAT_DEFAULT],&save->headspritestat[STAT_DEFAULT],sizeof(headspritestat));
|
||||
Bmemcpy(&prevspritestat[STAT_DEFAULT],&save->prevspritestat[STAT_DEFAULT],sizeof(prevspritestat));
|
||||
Bmemcpy(&nextspritestat[STAT_DEFAULT],&save->nextspritestat[STAT_DEFAULT],sizeof(nextspritestat));
|
||||
Bmemcpy(&headspritestat[0],&save->headspritestat[0],sizeof(headspritestat));
|
||||
Bmemcpy(&prevspritestat[0],&save->prevspritestat[0],sizeof(prevspritestat));
|
||||
Bmemcpy(&nextspritestat[0],&save->nextspritestat[0],sizeof(nextspritestat));
|
||||
Bmemcpy(&ActorExtra[0],&save->ActorExtra[0],sizeof(ActorData_t)*MAXSPRITES);
|
||||
|
||||
for (i=MAXSPRITES-1; i>=0; i--)
|
||||
|
|
|
@ -648,7 +648,7 @@ void M_DisplayMenus(void)
|
|||
|
||||
mgametext(160,104+8,"PLEASE READ THE 'HOW TO ORDER' ITEM",0,2+8+16);
|
||||
mgametext(160,113+8,"ON THE MAIN MENU OR VISIT",0,2+8+16);
|
||||
mgametext(160,122+8,"HTTP://WWW.BUY3DREALMS.COM",0,2+8+16);
|
||||
mgametext(160,122+8,"HTTP://WWW.EDUKE32.COM",0,2+8+16);
|
||||
mgametext(160,131+8,"TO UPGRADE TO THE FULL REGISTERED",0,2+8+16);
|
||||
mgametext(160,139+8,"VERSION OF DUKE NUKEM 3D.",0,2+8+16);
|
||||
mgametext(160,148+16,"PRESS ANY KEY...",0,2+8+16);
|
||||
|
@ -696,9 +696,6 @@ void M_DisplayMenus(void)
|
|||
"Switch weapons when empty",
|
||||
"-",
|
||||
"-",
|
||||
"Net packets per second",
|
||||
"-",
|
||||
"-",
|
||||
"Multiplayer macros",
|
||||
NULL
|
||||
};
|
||||
|
@ -825,14 +822,7 @@ void M_DisplayMenus(void)
|
|||
G_UpdatePlayerFromMenu();
|
||||
}
|
||||
break;
|
||||
#ifndef RANCID_NETWORKING
|
||||
case 7:
|
||||
if (x == io)
|
||||
packetrate = min(max(((packetrate/50)*50)+50,50),1000);
|
||||
modval(50,1000,(int32_t *)&packetrate,10,probey==7?2:0);
|
||||
break;
|
||||
#endif
|
||||
case 8:
|
||||
if (x == io)
|
||||
{
|
||||
ChangeToMenu(20004);
|
||||
|
|
|
@ -133,13 +133,13 @@ static void A_DoWaterTracers(int32_t x1,int32_t y1,int32_t z1,int32_t x2,int32_t
|
|||
y1 += yv;
|
||||
z1 += zv;
|
||||
updatesector(x1,y1,§);
|
||||
if (sect >= 0)
|
||||
{
|
||||
if (sector[sect].lotag == 2)
|
||||
A_InsertSprite(sect,x1,y1,z1,WATERBUBBLE,-32,4+(krand()&3),4+(krand()&3),krand()&2047,0,0,g_player[0].ps->i,5);
|
||||
else
|
||||
A_InsertSprite(sect,x1,y1,z1,SMALLSMOKE,-32,14,14,0,0,0,g_player[0].ps->i,5);
|
||||
}
|
||||
if (sect < 0)
|
||||
break;
|
||||
|
||||
if (sector[sect].lotag == 2)
|
||||
A_InsertSprite(sect,x1,y1,z1,WATERBUBBLE,-32,4+(krand()&3),4+(krand()&3),krand()&2047,0,0,g_player[0].ps->i,5);
|
||||
else
|
||||
A_InsertSprite(sect,x1,y1,z1,SMALLSMOKE,-32,14,14,0,0,0,g_player[0].ps->i,5);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -696,20 +696,26 @@ int32_t A_Shoot(int32_t i,int32_t atwith)
|
|||
|
||||
if (j == -1)
