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This fixes a small problem with the mapster32 polymer selection code.
git-svn-id: https://svn.eduke32.com/eduke32@1575 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -922,14 +922,17 @@ void polymer_editorpick(void)
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switch (searchstat) {
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case 0: // wall
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case 4: // 1-way/masked wall
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searchsector = sectorofwall(num);
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searchbottomwall = searchwall = num;
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break;
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case 1: // floor
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case 2: // ceiling
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searchsector = num;
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searchwall = sector[num].wallptr;
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break;
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case 3:
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// sprite
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searchsector = sprite[num].sectnum;
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searchwall = num;
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break;
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}
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