Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.

git-svn-id: https://svn.eduke32.com/eduke32@1577 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2010-01-02 17:29:31 +00:00
parent bbdb36692e
commit 9b1d03d2cc
2 changed files with 27 additions and 0 deletions

View file

@ -5340,6 +5340,15 @@ int32_t _getnumber256(char *namestart, int32_t num, int32_t maxnumber, char sign
ExtAnalyzeSprites();
#endif
drawmasks();
#ifdef POLYMER
if (rendmode == 4 && searchit == 2)
{
polymer_editorpick();
drawrooms(pos.x,pos.y,pos.z,ang,horiz,cursectnum);
ExtAnalyzeSprites();
drawmasks();
}
#endif
ch = bgetchar();

View file

@ -3843,6 +3843,15 @@ void getnumberptr256(char *namestart, void *num, int32_t bytes, int32_t maxnumbe
ExtAnalyzeSprites();
#endif
drawmasks();
#ifdef POLYMER
if (rendmode == 4 && searchit == 2)
{
polymer_editorpick();
drawrooms(pos.x,pos.y,pos.z,ang,horiz,cursectnum);
ExtAnalyzeSprites();
drawmasks();
}
#endif
ch = bgetchar();
@ -4112,6 +4121,15 @@ ENDFOR1:
ExtAnalyzeSprites();
#endif
drawmasks();
#ifdef POLYMER
if (rendmode == 4 && searchit == 2)
{
polymer_editorpick();
drawrooms(pos.x,pos.y,pos.z,ang,horiz,cursectnum);
ExtAnalyzeSprites();
drawmasks();
}
#endif
ch = bgetchar();