|
||||
{
|
||||
sa += (angRange/2)-(krand()&(angRange-1));
|
||||
zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)<<5;
|
||||
zvel += (zRange/2)-(krand()&(zRange-1));
|
||||
if (!(ProjectileData[atwith].workslike & PROJECTILE_ACCURATE))
|
||||
{
|
||||
sa += (angRange/2)-(krand()&(angRange-1));
|
||||
zvel += (zRange/2)-(krand()&(zRange-1));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sa += (angRange/2)-(krand()&(angRange-1));
|
||||
if (j == -1)
|
||||
{
|
||||
// no target
|
||||
zvel = (100-g_player[p].ps->horiz-g_player[p].ps->horizoff)<<5;
|
||||
}
|
||||
zvel += (zRange/2)-(krand()&(zRange-1));
|
||||
if (!(ProjectileData[atwith].workslike & PROJECTILE_ACCURATE))
|
||||
{
|
||||
sa += (angRange/2)-(krand()&(angRange-1));
|
||||
zvel += (zRange/2)-(krand()&(zRange-1));
|
||||
}
|
||||
}
|
||||
srcvect.z -= (2<<8);
|
||||
}
|
||||
|
@ -723,13 +729,21 @@ int32_t A_Shoot(int32_t i,int32_t atwith)
|
|||
zvel = ((g_player[j].ps->posz-srcvect.z) <<8) / hitinfo.pos.x;
|
||||
if (s->picnum != BOSS1)
|
||||
{
|
||||
zvel += 128-(krand()&255);
|
||||
sa += 32-(krand()&63);
|
||||
if (!(ProjectileData[atwith].workslike & PROJECTILE_ACCURATE))
|
||||
{
|
||||
zvel += 128-(krand()&255);
|
||||
sa += 32-(krand()&63);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
zvel += 128-(krand()&255);
|
||||
sa = getangle(g_player[j].ps->posx-srcvect.x,g_player[j].ps->posy-srcvect.y)+64-(krand()&127);
|
||||
sa = getangle(g_player[j].ps->posx-srcvect.x,g_player[j].ps->posy-srcvect.y);
|
||||
|
||||
if (!(ProjectileData[atwith].workslike & PROJECTILE_ACCURATE))
|
||||
{
|
||||
zvel += 128-(krand()&255);
|
||||
sa += 64-(krand()&127);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -753,9 +767,7 @@ int32_t A_Shoot(int32_t i,int32_t atwith)
|
|||
return -1;
|
||||
|
||||
if (ProjectileData[atwith].trail >= 0)
|
||||
{
|
||||
A_HitscanProjTrail(&srcvect,&hitinfo.pos,sa,atwith);
|
||||
}
|
||||
|
||||
if (ProjectileData[atwith].workslike & PROJECTILE_WATERBUBBLES)
|
||||
{
|
||||
|
|
|
@ -1613,10 +1613,10 @@ void clearfifo(void)
|
|||
|
||||
void Net_ResetPrediction(void)
|
||||
{
|
||||
my.x = omy.x = g_player[myconnectindex].ps->posx;
|
||||
my.y = omy.y = g_player[myconnectindex].ps->posy;
|
||||
my.z = omy.z = g_player[myconnectindex].ps->posz;
|
||||
myvel.x = myvel.y = myvel.z = 0;
|
||||
Bmemcpy(&my, &g_player[myconnectindex].ps, sizeof(vec3_t));
|
||||
Bmemcpy(&omy, &g_player[myconnectindex].ps, sizeof(vec3_t));
|
||||
Bmemset(&myvel, 0, sizeof(vec3_t));
|
||||
|
||||
myang = omyang = g_player[myconnectindex].ps->ang;
|
||||
myhoriz = omyhoriz = g_player[myconnectindex].ps->horiz;
|
||||
myhorizoff = omyhorizoff = g_player[myconnectindex].ps->horizoff;
|
||||
|
|
|
@ -357,10 +357,7 @@ int32_t SetAnimation(int32_t animsect,int32_t *animptr, int32_t thegoal, int32_t
|
|||
animatesect[j] = animsect;
|
||||
animateptr[j] = animptr;
|
||||
animategoal[j] = thegoal;
|
||||
if (thegoal >= *animptr)
|
||||
animatevel[j] = thevel;
|
||||
else
|
||||
animatevel[j] = -thevel;
|
||||
animatevel[j] = (thegoal >= *animptr) ? thevel : -thevel;
|
||||
|
||||
if (j == g_animateCount) g_animateCount++;
|
||||
|
||||
|
@ -375,13 +372,13 @@ void G_AnimateCamSprite(void)
|
|||
|
||||
if (camsprite <= 0) return;
|
||||
|
||||
if (T1 >= 11)
|
||||
if (T1 >= 4)
|
||||
{
|
||||
T1 = 0;
|
||||
|
||||
if (g_player[screenpeek].ps->newowner >= 0)
|
||||
OW = g_player[screenpeek].ps->newowner;
|
||||
else if (OW >= 0 && dist(&sprite[g_player[screenpeek].ps->i],&sprite[i]) < 2048)
|
||||
else if (OW >= 0 && dist(&sprite[g_player[screenpeek].ps->i],&sprite[i]) < 8192)
|
||||
{
|
||||
if (waloff[TILE_VIEWSCR] == 0)
|
||||
allocatepermanenttile(TILE_VIEWSCR,tilesizx[PN],tilesizy[PN]);
|
||||
|
@ -1008,6 +1005,7 @@ void G_OperateActivators(int32_t low,int32_t snum)
|
|||
|
||||
i = headspritestat[STAT_ACTIVATOR];
|
||||
k = -1;
|
||||
|
||||
while (i >= 0)
|
||||
{
|
||||
if (sprite[i].lotag == low)
|
||||
|
@ -1129,13 +1127,15 @@ int32_t P_ActivateSwitch(int32_t snum,int32_t w,int32_t switchtype)
|
|||
|
||||
if (switchtype == 1) // A wall sprite
|
||||
{
|
||||
if (ActorExtra[w].lasttransport == totalclock) return 0;
|
||||
ActorExtra[w].lasttransport = totalclock;
|
||||
lotag = sprite[w].lotag;
|
||||
if (lotag == 0) return 0;
|
||||
hitag = sprite[w].hitag;
|
||||
|
||||
// sx = sprite[w].x;
|
||||
// sy = sprite[w].y;
|
||||
Bmemcpy(&davector, &sprite[w], sizeof(int32_t) * 3);
|
||||
Bmemcpy(&davector, &sprite[w], sizeof(vec3_t));
|
||||
picnum = sprite[w].picnum;
|
||||
switchpal = sprite[w].pal;
|
||||
}
|
||||
|
@ -2619,26 +2619,26 @@ CHECKINV1:
|
|||
case 4:
|
||||
if (p->jetpack_amount > 0 && i > 1)
|
||||
break;
|
||||
if (k) dainv = 5;
|
||||
else dainv = 3;
|
||||
if (k) dainv++;
|
||||
else dainv--;
|
||||
goto CHECKINV1;
|
||||
case 6:
|
||||
if (p->scuba_amount > 0 && i > 1)
|
||||
break;
|
||||
if (k) dainv = 7;
|
||||
else dainv = 5;
|
||||
if (k) dainv++;
|
||||
else dainv--;
|
||||
goto CHECKINV1;
|
||||
case 2:
|
||||
if (p->steroids_amount > 0 && i > 1)
|
||||
break;
|
||||
if (k) dainv = 3;
|
||||
else dainv = 1;
|
||||
if (k) dainv++;
|
||||
else dainv--;
|
||||
goto CHECKINV1;
|
||||
case 3:
|
||||
if (p->holoduke_amount > 0 && i > 1)
|
||||
break;
|
||||
if (k) dainv = 4;
|
||||
else dainv = 2;
|
||||
if (k) dainv++;
|
||||
else dainv--;
|
||||
goto CHECKINV1;
|
||||
case 0:
|
||||
case 1:
|
||||
|
@ -2650,8 +2650,8 @@ CHECKINV1:
|
|||
case 5:
|
||||
if (p->heat_amount > 0 && i > 1)
|
||||
break;
|
||||
if (k) dainv = 6;
|
||||
else dainv = 4;
|
||||
if (k) dainv++;
|
||||
else dainv--;
|
||||
goto CHECKINV1;
|
||||
case 7:
|
||||
if (p->boot_amount > 0 && i > 1)
|
||||
|
@ -2678,14 +2678,14 @@ CHECKINV1:
|
|||
dainv=aGameVars[g_iReturnVarID].val.lValue;
|
||||
}
|
||||
|
||||
if (dainv > -1)
|
||||
if (dainv >= 1)
|
||||
{
|
||||
p->inven_icon = dainv;
|
||||
|
||||
if (dainv || p->firstaid_amount)
|
||||
{
|
||||
static const int32_t i[8] = { 3, 90, 91, 88, 101, 89, 6, 0 };
|
||||
P_DoQuote(i[dainv], p);
|
||||
P_DoQuote(i[dainv-1], p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3007,8 +3007,8 @@ int32_t A_CheckHitSprite(int32_t i, int16_t *hitsp)
|
|||
sintable[(SA+512)&2047],
|
||||
sintable[SA&2047],
|
||||
0,&hitinfo,CLIPMASK1);
|
||||
|
||||
SZ += zoff;
|
||||
|
||||
*hitsp = hitinfo.hitsprite;
|
||||
if (hitinfo.hitwall >= 0 && (wall[hitinfo.hitwall].cstat&16) && A_CheckEnemySprite(&sprite[i]))
|
||||
return((1<<30));
|
||||
|
@ -3048,7 +3048,7 @@ void P_CheckSectors(int32_t snum)
|
|||
return;
|
||||
case -1:
|
||||
TRAVERSE_CONNECT(i)
|
||||
g_player[i].ps->gm = MODE_EOL;
|
||||
g_player[i].ps->gm = MODE_EOL;
|
||||
sector[p->cursectnum].lotag = 0;
|
||||
if (ud.from_bonus)
|
||||
{
|
||||
|
@ -3226,13 +3226,13 @@ void P_CheckSectors(int32_t snum)
|
|||
return;
|
||||
|
||||
case NUKEBUTTON__STATIC:
|
||||
|
||||
hitawall(p,&j);
|
||||
if (j >= 0 && wall[j].overpicnum == 0)
|
||||
if (ActorExtra[neartagsprite].temp_data[0] == 0)
|
||||
{
|
||||
if (ud.noexits && ud.multimode > 1)
|
||||
{
|
||||
// NUKEBUTTON frags the player
|
||||
ActorExtra[p->i].picnum = NUKEBUTTON;
|
||||
ActorExtra[p->i].extra = 250;
|
||||
}
|
||||
|
@ -3247,6 +3247,7 @@ void P_CheckSectors(int32_t snum)
|
|||
}
|
||||
}
|
||||
return;
|
||||
|
||||
case WATERFOUNTAIN__STATIC:
|
||||
if (ActorExtra[neartagsprite].temp_data[0] != 1)
|
||||
{
|
||||
|
@ -3260,6 +3261,7 @@ void P_CheckSectors(int32_t snum)
|
|||
}
|
||||
}
|
||||
return;
|
||||
|
||||
case PLUG__STATIC:
|
||||
A_PlaySound(SHORT_CIRCUIT,p->i);
|
||||
sprite[p->i].extra -= 2+(krand()&3);
|
||||
|
@ -3268,6 +3270,7 @@ void P_CheckSectors(int32_t snum)
|
|||
p->pals[2] = 64;
|
||||
p->pals_time = 32;
|
||||
break;
|
||||
|
||||
case VIEWSCREEN__STATIC:
|
||||
case VIEWSCREEN2__STATIC:
|
||||
{
|
||||
|
@ -3301,9 +3304,7 @@ CLEARCAMERAS:
|
|||
|
||||
if (i < 0)
|
||||
{
|
||||
p->posx = p->oposx;
|
||||
p->posy = p->oposy;
|
||||
p->posz = p->oposz;
|
||||
Bmemcpy(p, &p->oposx, sizeof(vec3_t));
|
||||
p->ang = p->oang;
|
||||
p->newowner = -1;
|
||||
|
||||
|
|
|
@ -652,10 +652,18 @@ int32_t A_PlaySound(uint32_t num, int32_t i)
|
|||
|
||||
void S_StopSound(int32_t num)
|
||||
{
|
||||
if (num >= 0 && num < MAXSOUNDS && g_sounds[num].num > 0)
|
||||
if (num >= 0 && num < MAXSOUNDS)
|
||||
{
|
||||
FX_StopSound(g_sounds[num].SoundOwner[g_sounds[num].num-1].voice);
|
||||
// S_TestSoundCallback(num);
|
||||
if (g_sounds[num].num > 0)
|
||||
{
|
||||
int32_t j=g_sounds[num].num-1;
|
||||
|
||||
for (; j>=0; j--)
|
||||
{
|
||||
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
|
||||
// S_TestSoundCallback(num);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -673,7 +681,6 @@ void S_StopEnvSound(int32_t num,int32_t i)
|
|||
{
|
||||
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
|
||||
// S_TestSoundCallback(num);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -772,44 +779,35 @@ void S_Pan3D(void)
|
|||
|
||||
void S_TestSoundCallback(uint32_t num)
|
||||
{
|
||||
int32_t tempi,tempj,tempk;
|
||||
if ((int32_t)num == MUSIC_ID)
|
||||
return;
|
||||
|
||||
if ((int32_t) num == MUSIC_ID)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if((int32_t)num < 0)
|
||||
{
|
||||
if(lumplockbyte[-(int32_t)num] >= 200)
|
||||
lumplockbyte[-(int32_t)num]--;
|
||||
return;
|
||||
}
|
||||
|
||||
tempk = g_sounds[num].num;
|
||||
|
||||
if (tempk > 0)
|
||||
if ((int32_t)num < 0)
|
||||
{
|
||||
if ((g_sounds[num].m&16) == 0)
|
||||
for (tempj=0; tempj<tempk; tempj++)
|
||||
{
|
||||
tempi = g_sounds[num].SoundOwner[tempj].i;
|
||||
if (sprite[tempi].picnum == MUSICANDSFX && sector[sprite[tempi].sectnum].lotag < 3 && sprite[tempi].lotag < 999)
|
||||
{
|
||||
ActorExtra[tempi].temp_data[0] = 0;
|
||||
if ((tempj + 1) < tempk)
|
||||
{
|
||||
g_sounds[num].SoundOwner[tempj].voice = g_sounds[num].SoundOwner[tempk-1].voice;
|
||||
g_sounds[num].SoundOwner[tempj].i = g_sounds[num].SoundOwner[tempk-1].i;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
g_sounds[num].num--;
|
||||
g_sounds[num].SoundOwner[tempk-1].i = -1;
|
||||
if (lumplockbyte[-(int32_t)num] >= 200)
|
||||
lumplockbyte[-(int32_t)num]--;
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
int32_t j = 0;
|
||||
|
||||
while (j < g_sounds[num].num)
|
||||
{
|
||||
if (!FX_SoundActive(g_sounds[num].SoundOwner[j].voice))
|
||||
{
|
||||
int32_t i = g_sounds[num].SoundOwner[j].i;
|
||||
|
||||
g_sounds[num].num--;
|
||||
// OSD_Printf("removing sound %d from spr %d\n",num,i);
|
||||
if (sprite[i].picnum == MUSICANDSFX && sector[sprite[i].sectnum].lotag < 3 && sprite[i].lotag < 999)
|
||||
ActorExtra[i].temp_data[0] = 0;
|
||||
Bmemmove(&g_sounds[num].SoundOwner[j], &g_sounds[num].SoundOwner[j+1], sizeof(SOUNDOWNER) * (SOUNDMAX-j-1));
|
||||
break;
|
||||
}
|
||||
j++;
|
||||
}
|
||||
}
|
||||
g_soundlocks[num]--;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue